Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Karuba (board game) boards. After a few turns, each player board looks unique with tiles configured in different places. Explorers can move along the roads created by the tiles when a player discards a tile instead of placing it on their board. Some tiles contain gold or gems when placed, and when an explorer stops on these tiles the player collects the treasure. The players race to have their explorers reach the temples before the other players, which are worth more points the fewer other players have reached the corresponding temple on their own board. The game ends when one player reaches all