Because "Perfect Dark Zero" was intended to be an Xbox 360 launch title, the last stage of development was very challenging and several features had to be canceled so that the game could meet the launch deadline. The number of players in multiplayer matches had to be reduced from 50 to 32, and a "dataDyne TV" mode that would have allowed players to upload and watch multiplayer matches over Xbox Live was eventually rejected. Final development for the Xbox 360 was very rushed. The order was given to produce the discs five days before the Microsoft certification was complete. Rare later stated they felt very confident they would pass, but it was a significant risk producing 700,000 disks if a bug turned up. According to Botwood, "very few people believed we could make launch, but everything came together in time and it was out there for day one".