<unk>  is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link. Subsequently, therapists using<unk>  reality-based<unk>  prescribe exercise routines via the web which are then accessed and executed by patients through a web browser. Therapists then monitor the patient's progress via the web and modify the therapy asynchronously without real-time interaction or training.
Virtual reality in telerehabilitation
Clubhouse model of psychosocial rehabilitation
Video game rehabilitation
Alternative therapies for developmental and learning disabilities
Interpersonal and social rhythm therapy
Virtual reality therapy
Low-threshold treatment programs
Self-help groups for mental health