Rayman begins his journey in the Dream Forest, one of the six lands of the valley. He begins with the ability to telescopically punch enemies until Betilla gives him the ability to hang onto ledges. He encounters a kindly local named Tarayzan, who hands over an instantly-sprouting magic seed to help him escape a rising flood. At the end of the Dream Forest, Rayman defeats the first of the game's six bosses, the giant Moskito. Betilla then gives Rayman the power to swing from flying hoops. Rayman arrives in Band Land, a world built around clouds and musical notes, symbols, and instruments. He is chased by Mr. Sax, a giant angry saxophone. Betilla grants Rayman the power to spin his hair like a helicopter for gliding. After defeating Mr. Sax, Rayman progresses through the Blue Mountains, a world of avalanches and rock monsters. He meets the family of musician friend and helps him build a new guitar in exchange for a potion that lets Rayman fly continually using his helicopter hair. Rayman defeats Mr. Stone, and Betilla gives him the ability to run. Picture City, the fourth land, is a world of paintings and art utensils, including slippery ink floors and deadly sharp pencils. Rayman makes his way through to arrive on the stage of a pirate-themed play, where a vicious actress in a Viking costume emerges from the ship's cannon and hurls knives at him. Later, Rayman again encounters this actress who turns out to be the area's boss, Space Mama, in an astronaut costume. Following her defeat, Rayman learns that Mr. Dark has kidnapped Betilla and imprisoned her in one of the little spheres attached to his hat.