Tyrian purple the Iles Purpuraires at Mogador, in Morocco. The sea snail harvested at this western Moroccan dye production facility was "Hexaplex trunculus" (mentioned above) also known by the older name "Murex trunculus". This second species of dye murex is found today on the Mediterranean and Atlantic coasts of Europe and Africa (Spain and Portugal, Morocco, and the Canary Islands). The colour-fast (non-fading) dye was an item of luxury trade, prized by Romans, who used it to colour ceremonial robes. Used as a dye, the color shifts from blue (peak absorption at 590 nm, which is yellow-orange) to reddish-purple (peak absorption at
Tyrian (video game) created sample artwork on an Amiga 1200. It was met with praise by the other developers, who asked him to "make some more!". The artwork was completed in a 4-month period. After work began on graphics, the popularity of "Tyrian" rose at Epic MegaGames. Arturo Sinclair from Storm Front Studios joined to create rendered artwork for planets and character faces. The developers wanted a "simple and fun" interface, and changed it at least three times before deciding on a final design. At this point, "Tyrian" was almost complete; with the "Loudness" sound system, near-completed sound effects, and a marketing plan