In a retrospective review in the March 1996 edition of "Arcane", James Wallis asked "Is "Ghostbusters" really a classic? Members of the jury, consider this: its open-system has influenced game designs ever since, including "Star Wars", "Shadowrun" and White Wolf's diametrically opposed "World of Darkness" series. All this, and it's still the only RPG in which you can snog Sigourney Weaver." Later that year, in a reader poll conducted by "Arcane" to determine the 50 most popular roleplaying games of all time, "Ghostbusters" was ranked 37th. Magazine editor Paul Pettengale commented: ""Ghostbusters" sports a wacky collection of stats, a wild way of handling skills and combat, and instead of experience you earn Brownie Points. Really rather clever."