"Amiga Format" stated that this "fine adventure game well worth investigating" could compete with Sierra and LucasFilm games; "in any event, "Temptress" surpasses almost anything Sierra have offered, by being larger, funnier, and a whole lot better drawn ... an innovative system knocks spots of the Sierra-standards and shows LucasFilm a thing or two" and also praised its humour, saying that there's "a good dose of tongue-in-cheek humour and fairy-tale nonsense." "The One" praised the game's controls, saying that "the game's impressive user-friendliness is undoubtably one of its strong points," adding that ""Lure of the Temptress" is every bit as professional and polished as anything the Americans and French have been able to offer us recently" but ""Lure" is, if anything, a little too serious and sombre" and that "LucasFilm's games boast the more interesting characters and interaction sequences." "Amiga Power" praised its graphics, saying they are "very pretty drawn, with the dark, moody look you'd expect from a town being oppressed by an evil Temptress," calling it "one of the best graphic adventures ever" that's "up there with "Monkey Island 1" and "Beneath a Steel Sky"," and adding that the "only drawback is that it's shorter than your average adventure." "Mega Zone" praised the game, stating that it is a "Sierra/Lucasfilmish with really, really good playability. We're talking 32 colours graphics which look really nice, with playability which is really smooth, and simply pure gaming enjoyment here," adding that "the manual is very well written, the sound the graphics are all there, disc access is very good, and looking at the way the whole game is put together right down to the intro it's one of the most amazing Amiga Adventures every written! An Adventure Zone classic!" Stuart Campbell of "Amiga Power" opined that Core Design's rival 1992 fantasy adventure game "Curse of Enchantia" (also published by Virgin) was "a funny version of "Lure of the Temptress" with a different plot."