Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Reuleaux triangle is possible to construct constant-width shapes based on irregular polygons that have an even number of sides. The Yanmouti sets are defined as the convex hulls of an equilateral triangle together with three circular arcs, centered at the triangle vertices and spanning the same angle as the triangle, with equal radii that are at most equal to the side length of the triangle. Thus, when the radius is small enough, these sets degenerate to the equilateral triangle itself, but when the radius is as large as possible they equal the corresponding Reuleaux triangle. Every shape with width "w", diameter "d",