Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Calabi triangle triangle or the Calabi triangle. Thus, the Calabi triangle may be defined as a triangle that is not equilateral and has three placements for its largest square. The Calabi triangle is isosceles. The ratio of the base to either leg is which approximates to 1.55138752454. In terms of trigonometric functions, it is It is the largest positive root of and has continued fraction representation [1, 1, 1, 4, 2, 1, 2, 1, 5, 2, 1, 3, 1, 1, 390, ...]. The Calabi triangle is obtuse with base angles 39.1320261...° and third angle 101.7359477...°. Calabi triangle The Calabi triangle is a