The Lord of the Rings: Aragorn's Quest Mountains is to go under them, via the dwarven mines of Moria. Upon entering Moria, Gimli is devastated to learn rumors regarding Balin and the dwarves are true; they have been wiped out by orcs. The fellowship fight their way to the Chamber of Mazarbul, where they find the tomb of Balin, and a record of how the mines were lost. Fighting their way through a hoard of orcs and trolls, they are attacked by a Balrog. They flee, reaching the Bridge of Khazad-dûm, where Gandalf defeats the Balrog by destroying the bridge as it stands on it. However, as
Risk: The Lord of the Rings Trilogy Edition the basic mechanics of any standard Risk game, you can more easily learn the rest of the particulars of any other special interest Risk games like the Lord of the Rings Trilogy edition or the Star Wars editions, 2210 AD, Transformers Risk, etc. Many fans were upset about the initial release of "Risk: The Lord of the Rings" because it did not include the regions (continents) of Gondor and Mordor. This was odd because unlike normal Risk, in this game certain players use "Forces of Evil" armies and others use "Forces of Good" armies: Gondor is the head "good" country