His next project was the graphic adventure game "Snatcher", released for the NEC PC-8801 and MSX2 computer platforms in Japan on November 26, 1988. Kojima wrote and directed the game. Kojima planned for the game, a graphic adventure with visual novel elements, to have six chapters, but was instructed to trim it down to two. The team wanted to create a third chapter, but were already over the allowed development schedule so were forced to end the game on a cliffhanger. The cyberpunk-influenced game has a semi-open world design. Kojima and character designer Tomiharu Kinoshita treated the project like making a film or anime rather than a game. Former Konami artist Satoshi Yoshoioka designed many of "Snatcher"'s characters, said he was persistently guided by Kojima to make the game as cinematic as possible, which later critics have cited as a staple of his work. Adrian Chen of "The New York Times" wrote that one of his innovations was "the way he applied cinematic storytelling to console video games". "Snatcher" draws heavily from Ridley Scott's "Blade Runner" (1982), and includes enough references that the game strays near copyright infringement. A port for the Sega CD was made without Kojima, but the amount of text and length of the script made localisation expensive and time-consuming, taking three months. "Snatcher" was modestly successful in Japan, but the western port was a commercial failure, selling only a few thousand units. It has developed a cult following in the west.