Star Wars Episode I: Racer Area Network (LAN). This Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to 8 players. "Star Wars Episode I: Racer" was developed and published by LucasArts for Windows PCs in April 1999. Development took approximately two years. Two project leads responsible for "" began initial development once "Shadows" was completed. The game was developed in-house at LucasArts. Tools used during development included 3D Studio Max, Alias Wavefront and Autodesk Softimage. During development, multiple graphical Application programming interfaces (APIs) were tested, including 3dfx Glide, OpenGL,
Star Wars: Legacy Rachelle Rosenberg was the colorist and Dave Wilkins was the cover artist. The first issue, "", was scheduled for release on March 20, 2013, to continue as a monthly, ongoing series, with the second issue to be released on April 24. Neither Bechko nor Hardman are worried about the implications that the upcoming Episode VII film: "" will have on the Expanded Universe—their goal is to tell an exciting story that will work "no matter what", and they are reassured by the likelihood of "Episode VII" taking place decades before "Legacy". Star Wars: Legacy Star Wars: Legacy is an American