The Mojo RPG was created as an "ultrageneric, barebones RPG system" The publisher described this rules system as one that was designed so that game statistics for tasks, skills, items, magic spells, and so on could be easily converted to their equivalents in other RPGs "Reference to Mojo press release". They did this so that adventure scenarios, equipment articles, and scenario based content could contain material with relevant stats, and still be useful to as many different kinds of RPG players as possible. It was stressed that Polymancer Studios did not intend to create another generic RPG as a "product," but rather as a "tool" to make the magazine more relevant. This was repeatedly stated by people who worked for Polymancer Studios in the magazine itself, and also in podcast interviews