In November 1994, the "Doom" speedrunning scene, in the form of the COMPET-N website, took off. Its creator, Simon Widlake, intended the site to be a record scoreboard for a variety of "Doom"-related achievements, but unlike its predecessors, they all centered around one key idea: speed. Players were required to run through "Doom"s levels as fast as humanly possible in order to attain a spot on the constantly updated COMPET-N scoreboards which eventually made "Doom" one of the most popular games for speedrunning.