The team in charge of "Revengeance" depicted Raiden as a more mature character than in his previous appearances; they said his swordplay is not based on any samurai and that Raiden's cybernetic body includes heels because they enable his style of swordplay, where he wields weapons with his feet. When developing the game's, the team thought of Raiden's revenge against his enemies, which resulted in the title "Reveangeance". Writer Etsu Tamari expressed joy in the final product and expected that in the future, the team could make another game focused on Raiden. In a further analysis of how to write Raiden in "Revengeance", Tamari stated he needed a new character that would bring him support in the form of the dog-like robot named Bladewolf; Similar to how Snake guides Raiden in "Sons of Liberty", the mature Raiden acts like a mentor to Bladewolf across the story resulting in his character arc. Writer Etsu Tamari wanted to portray Raiden as a more mature person who wishes to take Snake's footsteps. Atsushi Inaba wanted the gameplay of "Revengeance" fit Raiden's style of characterization, resulting in the use of parries rather than defense. Inaba felt honored to work in "Revengeance" due to how he was able to see a more mature version of the character to the point of wishing for a sequel.