Despite the cancellation of the PC version at the same time as the Xbox 360 release as a result of Microsoft's decision, Remedy's Oskari Häkkinen stated that "PC gaming is part of Remedy's heritage" and that the developers still wanted to release a PC version of the game. Remedy continued pressing Microsoft to allow the creation of a PC version, eventually gaining it in mid-2011; Häkkinen attributed Microsoft's agreement partially to their repeated requests, but as well as Remedy's good standing with Microsoft, and the time factor, having the PC version be available ahead of "American Nightmare". Development of the PC version began in earnest, with a small team from Remedy working with Finnish independent developer Nitro Games. Instead of starting from the scrapped PC version, the team worked from the Xbox 360 code and added in new features to take advantage of more powerful elements on modern PC machines. Core to the PC version was to make sure that the game played well using typical keyboard and mouse controls in addition to a controller, and to assure the graphics exceeded the limitations of the Xbox 360; Matias Myllyrinne, Remedy's CEO, stated that these elements were important, as "If this is not tuned to perfection, all the visuals are lost and the emotional touchstones are missed". The PC version was completed in about five months, and the game formally announced to the public in December 2011.