Star Wars: Episode I – The Phantom Menace designed to be as "out of this world" as possibleis computer-generated. As with previous "Star Wars" films, "Star Wars Episode I: The Phantom Menace"s score was composed and conducted by John Williams. He started composing the score in October 1998 and began recording the music with the London Voices and London Symphony Orchestra at Abbey Road Studios on February 10, 1999. Williams decided to use electronic instruments such as synthesizers to enhance the sound and choral pieces to "capture the magical, mystical force that a regular orchestra might not have been able to provide", and create an atmosphere that was
Star Wars: Episode II – Attack of the Clones (video game) variety of mediums, such as vehicles, races, space combat as well as side-scrolling which includes Lightsaber combat. The game was met with generally negative reception. Reasons include its control issues, simple difficulty, poor level designs and dated password system. "Game Informer" gave it an abysmal 1 out of 10, calling it "the dark side of gaming." The game so far has a score of 38.89% from GameRankings and 38 out of 100 from Metacritic. Star Wars: Episode II – Attack of the Clones (video game) Star Wars Episode II: Attack of the Clones is a video game based on .