Pierrot the plot, which was interlarded with comically violent (and often scabrous) mayhem. As in the Bakken pantomimes, that plot hinged upon Cassander's pursuit of Harlequin and Columbine—but it was complicated, in Baptiste's interpretation, by a clever and ambiguous Pierrot. Baptiste's Pierrot was both a fool and no fool; he was Cassandre's valet but no one's servant. He was an embodiment of comic contrasts, showing imperturbable sang-froid [again the words are Gautier's], artful foolishness and foolish finesse, brazen and naïve gluttony, blustering cowardice, skeptical credulity, scornful servility, preoccupied insouciance, indolent activity, and all those surprising contrasts that must be expressed by
Character class alternative to class-based systems, skill-based systems are designed to give the player a stronger sense of control over how their character develops. In such systems, players choose the direction of their characters as they play, usually by assigning points to certain skills (such as "hiding" or "forgery"). Classless games often provide templates for the player to work from, many of which are based on traditional character classes. Many classless games' settings or rules systems lend themselves to the creation of character following certain archetypal trends. For example, in the role-playing video game "Fallout", common character archetypes include the "shooter", "survivalist",