The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPGs and replace it with the "Heal people and give them stuff" concept. Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience points are used in other RPGs.