Occasionally combat ensues in the castle area, sometimes triggered by the text-story mode. In such an event, the player may or may not be notified which direction the enemy is coming from. They then position their infantry and archers in defensive positions around the castle or on top of castle segments. Much like with the workforce, the player can adjust wages and recruit soldiers as needed for such tasks. The player can also decide into how many groups they want to split their soldiers. More groups means better ability to cover more area, but each group is weaker (as it has fewer men).