The game has inspired numerous developers. "GameSpot" stated that "Final Fantasy VII" was "the RPG that would influence every role-playing game that would follow" after it, and that its cinematic approach to storytelling was widely adopted by later RPGs. Its Limit Break gameplay mechanic became a core mechanic in subsequent "Final Fantasy" games. According to Samuel Roberts of "Retro Gamer", the game's "character designs would shape Japanese RPGs for years to come". "Fable" creator Peter Molyneux considers "FFVII" to be the RPG that "defined the genre" for him. BioWare founder Greg Zeschuk cited "FFVII" as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work. Black Isle Studios cited "FFVII" as an inspiration for "" (1999). According to Maciej Miszczyk of "Hardcore Gaming 101", "FFVII"s spell animations and character quests may have influenced Western computer RPGs such as "Planescape: Torment" and BioWare's "Baldur's Gate II" (2000). Media Molecule's Constantin Jupp credited "FFVII" with getting him into game design. Tim Schafer cited "FFVII" as one of his favorite games of all time. Thatgamecompany founder Jenova Chen cited "FFVII" as one of the biggest influences on his work and the game that inspired his adopted name (from the character Jenova).