Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle center of all is the line ("t","t","t") which corresponds to the set of all equilateral triangles. The point of concurrence of the perpendicular bisectors of the sides of triangle ABC is the circumcenter. The trilinear coordinates of the circumcenter are Let "f"("a","b","c") = "a"("b" + "c" − "a"). Then so f is a triangle center function. Since the corresponding triangle center has the same trilinears as the circumcenter it follows that the circumcenter is a triangle center. Let A'BC be the equilateral triangle having base BC and vertex A' on the negative side of BC and let AB'C and ABC' be