What multi-user adventure game was developed from 1978 by Roy Trubshaw and Richard Bartle from 1980, students at Essex University in the UK, that revolved around gaining points till one achieved the wizard rank, giving the player immortality and certain powers over mortals?
Collaborative software between early networked computer users. In 1975, Will Crowther created Colossal Cave Adventure on a DEC PDP-10 computer. As internet connections grew, so did the numbers of users and multi-user games. In 1978 Roy Trubshaw, a student at University of Essex in the United Kingdom, created the game MUD (Multi-User Dungeon). The US Government began using truly collaborative applications in the early 1990s. One of the first robust applications was the Navy's Common Operational Modeling, Planning and Simulation Strategy (COMPASS). The COMPASS system allowed up to 6 users to create point-to-point connections with one another; the collaborative session only remained
MUD started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10. He named the game "MUD" ("Multi-User Dungeon"), in tribute to the "Dungeon" variant of "Zork", which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to BCPL (the predecessor of C), before handing over development to Richard Bartle, a fellow student at the University of Essex, in 1980. The game revolved around gaining points till one achieved the Wizard rank, giving the character immortality and special powers over mortals. "MUD", better known as "Essex MUD" and "MUD1" in later years, ran on the University of