Each player turn begins with an economics phase. The player then performs movement and combat, followed by the opposing player's reaction movement and combat phase, and finally the second movement and combat phases. Then the other player repeats the same sequence and the turn ends. A "Glory Point" tally earned by the Imperium tracks who is having the upper hand in any given war. Points are gained for conquering worlds and lost for their conquest by the Terrans. A habitable world is worth four Glory Points and an outpost world is worth one. If at the end of a turn the Glory Point total has reached the amount necessary for victory, then the war is ended with the Imperium declaring victory. If the total drops sufficiently, the war instead ends with Terra declaring victory. The players thus do not get to choose how long to wage a particular war. The range between the amount required for Imperium or Terran victory begins to shrink after turn three, representing the decreasing appetite for continued hostilities.