N-dimensional sequential move puzzle have succeeded in finding them on all similar puzzles that have so far been solved. A 2-D Rubik type puzzle can no more be physically constructed than a 4-D one can. A 3-D puzzle could be constructed with no stickers on the third dimension which would then behave as a 2-D puzzle but the true implementation of the puzzle remains in the virtual world. The implementation shown here is from Superliminal who call it the 2D Magic Cube. The puzzle is not of any great interest to solvers as its solution is quite trivial. In large part this is because
Phantasmagoria: A Puzzle of Flesh Phantasmagoria: A Puzzle of Flesh Phantasmagoria: A Puzzle of Flesh (also known as Phantasmagoria 2) is an interactive movie point-and-click adventure game released in 1996 by Sierra On-Line. Though technically a sequel to Roberta Williams' 1995 game "Phantasmagoria", "Puzzle of Flesh" shares no connections with its predecessor in plot nor characters, as Sierra initially intended the "Phantasmagoria" title to be a horror anthology, with each installment of a different story and style. While not a critical or commercial success, "A Puzzle of Flesh", like its predecessor "Phantasmagoria", is remembered for its controversial violent and sexual content, which led the game