Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Carat (board game) a number of victory points, and each octagonal tile contains a number of each player's influence markers. When a square tile is surrounded by octagonal tiles, each player totals the number of influence markers around that tile. The player with the highest unique number of influence markers scores the victory points for that square tile - so if two players tie for first place, the third player will win the victory points. When all tiles are placed, the player with the most victory points is the winner. Carat (board game) Carat is an abstract tile laying German style board game