Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Wythoff symbol Wythoff symbol In geometry, the Wythoff symbol represents a Wythoff construction of a uniform polyhedron or plane tiling, from a Schwarz triangle. It was first used by Coxeter, Longuet-Higgins and Miller in their enumeration of the uniform polyhedra. A Wythoff symbol consists of three numbers and a vertical bar. It represents one uniform polyhedron or tiling, although the same tiling/polyhedron can have different Wythoff symbols from different symmetry generators. For example, the regular cube can be represented by formula_1 with O symmetry, and formula_2 as a square prism with 2 colors and D symmetry, as well as formula_3 with 3