The game is heavily focused on economics – players have to build and sustain entire industries using the railroads they develop. Gameplay changes from previous editions of "Railroad Tycoon" include a system where new technology is first auctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, individual industries are also put up for auction amongst players. However, the game does not have the dynamic pricing of goods across the entire map or cargo that can find alternate means of transportation if no train service is provided that were features of Railroad Tycoon III, and other simplifications compared to previous Railroad Tycoon games are that there is no separation of individual money from company money, nor the ability to raise money on an in-game bond market. Tracklaying is automated and much easier than other editions of "Railroad Tycoon". When combined with the more "compressed" terrain, it allows for tactical placement of track to obstruct and frustrate opponents. However, players are limited to laying track in a contiguous system, which in turn reduces the impact of there being no network effects in the economics of the game. Another limitation is that trains do not keep to the right on a stretch of double track, meaning unrealistic blocking of the track by one's own trains is common if more than one train is allowed on a stretch of track.