Hesperides with nuptial presents for the latter, and among them the goddess of Gaia, with branches having golden apples growing on them as a wedding gift. Hera, greatly admiring these, begged of Gaea to plant them in her gardens, which extended as far as Mount Atlas. The Hesperides were given the task of tending to the grove, but occasionally picked apples from it themselves. Not trusting them, Hera also placed in the garden an immortal, never-sleeping, hundred-headed dragon named Ladon as an additional safeguard. In the myth of the Judgement of Paris, it was from the Garden that Eris, Goddess of
The Legend of Kyrandia: Hand of Fate to designer Rick Gush, "Hand of Fate" was a commercial disappointment, with sales roughly 50% lower than its predecessor had achieved. He blamed this decrease on a "cryptic" advertising campaign directed by "an unbelievably arrogant new VP of marketing", who was fired from Virgin Interactive shortly after the launch. However, the game's later bundle SKU with "Fables and Fiends" and "Malcolm's Revenge" contributed "tens of thousands of copies to the sales totals in the first few months", Gush noted. The "Legend of Kyrandia" series as a whole, including "Hand of Fate", totaled above 250,000 units in sales by August 1996.