Circle of latitude the Earth onto a plane. On an equirectangular projection, centered on the equator, the circles of latitude are horizontal, parallel, and equally spaced. On other cylindrical and pseudocylindrical projections, the circles of latitude are horizontal and parallel, but may be spaced unevenly to give the map useful characteristics. For instance, on a Mercator projection the circles of latitude are more widely spaced near the poles to preserve local scales and shapes, while on a Gall–Peters projection the circles of latitude are spaced more closely near the poles so that comparisons of area will be accurate. On most non-cylindrical and non-pseudocylindrical
The Longest Journey The Longest Journey The Longest Journey () is a point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999. The game was a commercial success, with sales in excess of 500,000 units by 2004, and was acclaimed by critics. An iOS version was released on October 28, 2014. "The Longest Journey" is a point-and-click adventure game where the player interacts with objects on the screen to solve puzzles and advance the story. The game features expansive recorded dialogue most of which is non-essential to completing the game but contributes to the setting. The game