Alexey Pajitnov As a child, he was a fan of puzzles and played with pentomino toys. In creating "Tetris," he drew inspiration from these toys. Pajitnov created "Tetris" with the help of Dmitry Pavlovsky and Vadim Gerasimov in 1984. The game, first available in the Soviet Union, appeared in the West in 1986. Pajitnov also created a sequel to "Tetris", entitled "Welltris", which has the same principle but in a three dimensional environment where the player sees the playing area from above. "Tetris" was licensed and managed by Soviet company ELORG, which had a monopoly on the import and export of computer
Labyrinth: The Computer Game led by designer David Fox, who invented its word wheels to avoid the text parsers and syntax guessing typical of text-based adventure games. Early in development, the team collaborated with author Douglas Adams in a week-long series of brainstorming sessions, which inspired much of the final product. "Labyrinth" received positive reviews and, in the United States, was a bigger commercial success than the film upon which it was based. Its design influenced Lucasfilm's subsequent adventure title, the critically acclaimed "Maniac Mansion". "Labyrinth: The Computer Game" is a graphic adventure game in which the player maneuvers a character through a maze