A beginning character's skill levels range from a minimum of "0" (no experience or training in the skill) to a maximum of "3" (advanced training). This cap prevents a character from being too specialized to be playable. The rating of a skill is equal to the corresponding Attribute level plus the skill's level; this combined result is the skill rating number. For instance, a character with an Untrained or Trained skill at level 0 based on an Agility of 9 would have a rating of "9" (and would be considered a default Skill of 9). A character with an Untrained or Trained skill at level 3 based on an Agility of 9 would have a rating of "12" (and it would be written down under Agility as Skill: 12). Players can buy skill levels higher than "3" after their characters earn experience through gameplay.