The Duh-Vinci Code in the room to deduce that they need to look in the Trevi Fountain. The crew arrives at Trevi Fountain, and Bender dives in to steal the coins at the bottom. He fights a mutant octopus for the coins and discovers a secret door that leads to a room filled with many of Da Vinci's famous inventions. Animatronio reappears and after an attempt at their lives, carelessly mentions that all the inventions fit together. Fry triggers one of the inventions, which assembles itself into a spaceship and sends Fry and Farnsworth to the planet Vinci. They find Leonardo da Vinci,
Fountain (juggling) are thrown. 4 is the asynchronous asymmetrical fountain. (4,4) is the synchronous fountain. (4,4)(4,0) is a synchronous fountain with one ball missing (two in one, one in the other). Wimpy, (4x,4x), is a crossing version of the synchronous fountain. Fountain (juggling) The fountain is a juggling pattern that is the method most often used for juggling an even number of objects. In a fountain, each hand juggles separately, and the objects are not thrown between the hands, thus the number of balls is always even since any number of balls in one hand is doubled by the same number in