Later video games used this approach using fully animated computer generated scenes, including various adventure games such as the "Sound Novel" series by Chunsoft, "Shenmue" series by Sega, "Shadow of Memories" by Konami, "Time Travelers" by Level 5, and "Fahrenheit" by Quantic Dream. During many scenes, the player has limited control of the character and chooses certain actions to progress the story. Other scenes are quick time event action sequences, requiring the player to hit appropriate buttons at the right time to succeed. Some of these games, such as the "Sound Novel" series, "Shadow of Memories", "Time Travelers", "Heavy Rain", ' and ', have numerous branching storylines that result from what actions the player takes or fails to complete properly, which can include the death of major characters or failure to solve the mystery. This idea was even further realized in Telltale's "The Walking Dead" series, where player actions can drastically change future games, for example, different characters may be alive in the end depending on choices made by the player in The Walking Dead season 1, but those same characters affect "".