are going to be until you get into the game.
in the normal game when he plays a baby dragon or a night witch, you can make a lot of assumptions.
the first few plays, a player makes immediately telegraph his deck to you, and you know what to start saving for defense.
you can start organizing your rotation around surviving/defeating golem/night witch 2 cards into the match.
in draft you both need to learn on the fly, what combinations you can use, and what combinations he might have and how you can stop them.
you know 4 cards in his deck, but there are 4 cards you don’t know and any play he makes 