Pascal's triangle Construct a "d"-dimensional triangle (a 3-dimensional triangle is a tetrahedron) by placing additional dots below an initial dot, corresponding to P(1) = 1. Place these dots in a manner analogous to the placement of numbers in Pascal's triangle. To find P("x"), have a total of "x" dots composing the target shape. P("x") then equals the total number of dots in the shape. A 0-dimensional triangle is a point and a 1-dimensional triangle is simply a line, and therefore P("x") = "1" and P("x") = "x", which is the sequence of natural numbers. The number of dots in each layer corresponds
Hyperbolic triangle relations between the sides "s" and the angles "A" of an equilateral triangle (a triangle where all sides have the same length and all angles are equal). The relations are: Whether "C" is a right angle or not, the following relationships hold: The hyperbolic law of cosines is as follows: Its dual theorem is There is also a "law of sines": and a four-parts formula: For hyperbolic trigonometry: Hyperbolic triangle In hyperbolic geometry, a hyperbolic triangle is a triangle in the hyperbolic plane. It consists of three line segments called "sides" or "edges" and three points called "angles" or "vertices".