Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Fightin' Words bonus tiles. Players begin a game with seven random letter tiles. Once it is a player's turn, they must use the letter tiles in their hand to create a word on the game board. The player achieves this by dragging the tile from their hand and placing it on the desired game board tile. Words can only be created vertically or horizontally. The goal of each turn is to create a word with the highest point value possible. When a player is satisfied with their word, they will end their turn by pressing the "PLAY" button. Once a player's turn