Motifs in the James Bond film series took delight in embarrassing interviewers by repeatedly mentioning her character's name. Other double entendre names included Holly Goodhead from "Moonraker", Mary Goodnight and Chew Mee from "The Man with the Golden Gun", Honey Ryder from "Dr. No", Plenty O'Toole from "Diamonds Are Forever", Xenia Onatopp from "GoldenEye", and Christmas Jones from "The World Is Not Enough". One of the elements used throughout the Bond series is humour, particularly 'one-liners', delivered by Bond, either when killing an enemy, or at the end of the film when with a woman. The humour was present in the first film in the series, "Dr.
James Bond 007: Nightfire setting the auto-pilot on the Vanquish so he and Alura can have a romantic evening. The game had been in development as early as September 2000, and was announced as "James Bond 007" in May 2001. By February 2002, the game's working title was "James Bond in... Phoenix Rising". The game's final title was unveiled in May 2002. In July 2002, Pierce Brosnan's head was scanned with a laser digitizer to create the James Bond character model. Driving levels were developed by Savage Entertainment and a team at Electronic Arts. "Nightfire" marked the first time a James Bond video game