Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Skirrid (board game) Skirrid (board game) Skirrid is a board game designed for 2–6 players. It is played on a 19×19 square board which is divided into two areas: a central diamond (coloured white) and the four corner triangles (coloured black) that remain. One player has 18 translucent tiles made of clear plastic, the other of smoked plastic. These tiles come in six different shapes, each with their own name: White begins by placing any of his tiles across the centre square. The players then take turns placing their pieces on the board, which is covered with numbers. Players must play within the