Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle center of an isosceles triangle must lie on its line of symmetry. For an equilateral triangle all three components are equal so all centers coincide with the centroid. So, like a circle, an equilateral triangle has a unique center. This is readily seen to be a triangle center function and (provided the triangle is scalene) the corresponding triangle center is the excenter opposite to the largest vertex angle. The other two excenters can be picked out by similar functions. However as indicated above only one of the excenters of an isosceles triangle and none of the excenters of an equilateral triangle