Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Catch Phrase (game) LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase as displayed. A second edition of the electronic game with a changed appearance has a backlit LCD screen and a visual score display rather than the auditory score system. The electronic's version's word list contains 10,000 words, which are categorized: Advanced players and teams tend to forgo the game board. Instead, one person is assigned as the score keeper and tallies the points along the way. A fast-paced and fun variation for large groups is