windmill.
the play begins with the introduction phase. first, the players choose a starting player. he begins the game by placing one of his farmers on any windmill blade and taking exactly one fruit from the supply that matches the fruit that is illustrated on that windmill blade.
the players follow in clockwise order. each sets one of his farmers on any windmill blade and takes exactly one fruit from the general supply matching the fruit illustrated on the blade where he placed his farmer.
several farmer figures may be placed on the same windmill blade. the introduction phase ends when all players have placed all of their farmers and received a fruit 