In 2012, Avalanche began the development of "Mad Max". Prior to the game's development, Avalanche had pitched several projects that were set in a post-apocalyptic environment to different publishers. While the original projects never came to fruition, an opportunity was presented to Avalanche Studios by Warner Bros. Interactive Entertainment to develop a video game set within the "Mad Max" universe. Film director and creator of the "Mad Max" franchise, George Miller, was consulted during the game's pre-production period. Cory Barlog, the game director of "God of War II", joined the studio in 2010 and left in 2012. Prior to his arrival, he had already been working on a "Mad Max" game with Miller, leading to a confusing relationship between the two projects. In August 2014, Avalanche Studios announced that they were developing several new projects, calling 2015 "the biggest year since the inception of Avalanche Studios more than a decade ago". In addition, the company announced that the Stockholm-based studio would be moved to a larger building for further expansion in the third quarter of 2015. "Mad Max" was originally set to be released in 2014, but was delayed to September 2015.