Crime and Punishment to coerce him to confess. The novel is divided into six parts, with an epilogue. The notion of "intrinsic duality" in "Crime and Punishment" has been commented upon, with the suggestion that there is a degree of symmetry to the book. Edward Wasiolek who has argued that Dostoevsky was a skilled craftsman, highly conscious of the formal pattern in his art, has likened the structure of "Crime and Punishment" to a "flattened X", saying: This compositional balance is achieved by means of the symmetrical distribution of certain key episodes throughout the novel's six parts. The recurrence of these episodes in
Crime and Punishment (video game) prison term. Scoring was related to how closely the sentence handed out by the player matched that of what a real life judge decided in the case. Crime and Punishment (video game) Crime and Punishment is a 1980s legal simulation game released for the Commodore 64 and MS-DOS. The player assumed the role of a sentencing judge in a criminal law matter before the courts. Information available to the player included details on the nature of the crime committed, the defendants prior criminal history and pre-sentencing reports. The player could also review known facts relating to the case before sentencing