Are there any additional concerns about the volume of trace data being collected here, compared to baseline tracy usage? I.e. Should developers be more careful about long-running traces? (I'm thinking of cases like with WTF where if you enabled WebGL tracing and included texture/buffer data the files could get much larger than if they just contained collected metrics) Were we ever considering turning on tracing in release builds? Maybe that was on a different project, and with WTF.