Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle (in fact, this formula holds for "all" tangential polygons), and where formula_59 are the radii of the excircles tangent to sides "a, b, c" respectively. We also have and for circumdiameter "D"; and for angle α ≠ 90°. The area can also be expressed as In 1885, Baker gave a collection of over a hundred distinct area formulas for the triangle. These include: for circumradius (radius of the circumcircle) "R", and The area "T" of any triangle with perimeter "p" satisfies with equality holding if and only if the triangle is equilateral. Other upper bounds on the area "T" are