Star Wars Episode I: Racer Area Network (LAN). This Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to 8 players. "Star Wars Episode I: Racer" was developed and published by LucasArts for Windows PCs in April 1999. Development took approximately two years. Two project leads responsible for "" began initial development once "Shadows" was completed. The game was developed in-house at LucasArts. Tools used during development included 3D Studio Max, Alias Wavefront and Autodesk Softimage. During development, multiple graphical Application programming interfaces (APIs) were tested, including 3dfx Glide, OpenGL,
Star Wars: Episode II – Attack of the Clones (soundtrack) Entrance of the Monsters, for example, is almost completely tracked out and instead, is replaced with "source" crowd sounds such as drums. Once the Battle of Geonosis begins, the editing becomes extensive, pulling from both "" and "", utilizing all forms of editing and supplementing transitions with timpani rolls. This was originally planned by John Williams and George Lucas. Star Wars: Episode II – Attack of the Clones (soundtrack) The soundtrack to was released by Sony Classical on April 23, 2002. The music was composed and conducted by John Williams, and performed by the London Symphony Orchestra and London Voices.