During and after the completion of "Dark Legions", Silicon Knights spent several months working on the design of "Blood Omen" without a particular platform in mind. Major inspirations behind the project included "The Wheel of Time", "Necroscope" and Shakespeare's plays, while the concept of the Pillars of Nosgoth was derived from cover art for "The Pillars of the Earth". Crystal Dynamics agreed to publish the game in 1993, and although there was indecision as to whether it should be produced for the 3DO Interactive Multiplayer or the Sega Saturn, both parties settled on the PlayStation once Sony announced its impending launch. The game took over three years to develop, undergoing a substantial expansion mid-process which required Silicon Knights to increase its workforce—Crystal Dynamics sent several staff to assist them, including Amy Hennig and Seth Carus. Following "Herculean efforts", "Blood Omen" was released in late 1996. After its success, Silicon Knights contemplated creating a sequel in what they described as the "Blood Omen" series, but their relationship with Crystal Dynamics dissolved in 1997. Crystal Dynamics began developing "Soul Reaver" internally, and were acquired by Eidos Interactive during its production.