"Final Fantasy VII" is noted for its use of the unreliable narrator literary concept, drawing comparisons to later films such as "Fight Club" (1999), "The Sixth Sense" (1999), "American Psycho" (2000) and "Memento" (2000). Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting "Final Fantasy VII" apart from films as well as other video games. According to Holleman, "no RPG has ever deliberately betrayed the connection between protagonist and player like "FFVII" does." Ric Manning of "The Courier-Journal" noted elements of psychoanalysis in the game. Sharon Packer identifies Cloud as having mental illness in the form of dissociative identity disorder (DID), while Katie Whitlock identifies him as having involuntary memory resulting from post-traumatic stress disorder (PTSD). Harry Mackin of "Paste Magazine" called the game "a subversion that deconstructs and comments meaningfully on how we think about heroism, masculinity and identity in videogame storytelling". Jack Ridsdale of "PCGamesN" argues that Cloud is a deconstruction of the hero archetype and toxic masculinity, and compares the plot twist about his true identity to that of "Fight Club". According to Gene Park of "The Washington Post", with its "cyberpunk story about personal delusions, mental illness, climate change and class warfare, it was Blade Runner for millennials".