Multimagic square 16, 25, 36, 49, ... Sum of Squares 0, 1, 5, 14, 30, 55, 91, 140, 204, 285, ... )number of units in a square-based pyramid) The bimagic series is the 1st, 4th, 9th in this series (divided by 1, 2, 3, n) etc. so values for the rows and columns in order-1, order-2, order-3 Bimagic squares would be 1, 15, 95, 374, 1105, 2701, 5775, 11180, ... The trimagic series would be related in the same way to the hyper-pyramidal sequence of nested cubes. Cubes 0, 1, 8, 27, 64, 125, 216, ... Sum of Cubes 0, 1, 9,
The World Is Not Enough (Nintendo 64) the time, Eurocom had started development on a "very scalable" first-person 3D engine intended for sixth generation platforms like the GameCube. After Electronic Arts acquired the "James Bond" game licence, Eurocom showed them their engine and soon both companies started working together to produce the next Bond-licensed game. This happened when Eurocom was still working on the Nintendo 64 version of "Mortal Kombat 4". The engine was created and adapted to take advantage of the Nintendo 64 strengths. It is capable of delivering a fast and smooth frame rate while offering particle explosions, dynamic lighting effects, long draw distances, and