Neither one nor many "neither one nor many" more intensively (throughout sixty-two of its ninety-seven stanzas) than any other text in Buddhist literature. This argument is one of a series of proofs used to demonstrate that phenomena are without real existence. Neither one nor many The 'neither one nor many' argument (Wylie: gcig du 'bral ba'i gtan tshigs) is an argument employed by different philosophers and spiritual traditions for various reasons. The argument and its permutations and antecedents, particularly the "problem of the One and the Many" as charted by McEvilley (2002: pp. 23–66) in his "magnum opus", has an ancient pedigree in the
Inanimate Alice problem solving skills. The increasing complexity of the games helps develop game literacy—literacy of problem solving. Inanimate Alice can be used as an educational tool for cultural literacy. Each episode takes place in a different country, and reflects a different culture. Teachers can use Inanimate Alice as a springboard to create guided discovery lessons on the cultures and countries represented. The interactive nature of Inanimate Alice as transmedia storytelling facilitates cultural literacy through role play, which enhances students' abilities to understand multiple perspectives. The themes that run throughout Inanimate Alice inspire lessons that enhance social-emotional literacy. Alice is an only