Garland can die by taking excessive damage from close contact with monsters, their projectiles, or the natural environment such as hidden spikes or excessive temperatures. When dying, Garland will lose all his carried gold and half his carried almas, and be teleported back to the very first town in the game, having to go back to where he was before dying (which is usually easier than going there the first time, since the boss monsters are already dead, all the closed doors remain open, and special items acquired later in the game may be of use for quicker progression).