According to Heinrich Lenhardt of "PC Gamer US", "f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered doing another "Monkey Island"" after "The Curse of Monkey Island". In response to questions about the success of "Grim Fandango" and the viability of adventure games in the United States market, Tom Sarris of LucasArts defended the company's decision to make "Escape from Monkey Island" in 2000. He told GameSpot, "We look at the sales figures from a worldwide standpoint and ask ourselves if it still makes sense to make adventure games. "Grim Fandango" made a profit, so the answer is yes, it's still viable from a financial point of view."