Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Bookworm (video game) DS cartridge. The game requires players to match adjacent letters to form word in the English language. Longer words are worth more points and have a greater chance of producing bonuses. In addition to standard letters, tiles of various colors can appear depending both on the current level within the game and on the length of words being formed. The tile colors are as follows: The game has two modes. "Classic" mode is untimed, while "Action" mode uses randomly appearing burning tiles to create a time-limited game. If the player clicks on game mascot Lex, found off to the side