Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Circular triangle Circular triangle In geometry, a circular triangle is a triangle with circular arc edges. A convex circular triangle may be constructed by three circles intersecting each other and represents the area of intersection. Its edges are all curved outwards. The sum of the internal angles of a circular triangle is greater than 180°. A Reuleaux triangle is a special case based on an equilateral triangle where the center of each arc is on the opposite vertex. A circular horn triangle is a similar concept, but represents the area interior to 3 mutually tangent circles so all of the internal angles