The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like "Ultima Online" and first-person shooters such as "Counter-Strike". Even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based Multi-User Domains (MUDs), where joyriding invaders visited "virtual rape" and similar offenses on the local populace. Julian Dibbell's 1993 article "A Rape in Cyberspace" analyzed the griefing events in a particular MUD, LambdaMOO, and the staff's response.