In 1995, JumpStart claimed to be the first educational software series to cover entire curricula by grade level, and that this was achieved through reinforcing classroom lessons with cartoon guides. For instance, in "JumpStart First Grade", "children ages 5-7 learn 92 educational skills in 18 modules teaching math, geography, science and reading comprehension from eight interactive books with 52 illustrated stories". These "curriculum and skills products" introduced several innovative edutainment features, such as Progress Reports (allowing parents and teachers to track progress) and Adaptive Learning (allowing the game to automatically change in difficulty based on the player's performance).