In "SLUG Magazine's" review of the 5th Edition "Player's Handbook" (2014), Henry Glasheen wrote: "I didn't feel like any race was unduly pidgeonholed into one class or another [...]. Classes are deeper now, with more meaningful customization options and a more modest progression. Multiclassing is still available, but it seems like the development team has found a way to balance the overpowered multiclassing opportunities of D&D 3.5 while avoiding the convoluted clusterfuck that was multiclassing in 4th Edition. In most cases, you’ll want to stick to your starting class, but there are some interesting multiclass builds that I certainly want to try out".