Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Morley's trisector theorem Morley's trisector theorem In plane geometry, Morley's trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, called the first Morley triangle or simply the Morley triangle. The theorem was discovered in 1899 by Anglo-American mathematician Frank Morley. It has various generalizations; in particular, if all of the trisectors are intersected, one obtains four other equilateral triangles. There are many proofs of Morley's theorem, some of which are very technical. Several early proofs were based on delicate trigonometric calculations. The first published geometric proof was given by M. T.