Mechanaught performance is based on multiple factors that attribute to its stats. Heavy-class mechs often have more HP, EN, and SP—stats, improving its resilience in battle, but tend to be slower and easier to hit. Light-class mechs are the opposite, favoring speed and agility. Standard-class lingers in the middle. Parts from each class can be mixed and matched when building a Mechanaught. Weapons contribute less to your overall stats but carry stats of their own, regarding their performance. Some weapons are held with two hands, others can be mounted in each hand. Any weapon will produce a given amount of heat when fired, ultimately overheating the weapon until a cooldown period has elapsed. At this point, a player may switch to a secondary set of weapons, or wait for the weapons to cool down to be used again.