Star Wars Episode I: Battle for Naboo with the PC version's aiming controls, stating that because "Battle for Naboo" was originally designed for the Nintendo 64's analog controller, it is difficult to aim using a PC's digital keyboard. Preston agreed, writing that controlling the game is "nearly impossible" with a digital controller or mouse. Star Wars Episode I: Battle for Naboo Star Wars Episode I: Battle for Naboo (known as Star Wars: Battle for Naboo on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual sequel to "" released two years earlier. Despite the similarities between the two games,
Star Wars: Episode II – Attack of the Clones (soundtrack) Entrance of the Monsters, for example, is almost completely tracked out and instead, is replaced with "source" crowd sounds such as drums. Once the Battle of Geonosis begins, the editing becomes extensive, pulling from both "" and "", utilizing all forms of editing and supplementing transitions with timpani rolls. This was originally planned by John Williams and George Lucas. Star Wars: Episode II – Attack of the Clones (soundtrack) The soundtrack to was released by Sony Classical on April 23, 2002. The music was composed and conducted by John Williams, and performed by the London Symphony Orchestra and London Voices.