Star Wars: Episode I – The Phantom Menace designed to be as "out of this world" as possibleis computer-generated. As with previous "Star Wars" films, "Star Wars Episode I: The Phantom Menace"s score was composed and conducted by John Williams. He started composing the score in October 1998 and began recording the music with the London Voices and London Symphony Orchestra at Abbey Road Studios on February 10, 1999. Williams decided to use electronic instruments such as synthesizers to enhance the sound and choral pieces to "capture the magical, mystical force that a regular orchestra might not have been able to provide", and create an atmosphere that was
Star Wars: Episode III – Revenge of the Sith (video game) used most of these goodies." "The Sydney Morning Herald" also gave the former version a score of two-and-a-half stars out of five and stated that "the offensive moves cannot stop the game from feeling repetitive. Shield door "puzzles" are recycled, while brief turret-blasting interludes are dull." The PlayStation version of "Revenge of the Sith" received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Star Wars: Episode III – Revenge of the Sith (video game) Star Wars Episode III: Revenge of the Sith is an