Edeard, an orphan and apprentice, lives in Ashwell, a town in Rulan province. A gifted psychic, Edeard is trained by Master Akeem in crafting and modding. Initially a loner, Edeard comes to prominence in his village after designing an alternative pump mechanism for the local well. Unfortunately Edeard's luck changes for the worse after Ashwell is raided by bandits. Forced to flee, Edeard joins the local caravan and travels to Makkathran the capital of Querencia. In Makkathran, Edeard joins the constables and after a brutal couple of months in training, Edeard graduates. Upon graduating Edeard is promoted to the commander of his Squad. Edeard makes little progress battling the rigid and backward judicial system of Makkathran; His first real break is when his squad overcomes a trap set by the local gang. Edeard walks on water chasing Arminel the leader of the gang. A testament to his growing psychic abilities, Edeard's stunt earns him the title of Waterwalker, and he becomes an instant star in Makkathran.