In fights, the characters act in decreasing order of initiative (the character with the highest initiative acts first). Characters have attack and parry values determined by various other values. Typical attack/parry values for a new character are in the range of 14/12 (for fighters) to something like 6/8 (dedicated non-fighters, such as priests of the goddess Tsa). When the attack test of the attacker is successful and the defender misses the parry test, the defender loses the number of vitality points equal to the damage of the weapon minus the protection rating of the armor (chain mail has a protection rating of four, and knight armour has six). When the attacker rolls one or two on the die, they make a master hit; the maximum damage is inflicted, and the armour does not protect.