{HEAD ~ Systems} and methods wherein {TAIL ~ a player} indicates an item that may be received based on a game event outcome associated with the player 
wherein
{ HEAD ~ Systems } and methods wherein { TAIL ~ a player } indicates an item that may be received based on a game event outcome associated with the player
HEAD HEAD HEAD HEAD HEAD OTH OTH REL TAIL TAIL TAIL TAIL TAIL TAIL OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH OTH