Other changes over the "Tekken 4" design included the removal of the positional change techniques (throws became once again controlled by combinations of LP+LK or RP+RK instead of designating LP+LK as a position switch maneuver; only Steve Fox was given a position change attack), bringing back traditional air combat ("Tekken 4" removed back and vertical leaps in favor of a more fluid 3D combat model) and using a juggle system more akin to "Tekken 3" as opposed to the 4th game's less juggle-friendly gameplay. The fighters were also forced to remain stationary prior to the round beginning ("Tekken 4" allowed the fighters to move freely before the opening of a round, fitting in with the more position-based gameplay of that game).