The top screen displays the stage's protagonist overcoming his or her dilemma. If the player's cheering is good, then the meter at the top of the touch screen stays in the yellow, and the character is seen triumphing over whatever it is holding him or her back. If the player's cheering is bad, then the meter on the top of the screen falls to the red and the character struggles. If the player's performance is particularly poor, the meter will hit the bottom and the mission will end in failure. Then, the player can either try again, quit to do something else, or review the last five seconds of gameplay up to where he or she lost.