Following the focus on the "Maniac Mansion", "Monkey Island" and "Indiana Jones" franchises, LucasArts developed a game based on a different existing franchise in 1993 with "Sam & Max Hit the Road". Designed by Sean Clark, Michael Stemmle, Steve Purcell and Collette Michaud, the game was based on comic book characters Sam and Max, which were created by Purcell. As with "Day of the Tentacle", the game featured a full voice soundtrack upon release. The players' interaction with the game's environment was redesigned. Command functions were compressed into a number of cursor modes instead of having a list of verb actions to choose from on screen, and the inventory system was moved to an off-screen menu. The more streamlined interface allowed for more of the screen to be dedicated to gameplay. Land, Bajakian and McConnell returned to score the game's music. While Bajakian did not compose any further LucasArts adventure games, he was still involved with sound production in later titles (note: he is credited as both a music supervisor and one of 4 composers on Escape From Monkey Island).