Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Isosceles triangle formula_10. When the isoperimetric inequality becomes an equality, there is only one such triangle, which is equilateral. If the two equal sides have length formula_2 and the other side has length formula_3, then the internal angle bisector formula_22 from one of the two equal-angled vertices satisfies as well as and conversely, if the latter condition holds, an isosceles triangle parametrized by formula_2 and formula_22 exists. The Steiner–Lehmus theorem states that every triangle with two angle bisectors of equal lengths is isosceles. It was formulated in 1840 by C. L. Lehmus. Its other namesake, Jakob Steiner, was one of the first