Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Upwords of the C and a D on top of the R to build BELATED. Players score one point for every tile in their word, and for each tile "under" their word. If the word is entirely on the first board layer, they instead score two points per letter. When a word is constructed that contains stacked tiles (up to a total of 5 high), point values will increase. This can lead to increased scoring towards the end of the game. Players are not allowed to pluralize existing words by simply adding an "s" on the end of a word. If