Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Wythoff symbol cantillated) are replications and are skipped in the table. Some representative hyperbolic tilings are given, and shown as a Poincaré disk projection. The Coxeter–Dynkin diagram is given in a linear form, although it is actually a triangle, with the trailing segment r connecting to the first node. Wythoff symbol In geometry, the Wythoff symbol represents a Wythoff construction of a uniform polyhedron or plane tiling, from a Schwarz triangle. It was first used by Coxeter, Longuet-Higgins and Miller in their enumeration of the uniform polyhedra. A Wythoff symbol consists of three numbers and a vertical bar. It represents one uniform