Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Quod (board game) Quod (board game) Quod is an abstract strategy game played on an 11-by-11 grid of spaces with the four corner spaces removed. Players alternate placing pieces, called quods, into empty spaces. A player wins by placing four quods that form the four corners of a square. The square can be any size and any orientation (in other words, the square can be "tilted"). In addition, each player has a small number of pieces, called quasars, that are used purely for blocking. Quod was invented by G. Keith Stills in 1979, while he was at college, and was popularized by Scientific