The separated limbs of Plok made him easy to animate and took less graphical data, as static parts could be coded to move and rotate instead of creating multiple frames. Ste also had Plok's boots and gloves be gigantic in order for his detachable-limb design to work to its full potential. The fleas, although animated traditionally with frames, were only two legs to make animating extreme poses simpler and for the sprite to not be too busy. Ste reported "5 or 6" frames for all of the fleas' movements. For the SNES console, Brooke altered the design of Plok and the fleas only slightly, but Plok's animation method was transformed; the SNES has the traditional bitmap method of executing pixels, thus he was animated frame-by-frame by Brooke.