In January 1999, Richard Evans was working out how the game judges the morality of the player's behaviour. Mark Webley (who had programmed the creature's artificial intelligence on a testbed version) had become project manager, ensuring routines were listed on task schedules. He stated that this was "a hundred times more difficult" than similar tasks at Bullfrog Productions. By March, the team had expanded to 17 people including five artists, five game programmers, two engine programmers, and a sound programmer. Lionhead wanted a maximum of 25 people so as not to break the "team spirit" atmosphere. "Black & White" was shown at E3 1999 where it was judged the most original game. At this time, Lionhead were considering 15 cover designs provided by Electronic Arts.