Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
The Mint (Australian game show) in the style of a crossword. While there are multiple solutions for each puzzle, there is only one pre-selected solution that will win the contestant money. This game presents three sentences on screen, all of which begin with "The number of...". To win the money, the contestant must correctly add the numbers that are in the puzzle. Prize money for this puzzle varies depending on difficulty. This game involves users trying to find one of the "hot words" in a word search. There are usually six hot words in a grid, each worth approximately $500. This is different from "Quizmania"