Tyrian purple by ancient authors. Not much is known about the subsequent steps, and the actual ancient method for mass-producing the two murex dyes has not yet been successfully reconstructed; this special "blackish clotted blood" colour, which was prized above all others, is believed to be achieved by double-dipping the cloth, once in the indigo dye of "H. trunculus" and once in the purple-red dye of "B. brandaris". The Roman mythographer Julius Pollux, writing in the 2nd century AD, asserted ("Onomasticon" I, 45–49) that the purple dye was first discovered by the philosopher Heracles of Tyre, or rather, by his dog, whose
Tyrian (video game) In the mini-game "Zinglon's Revenge" a giant ship projects a horizontal field of energy. Small enemies fall down from above and bounce around the edges of the screen and against the energy field. Touching the field or one of the small enemies means almost certain instant death. Players must shoot all the small enemies to advance to the next level. "Tyrian" was developed by a credited total of 11 people, with "three main drivers" — Alexander Brandon (composer and writer), Jason Emery (programmer and level designer), and Daniel Cook (artist and interface designer). For the aforementioned developers, "Tyrian" was their