Tetris (Game Boy) longer than his or her opponent. Each player plays on their own Game Boy, with the two consoles connected via the Game Link Cable (A game pak for each player). During gameplay, when a player scores a Double, Triple or Tetris, one or more incomplete rows of blocks are added to the bottom of their opponent's stack, causing it to rise. In 1984, Soviet Academy of Sciences researchers Alexey Pajitnov, Dmitry Pavlovsky, and Vadim Gerasimov created "Tetris" out of a desire to create a two-player puzzle game, and the game spread commercially among computers. In 1988, computer game publisher Henk
Labyrinth: The Computer Game led by designer David Fox, who invented its word wheels to avoid the text parsers and syntax guessing typical of text-based adventure games. Early in development, the team collaborated with author Douglas Adams in a week-long series of brainstorming sessions, which inspired much of the final product. "Labyrinth" received positive reviews and, in the United States, was a bigger commercial success than the film upon which it was based. Its design influenced Lucasfilm's subsequent adventure title, the critically acclaimed "Maniac Mansion". "Labyrinth: The Computer Game" is a graphic adventure game in which the player maneuvers a character through a maze