Mulberry harbour from the American Ghost Army went to Normandy two weeks after D-Day to simulate a fake Mulberry harbour. The deception was created in such a way that at night its lights drew German gunfire away from the real Mulberries. Mulberry harbour Mulberry harbours were temporary portable harbours developed by the United Kingdom during the Second World War to facilitate the rapid offloading of cargo onto beaches during the Allied invasion of Normandy in June 1944. After the Allies successfully held beachheads following D-Day, two prefabricated harbours were taken in sections across the English Channel from Britain with the invading army
D-Day (video game) D-Day (video game) D-Day is a real-time strategy game, that is set during and after the Normandy D-Day landings in 1944. The game features fully rendered 3D viewable from different angles. The player can take control of up to 60 different units, from snipers, to flamethrower units, and can take control of wheeled and tracked units. It is considered a sequel to "Desert Rats vs. Afrika Korps", which uses the same control system and engine, along with Monte Cristo's "1944: Battle of the Bulge". The game features single player campaign modes, and a multiplayer mode, consisting of 8 players. The