Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Equilateral triangle a triangle with any two sides "a" and "b", and an angle "C" between them is Each angle of an equilateral triangle is 60°, so The sine of 60° is formula_50. Thus since all sides of an equilateral triangle are equal. Equilateral triangles have frequently appeared in man made constructions: Equilateral triangle In geometry, an equilateral triangle is a triangle in which all three sides are equal. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon,