Following the completion of "Keef the Thief" in 1989, Andy Gavin and Jason Rubin pitched a more ambitious role-playing game code-named "Buccaneer" to EA, and requested $90,000 to develop the game; the budget would balloon to $150,000 by the end of the game's production. At the time, Gavin and Rubin were college seniors in different states, with Gavin at Haverford College in Pennsylvania and Rubin at the University of Michigan. The pair spent a year trading information and data using modems ranging from 300 to 2,400 baud. During the summers, they reconvened at Gavin's family home in Virginia to continue work on the game. These circumstances prolonged the game's development from a projected two years to nearly three. Vijay S. Pande, then a physics student at Princeton University in New Jersey, was an additional designer and programmer on the game. The music was composed by Alexander Hinds, a first-year student at the Stanford University School of Medicine in California.