Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Integer triangle harmonic progression. This is because such angles have to be rational angles of the form with rational 0 < < 1. But all the angles of integer triangles must have rational cosines and this will occur only when = i.e. the integer triangle is equilateral. The square of each internal angle bisector of an integer triangle is rational, because the general triangle formula for the internal angle bisector of angle "A" is formula_2 where "s" is the semiperimeter (and likewise for the other angles' bisectors). Any altitude dropped from a vertex onto an opposite side or its extension will split