Referees run around the arena after the player on foot. They never mount a sled but will sometimes try to kick jockeys around the field. They can be treated exactly the same as other jockeys. Tether cables connect all jockeys, including the player, to their sleds. In this way, if a jockey falls off of his sled, or are cabled off, they remain attached to their sled by a short cable until a certain amount of time passes. This allows a jockey to land near their rocket, even if they were cabled by an opponent. Shorter cable lengths are also used, which shortens the amount of time a cable may be attached to a jockey or ball to only a few seconds. This generally forces the player to make shots at a net, rather than towing in the ball, as well as making it harder to disable the opponent. The rules of Rocket War still apply in Rocket Ball. Completing a match is dependent on the number of goals the player versus their rivals. Winning on a stolen sled will also unlock it in this mode.