The first player tosses a marker, also called a "lucky", onto the court. The marker (typically a small stone, coin, bean bag, or small chain with a charm) should land in the square without bouncing, sliding, or rolling out. (In Ireland, the marker is usually replaced with an old shoe polish tin or flat stone, called a piggy.) The marker must be completely within the square without touching the line. The player then hops through the course, skipping the marker's square. Single squares must be hopped on one foot, except for the first single square, where either foot may be used. Side-by-side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Optional squares marked "Safe", "Home", or "Rest" are neutral squares, and may be hopped through in any manner without penalty. After hopping into "Safe", "Home", or "Rest", the player must then turn around and retrace their steps through the course on one or two legs, depending on the square, until reaching the marker's square. The player stops in the square before the marker and reaches down to retrieve the marker and continue the course as stated, without touching a line or stepping into a square with another player's marker.