Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Rhumb Line (board game) board to build and/or block point-scoring "rhumb line" combinations of radii, arcs and spirals. The "Rhumb Line" game board consists of a compass rose with 32 marked points with a score-keeping "ladder" on either end. Players choose either Officer yellow or Sailor blue and use 16 same-color pieces + 1 score-keeper each. Officer (yellow) starts and players take turns placing their pieces, one at a time, on any empty point, building on those already on the board, to complete and/or block point-scoring combinations. Start with an empty board, end with a full board ... with 3 ways to score points