In June 2007, the "Official UK PlayStation Magazine" called out a rumour that another installment of the "TimeSplitters" series was in development by Free Radical as an exclusive for the PlayStation 3. In the following August, Rob Yescombe, scriptwriter for the series' previous title, confirmed that ""TimeSplitters 4" is happening," but stated that the game was "in the very early concept stages, and as yet it's unsigned to any publisher." Despite the previously rumoured PS3 exclusivity, Yescombe stated that no specific release platforms had been established. "I'm sure it's possible to do a control scheme that works," co-creator David Doak added, when asked about his thoughts on developing a first-person shooter for the Nintendo Wii. Of the game's timeline, Yescombe stated that "the game's not a very long way away but it's not a very short way away either. It's somewhere in the middle." Free Radical Design mentioned in 2008 that "TimeSplitters 4" would not use the much-criticised "Haze" engine, instead opting for some "new and double shiny tech."