For the development of "Ocarina of Time", Ganon was conceived by character designer Satoru Takizawa. Takizawa had imagined Ganon as a "crooked and complex thief, who was basically an all-around abominable human being". However, script director Toru Osawa claimed that this image was "not the case". He began to speak of how Ganondorf was meant to have "parts where he is rather good", comparing him to the character of Raoh in "Fist of the North Star". With this idea in mind, Takizawa created a tentative model of Ganondorf based on actor Christopher Lambert. The end result of Ganondorf was very different from this model, with three forms of the character being created: one of Ganondorf in the beginning; one of Ganondorf seven years later, with longer hair; and one of Ganon in the end. Since Ganon appeared as a boar-like creature, Takizawa decided that Ganondorf should transform into such at the end of the game, despite the opinions of other staff members. He decided on making Ganon a beast "with the feeling of a pig" to reference "A Link to the Past".