Star Wars Episode I: Racer Area Network (LAN). This Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to 8 players. "Star Wars Episode I: Racer" was developed and published by LucasArts for Windows PCs in April 1999. Development took approximately two years. Two project leads responsible for "" began initial development once "Shadows" was completed. The game was developed in-house at LucasArts. Tools used during development included 3D Studio Max, Alias Wavefront and Autodesk Softimage. During development, multiple graphical Application programming interfaces (APIs) were tested, including 3dfx Glide, OpenGL,
Star Wars: Episode III – Revenge of the Sith (soundtrack) This program served as the foundation for "", almost containing an identical soundtrack. "Star Wars: A Musical Journey" contains the following chapters. Each video consists of clips from the movies that seemingly fit the music score composed by Williams: Star Wars: Episode III – Revenge of the Sith (soundtrack) Star Wars Episode III: Revenge of the Sith – Original Motion Picture Soundtrack is the film score to the 2005 released by Sony Classical on May 3, 2005, more than two weeks before the film's release. The music was composed and conducted by John Williams, and performed by the London Symphony