Toy soon met Wichman, another student at UCSC who was also writing his own adventure game. Wichman had created his own variations on traditional role-playing games such as "Dungeons & Dragons" while growing up. Wichman chose UCSC specifically to study on game design as to become a board game developer, and this led him into the computer sciences to get the opportunity to play and develop games. The two became friends, shared an apartment, and challenged each other with their own adventure game creations. Of the two, Toy was more proficient at coding, while Wichman had a better sense of the design of these games. Toy and Wichman soon found that most adventure games suffered from a lack of replayability, in that the game did not change on separate playthroughs.