Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Equilateral polygon Equilateral polygon In geometry, three or more than three straight lines (or segment of a line) make a polygon and an equilateral polygon is a polygon which has all sides of the same length. Except in the triangle case, it need not be equiangular (need not have all angles equal), but if it does then it is a regular polygon. If the number of sides is at least five, an equilateral polygon need not be a convex polygon: it could be concave or even self-intersecting. All regular polygons and isotoxal polygons are equilateral. An equilateral triangle is a regular triangle