Because "Dragon's Lair" and "Space Ace" were immensely popular, they spawned a deluge of sequels and similar laserdisc games, despite the astronomical cost of the animation. To cut costs, several companies simply hacked together scenes from anime that were obscure to American audiences of the day. One such early example was Stern's "Cliff Hanger", a 1983 game released around the same time which used footage from the "Lupin III" movies "Castle of Cagliostro" (directed by Hayao Miyazaki) and "Mystery of Mamo". Another example released around that time was "Bega's Battle", which used footage from "Harmagedon", though it used a different approach, introducing a new form of video game storytelling: using brief full-motion video cutscenes to develop a story between the game's shooting stages. Years later, this would become the standard approach to video game storytelling. "Bega's Battle" also featured a branching storyline. "Time Gal" (1985) added a time-stopping feature, where specific moments in the game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character.