Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Oceania (board game) players are tied, nobody scores points. Tiles in front of a player because they could not be placed are each worth -2 points if the player has not given up a scout piece to place them. The winner is the player with the most points. The scouts are not used in this game. The player repeatedly places the ship on the board and puts tiles out. A tile that does not fit is placed in a discard pile. The score is the sum of the squares of the number of tiles in each island, minus twenty points for each space