Star Wars Episode I: Racer received generally positive reviews from critics. Several major media outlets listed it as one of the top "Star Wars" video games. , the game holds the Guinness record as the best-selling sci-fi racing game, having worldwide sales of 3.12 million and beating other series like "Wipeout" and "F-Zero". Two titles featuring podracing were released after "Episode I: Racer"'s release. "", an arcade game featuring many similar tracks and characters, was released in 2000. A sequel, "Star Wars Racer Revenge" was released in 2002 for the PlayStation 2. "Star Wars Episode I: Racer" features a variety of tracks spanning several different
Star Wars Episode I: Racer from the film were also reused. The podracers were recreated using specifications from the film, and the Tatooine environment was also sourced from the film. Several of the game's other locales had never appeared in a "Star Wars" game prior. The varied environments, Tosti said, were "to add more depth to the gameplay." During an IGN interview with LucasArts' Tom Byron at E3 1999 the question of online play was brought up. Byron was unsure, citing problems "mostly because of latency issues." Some multiplayer code from "" was utilized for "Episode I: Racer". Ultimately internet play was not included. The