Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Equilateral polygon with 60° internal angles. An equilateral quadrilateral is called a rhombus, an isotoxal polygon described by an angle α. It includes the square as a special case. A convex equilateral pentagon can be described by two angles α and β, which together determine the other angles. Concave equilateral pentagons exist, as do concave equilateral polygons with any larger number of sides. An equilateral polygon which is cyclic (its vertices are on a circle) is a regular polygon (a polygon that is both equilateral and equiangular). A tangential polygon (one that has an incircle tangent to all its sides) is equilateral