Similarly to other MMORPGs, "City of Heroes/Villains" had various items that were rewarded within the game. However, many of these items were described as intangible or other-worldly; such as "inspirations" (temporary power-ups) or "inf" (an abbreviation of "influence," "infamy," or "information," for Heroes, Villains, and Praetorians, respectively, which was used instead of money), which were abstract ideas in the real world. "Enhancements" — slottable attribute boosts — also covered a range of ideas and items from magic enchantments to technological gadgets to training techniques. With the release of Issue 6, while in supergroup mode, a setting that could be toggled on and off, players accumulated prestige points which were used to improve the supergroup base.