Contestants could not buzz in until the jump-in was read or (later) a green indicator light was lit atop the game board. Once a contestant buzzed in, he/she had to choose a plate and if correct, his/her teammate was given ten seconds to decipher it. If the other member of the team could not decipher the plate, the opposing team received ten seconds to guess themselves. If the first teammate buzzed in and picked the wrong plate, the opponents received first guess. Originally, the player who buzzed in and correctly identified the plate to solve could decide to either let his/her partner play or challenge their opponents to solve the plate. That rule was dropped after far more contestants opted to play rather than pass.