Originally, "Ocarina of Time" speedruns took several hours to complete, as the game contains many long, mandatory dungeons. Throughout the mid-2000s, the Speed Demo Archives community discovered various glitches and sequence breaks in the game that allowed players to skip large portions of it. For instance, the Door of Time Skip allows the player to skip the child Link dungeons by doing a precise sidehop through the Door of Time, which has a slight opening in the corner of it. In 2012, the "Wrong Warp" glitch was discovered. The complicated trick has many uses, the most famous being the wrong warp from the Great Deku Tree, the first dungeon, to Ganon's Castle after Ganondorf has been defeated. This allows the game to be beaten as child Link, which allows for the game to be completed very quickly.