The game was criticised for its simplistic gameplay and lack of innovation. Gifford noted that the game's "biggest problem" was its unchallenging gameplay, stating that it was "repetitive"; he compared it to gameplay of the 16-bit era. Game Revolution stated that the gameplay appeared "interesting" at first, but grew tiresome the longer the game is played, despite its short length. Jennings noted that the gameplay was not "groundbreaking" and similarly stated that the game relied heavily on "what is practically 16-bit gameplay". The camera controls were another criticised aspect of the game, due to the control sticks being allocated for attack functions. Gifford labelled the "forced shunt" idea as a "terrible drag" which became troublesome during the latter half of the game. Game Revolution's review also criticised the camera controls, stating that the use of triggers to rotate the camera was "on the clunky side". Jennings, however, felt that the camera was "fine" and did not provide any obstruction.