Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Word game to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include Hangman, Scattergories, and word searches. Semantic games focus on the semantics of words, utilising their meanings and the shared knowledge of players as a mechanic. Mad Libs, "Blankety" "Blank", and Codenames are all semantic games. As part of the modern "Golden Age" of board games, designers have created a variety of newer, non-traditional word games, often with more complex rules. Games like Codenames, Decrypto, and Anomia were all designed after 2010, and have earned widespread acclaim. Mobile games