Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Bookworm (video game) of the play area, all of the tiles will be scrambled; however, this will produce a rush of red tiles. Additional points are given for bonus words displayed in the game; additional bonus words formed during a single game produce increasing bonus values. In some versions one can also collect and complete "books" which are groups of words in a similar category. Once one completes the first of any of these words in a particular category it unlocks the book, and displays a complete list of the words needed to complete the book and get bonus points. The editors of