This was followed directly by "TimeSplitters 2" in 2002, which David Doak described as "what we thought the first game should have been ... all the ideas we’d had along the way." This included strengthening the single-player mode, which had received criticism for its lack of depth in the multiplayer-focused original. Development for the sequel had begun the very next day after the game was completed in September 2000, and would ultimately include enhancements such as a new animation system and improved special effects. Like its predecessor, "TimeSplitters 2" was published by Eidos Interactive.