Each squad member can be assigned a class type, where they have immediate access to certain weapons and abilities. There are four main class types; heavy gunners that specialize in long-range heavy weapons (mortars, bazookas, rocket launchers, etc.), engineers that specialise in explosives (grenades, land mines, TNT, etc.), espionage that don't appear on the mini map and use sniper rifles and camouflage, and finally medics that can heal other units in both close and long range. Other than inventory items, players can also gain access to military vehicles, like tanks and semi-aquatic and stationary turrets like heavy artillery and pillboxes. Bunkers and MASH tents also provide further protection, but without weaponry, with the latter healing a small amount at the start of their turn.