Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Warcraft: The Board Game Warcraft: The Board Game Warcraft: The Board Game is a board game adaptation of the "Warcraft" series of computer games, created by Kevin Wilson and released in 2003 by Fantasy Flight Games. It takes elements primarily from "", but also incorporates elements from "". Up to four players may play this game, with each player taking on one of the four playable factions from "Warcraft III": The Humans, Orcs, Night Elves, and Undead. Team play is also possible, with the Human and Night Elf players forming the Alliance while the Orc and Undead players forming the Horde. Though the game