In general, "Neverwinter Nights" was met with positive reviews, receiving "universal acclaim" according to Metacritic. GameSpot referred to it as "one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs", and praised it for its campaign, its Aurora toolset, and its graphics. The publication later named it the best computer game of June 2002. "PC Gamer US" called it "a total package—a PC gaming classic for the ages", and said that its "storyline as persuasive as any I’ve encountered in a fantasy roleplaying game". Chris Chan of "New Straits Times" said, ""Neverwinter Nights" is every role-playing gamer's dream". Allgame found that the game's story was "humdrum" and "mediocre". Mark Meadows of "The Wisconsin State Journal" agreed, saying the game was too focused on technical details. Victor Godinez of "Knight Ridder/Tribune News Service" did not care for the turn-based combat system, preferring to have direct control. He also said the controls were difficult to use occasionally.