Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Aksharit are specific points for each akshara tile. There are various positions on the board which lets the player earn point bonuses. The game ends when all the tiles supplied have been exhausted and the player with the highest points wins. Designed for 2-8 players, below 10 years of age. It is designed like a cross word, where players need to match the correct akshara printed on the board, with the corresponding akshara tile to form words. Each word has a corresponding picture to help children remember the word meaning. Depending upon the words formed they advance a commensurately on a