Some mobile games that were released on the Java ME platform, such as the mobile version of Asphalt: Urban GT and , used this method for rendering the scenery. While the technique is similar to some of Sega's arcade games, such as Thunder Blade and Cool Riders and the 32-bit version of Road Rash, it uses polygons instead of sprite scaling for buildings and certain objects though it looks flat shaded. Later mobile games (mainly from Gameloft), such as and the mobile version of Iron Man 2, uses a mix of sprite scaling and texture mapping for some buildings and objects.