This version of "Star Raiders II" is faithful to the original gameplay, but designed to make use of new 32 kB cartridges. The torpedoes were replaced with a laser-like weapon that can be aimed semi-independently of the ship's motion. The enemies are now 3D wireframe ships instead of 2D sprites. The gridded galactic map was replaced with a free-form version. In this rendition, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it. A number of planets can also be attacked on the surface in a view based on the "Star Wars" arcade game, which was being developed down the hall from Wilmunder's office.