As characters leveled-up, players could choose new powers from the character's primary and secondary power sets, as set during creation, or from shared power pools. The power pools contained the four travel powers and other generic, usually utilitarian, powers that fell under categories such as Fitness, Concealment, and Leadership. In addition, as characters leveled up, they gained access to new costume features, including the ability to change between up to five costumes and unlockable costume parts such as capes and auras (unlocked after missions).