Munkki wanted to create a battlezone style game, where a turret could move freely. He spent a few weeks before Christmas writing a simple networked game/demo which involved tanks with freely moving turrets. Munkki believed that it could be fun to allow the game to evolve by letting other shareware/freeware authors work on it, so he posted an article on comp.sys.mac.games inviting others to develop the game however they wanted. Andrew Welch, the president of Ambrosia software saw this article, leading to Avara becoming an Ambrosia title.