Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Word Up (video game) of the appeal of the game, however, is not in the gambling potential but in the creation of top scores which remain on the site until they can be beaten by another player. There are four hi-score tables locked to the specific location: Total Score, Longest Word, Highest Scoring Word and Most Words. The only of these categories which is (realistically) bounded is Most Words for which the highest possible score is 39 (39 three-letter words uses all 117 tiles in the matrix). In each of the other categories, it is possible to improve regardless of the level of expertise