N-dimensional sequential move puzzle have succeeded in finding them on all similar puzzles that have so far been solved. A 2-D Rubik type puzzle can no more be physically constructed than a 4-D one can. A 3-D puzzle could be constructed with no stickers on the third dimension which would then behave as a 2-D puzzle but the true implementation of the puzzle remains in the virtual world. The implementation shown here is from Superliminal who call it the 2D Magic Cube. The puzzle is not of any great interest to solvers as its solution is quite trivial. In large part this is because
Nurikabe (puzzle) to "Nurikabe" and employ similar solution methods. The binary determination puzzle Atsumari is similar to "Nurikabe" but based upon a hexagonal tiling rather than a square tiling. Mochikoro is a variant of the Nurikabe puzzle: Nurikabe (puzzle) Nurikabe (hiragana: ぬりかべ) is a binary determination puzzle named for Nurikabe, an invisible wall in Japanese folklore that blocks roads and delays foot travel. Nurikabe was apparently invented and named by Nikoli; other names (and attempts at localization) for the puzzle include "Cell Structure" and "Islands in the Stream". The puzzle is played on a typically rectangular grid of cells, some of which