Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
BuyWord to measure against. The game rules include several suggested variants, such as auctions and trades of tiles or cash, themes to be required of all words sold, and building new words in crossword fashion. "BuyWord" was the GAMES 100 Game of the Year in 2004. BuyWord BuyWord is a letter arrangement word game by American designer Sid Sackson. It is published by Face2Face Games. The money is sorted into denominations and $200 are dealt to each player. Players are issued a certain number of wild tiles each, depending on the number of players. Letter tiles are placed in the bag.