Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Reuleaux triangle one draws a third circle, again of the same radius, with its center at one of the two crossing points of the two previous circles, passing through both marked points. The central region in the resulting arrangement of three circles will be a Reuleaux triangle. Alternatively, a Reuleaux triangle may be constructed from an equilateral triangle "T" by drawing three arcs of circles, each centered at one vertex of "T" and connecting the other two vertices. Or, equivalently, it may be constructed as the intersection of three disks centered at the vertices of "T", with radius equal to the side