Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Toad in the hole (game) performed in darts fashion, playing from 31 down. The first competitor throws two toads, with their opponent then throwing three, and from then on they throw all four, until they reach scores of less than four, wherein only the number of toads equal to the required finishing score may be thrown. Like darts you must finish exactly - scoring more causes you to "bust". Throw Scoring: Toad into the hole is two points and cleanly on the table without hitting the back is one point. Game Scoring: Starts at 31 for each game and decreases by points scored until 0