What arcade game, based on the concept of eating, was developed primarily by Tru Iwatani over the course of a year in 1979/80, with a nine-man team?
Pac-Man engineers to develop their own video games as to compete with companies like Atari, Inc. "Pac-Man" was one of the first games developed by this new department within Namco. The game was developed primarily by a young employee named Toru Iwatani over a year, beginning in April 1979, employing a nine-man team. It was based on the concept of eating, and the original Japanese title is , inspired by the Japanese onomatopoeic phrase , where "paku-paku" describes (the sound of) the mouth movement when widely opened and then closed in succession. Although Iwatani has repeatedly stated that the character's shape
Man: A Course of Study Man: A Course of Study Man: A Course of Study, usually known by the acronym MACOS or M.A.C.O.S., was an American humanities teaching program, popular in America and Britain in the 1970s. It was based on the theories of Jerome Bruner, particularly his concept of the "spiral curriculum". This suggested that a concept might be taught repeatedly within a curriculum, but at a number of levels, each level being more complex than the first. The process of repetition would thus enable the child to absorb more complex ideas easily. In MACOS, the concept was "the chain of life" or a