The "Soul Reaver 2" project was produced for the PlayStation for a short time, but, after creating a proof-of-concept demo, the developers were given approval to scrap their work and switch to the newer console. With "remarkable dedication, and sickening hours", the game was developed in 17 months; as with "Soul Reaver", several features were cut in order to meet the release deadline. "Blood Omen 2" was concurrently developed by an independent Crystal Dynamics team with creative autonomy, extrapolating from the 19th century steampunk aesthetic of "Soul Reaver" to settle on a Victorian feel. Its crew was wary of relying too strongly on the original "Blood Omen" as an influence, and expanded on the franchise's backstory in hopes of starting a new series. However, inconsistencies raised by its plot left the "Soul Reaver 2" team to reconcile the storyline in the next game. "Defiance" represented "a whole new approach" to the franchise, with more focus on drama, an overhauled combat system, and scripted, cinematic camera angles. After fan speculation that it would become the last "Legacy of Kain" title, Crystal Dynamics unofficially confirmed on their forums that another game was being worked on, though no announcement followed, and, in 2005, their next project was revealed to be '. In 2008, it emerged that a sixth game, "Legacy of Kain: The Dark Prophecy", had briefly been in development at Ritual Entertainment in 2004 before being canceled. Later, in 2013, Square Enix confirmed allegations that Climax Studios had worked on another new "Legacy of Kain" title, for the PlayStation 4—'—until this project's cancellation in 2012.