Alexey Pajitnov As a child, he was a fan of puzzles and played with pentomino toys. In creating "Tetris," he drew inspiration from these toys. Pajitnov created "Tetris" with the help of Dmitry Pavlovsky and Vadim Gerasimov in 1984. The game, first available in the Soviet Union, appeared in the West in 1986. Pajitnov also created a sequel to "Tetris", entitled "Welltris", which has the same principle but in a three dimensional environment where the player sees the playing area from above. "Tetris" was licensed and managed by Soviet company ELORG, which had a monopoly on the import and export of computer
Star Trek: 25th Anniversary (computer game) lost out to "Dune". It has been listed as one of the best video games of the franchise. Mike Fahey, while writing for "Kotaku" in 2009, listed the game as one of the three best alongside "" and "", saying that "Star Trek" games until the release of "25th Anniversary" were "generally ho-hum affairs". Following the success of "25th Anniversary", Interplay developed a sequel entitled "". This was set up in the same manner as the original game, with it broken into a series of episodes and the split between the adventure game away team mode and the space combat/flight