Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle center rotation, reflection, dilation, or translation), the center of the transformed triangle is the same point as the transformed center of the original triangle. This invariance is the defining property of a triangle center. It rules out other well-known points such as the Brocard points which are not invariant under reflection and so fail to qualify as triangle centers. All centers of an equilateral triangle coincide at its centroid, but they generally differ from each other on scalene triangles. The definitions and properties of thousands of triangle centers have been collected in the "Encyclopedia of Triangle Centers". Even though the ancient