Eurogamer's Ronan Jennings argued its only real positive attribute were its graphics, of which he wrote, "there are times in it where I have never seen anything so impressive in a game. As you'd expect, things like texture detail and animation are superb, but it's not these aspects that steal the show. Rather it's the combination of breathtaking lighting and wonderful art that do the trick ... In "Ghosthunter", there are certain scenes that made me stop playing and mutter 'my god' to myself." However, he was critical of the level design, the Astral-related puzzles and the "clunky" combat system. He concluded, ""Ghosthunter" once again raises the 'aesthetics versus gameplay' debate. It sports a stunning-looking world that's comfortable and satisfying to explore but for some reason the developer has tarnished this with a god-awful set of enemies and infuriating level design."