Teams receive a clue to the word and attempt to guess the five-letter word after being shown the first letter, as before. Correctly identifying the word also lets a team draw two Lingo balls. Number balls drawn are marked off on the team's card. Drawing a stopper ball forfeits their turn and control goes to the opposing team. If a team draws a mystery prize ball, the team wins a bonus prize, theirs to keep regardless of the game's outcome. In addition, certain episodes feature a sponsor and a wild-card ball on the teams' racks in place of, or in addition to, the prize ball. If a team draws a wild card ball, they can use it to cover any number on their card, similar to the question mark ball from the earlier GSN-produced version.