Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle given by and both again holding if and only if the triangle is equilateral. There are infinitely many lines that bisect the area of a triangle. Three of them are the medians, which are the only area bisectors that go through the centroid. Three other area bisectors are parallel to the triangle's sides. Any line through a triangle that splits both the triangle's area and its perimeter in half goes through the triangle's incenter. There can be one, two, or three of these for any given triangle. The formulas in this section are true for all Euclidean triangles. The medians