"Virtua Fighter 3" was the launch title for the arcade board Model 3 from Sega. Developed by Yu Suzuki's Sega AM2, it was a revolutionary game from a technical standpoint, with its detailed graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes. The game also introduced the ability to move in three dimensions to the series with the dodge move, a feature that was apparently added fairly late in development, as Suzuki said in an interview held during the third quarter of 1995: "The fact that the game is 2D from the player's perspective probably won't change in "VF3". If the viewpoint changes rapidly during gameplay, the player can't concentrate on the game, and it's difficult to keep up with the situation your character is in, as in ["Battle Arena Toshinden"]." In addition, he stated later in the same interview that he intended to keep "Virtua Fighter 3" a three-button game like its predecessors.