If the player chooses Jevons' option, he joins Jevons and the other resistance fighters in a razed forest that Ahmadi's prison transport is passing through. The truck is too heavily armoured to be destroyed with weapons fire, so Jevons directs the player to destroy a bridge over a river that the truck must pass over to cease its movement. If the player chooses Rodeschild's option, he must sneak through the streets of Bacherit at night avoiding Q-Stein patrols to reach the royal palace and declare liberation. If the player chooses Rodeschild's choice, he must then rescue Ahmadi from his cell at Camp Hascallasa in the seaside artisan town of Tughl. Jevons and his men have eliminated the outer defences, but suffered great damage in the process, so the player must go in the camp and find Ahmadi's cell alone. If the player sides with Jevons, the liberation of Bacherit is delayed by an assault on the industrial city of Naldnick. Major Rodeschild tasks the player with destroying four radio towers to prevent the Q-Stein forces calling for reinforcements before four minutes are elapsed. Upon the destruction of the towers, a Q-Stein base built into a mountain deploys a large weapon on a guard carrier and covered with mesh. Rodeschild tasks the player with following it out of the city. The player finds it in a field some ways away. If the player chose Jevons' mission, the guard carrier will be destroyed by a giant Q-Stein helicopter named Sergeant Matthews armed with bounce bomb and rocket launchers and a cannon, revealing it to be a lure to trap the player. If the player chose Rodeschild's mission, the weapon will be revealed to be a giant hovering spider tank armed with rockets, tesla cannons, and laser cannons. Regardless of which is fought, the player will return upon defeating it and will be tasked with the next mission: the liberation of Bacherit.