In the courtroom trials, the player aims to get their client declared "not guilty". To do so, they cross-examine witnesses, and aim to find lies and inconsistencies in the testimonies. They are able to go back and forth between the different statements in the testimony, and can press the witness for more details on a statement. When the player finds an inconsistency, they can present a piece of evidence that contradicts the statement. The player is penalized if they present incorrect evidence: in the first game, a number of exclamation marks are shown, with one disappearing after each mistake the player makes; in later games, a health bar that represents the judge's patience is used instead. If all exclamation marks are lost, or the health bar reaches zero, the player loses the game and their client is declared guilty.