Not all fans are happy with the direction the "Fallout" series has taken since its acquisition by Bethesda Softworks. Notorious for their vehement support of the series' first two games, "Fallout" and "Fallout 2", members centered around one of the oldest "Fallout" fansites, "No Mutants Allowed", have cried foul over departures from the original games' stories, gameplay mechanics and setting. Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game. More serious criticisms involve the quality of the game's writing, lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions. In response, Jim Sterling of Destructoid has called fan groups like "No Mutants Allowed" "selfish" and "arrogant"; stating that a new audience deserves a chance to play a "Fallout" game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market. Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of "Fallout 3", hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are "not wrong" for having grievances.