The first video games that used pseudo-3D were primarily arcade games, the earliest known examples dating back to the mid-1970s, when they began using microprocessors. In 1975, Taito released "Interceptor", an early first-person shooter and combat flight simulator that involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two and increase/decrease in size depending on their distance to the player. In 1976, Sega released "Moto-Cross", an early black-and-white motorbike racing video game, based on the motocross competition, that was most notable for introducing an early three-dimensional third-person perspective. Later that year, Sega-Gremlin re-branded the game as "Fonz", as a tie-in for the popular sitcom, "Happy Days". Both versions of the game displayed a constantly changing forward-scrolling road and the player's bike in a third-person perspective where objects nearer to the player are larger than those nearer to the horizon, and the aim was to steer the vehicle across the road, racing against the clock, while avoiding any on-coming motorcycles or driving off the road. That same year also saw the release of two arcade games that extended the car driving subgenre into three dimensions with a first-person perspective: Sega's "Road Race", which displayed a constantly changing forward-scrolling S-shaped road with two obstacle race cars moving along the road that the player must avoid crashing while racing against the clock, and Atari's "Night Driver", which presented a series of posts by the edge of the road though there was no view of the road or the player's car. Games using vector graphics had an advantage in creating pseudo-3D effects. 1979's "Speed Freak" recreated the perspective of "Night Driver" in greater detail.