winning.
this situation is a lot more open since the game is just beginning, but one good characteristic of a good pilot of storm, and magic in general, is to be able to plan out several turns. a lot of storm examples we see and discuss are what to do on a key turn or this turn in specific, but we need to be able to think out a plan over the course of several turns and i think this is one of those scenarios that's good to do. obviously plans change with each new card we see, but having an overall goal and plan on what we are aiming to 