The team decided to stay with two-dimensional graphics instead of three-dimensional graphics, believing it would help differentiate themselves from other Square Enix titles as well as better represent their vision for the game. When first approached with the task of creating the art for the game, background art director Takayuki Ohdachi thought the modern-day setting would be too boring, and opted to use highly skewed and angular images of Shibuya to avoid this; the rest of the creative team found this approach to fit the game quite well. For combat, the background of the top screen was selected for visual interest, while the bottom touchscreen background was designed to emphasize the gameplay. Ohdachi was also responsible for the artwork for the psych pins, and used a mix of pop art and tribal designs for the various graphics.