"Plok!" was the Pickford brothers' first experience as project managers, as well as the first time they collaborated with other developers to turn their own ideas into a finished product, Buckley later admitted to "Plok!" being his most "proud" work. and Kong admitting his experience as the game's tester prepared him for being lead designer on Team Soho's PlayStation 2 title "The Getaway" (2002): "QA is great grounding for designers. It makes you think critically about how players approach your level; how to reward curiosity if the player wanders off the beaten track; how different approaches could break the game."