Tyrian purple the Iles Purpuraires at Mogador, in Morocco. The sea snail harvested at this western Moroccan dye production facility was "Hexaplex trunculus" (mentioned above) also known by the older name "Murex trunculus". This second species of dye murex is found today on the Mediterranean and Atlantic coasts of Europe and Africa (Spain and Portugal, Morocco, and the Canary Islands). The colour-fast (non-fading) dye was an item of luxury trade, prized by Romans, who used it to colour ceremonial robes. Used as a dye, the color shifts from blue (peak absorption at 590 nm, which is yellow-orange) to reddish-purple (peak absorption at
Tyrian (video game) In the mini-game "Zinglon's Revenge" a giant ship projects a horizontal field of energy. Small enemies fall down from above and bounce around the edges of the screen and against the energy field. Touching the field or one of the small enemies means almost certain instant death. Players must shoot all the small enemies to advance to the next level. "Tyrian" was developed by a credited total of 11 people, with "three main drivers" — Alexander Brandon (composer and writer), Jason Emery (programmer and level designer), and Daniel Cook (artist and interface designer). For the aforementioned developers, "Tyrian" was their