Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Ghosts (board game) Ghosts (board game) Ghosts (, ) is a board game designed by Alex Randolph for two players, released in 1982 by Milton Bradley. The game takes place on a 6×6 square grid representing a haunted castle. Both players are given eight ghosts, of which four are good (represented by a blue dot) and four are evil (represented by a red dot). The ghosts are assembled in two rows of four ghosts at the player's own edge of the board. At each of the four corners is an exit from the castle. The idea of the game is that neither player