During the 16-bit generation, among the first imitators was "Langrisser" by NCS/Masaya, first released for the Mega Drive / Genesis in 1991. It was translated for North American release and retitled "Warsong". The "Langrisser" series differed from "Fire Emblem" in that it used a general-soldier structure instead of controlling main characters. "Langrisser", too, spawned many sequels, none of which were brought to North America. "Langrisser" set itself apart from other tactical RPGs in its time with larger-scale battles, where the player could control over thirty units at one time and fight against scores of enemies. Since "Der Langrisser" in 1994, the series offered non-linear branching paths and multiple endings. The player's choices and actions affected which of four different paths they followed, either aligning themselves with one of three different factions or fighting against all of them. Each of the four paths leads to a different ending and there are over 75 possible scenarios. "Langrisser III" introduced a relationship system similar to dating sims. Depending on the player's choices and actions, the feelings of the female allies will change towards the player character, who will end up with the female ally he is closest with.