Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Fightin' Words throughout the board. Bonus tiles multiply the point value of any letter tile placed on them. Occasionally a player will be dealt a POW tile, which acts as any letter the player desires or replaces an existing letter tile on the game board. If a player replaces an existing letter tile with a POW tile, the letters attached to the newly placed POW tile must still form a word. In March 2012, Fightin' Words added a chat feature to the game. By enabling the chat feature on their profiles, players can chat with each other through the game. Fightin' Words