Bonnethead animals on which it feeds, the bonnethead shark has small, sharp teeth in the front of the mouth (for grabbing soft prey) and flat, broad molars in the back (for crushing hard-shelled prey). Bonnetheads also ingest large amounts of seagrass, which has been found to make up around 62.1% of gut content mass. The species appear to be omnivorous, the only known case of plant feeding in sharks. A 2018 study with a carbon isotope-labelled seagrass diet found that they could digest seagrass with at least moderate efficiency, with 50±2% digestibility of seagrass organic matter, and had cellulose-component-degrading enzyme activity
Creature type (Dungeons & Dragons) a change to an animal creature that increases its Intelligence or grants it additional abilities, the designer is encouraged to also change the creature's type, usually from animal to magical beast. When real world animals are rendered as vermin (see below) in D&D, they have no Intelligence scores at all. In 3rd edition, the beast type was used for nonhistoric and fantastic, but not necessarily magical vertebrates. The beast type was merged into the animal type in 3.5 edition. A construct is either an animated object of some sort, or an artificially crafted creature. Most construct are mindless automatons, obeying