Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Acute and obtuse triangles "x", then If two obtuse triangles have sides ("a, b, c") and ("p, q, r") with "c" and "r" being the respective longest sides, then The Calabi triangle, which is the only non-equilateral triangle for which the largest square that fits in the interior can be positioned in any of three different ways, is obtuse and isosceles with base angles 39.1320261...° and third angle 101.7359477...°. The equilateral triangle, with three 60° angles, is acute. The Morley triangle, formed from any triangle by the intersections of its adjacent angle trisectors, is equilateral and hence acute. The golden triangle is the isosceles