In the player's inventory, and the inventories of their companions, there are slots for body armour, gloves, boots, a backpack, an earring, a necklace, a ring, a helmet, ranged weapons and two hand weapon slots, the off-hand slot of which can be used for either a secondary weapon or a shield. The player has the ability to decide what is in these slots not only on their own character, but on both of their companions, though all items not in use are kept in a 'communal' inventory, rather than three individual inventories. The equipment a character can equip is dependent not only on their strength, but also on their allegiance, i.e. A nature player cannot equip technological implants.