A number of "full-fledged" computer role-playing games could also be described as having "tactical combat". Examples from the classic era of CRPGs include parts of the aforementioned "Ultima" series beginning with ' (1983); SSI's "Wizard's Crown" (1985) and "The Eternal Dagger" (1987); the ' (1992-1996) series based on the German "The Dark Eye" pen-and-paper system; and the "Gold Box" games of the late '80s and early '90s—many of which were later ported to Japanese video game systems. Other examples include Troika Games' "The Temple of Elemental Evil" (2003), which features a highly accurate implementation of the "Dungeons & Dragons" 3.5 edition ruleset; "Knights of the Chalice" (2009), which implements the d20 Open Game License; and "Pyrrhic Tales: Prelude to Darkness" (2002), an open world RPG featuring one continuous game world. More recent examples include "Wasteland 2" (2014), "" (2014) and "The Age of Decadence" (2015). Partly due to the success of "Wasteland 2", "Divinity: Original Sin", "Shadowrun: Dragonfall", "Blackguards" and "Dead State", 2014 has been labeled "the first year of the CRPG renaissance".