When the player is given the opportunity to use an ability, the task is given a Difficulty rating. The player rolls two dice and adds their score in the ability; to succeed in the task, they must score higher than the difficulty. For example, a player wishes to calm down an angry innkeeper. This might have a CHARISMA score of 9, and the player's CHARISMA ability is 3. The player would have to roll 7 or higher to succeed. It is possible to obtain "blessings" in various abilities from different shrines and temples, which allow the player to reroll failed ability rolls. These work once only, however, and cost money.