Star Wars Episode I: Battle for Naboo with the PC version's aiming controls, stating that because "Battle for Naboo" was originally designed for the Nintendo 64's analog controller, it is difficult to aim using a PC's digital keyboard. Preston agreed, writing that controlling the game is "nearly impossible" with a digital controller or mouse. Star Wars Episode I: Battle for Naboo Star Wars Episode I: Battle for Naboo (known as Star Wars: Battle for Naboo on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual sequel to "" released two years earlier. Despite the similarities between the two games,
Star Wars Episode I: Racer from the film were also reused. The podracers were recreated using specifications from the film, and the Tatooine environment was also sourced from the film. Several of the game's other locales had never appeared in a "Star Wars" game prior. The varied environments, Tosti said, were "to add more depth to the gameplay." During an IGN interview with LucasArts' Tom Byron at E3 1999 the question of online play was brought up. Byron was unsure, citing problems "mostly because of latency issues." Some multiplayer code from "" was utilized for "Episode I: Racer". Ultimately internet play was not included. The