"Phantom Brave" has a gridless system in which each character can move a certain number of dm in each turn. The terrain also has traction and pliability characteristics, which affect how long characters continue to slide along after they stop moving and how high they bounce when the character jumps down from a ledge. On slippery surfaces, it is possible to make the characters "ice skate" by moving very short distances (consuming few dm) and letting them slide to their destination. In addition, the hold and throw system inherited from "" allows characters to pick up and throw objects and even other characters (including allies) toward a desired location.