When discussing the market failure of the system, the designer, Cliff Lawson, claimed that the GX4000 was technically "at least as good" as the SNES, and that the machine faltered due to a lack of games and Amstrad not having the money to compete with Nintendo and Sega. When asked whether anything could have been done to make the machine a success, he replied that more money would have been required to give software houses more incentive to support Amstrad, and that the games and software needed to be delivered sooner; he also remarked that making the machine 16-bit would also have helped.