Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Breakthru (board game) Breakthru (board game) Breakthru is an abstract strategy board game for two players, designed by Alex Randolph and commercially released by 3M Company in 1965, as part of the 3M bookshelf game series. It later became part of the Avalon Hill bookcase games. It is no longer in production. The game has been compared to Fox and Hounds, although it shows more characteristics of the Tafl games of the Middle Ages, such as Hnefatafl. As in Hnefatafl, the game features unevenly matched teams with different objectives. The 3M game set includes a board marked with an 11x11 square grid of