>I don't think so. Actually, you probably could cut out the animation strip from a texture atlas using the ^[combine texture modifier but that would not scale with a differently sized atlas like ^[sheet does. Well, that sucks. One should be able to specify an animation in a tilemap by mentioning multiple tiles at once, something among the lines of: `[sheet:<w>x<h>:<x>,<y>;<x2>,<y2>;<x3>,<y3>; ...`, with x and y being the coordinates of the first frame of the animation, x2 and y2 being the coordinates of the second frame of the animation, etc...