In the mid to late 1990s, video game developer Nintendo utilized simulcasting to provide enhanced orchestral scoring and voice-acting for the first ever "integrated radio-games" – its Satellaview video games. Whereas digital game data was broadcast to the Satellaview unit to provide the basic game and game sounds, Nintendo's partner, satellite radio company St.GIGA, simultaneously broadcast the musical and vocal portion of the game via radio. These two streams were combined at the Satellaview to provide a unified audiotrack analogous to stereo.