During the Ordnance Phase ships deploy certain types of weapons and attacks that move and fight independently of the capital ships. This typically includes Torpedoes, but also includes squadrons of Fighters, Bombers, and Assault Boats. Once launched, Ordnance will be represented by separate counters on the board, that act independently once they have been launched from a ship, though some types (such as fighters and bombers) have more freedom to act than others (such as torpedoes). Different types of Ordnance have different abilities and roles, for example bombers can attack enemy capital ships, while fighters are intended to intercept bombers and other fighters. Ordnance ignores shields, but can be stopped by point-defence turrets mounted on most ships. Ordnance can also be targeted by a ship's main weapons; although fragile, they are very difficult to hit, to simulate their small size and high speeds. Ordnance must be reloaded between each use by using a Special Order, before another wave can be launched again.