Their skill set is unusual for a "Diablo II" character class in that they don't have any passive skills, and only ten of their skills, with slight emphasis on healing and anti-undead effects, are combat moves. The other twenty skills are so-called auras, which give any party member within range a bonus (for example a resistance to an elemental damage type, or a higher chance to hit their target), or damage or penalize any foe within range. Each paladin can use no more than one aura at a time, but receive additional bonuses from auras of paladin-class party members nearby.