script-doctor / 12345_v1.0.txt
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title 12345 v1.0
author chaotic_iak
homepage chaosatthesky.wordpress.com
(
12345, a puzzle game where 2+2=3 and 5+5=0. Merge boxes and utilize special blocks to achieve a perfect cover.
Changelog
16-Jan-2014: First release
)
key_repeat_interval 0.25
noaction
========
OBJECTS
========
Background
white
00000
00000
00000
00000
00000
Wall
black
00000
00000
00000
00000
00000
Box1
#ff8080 #800000
00000
00000
00100
00000
00000
Box2
#ffff80 #808000
00000
01000
00000
00010
00000
Box3
#80ff80 #008000
00000
01000
00100
00010
00000
Box4
#80ffff #008080
00000
01010
00000
01010
00000
Box5
#8080ff #000080
00000
01010
00100
01010
00000
Zero
#008000 #40c040
00000
01110
01110
01110
00000
Minus
#000080 #4040c0
00000
00000
01110
00000
00000
Plus
#800000 #c04040
00000
00100
01110
00100
00000
Death
#800080 #c040c0
00000
01010
00100
01010
00000
Corpse
black #800080
00000
01010
00100
01010
00000
Target
#c0c0c0 white
00000
01110
01010
01110
00000
=======
LEGEND
=======
. = Background
# = Wall
1 = Box1
2 = Box2
3 = Box3
4 = Box4
5 = Box5
~ = Target
0 = Zero
- = Minus
+ = Plus
d = Death
Box = Box1 or Box2 or Box3 or Box4 or Box5
Special = Zero or Minus or Plus or Death
Player = Box or Special
=======
SOUNDS
=======
EndLevel 82179903
SFX0 94850106 (Merge)
SFX1 15824902 (Death)
================
COLLISIONLAYERS
================
Background
Target
Wall, Box, Special, Corpse
======
RULES
======
[Corpse] -> restart
startloop
[> Player | Wall] -> [Player | Wall]
[> Box1 | STATIONARY Box1] -> [| Box2] SFX0
[> Box1 | STATIONARY Box2] -> [Box1 | Box2]
[> Box1 | STATIONARY Box3] -> [Box1 | Box3]
[> Box1 | STATIONARY Box4] -> [Box1 | Box4]
[> Box1 | STATIONARY Box5] -> [Box1 | Box5]
[> Box2 | STATIONARY Box1] -> [Box2 | Box1]
[> Box2 | STATIONARY Box2] -> [| Box3] SFX0
[> Box2 | STATIONARY Box3] -> [Box2 | Box3]
[> Box2 | STATIONARY Box4] -> [Box2 | Box4]
[> Box2 | STATIONARY Box5] -> [Box2 | Box5]
[> Box3 | STATIONARY Box1] -> [Box3 | Box1]
[> Box3 | STATIONARY Box2] -> [Box3 | Box2]
[> Box3 | STATIONARY Box3] -> [| Box4] SFX0
[> Box3 | STATIONARY Box4] -> [Box3 | Box4]
[> Box3 | STATIONARY Box5] -> [Box3 | Box5]
[> Box4 | STATIONARY Box1] -> [Box4 | Box1]
[> Box4 | STATIONARY Box2] -> [Box4 | Box2]
[> Box4 | STATIONARY Box3] -> [Box4 | Box3]
[> Box4 | STATIONARY Box4] -> [| Box5] SFX0
[> Box4 | STATIONARY Box5] -> [Box4 | Box5]
[> Box5 | STATIONARY Box1] -> [Box5 | Box1]
[> Box5 | STATIONARY Box2] -> [Box5 | Box2]
[> Box5 | STATIONARY Box3] -> [Box5 | Box3]
[> Box5 | STATIONARY Box4] -> [Box5 | Box4]
[> Box5 | STATIONARY Box5] -> [|] SFX0
[> Box | STATIONARY Zero] -> [|] SFX0
[> Zero | STATIONARY Box] -> [|] SFX0
[> Box1 | STATIONARY Minus] -> [|] SFX0
[> Box2 | STATIONARY Minus] -> [| Box1] SFX0
[> Box3 | STATIONARY Minus] -> [| Box2] SFX0
[> Box4 | STATIONARY Minus] -> [| Box3] SFX0
[> Box5 | STATIONARY Minus] -> [| Box4] SFX0
[> Minus | STATIONARY Box1] -> [|] SFX0
[> Minus | STATIONARY Box2] -> [| Box1] SFX0
[> Minus | STATIONARY Box3] -> [| Box2] SFX0
[> Minus | STATIONARY Box4] -> [| Box3] SFX0
[> Minus | STATIONARY Box5] -> [| Box4] SFX0
[> Box1 | STATIONARY Plus] -> [| Box2] SFX0
[> Box2 | STATIONARY Plus] -> [| Box3] SFX0
[> Box3 | STATIONARY Plus] -> [| Box4] SFX0
[> Box4 | STATIONARY Plus] -> [| Box5] SFX0
[> Box5 | STATIONARY Plus] -> [|] SFX0
[> Plus | STATIONARY Box1] -> [| Box2] SFX0
[> Plus | STATIONARY Box2] -> [| Box3] SFX0
[> Plus | STATIONARY Box3] -> [| Box4] SFX0
[> Plus | STATIONARY Box4] -> [| Box5] SFX0
[> Plus | STATIONARY Box5] -> [|] SFX0
[> Box | STATIONARY Death] -> [| Corpse] SFX1
[> Death | STATIONARY Box] -> [| Corpse] SFX1
[> Special | STATIONARY Special] -> [Special | Special]
endloop
==============
WINCONDITIONS
==============
All Box on Target
All Target on Box
No Corpse
=======
LEVELS
=======
message Only arrow keys required, but figure out the rules. Enjoy.
