The contestants in play would be offered the choice to "give a letter" (a tactical move that would reveal the next letter to the opposing team in the hope that they wouldn't be able to guess the word correctly) or "guess a letter" (generally a safer bet, ensuring that the team remained in play, provided they didn't get the word wrong.) A wrong guess or taking too long would make it the opposing team's turn. No conferring between players on the same team was allowed. After each round the players would switch roles.