Most of the work by the three was done among other assigned projects starting near the end of 1994. Within four months and with input from several hardware manufacturers, the team had developed the first set of application programming interfaces (APIs) which they presented at the 1995 Game Developers Conference. The SDK included libraries such as DirectDraw for graphic routines, DirectSound for audio, and DirectPlay for networking communications. The "Direct" part of the library was named as these routines typically bypassed core Windows 95 routines and accessed the computer hardware directly. Though the team had named it the "Game SDK" (software development kit), the name "DirectX" came from one journalist that had mocked the naming scheme of the various libraries. The team opted to continue to use that naming scheme and call the project DirectX.