Development of "Space Quest VII" was underway in 1996 when Sierra released "The Space Quest Collection", which consisted of "Space Quest I" through "6" and included a brief trailer of "Space Quest VII" (consisting of Roger strapping a giant rocket to his back and using it to push himself forward on roller skates in a scene reminiscent of Wile E. Coyote). Little was released regarding story line, interface, et cetera, although there was speculation that the game would introduce a multiplayer aspect. Scott Murphy said during development that "Space Quest VII" would contain some 3D elements, but would not require the use of a 3D accelerator card. Due to poor sales of "Grim Fandango", a high-profile adventure game by LucasArts, there was a perception that humorous adventure games were no longer viable, so when Vivendi took over Sierra, "Space Quest VII" was cancelled.