However, the genre did not become prolific until Nintendo published the game that set the template for tactical wargame RPGs, '. Developed by Intelligent Systems and released exclusively in Japan for the Nintendo Famicom in 1990, "Fire Emblem" would become an archetype for the whole genre, establishing gameplay elements that are still used in tactical RPGs today, though many of these elements were influenced by earlier RPGs and strategy games. Combining the basic concepts from games like "Dragon Quest" and simple turn-based strategy elements that the development team gained experience with in their 1988 release "Famicom Wars", Intelligent Systems created a hit, which spawned many sequels and imitators. It introduced unique features such as how the characters were not interchangeable pawns but each of them were unique, in terms of both class and stats, and how a character who runs out of hit points would usually remain dead forever. The latter mechanic was used to introduce a non-linear storyline to the genre, where different multiple endings are possible depending on which characters are alive or dead, a concept still used in recent games such as ', and "Final Promise Story". However, it was not until the release of "" for the Game Boy Advance, many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like "Nobunaga's Ambition", as well as later tactical RPGs partially influenced by "Fire Emblem", including the "Shining" and "Ogre" series and "Final Fantasy Tactics", and Nippon Ichi games like "Disgaea".