Pierrot [1883]; "The Painter Aman-Jean as Pierrot" [1883]), Léon Comerre ("Pierrot" [1884]), Henri Rousseau ("A Carnival Night" [1886]), Paul Cézanne ("Mardi gras [Pierrot and Harlequin]" [1888]), Fernand Pelez ("Grimaces and Miseries" a.k.a. "The Saltimbanques" [1888]), Pablo Picasso ("Pierrot and Columbine" [1900]), Guillaume Seignac ("Pierrot's Embrace" [1900]), and Édouard Vuillard ("The Black Pierrot" [c. 1890]). The mime "Tombre" of Jean Richepin's novel "Nice People" ("Braves Gens" [1886]) turned him into a pathetic and alcoholic "phantom"; Paul Verlaine imagined him as a gormandizing naïf in "Pantomime" (1869), then, like Tombre, as a lightning-lit specter in "Pierrot" (1868, pub. 1882). Laforgue put three of
Character class alternative to class-based systems, skill-based systems are designed to give the player a stronger sense of control over how their character develops. In such systems, players choose the direction of their characters as they play, usually by assigning points to certain skills (such as "hiding" or "forgery"). Classless games often provide templates for the player to work from, many of which are based on traditional character classes. Many classless games' settings or rules systems lend themselves to the creation of character following certain archetypal trends. For example, in the role-playing video game "Fallout", common character archetypes include the "shooter", "survivalist",