Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Edward R. McDonald letter tiles, featuring the entire alphabet. Each set of tiles are of different colours. At the beginning of the game, the tiles are positioned in the two rows nearest each player, similar to chess pieces. Consonants have various point values as indicated on the tiles, while vowels have no point values. The players form words by moving tiles. Consonants are removed when a word has been formed and the score recorded. Vowels remain in place for the duration of the game. Players score double the point value for the use of an opponent letter in forming a new word. The