Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Fightin' Words has ended, the missing tiles in their hand are replenished with new tiles. This process of replenishment continues until all the game tiles available have been used. When the next player begins their turn, they must play a word that uses one or more of the tiles of a previous played word. Players may also choose to swap their tiles for a new set of tiles at the penalty of losing a turn. A game is won by the player with the most points after all tiles have been played. The Fightin' Words game board features different bonus tiles placed