A "wanted level" system governs the response by opposing forces to players' aggressive actions. In the head-up display, surrounding the minimap, are two bars; the topmost bar represents rival gangs and the bottommost bar represents the police. As players incite opposing forces, the corresponding bar fills up. Each bar filled is represented by the provoked enemy's logo, be it a star to represent the police or a "gang sign" to represent an enemy gang. One bar of notoriety will result in non-lethal retaliation however two, three, four or five bars of notoriety will result in a gradually increased lethal response. Notoriety depletes over time, but enemies will continue to be aggressive towards players until the meter recedes. Players may remove their notoriety instantly by utilizing drive-through confessional booths, visiting plastic surgeons, or inputting cheat codes. If arrested by the police, players will reappear outside a police station with a small bounty collected from their earnings.