The camera is positioned over the shoulder for third-person shooting, and the player can take cover by standing next to an object such as a pillar or wall. While in cover, Hayden can move temporarily out of cover to fire and throw the Glaive; however there is no blind firing from behind cover. There is a sprint function, which works similar to "Gears of War"s Roadie Run, and melee attacks that allow Hayden to punch or slice nearby enemies. The game has no HUD (except for the ammo counter); Hayden's health is shown by the screen flashing red when he takes damage, as well as an indicator showing the attacker's position. If Hayden takes too much damage, the flash speed will increase, and a heartbeat will be heard, indicating Hayden is "bleeding out".