Multimagic square 36, 100, ... Value for Trimagic squares 1, 50, 675, 4624, ... Similarly the tetramagic sequence 4-Power 0, 1, 16, 81, 256, 625, 1296, ... Sum of 4-Power 0, 1, 17, 98, 354, 979, 2275, ... Sums for Tetramagic squares 0, 1, 177, ... The first known bimagic square has order 8 and magic constant 260 and a bimagic constant of 11180. It has been conjectured by Bensen and Jacoby that no nontrivial bimagic squares of order less than 8 exist. This was shown for magic squares containing the elements 1 to "n" by Boyer and Trump. However, J. R.
GeForce 256 GeForce 256 The GeForce 256 is the original release in Nvidia's "GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion-compensation for MPEG-2 video. It offered a notably large leap in 3D gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. GeForce 256 was marketed as "the world's first 'GPU', or Graphics Processing Unit", a term Nvidia defined at the time as