The castle culture reflects a working medieval fantasy society, with rewards and consequences for player actions. For example, though there is a dungeon in the game, unlike other roleplaying games, it is a place where unruly characters who break the in-game laws are thrown for days, weeks, or even years, depriving that character of roleplaying opportunities. It is generally not filled with monsters and treasure as one might find in Dungeons and Dragons, though there might be fellow incarcerated inmates or gaolers to periodically socialize with. On the other hand, performing a favor or acting genteelly before the high ranking characters of the game might result in promotion via social interaction without having to "level"-up.