The Lord of the Rings: Aragorn's Quest Mountains is to go under them, via the dwarven mines of Moria. Upon entering Moria, Gimli is devastated to learn rumors regarding Balin and the dwarves are true; they have been wiped out by orcs. The fellowship fight their way to the Chamber of Mazarbul, where they find the tomb of Balin, and a record of how the mines were lost. Fighting their way through a hoard of orcs and trolls, they are attacked by a Balrog. They flee, reaching the Bridge of Khazad-dûm, where Gandalf defeats the Balrog by destroying the bridge as it stands on it. However, as
The Lord of the Rings: The Third Age of 2003, with the release of "The Return of the King". Executive producer, Steve Gray, who had worked on "Final Fantasy VII" and directed "Parasite Eve" for Squaresoft, explained he had wanted to make a "Lord of the Rings" RPG since the 1990s, but had never gotten the chance, until EA acquired the rights to the film trilogy. As the game was under development, various ideas were rejected as the team settled on an approach. For example, initially, the developers planned to have an Active Time Battle combat system, before going with the Conditional Time Battle system. Another rejected idea