To deal with the use of different graphemes for the same Unihan sememe, Unicode has relied on several mechanisms: especially as it relates to rendering text. One has been to treat it as simply a font issue so that different fonts might be used to render Chinese, Japanese or Korean. Also font formats such as OpenType allow for the mapping of alternate glyphs according to language so that a text rendering system can look to the user's environmental settings to determine which glyph to use. The problem with these approaches is that they fail to meet the goals of Unicode to define a consistent way of encoding multilingual text.