In the June 1990 edition of "Games International" (Issue 15), John Harrington patiently endured the first stage of ship building, but said that after the ship launched, "the game comes into its own [...] The sense of playing a small part in a grand story is very strong." He did point out some minor drawbacks, but concluded by giving the game an above average rating of 8 out of 10, saying, "It incorporates [...] a depth and quality of imagination one has not come to expect from an undustry obsessed with rehashing alien zapping shott-em-ups."