Participants were presented with an initial stimulus (a prime) that made them think of morality or made them think of might. They then participated in the Prisoner's Dilemma Game (PDG), in which participants pretend that they and their partner in crime have been arrested, and they must decide whether to remain loyal to their partner or to compete with their partner and cooperate with the authorities. The researchers found that prosocial individuals were affected by the morality and might primes, whereas proself individuals were not. Thus, social value orientation (proself vs. prosocial) moderated the relationship between the prime (independent variable: morality vs. might) and the behaviour chosen in the PDG (dependent variable: competitive vs. cooperative).