Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Altitude (triangle) formula_30 we have If is any point on an altitude of any triangle , then For any point within an equilateral triangle, the sum of the perpendiculars to the three sides is equal to the altitude of the triangle. This is Viviani's theorem. In a right triangle the three altitudes , and (the first two of which equal the leg lengths and respectively) are related according to Altitude (triangle) In geometry, an altitude of a triangle is a line segment through a vertex and perpendicular to (i.e., forming a right angle with) a line containing the base (the side opposite