By 1977, a large number of super robot anime had been created, including "Brave Raideen" and "Danguard Ace". The market for super robot toys also grew, spawning metal die-cast toys such as the Chogokin series in Japan and the Shogun Warriors in the U.S., that were (and still are) very popular with children and collectors. The super robot genre became heavily commercialized and stagnant, creating an opening for innovation, which was seized upon by Yoshiyuki Tomino in 1979 with the creation of "Mobile Suit Gundam", a complex "space saga" that was called the ""Star Wars" of Japan" and birthed the real robot genre, which featured more realistic, gritty technology. Tomino did not like the formulaic storylines and overt advertising of the super robot shows he had worked on, and wanted to create a movie where robots were used as tools. While the response to "Gundam" was lukewarm at first, efforts by dedicated fans led to it becoming a success. It created a massive market for mecha model robots, and became an industry that earned Bandai ¥42.8 billion in 2004. Many real robot series and other media were later created, such as "Full Metal Panic!" and the video game series "Armored Core".