Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Reuleaux triangle odd number of sides. Some of these curves have been used as the shapes of coins. The Reuleaux triangle can also be generalized into three dimensions in multiple ways: the Reuleaux tetrahedron (the intersection of four balls whose centers lie on a regular tetrahedron) does not have constant width, but can be modified by rounding its edges to form the Meissner tetrahedron, which does. Alternatively, the surface of revolution of the Reuleaux triangle also has constant width. The Reuleaux triangle may be constructed either directly from three circles, or by rounding the sides of an equilateral triangle. The three-circle construction