Star Wars Episode I: Racer Area Network (LAN). This Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to 8 players. "Star Wars Episode I: Racer" was developed and published by LucasArts for Windows PCs in April 1999. Development took approximately two years. Two project leads responsible for "" began initial development once "Shadows" was completed. The game was developed in-house at LucasArts. Tools used during development included 3D Studio Max, Alias Wavefront and Autodesk Softimage. During development, multiple graphical Application programming interfaces (APIs) were tested, including 3dfx Glide, OpenGL,
The Science of Star Wars (book) The Science of Star Wars (book) The Science of Star Wars is a nonfiction popular science book written by former NASA astrophysicist Jeanne Cavelos first published on April 15, 1999 by St. Martin's Press. The book uses fictional characters, worlds, and technology from the "Star Wars" universe as starting points for discussion of factual concepts in cosmology, biology, and technology, and discusses in a "semi-serious" fashion the scientific probability of such fictional elements. "It takes the fantastic elements of the movies—like faster-than-light travel—and examines the current state of science to see if they're possible". Chapter 1: Planetary Environments covers topics