However, Magma Ltd. discovers the player's break-in shortly after penetration. It launches a security satellite which, when it intersects with the player's position, demands information which supposedly only a legitimate user would know. The information queried is given to the player previously in the game, but the questions can only be answered if the player has taken careful notes as some of the information asked for is rather obscure. To put more pressure on the player, the Satellites will only allow the player to pass checks four times before another catch will cause the player to get disconnected due to suspicious activity. In addition, the player is under a time limit (tracked by movements the SRU makes); should the player take too long the system will automatically disconnect them anyway, regardless of the Satellites. The sensors of the network will also start to fail, limiting the player's ability to see turns in the tunnels ahead and eventually where their SRU is located, forcing the player to rely on maps of the tunnel network to make it through. If the player goes near Australia in the network, an automatic game over is issued however the knowledge may help in a future play through for evading a check.