Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, called the Morley triangle. As discussed above, every triangle has a unique inscribed circle (incircle) that is interior to the triangle and tangent to all three sides. Every triangle has a unique Steiner inellipse which is interior to the triangle and tangent at the midpoints of the sides. Marden's theorem shows how to find the foci of this ellipse. This ellipse has the greatest area of any ellipse tangent to all three sides of the triangle. The Mandart inellipse of a triangle