Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Triangle of the lengths of any two sides of a triangle must be greater than or equal to the length of the third side. That sum can equal the length of the third side only in the case of a degenerate triangle, one with collinear vertices. It is not possible for that sum to be less than the length of the third side. A triangle with three given positive side lengths exists if and only if those side lengths satisfy the triangle inequality. Three given angles form a non-degenerate triangle (and indeed an infinitude of them) if and only if both