Complaints of kill stealing are sometimes heard in online first-person shooters. In most of these games, the credit for a kill goes to the player who deals the killing shot. Players usually ignore complaints of kill stealing in FPSs because the rewards are less significant and because these games move much faster (i.e., it was probably accidental). Furthermore, in FPS combat, players are usually either allies (in which case the kill's credit going to one player or another has no in-game meaning beyond ego) or in direct enmity with one another (providing both a justification for cutthroat tactics, and a generally immediate means of redress). Kill stealing can sometimes specifically refer to the disruption of a particularly "interesting" kill that would have earned a lot of extra points beyond the kill itself.