All thirty-seven even numbers that could possibly be on the Lingo card (2–74) were placed in the hopper, which could work to a team's advantage as they could draw a ball that had either already been covered or did not appear on the card at all. If the team managed to avoid completing a Lingo, their winnings were doubled. There was also a gold ball in the hopper and if it was drawn at any point in the team's turn, their money doubled on the spot and their turn ended. If any of the drawn balls formed a Lingo, the team lost everything.