"Duke Nukem 3D" was developed on a budget of roughly $300,000. The development team consisted of eight people for most of the development cycle, increasing to 12 or 13 people near the end. At one point, the game was being programmed to allow the player to switch between first person view, third person view, and fixed camera angles. Scott Miller of 3D Realms recalled that "with "Duke 3D", unlike every shooter that came before, we wanted to have sort of real life locations like a cinema theatre, you know, strip club, bookstores..."