Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Equilateral triangle root formula_33 of 1 the triangle is equilateral if and only if Given a point "P" in the interior of an equilateral triangle, the ratio of the sum of its distances from the vertices to the sum of its distances from the sides is greater than or equal to 2, equality holding when "P" is the centroid. In no other triangle is there a point for which this ratio is as small as 2. This is the Erdős–Mordell inequality; a stronger variant of it is Barrow's inequality, which replaces the perpendicular distances to the sides with the distances from "P"