Special effects of The Lord of the Rings film series Later on, the scenes were merged using digital effects. Besides Weathertop, many of the other scenes in the Lord of the Rings trilogy were shot in this way, first by filming the scenery or set miniatures, then the actors on a studio set, and merging the two together. An example of this is in the Mines of Moria, when the Fellowship was fighting the Cave-troll in Balin's Tomb, and again when the Fellowship is on the Khazad-Dum stairs and bridge. Gandalf has his own particular scene with computer graphics as he grapples with the Balrog as they fall to their
The Lord of the Rings: Conquest seems much as though "the license is really just skinned onto capture the flag". The Lord of the Rings: Conquest The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts. It is derived from "The Lord of the Rings" film trilogy, and borrows many gameplay mechanics from Pandemic's "" games. The game allows the player to play as both the forces of good and evil, but unlike "", the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power.