Unlike the previous two games by Tilted Mill Entertainment, "Immortal Cities: Children of the Nile" and "Caesar IV", the game will not use a 3D engine but return to the 2D engine, because Tilted Mill thinks "2D works better in terms of players being able to tell what’s going on at a glance". Walkers will once again be limited by roadblocks instead of the more recent radius-based or pseudo walker systems, and players will focus more on building a few cities to great heights, rather than restart a new city after each mission. There will be no multiplayer, but Tilted Mill is planning integration with social media.