the clue or answer.
11. anything can be a possibility! look high and low, for everything might have purpose in the room.
12. do not worry about doing things fast. yes, there is a time limit to get out of the room, but focus on the clues and how to get things open rather than worrying about the time. near the end is when you can start panicking about the time. if you focus on the puzzles given to you, you can figure out things faster.
13. the game master is a person who watches you figure out the clues. there might be screens or equipment that are to serve for viewing purposes. 