German code breaking in World War II German code breaking in World War II German code breaking in World War II achieved some notable successes cracking British Naval ciphers until well into the fourth year of the war, but also suffered from a problem typical of the German armed forces of the time: numerous branches and institutions maintained their own cryptographic departments, working on their own without collaboration or sharing results with equivalent units. This led to duplicated effort, to a fragmentation of potential, and to lower efficiency than might have been achieved. There was no central German cryptography agency comparable to the British Bletchley Park facility.
Making History II: The War of the World Making History II: The War of the World Making History II: The War of the World is a World War II grand strategy computer game released in June 2010 by developer Muzzy Lane Software. "Making History II" is the successor to and gives players the ability to take full control of any world nation, colonies, regions, cities, and military units during the time leading up to and during the Second World War. In 2016, along with the other games in the series, Making History II was sold to Factus Games. In "Making History II" players are able to control any