Systems and {HEAD ~ methods} wherein {TAIL ~ a player} indicates an item that may be received based on a game event outcome associated with the player 
wherein
Systems and { HEAD ~ methods } wherein { TAIL ~ a player } indicates an item that may be received based on a game event outcome associated with the player
OTH OTH HEAD HEAD HEAD HEAD HEAD REL TAIL TAIL TAIL TAIL TAIL TAIL OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH