Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Indigo (board game) Indigo (board game) Indigo is a 2012 board game developed by Reiner Knizia and published by Ravensburger. "Indigo" is a game for two to four players. The idea of the game is to collect jewels from the board by laying tiles. The board takes the form of a hexagonal grid, with one tile present at the centre and six at the edge, with even intervals. The rest of the board is empty. On the centre tile are six jewels: one sapphire and five emeralds. The six tiles at the edge have one topaz each. The edges of the board between