Games that use reloads are different from games that do not because of the way players are forced to act. A common tactic in games involving bases, is to sit in a base area and "camp" there for a long time, defending it or waiting to attack it. In games that use reloads, players are forced to vacate areas from time to time, so that attackers can buy time in which they can safely attack the base, by shooting the defenders until they must reload. Likewise, defenders can shoot attackers until they have to reload, and then take up the freedom to position players in areas best suited to attacking the base, so that the attackers cannot easily attack the base.