While visiting Nintendo for other business, Itoi approached Shigeru Miyamoto about making "Mother". When approved for a sequel, Itoi increased his involvement in the design process over the five-year development of "EarthBound". When the project began to flounder, producer and later Nintendo president Satoru Iwata rescued the game. "EarthBound" English localizers were given great liberties when translating the Japanese game's cultural allusions. The American version sold poorly despite a multimillion-dollar marketing budget. "Mother 3" was originally slated for release on the Nintendo 64 and its 64DD disk drive accessory, but was cancelled in 2000. Three years later, the project was reannounced for the Game Boy Advance alongside a rerelease of "Mother" and "Mother 2" in the combined cartridge "Mother 1 + 2". "Mother 3" abandoned the 3D graphics progress for a 2D style, and became a bestseller upon its release. "EarthBound" was rereleased for the Wii U Virtual Console in 2013, and "Mother" received its English-language debut in 2015 for the same platform, retitled "EarthBound Beginnings".