Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Karuba (board game) Karuba (board game) Karuba is a tile-laying race game for 2-4 players, designed by Rudiger Dorn and published by HABA in 2015. Each player has 4 explorers, which move through the jungle on the player's private board in order to discover treasure and reach hidden temples. The game was nominated for the 2016 Spiel Des Jahres award. In "Karuba", a player randomly picks a numbered tile each turn. Tiles contain roads which touch two, three, or four edges of the tile, forming curves, straightaways, T-intersections, etc. Then all the players play the identical numbered tile on their own separate jungle