In multiplayer video games, particularly in MOBAs, first-person shooters, MMORPGs and MUDs, kill stealing is the practice of obtaining credit for killing an enemy when another player has put more effort into the kill. This usually happens when a game only keeps track of which player defeats an enemy, rather than which player dealt the most damage, leading to the so-called last-hitting mechanics. If one player whittles down some enemy's health points, but a different player eventually finishes the enemy off, this second player might obtain all of the loot or experience points from the enemy. Kill stealing is common when the rewards for finishing enemies off are highly desired within the game.