Players invented their own game variations, with unique rules. For example, "Tease Tag" required everyone to tease, while "Tease The Slow" required everyone to tease the last person to make a move. Other variations included a "no cower" rule, which was faster-paced and concentrated more on offense. Since these variants were not hard-coded into the original game, some players did not follow the special rules. As a result, the other players themselves often enforced the rules themselves by teasing out the rulebreakers.