Greg Miller of "IGN" scored "Front Mission Evolved" a 6.0/10, calling it "uninspired" and that it would only appeal to "hardcore mech-heads". He commented that the missions were mainly "frustrating filler", and while the customization of the wanzer was enjoyable, it was often negated by missions "shoehorning you into annoying loadouts". Calling its story "less than stellar", he stated that "it doesn't feel like a full fledged game". "IGN" called "Left Alive" a “failure on every level”, with poor controls and game balances issues cited along with technical glitches. "Destructoid" praises the game's soundtrack and art direction, but highlighted the low resolution graphical textures that gave the game a “drab” look. They also noted “laughable” enemy physics, where killed enemies bodies would jump in the air however they died. They further describes voice acting as “varied”, from decent, to sounding like the actors “gave up” after one take. "Kotaku" loved the idea of urban warfare, including searching for improvised weapons to take on war mechs, but the game's “stiff” and “sluggish” controls made the game impossibly hard to play.