"Alpha Centauri's" science fiction storyline received high praise; IGN considered the game an exception to PC sci-fi cliches, and "GamePro" compared the plot to the works of writers Stanley Kubrick and Isaac Asimov. J.C. Herz of "The New York Times" suggested that the game was a marriage of "SimCity" and Frank Herbert's "Dune". "GamePro"s Dan Morris said "As the single-player campaign builds to its final showdown, the ramifications of the final theoretical discoveries elevate Alpha Centauri from great strategy game to science-fiction epic." Game Revolution said, "The well crafted story, admirable science-fiction world, fully realized scenario, and quality core gameplay are sure to please." "Edge" praised the uniqueness of expression saying it was "the same kind of old-fashioned, consensual storytelling that once drew universes out of ASCII." The in-game writing and faction leaders were also well-received for their believability, especially the voice acting. GameSpot reviewer Denny Atkin called the factions and their abilities "Alpha Centauri"s "most impressive aspect". Greg Tito of The Escapist said, "the genius of the game is how it flawlessly blends its great writing with strategy elements."