In "Super Street Fighter IV", the developers attempted to retain Ibuki's playstyle and feel from "Street Fighter III". She was given a super jump (the only character, other than C. Viper, to have one in this game) and made adjustments to have combos that utilize it. Capcom's Taketoshi Sano said that "Ibuki is suited to those who want to get the most out of a single character" and "beginners can use her too, but if I had to pick I'd say she's suited for intermediate." Capcom Europe described Ibuki's ""Raida"" ("Thunder Strike") command grab as having some unique properties and being one of the most powerful moves in the game. According to an MTV guide, Ibuki is "one of the hardest characters to master in this latest iteration" and players need to gain "a strong understanding of each character's moves and abilities before truly coming to grips with what the weak, yet versatile Ibuki has to offer."