The Lord of the Rings: The Fellowship of the Ring (video game) Boromir, a silvan elf from Mirkwood named Legolas (Michael Reisz) and a dwarf from Erebor named Gimli (James Horan). They set out, and attempt to cross Caradhras, but a snowstorm causes an avalanche, closing the pass. They reluctantly decide the only way past the Misty Mountains is to go under them, via the dwarven mines of Moria. In Moria, they fight off orcs as they pass through the chambers. Near the exit, they are attacked by a Balrog. Gandalf stands against it, defeating it by destroying the bridge on which it is standing. However, as it falls, it catches Gandalf
Production design of The Lord of the Rings film series Production design of The Lord of the Rings film series The Lord of the Rings film series began its production design in August 1997. Peter Jackson required complete realism and plausibility in his vision of Middle-earth, and hired Weta Workshop to create the various pieces of armour, weapons, prosthetics and creatures seen in the trilogy, as well as aged costumes and historically influenced sets. Jackson began storyboarding the trilogy with Christian Rivers in August 1997, effectively creating a rough black and white 2-D version of the film. Jackson showed excerpts of the "animated" storyboards (filmed images with voices and a