An additional dimension is added to the controls by the use of the Sixaxis controller's motion-sensing abilities. By shaking the Sixaxis from side-to-side the eggs can be shaken to fall into gaps. Shaking the controller up-and-down will cause the eggs to jump about offering limited control in re-ordering the eggs beyond manipulating them three-at-a-time beyond the nest. If a hatch has started, shaking the controller will cause the eggs to hatch immediately. The maneuver can be particularly useful in the battle mode when the eggs are getting close to filling the nest, which would result in the end of the game.