A notable landmark was Jast's "Tenshitachi no gogo" (1985), a precursor to the modern dating simulation. Among early "bishōjo" adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all "bishōjo" games. Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.