Tyrian purple in antiquity because the colour did not easily fade, but instead became brighter with weathering and sunlight. Its significance is such that the name Phoenicia means 'land of purple.' It came in various shades, the most prized being that of "blackish clotted blood". Tyrian purple was expensive: the 4th-century-BC historian Theopompus reported, "Purple for dyes fetched its weight in silver at Colophon" in Asia Minor. The expense meant that purple-dyed textiles became status symbols, whose use was restricted by sumptuary laws. The most senior Roman magistrates wore a "toga praetexta", a white toga edged with a stripe of Tyrian purple.
Tyrian (video game) In the mini-game "Zinglon's Revenge" a giant ship projects a horizontal field of energy. Small enemies fall down from above and bounce around the edges of the screen and against the energy field. Touching the field or one of the small enemies means almost certain instant death. Players must shoot all the small enemies to advance to the next level. "Tyrian" was developed by a credited total of 11 people, with "three main drivers" — Alexander Brandon (composer and writer), Jason Emery (programmer and level designer), and Daniel Cook (artist and interface designer). For the aforementioned developers, "Tyrian" was their