Cryo made its name mostly through adaptations of already existing stories (such as "Riverworld", based on Philip José Farmer's novel and "Ubik" by Philip K. Dick) or those based on historical scenarios (like "KGB", a game set days before the dissolution of the Soviet Union and several games based in Ancient Egypt, Qing Dynasty's China and Louis XIV's France, developed with Cryo's "Omni3D" engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game.