Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Reuleaux triangle any curve of given constant width. This area is where "s" is the constant width. One method for deriving this area formula is to partition the Reuleaux triangle into an inner equilateral triangle and three curvilinear regions between this inner triangle and the arcs forming the Reuleaux triangle, and then add the areas of these four sets. At the other extreme, the curve of constant width that has the maximum possible area is a circular disk, which has area formula_2. The angles made by each pair of arcs at the corners of a Reuleaux triangle are all equal to 120°.