The cover mode was designed to enhance the stealth aspect of the game and the third-person perspective was needed to allow players to see the character they were playing. The idea of bringing the game into a total third-person perspective was rejected as the shooting "works better" in first-person view, explained Tilston. Developers decided not to include a jumping function since they felt it goes against the nature of the genre. Botwood pointed out that it can "look damn stupid when you see other players doing it". For this reason, the team implemented moves such as climbing obstacles or, more specifically, the combat roll, which makes players harder to hit since it breaks the game's auto-aim lock. The transition between first and third-person view with some moves took a lot of work so that they did not become disorientating. A first-person roll was implemented at one time, but it was ultimately dropped.