Gandalf winter, they crossed "under" the mountains through the Mines of Moria, though only Gimli the Dwarf was enthusiastic about that route. In Moria, they discovered that the Dwarf colony established there earlier had been overrun by orcs. The Fellowship fought with the orcs and trolls of Moria and escaped them. At the Bridge of Khazad-dûm, they encountered "Durin's Bane", a fearsome Balrog from ancient times. Gandalf faced the Balrog to enable the others to escape. After a brief exchange of blows, Gandalf broke the bridge beneath the Balrog with his staff. As the Balrog fell, it wrapped its whip around
The Lord of the Rings: Conquest The Lord of the Rings: Conquest The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts. It is derived from "The Lord of the Rings" film trilogy, and borrows many gameplay mechanics from Pandemic's "" games. The game allows the player to play as both the forces of good and evil, but unlike "", the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power. Pandemic was aided by Weta Digital in developing the game. They provided many of