In "Super Smash Bros. Melee", Ganondorf's moveset was a slower, stronger version of Captain Falcon's, which is unusual for a character belonging to a completely separate series; according to series director Masahiro Sakurai, Ganondorf was a widely requested character, but development constraints prevented him to be included in the game with a unique moveset. His tall build closely matching that of Captain Falcon allowed him to be included as a clone character near the end of development. Each installment gradually made more differences between the two. Eiji Aonuma said that his design team submitted designs for Ganon based on "Twilight Princess" to the developers of "Super Smash Bros. Brawl". Ganon appears in the single-player "The Subspace Emissary" mode, allied with Bowser and Wario (in which, near the end they leave Tabuu's side to join the heroes when his deception is revealed, as they believed they were working under Master Hand) as well as being a servant of Master Hand. His Final Smash is his "Dark Beast: Ganon" form from "Twilight Princess", in which he transforms, charges across the screen and then warps himself back onto the stage. In "Super Smash Bros. Ultimate", Ganon's design is updated to match his "Ocarina of Time" appearance and he uses his sword in certain attacks. Ganon also appears as a boss fight in the game's Classic Mode and World of Light Adventure Mode.