To implement the transformation of the creature based on its alignment, Alex Evans developed an exporter program to export 3D Studio Max's models and animations, and Roberts created one to import them and apply them to the lion. Each version of the creature was then loaded, and interpolation code was written, as well as a blended animation between two similar ones. The system has a two-way blend: one for the alignment, and the other for how fat the creature is. As there was not going to be many creatures on one map, the team were able to use CPU resources to run many animations simultaneously on a single creature.