Speedruns of "Ocarina of Time" are dependent on the console the game is played on and what language the game is being played in. There are many different Nintendo-released versions of the game on a plethora of consoles, with each console having many advantages and disadvantages over each other. For the Any% category, runs have primarily been done on the Japanese Wii Virtual Console version of the game. The Virtual Console has both faster loading times and less lag than the Nintendo 64 version of the game, although it takes longer to reset the game on Virtual Console. Runs used to be done mainly on the English version of "Ocarina of Time" until runners realized that in order to compete with Japanese players' times, they would have to use that version of the game because the text scrolls faster on the Japanese version of the game than it does on the English version. In that regard, the Chinese iQue Player version of "Ocarina of Time" has both faster loading times and faster scrolling text than the Nintendo 64 and Virtual Console versions of the game. This was the fastest version for Any% until the discovery of Get Item Manipulation, a glitch that crashes the game on this system. In 2019, Stale Reference Manipulation, and subsequently Arbitrary Code Execution (ACE), were discovered, thus bringing the Any% time into the single digits. ACE was originally thought to be possible only on the Nintendo 64 version, which is where the record was brought down to about 7 and a half minutes in mid-2020. The current record was achieved on the Japanese Gamecube Master Quest version of "Ocarina of Time". This version of the game has a video file in place of the credits that gets triggered upon the game's completion, and it was discovered that this function can be executed in Kokiri Forest, which cut the record by another 20 seconds.