In the April 1987 edition of "Dragon" (Issue 132), Jim Bambra called "Ghostbusters" "a fast-action game that encourages good role-playing and the destruction of large chunks of real estate with proton packs." Bambra also admired the production values, saying, "With its high-quality components and breezy writing style, the "Ghostbusters" game is very accessible." He liked the light-weight rules and the emphasis on having fun, concluding, "Fast, dramatic fun that drips slime at every turn helps the "Ghostbusters" game take the humor of the movie to new heights a neat, simple design which provides hours of cheerful fun."