Itagaki is thorough with his games, working on them from start to release, and even post release to correct what he feels are deficiencies, and polish them up to their full potential. He has shown this in his project developments, such as pushing back the release of "Dead or Alive 4" just to polish the game based on feedback of top Japanese "Dead or Alive" players recruited to test it out. For "Ninja Gaiden", he wanted to leave the best and the ultimate action game on the Xbox before moving on to the Xbox 360, thus he reworked the game and integrated the additional downloadable content to produce "Ninja Gaiden Black". With "Dead or Alive Xtreme Beach Volleyball", he chose to patch an easy-cash exploit rather than leaving it alone and ruminating over the consequences.