The work on the game was first reported in the press in early 1989. The "Meantime" design team include people from the "Wasteland". The project was initially led by Alan Pavlish; also involved were Mark O'Green and Liz Danforth. Unlike "Wasteland", a map editor was created for the game, preventing the need to know assembly code when creating game areas. When the maps used in the game were around 75% done, Liz Danforth left the project. This, coupled with declining Apple II sales, led Brian Fargo to cancel the game.