The game was originally to feature battling wizards, who would have had creatures (originally named Titans) to raise, and be powered by belief. A key idea was the ability to turn living beings into Titans. Healey's early visualisation featured the Horned Reaper from "Dungeon Keeper" representing Titans. The team wanted the player to see the world from the same perspective as possessing a creature in "Dungeon Keeper" (it was originally intended for the player to be able to take control of creatures in the first-person). Molyneux wanted "limitless flexibility" and the ability to zoom out to see the world from the sky. It was decided to make the player a god when it was realised that humans could not wield the powers that were being implemented. The spells that were to be cast became miracles, and the wizards' supporters became worshippers. The mechanic of turning living beings into Titans was dropped because of problems with balance, with certain Titans having advantages over others. After the name Titans was dropped, others were considered, including Sards, Demes, Ikons, Psiphs, and Amalians. None had unanimous support, so they ended up being called 'creatures'. Elements of the Wizard theme, such as Temples resembling a wizard's tower, remain in the final game. Temples were originally named Citadels and some sported a medieval, fairy-tale look.