Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Calabi triangle Calabi triangle The Calabi triangle is a special triangle found by Eugenio Calabi and defined by its property of having three different placements for the largest square that it contains. It is an obtuse isosceles triangle with an irrational but algebraic ratio between the lengths of its sides and its base. Consider the largest square that can be placed in an arbitrary triangle. It may be that such a square could be positioned in the triangle in more than one way. If the largest such square can be positioned in three different ways, then the triangle is either an equilateral