The Game Boy Advance would also see the release of "" (2005) by "X-COM" creators, Nick and Julian Gollop. The game would be highly praised for adapting the combat mechanics of the highly detailed and acclaimed PC strategy series; but would also receive criticism for sub-par presentation, a lackluster storyline, and lack of link-mode support. The game ended up receiving an average score of 77.83% at GameRankings. In early 2006, Idea Factory's "Blazing Souls" featured nonlinear gameplay that allows the player to progress through the game and the story in whatever order they wish. In addition, instead of having separate screens or maps for exploration and battle, the game features a seamless transition between exploration and battle. This time period also saw the Western debut of Fire Emblem in "Fire Emblem: The Blazing Blade" (simply titled "Fire Emblem" outside Japan.).