The designer also takes liberties with the actual equipment and tactics both sides employed during the conflict. For example, "Fast Attack Boats" does not factor in Israel's highly effective electronic countermeasures that rendered the Arab Styx missiles largely useless, or the Syrian fleet's use of unwitting merchant ships to hide behind from incoming Israeli Gabriel missiles. The rules do devote significant attention to ramming an opponents boat, although this tactic was not used in the 1973 Arab-Israeli War and is generally not a feature of 20th century naval combat, but probably reflects the narrow confines of the mapboard and the near inevitability of the two fleets crossing one another's path during game play.