Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Reuleaux triangle a figure of three overlapping semicircles (each two of which form a vesica piscis symbol) that again has a Reuleaux triangle at its center; just as the three circles of the Venn diagram may be interlaced to form the Borromean rings, the three circular arcs of the triquetra may be interlaced to form a trefoil knot. Relatives of the Reuleaux triangle arise in the problem of finding the minimum perimeter shape that encloses a fixed amount of area and includes three specified points in the plane. For a wide range of choices of the area parameter, the optimal solution to