The script editor started out "simple", enabling programmers to perform camera angles and move villagers, and the first script was created when Cottier added a widescreen function. Molyneux wanted "an epic tale", so tools such as cinematography and the ability to analyse the creature and the player's alignment and abilities were needed. Jason Hutchens, an "expert in languages", was hired and helped create a "more natural" language compiler. A system to generalise each approach to challenges was also needed. The script editor and language were simple enough for non-programmers to use, and was also capable of writing complex scripts.