message Level 1: Mutual Annihilation
#######
###.5##
###.#5#
#.....#
#5#.###
##5.###
#######
message Level 2: Matching Pennies
#######
#..5..#
#1...2#
#..#..#
#3...4#
#..1..#
#######
message Level 3: Crowd Dispersal
#######
##...##
#.234.#
#.121.#
#.432.#
##...##
#######
message Level 4: Target Practice
#######
#..#..#
#1.#~##
#..#..#
##~#.1#
#..#..#
#######
message Level 5: Mixup
#######
#..~..#
#1...2#
#..#..#
#3...4#
#..1..#
#######
message Level 6: Feeding The Lion
#######
#32323#
#2###1#
#3#####
#2#...#
#321..#
#######
message Level 7: Perfect Cover
#######
#12..##
#3.~..#
##~~~##
#..~.1#
##..23#
#######
message Level 8: Climb
#######
###1.4#
#~##..#
#~#5.3#
#1#..##
#1#2.1#
#######
message Level 9: Don't Be Greedy
#######
##111##
#1.~.1#
#1~~~1#
#1.~.1#
##111##
#######
message Level 10: Thou Shalt Vanish
#######
##454##
#4.~.4#
#5~~~5#
#4.~.4#
##454##
#######
message Level 11: Magic Eraser
#######
##.0.##
#..1..#
#..2..#
#..1..#
##...##
#######
message Level 12: Too Much Zeroes
#######
##.0.##
#..1..#
#..2..#
#..1..#
##.0.##
#######
message Level 13: Grenade
#######
#21212#
#32323#
#21212#
###.###
###0###
#######
message Level 14: Locked
#######
#~0#.1#
#1#.3.#
##.0..#
#.2.#.#
#1....#
#######
message Level 15: Not Quite Helpful
#######
##.1.##
#..0..#
#00000#
#..0..#
##.~.##
#######
message Level 16: Arithmetics
#######
#..+#.#
#34.#.#
#~.#.~#
#.#.12#
#.#-..#
#######
message Level 17: Out of Bounds
#######
##.+.##
#.4...#
#4.~.1#
#...3.#
##.-.##
#######
message Level 18: Proper Addition
#######
##...##
#1+2.3#
#.....#
#2+3.5#
##...##
#######
message Level 19: Deja Vu
#######
##.-.##
#..1..#
#..3..#
#..1..#
##.0.##
#######
message Level 20: Not Quite Deja Vu
#######
##.+.##
#..1..#
#..3..#
#..1..#
##.0.##
#######
message Level 21: These Pairs
#######
##.+.##
#..4..#
#..4..#
#..3..#
##.-.##
#######
message Level 22: Division
#######
#.54#-#
#.32#.#
#..#..#
#.#54.#
#+#34.#
#######
message Level 23: Step One
#######
#######
##132##
##2+4##
##413##
#######
#######
message Level 24: Onefield
#######
#11111#
#12111#
#12+11#
#12211#
#11111#
#######
message Level 25: Sink
#######
#34543#
###4###
#-...-#
##---##
#######
#######
message Level 26: Death Lurking Behind
#######
##.d.##
#..5..#
#.....#
#..d..#
##.5.##
#######
message Level 27: Bound To Devil
#######
#..#..#
#.d#.##
#..#13#
##~#41#
#1.#25#
#######
message Level 28: Squeeze Play
#######
#dddd.#
#d###~#
#d#.#.#
#d#.#.#
#1#...#
#######
message Level 29: Capture the Flag
#######
##ddd##
#dd+dd#
#.ddd.#
#.....#
##.5.##
#######
message Level 30: Poisoned Sink
#######
#34543#
###4###
#d...d#
##-d-##
#######
#######
message Game complete. Well done.