Although it was not the first game worked on by Free Radical (the first being what would later become "Second Sight"), "TimeSplitters" began development after the company received a PlayStation 2 devkit and decided to focus on creating a shooter whose pace would suit the new console's power. The team approached the project with the intent of increasing not just pace, but also the quantity/variety of enemies compared to "GoldenEye" and "Perfect Dark". In the year 2000, the completed "TimeSplitters" became Free Radical's first game release, and was the only PlayStation 2 launch title developed in Europe.