Star Wars Episode I: Racer Area Network (LAN). This Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to 8 players. "Star Wars Episode I: Racer" was developed and published by LucasArts for Windows PCs in April 1999. Development took approximately two years. Two project leads responsible for "" began initial development once "Shadows" was completed. The game was developed in-house at LucasArts. Tools used during development included 3D Studio Max, Alias Wavefront and Autodesk Softimage. During development, multiple graphical Application programming interfaces (APIs) were tested, including 3dfx Glide, OpenGL,
Star Wars: Episode II – Attack of the Clones (video game) variety of mediums, such as vehicles, races, space combat as well as side-scrolling which includes Lightsaber combat. The game was met with generally negative reception. Reasons include its control issues, simple difficulty, poor level designs and dated password system. "Game Informer" gave it an abysmal 1 out of 10, calling it "the dark side of gaming." The game so far has a score of 38.89% from GameRankings and 38 out of 100 from Metacritic. Star Wars: Episode II – Attack of the Clones (video game) Star Wars Episode II: Attack of the Clones is a video game based on .