While a few short-lived DOS-based "EDuke" projects emerged, it was not until the release of "EDuke32", an extended version of "Duke3D" incorporating variants of both Fowler's Microsoft Windows "JFDuke3D" code, and Saettler's "EDuke code", by one of 3D Realms' forum moderators in late 2004, that "EDuke's" scripting extensions received community focus. Among the various enhancements, support for advanced shader model 3.0 based graphics was added to "EDuke32" during late 2008-early 2009. In June 2008, thanks to significant porting contributions from the DOSBox team, "EDuke32" became the only "Duke Nukem 3D" source port to compile and run natively on 64-bit Linux systems without the use of a 32-bit compatibility environment.