Unlike the first "Masters Edition", this set was meant to be drafted on its own. However, as head designer Erik Lauer admits in an article, ""Masters Edition II" wasn't a fan favorite." The limited environment was supposed to be slow and strategic, but often mistakes in drafting and playing were not apparent to players, thus leading to frustration as they could not make sense of the environment. Lauer also admitted that he made "a fair amount of mistakes" in the designing of the set.