Later editions brought forward the more generalized concept of the Paladin just being the pinnacle of combat related to a particular religious organization. This allowed Paladins of various gods that were of an alignment other than Lawful Good. All Paladins had a code or set of rules that must be followed but because of the differences in point of view between the alignments the rules governing behavior changed from order to order. This allowed for one of the more heinous villains in the game setting, the "Anti-Paladin" or "Blackguard". A complete and utter opposite of a proper Paladin he is one of the dark champions of an evil order. Everything about him is a twisted visage of a Paladin. Where the Paladin is charismatic in a charming or trustworthy way, an anti-Paladin's charisma came from being frightening or manipulative. A Paladin's abilities were also mocked with the anti-Paladin's abilities like "Harm" "Cause Disease" and "Cause Fear". These were never recommended as player characters.