The main example of this pertains to the plot and themes of "", released on November 13, 2001, which delved into ideas and concepts that would become culturally significant in the 2010s. Among these themes were post-truth politics, alternative facts, echo-chambers, fake news, AI-curated news feeds, information overload in the Information Age and political correctness. While the game received universal acclaim upon release for its gameplay and attention to detail, the plot became a divisive topic among critics, with some calling it "absurd" and "stupid". Reinterpretations of the game's plot began to surface in the 2010s, with some calling it "misunderstood" in its time, eerily prescient, and "necessary for the political climate to come" for predicting some of the cultural issues of the 2010s with striking accuracy and similar concepts. GamesRadar+ has cited the prescience of the game in relation to the Facebook–Cambridge Analytica data scandal and the Russian interference in the 2016 United States elections. The concept of "Selection for Societal Sanity" presented in the game was one of the bases for the paper "Filtration Failure: On Selection for Societal Sanity" written by Adrian Mróz and published in the academic journal "Kultura i Historia."