The player then makes use of these pawns to capture territory. This is done in a diceless manner: to capture a territory, a player must place a particular number of pawns in it, based on the location of the territory, the number of defending pawns, and any special abilities of the player's civilization. If the player can place a sufficient number of pawns, the capture is guaranteed to succeed; if they cannot, the move is illegal. If enemy pawns are defeated in a captured territory, one of them is removed from the game entirely and the remainder are returned to the owning player to replace in their own territories. At the end of each turn, a player scores points based on the number of territories they own, with some civilization abilities providing bonuses.