Critical Mach number and slow down as it travels around the aircraft's structure. When the aircraft's airspeed reaches the critical Mach number, the speed of the airflow in some areas near the airframe reaches the speed of sound, even though the aircraft itself has an airspeed lower than Mach 1.0. This creates a weak shock wave. As the aircraft exceeds the critical Mach number, its drag coefficient increases suddenly, causing dramatically increased drag, and, in an aircraft not designed for transonic or supersonic speeds, changes to the airflow over the flight control surfaces lead to deterioration in control of the aircraft. In aircraft
Mach: The First Colony Mach: The First Colony Mach: The First Colony is a role-playing game published by Alliance Publications in 1983. "Mach: The First Colony" is a science-fiction system in which the players are mercenaries on a frontier planet. The planet, its societies, and mixed technologies are described in detail. The first book (32 pages) covers character creation and combat; the second (32 pages) covers skills and creatures. The game includes an introductory scenario (16 pages). "Mach: The First Colony" was designed by Michael Lange with Martin Miller, and published by Alliance Publications in 1983 as a boxed set containing a 32-page book,