IGN's Ricardo Sanchez thought that the game's atmosphere was "dead on", and claimed that " graphics, sound effects, music and level design all work together to create a spooky, horror-filled world". Ryan Mac Donald of GameSpot shared the opinion, and found the game to be "like a product out of Hollywood". He believed that it was "more an interactive, cinematic experience than a video game". Writing for "ComputerAndVideoGames.com", Paul Mallinson considered the game's atmosphere, story and film-like presentation its most outstanding features, and though he found its plot to be "far-fetched", he believed it was "kept down to earth by clever scripting and gritty storytelling". "GamePro" staff writer Mike Weigand called the narrative "engrossing and dramatic", and the dialogue "well-written" and "spell-binding". Sanchez, GameSpy's Brian Davis and Eurogamer's Martin Taylor praised the "Zapping System" for adding to the story and increasing the replay value. Mac Donald thought that the idea of actions in the first scenario affecting the second was "cool in concept", but underused in the game.