Play is divided into eight 12-hour turns (scenarios two and three both have 12 turns) governed by the standard move-shoot sequence, zones of control, a terrain effects chart, and two differential combat results tables (CRT). Each player at the start of a new combat phase opts for either the Active or the Mobile CRT, reflecting differing levels of aggressiveness and risk of unit elimination. Air power is abstract and naval power is not simulated. The Egyptian player fields foot and mechanized infantry battalions, armored brigades, artillery, and mobile and static surface-to-air units and the Israeli player is provided armored and mechanized infantry battalions, limited artillery, and an engineer unit to bridge the Suez Canal. Units begin the game at set locations and both sides later receive reinforcements.