In 1990, Kojima directed and wrote a remake of "Snatcher," "SD Snatcher," a role-playing video game which adapted the storyline of the original "Snatcher" but significantly changed the environments, details of the plot, and core gameplay mechanics. The "SD" stands for "super deformed" in Japanese media, another way to reference chibi character designs.The characters are depicted in a "super deformed" art style, in contrast to the original game's realistic style. Like the original computer versions of "Snatcher", it was only released in Japan. It abandoned random encounters and introduced a first-person turn-based battle system where the player can aim at specific parts of the enemy's body with guns. Such a battle system has rarely been used since, but similar ones can later be found in the role-playing games Square's "Vagrant Story" (2000), Bethesda Softworks's "Fallout 3" (2008), and Nippon Ichi's "Last Rebellion" (2010). In 2007, J. C. Fletcher of "Engadget" said that Kojima's choice to stylise the character designs "was some postmodern playfulness from Hideo Kojima [...] downplaying the dramatic aspects of his game and overlaying obvious video game conventions on top of it", and connected that to a similar playfulness in his later games.