Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Isosceles triangle only on the angle between its two legs. Euclid defined an isosceles triangle as a triangle with exactly two equal sides, but modern treatments prefer to define isosceles triangles as having at least two equal sides. The difference between these two definitions is that the modern version makes equilateral triangles (with three equal sides) a special case of isosceles triangles. A triangle that is not isosceles (having three unequal sides) is called scalene. "Isosceles" is a compound word, made from the Greek roots "isos" (equal) and "skelos" (leg). The same word is used, for instance, for isosceles trapezoids, trapezoids with