Bonnethead most negatively buoyant of marine vertebrates. The shark feeds primarily on crustaceans, consisting mostly of blue crabs, but also shrimp, mollusks, and small fish. Its feeding behavior involves swimming across the seafloor, moving its head in arc patterns like a metal detector, looking for minute electromagnetic disturbances produced by crabs and other creatures hiding in the sediment. Upon discovery, it sharply turns around and bites into the sediment where the disturbance was detected. If a crab is caught, the bonnethead shark uses its teeth to grind its carapace and then uses suction to swallow. To accommodate the many types of
3D Virtual Creature Evolution (from zero, as not having an influence on fitness, to one, or having maximum influence) to determine the fitness goal. What generations the fitness function applies to can also be set. The environment, or “Terrain”, is then determined. This includes a flat plain, bumpy terrain (in which a hill is generated around creature that constantly inclines as distance is traveled from the creature’s spawning point), water (a low gravity simulator, non-functional), and “spheres” (spheres are generated above creature to catch). Everything in the simulation is viewed from a first person viewpoint. After settings are determined, the first generation is generated