Both Miller and Varanini were generally satisfied with the graphics and sound of "Mega Man Xtreme 2", though the former reviewer noticed a few instances of visual slowdown and audible repetition. The two writers also had similar, negative opinions on the game's storyline and translation. Miller pointed out that the instruction manual and in-game text are inconsistent with one another in both narrative and character names. One typo in the plot's introduction renders the word "laboratory" as "lavatory", a mistake on which Varanini commented "ironically speaks to the quality of the storyline". However, Varanini was most disappointed by the game's use of previous stages and bosses, attributing it to diminishing creativity on Capcom's part. 1UP.com editor Jeremy Parrish considered the "Mega Man Xtreme 2" superior to the first "Mega Man Xtreme", but did not recommend either one. "While less Xtremely bad than its predecessor," Parish wrote, "this one's still not Xtremely good, either -- especially considering the "Zero" series arrived not too long after its debut."