Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
The Magic Labyrinth (board game) The Magic Labyrinth (board game) The Magic Labyrinth is a 2009 board game designed by Dirk Baumann, for two to four players. "The Magic Labyrinth" is a labyrinth game with the objective of finding treasures hidden in the labyrinth. The twist in the game is that the labyrinth's walls are invisible. The game has a wizard setting and is played over a 6x6 rectangular grid representing a labyrinth. The labyrinth's walls are actually placed under the board, invisible to the players. The player's pieces consist of a wizard piece on top of the board, and a metal sphere underneath the