Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Integer triangle side of the formula are integers it follows that all integer triangles must have an integer value of "16T" and "T" will be rational. By the law of cosines, every angle of an integer triangle has a rational cosine. If the angles of any triangle form an arithmetic progression then one of its angles must be 60°. For integer triangles the remaining angles must also have rational cosines and a method of generating such triangles is given below. However, apart from the trivial case of an equilateral triangle there are no integer triangles whose angles form either a geometric or