Originally, solving a Super Stumper won the team that did so and the right to play the bonus round. If a Super Stumper went unsolved, a new one was played for more and play continued until one of the teams solved one. The rules were later changed to have the bonus round played after a team won two games, and if the teams could not solve a Super Stumper, a shortened round was played. The teams chose spaces one at a time, starting with the team that won the previous jump-in, and did so until one solved the Super Stumper.