The Rocky Horror Picture Show while the film's fan culture of cosplaying and audience participation during screenings laid the groundwork for the similarly influential cult following surrounding Tommy Wiseau's "The Room" (2003). Members of the queer community comprised most of the Rocky Horror cult following: they identified with the embrace of sexual liberation and androgyny, and attended show after show, slowly forming a community. Judith A. Peraino compares Brad and Janet’s initiation into Frank N. Furter’s world to the self-discovery of queer identity, and to the traditional initiation of ‘virgins’ in the shadow screenings . June Thomas describes the midnight screenings in Delaware as a
The Rocky Horror Show (video game) the property. CRL's CEO Clem Chambers claimed in an interview with GamesTM that the rights holder for the property approached the company after being impressed by their work with "The War of the Worlds". Chambers stated he wanted to base the game on the environments of the stage show instead of "the elements of dubious taste in the show itself". "Rocky Horror"s creator Richard O'Brien didn't have much involvement with making the game, due to being "terrified of technology". Ian Ellery, a fan of "Rocky Horror", was the game's programmer. "The Rocky Horror Show" received generally positive reviews. Retrospectives of