Few companies had discussed future plans for their engines; id Tech 6, the eventual successor to id Tech 5, was an exception. Preliminary information about this engine which was still in early phases of development tended to show that id Software was looking toward a direction where ray tracing and classic raster graphics would be mixed. However, according to John Carmack, the hardware capable of id Tech 6 did not yet exist. The first title using the engine, Doom, was released in mid 2016.