The terrain modelling is much more advanced than in the original "Gunship", with desert wadis and twisting ridgelines being well represented (this is very important for simulating helicopter combat, as cover using terrain is one of the primary tactics). The game has two primary theatres: the Middle East and Europe. Terrain was designed separately for each theatre; for instance, desert really was desert, and not just European farmland painted brown. Visuals in other areas were about on par for the private flight simulator technology at the time (the later PlayStation version of the game features much better graphics, including full textures on all 3D objects). Enemy forces include infantry, vehicles, tanks, anti-aircraft gun and missile systems, and airplanes. Other game objects included moving trains, civilian buildings, and even animals.