Before the GameCube, Nintendo had experimented with network connectivity with three accessories released exclusively in Japan for the Famicom, Super Famicom, and Nintendo 64. For the Famicom, they developed the Family Computer Network System peripheral in 1988. The device acted as a modem and allowed players to view weather forecasts, the stock market, and bet on horse races, among other activities. Following their experiences with the device, Nintendo developed the Satellaview for the Super Famicom, a satellite modem peripheral. The modem communicated to a series of BS satellites which relayed information from servers hosted by satellite radio company St.GIGA. Using this service, players had access to exclusive games, magazines, and other downloads. Nintendo ended its partnership with St.GIGA in 1999, and partnered with Recruit to build a new online service called Randnet for the 64DD, a magnetic disk drive add-on for the Nintendo 64. Randnet gave players access to message board communities and a web browser for surfing the internet.