Star Wars Episode I: Racer Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to 8 players. "Episode I: Racer" was later ported and released for several other platforms: Nintendo 64, Dreamcast, and Game Boy Color. The announced PlayStation version of the game was never released. The Nintendo 64 version received a special edition "Star Wars Episode I: Racer" hardware bundle, including the standard gray and black console and a copy of the game. Though the Nintendo 64 cartridge takes advantage of Nintendo's Expansion Pak memory unit to display additional
Star Wars Episode I: Racer from the film were also reused. The podracers were recreated using specifications from the film, and the Tatooine environment was also sourced from the film. Several of the game's other locales had never appeared in a "Star Wars" game prior. The varied environments, Tosti said, were "to add more depth to the gameplay." During an IGN interview with LucasArts' Tom Byron at E3 1999 the question of online play was brought up. Byron was unsure, citing problems "mostly because of latency issues." Some multiplayer code from "" was utilized for "Episode I: Racer". Ultimately internet play was not included. The