The gameplay was highlighted for the size of the game's worlds. GamesRadar described "Banjo-Tooie" as a game that requires a massive time-investment on the player's part, saying that "Keeping track of what you can do next, or where you can re-visit to get something new, requires either a photographic memory or copious note-taking". Similarly, "GamePro" remarked that the game is so large that players might lose their way and forget what they are supposed to do. "GameSpot" praised the game's level design and progression for constantly requiring players to collect Jiggies. Despite the praise, "Edge" concluded that Rare should have innovated more instead of simply copying the formula of "Super Mario 64".