Players control Angel, Devil, and Neutral Bystander cards and then send them into combat with "opposing ersonalities". Action cards allow players to pump or hinder a Personality. Each Personality has an attack and defense value, as well as Virtue, which is equal to the highest value. Players play their Personality card and discard cards from their hands equal to the Virtue of the played card, and then they attack. If a player has a higher attack value than their opponent's defense value, the opponent is wounded. If a Personality would be wounded again, it is killed. A player wins by killing 25 Virtue worth of an opponent's Personalities.