A jet definition includes a jet algorithm and a recombination scheme. The former defines how some inputs, e.g. particles or detector objects, are grouped into jets, while the latter specifies how a momentum is assigned to a jet. In particle physics experiments, jets are usually built from clusters of energy depositions in the detector calorimeter. When studying simulated processes, the calorimeter jets can be reconstructed based on a simulated detector response. However, in simulated samples, jets can also be reconstructed directly from stable particles emerging from fragmentation processes. Particle-level jets are often referred to as truth-jets. A good jet algorithm usually allows for obtaining similar sets of jets at different levels in the event evolution. Typical jet reconstruction algorithms are, e.g., the anti-"k"T algorithm, "k"T algorithm, cone algorithm. A typical recombination scheme is the E-scheme, or 4-vector scheme, in which the 4-vector of a jet is defined as the sum of 4-vectors of all its constituents.