In what trick taking card game does a player score 1500 (vulnerable) or 1000 (Non-vulnerable) extra points for taking all of the tricks, an act known as a grand slam?
Trick-taking game Trick-taking game A trick-taking game is a card or tile-based game in which play of a "hand" centers on a series of finite rounds or units of play, called "tricks", which are each evaluated to determine a winner or "taker" of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract bridge, Spades, Napoleon, Euchre, Rowboat, Clubs and Spoil Five, or to the value of the cards contained in taken tricks, as in point-trick games such as Pinochle, the Tarot family, Mariage, Rook, All
Trick-taking game card tying the current high card unless they would renege or fail to overtrump by making any other play. When all tricks have been played, the winner of the hand and the players' scores can be determined. The determining factor in plain-trick games (the most popular form of trick-taking games in English-speaking countries) is simply how many tricks each player or partnership has taken. In point-trick games, certain card values are worth varying points, and the players sum the points from cards in their "scoring piles" that were accumulated by taking tricks. Points for cards, and the method of counting