Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scribbage in turn throws the letter dice and turns over the timer. The player must make as many words as possible before the timer runs out. All words must be connected in a crossword style. The two Jokers can be used as any letter. The play is scored by adding the points in all words formed. Any letters used in two words are counted in each word. The player reduces this score by the total of the numbers on any unused letters. It is possible, if unusual, to end the game with a negative score. The game can either be played