Though the developers were highly enthusiastic about making a traditional "Mario" game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the "Comanche" series. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished. The prototype contains music taken from "Super Mario World" and no sound effects beside the jumping sound. This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.