Dave Meikleham of GamesRadar wrote an article titled "Why "Metal Gear Solid: Rising" ["Metal Gear Rising: Revengeance"] will make you love Raiden", writing that fans who disliked the character would find him appealing in the game. Raiden's role and development in "Revengeance" were found to be appealing, with GameSpot's Peter Brown praising his violent attitude that made him an outstanding anti-hero, whereas GameTrailers wrote that Raiden contrasted with his "Metal Gear Solid 2" persona that was criticized in 2001. "The Escapist" said Raiden was now worthy of his own game based on his characterization. "Polygon" said that while Raiden's actions provide a departure from the stealth games, his actions were referred as "outlandish and ridiculous". The detail given to Raiden's past was also praised. IGN wrote that fans of "Metal Gear Solid 4" would enjoy the game more because Raiden can replicate his moves from that game's cutscenes in gameplay. Eurogamer said a major change in Raiden's characterization is "Revengeance", referring to him as a "the ultimate cyborg and also the ultimate killer" based on his darker persona that is explored in combat. The idea of Raiden primarily using his sword to counterattack firepower was found appealing by "Complex" due to how "Revengeance" explores the soldier as a melee fighter. Flynn's performance earned mixed response due to the tones he gives Raiden when interacting with allies and enemies.