Bonnethead animals on which it feeds, the bonnethead shark has small, sharp teeth in the front of the mouth (for grabbing soft prey) and flat, broad molars in the back (for crushing hard-shelled prey). Bonnetheads also ingest large amounts of seagrass, which has been found to make up around 62.1% of gut content mass. The species appear to be omnivorous, the only known case of plant feeding in sharks. A 2018 study with a carbon isotope-labelled seagrass diet found that they could digest seagrass with at least moderate efficiency, with 50±2% digestibility of seagrass organic matter, and had cellulose-component-degrading enzyme activity
3D Virtual Creature Evolution (from zero, as not having an influence on fitness, to one, or having maximum influence) to determine the fitness goal. What generations the fitness function applies to can also be set. The environment, or “Terrain”, is then determined. This includes a flat plain, bumpy terrain (in which a hill is generated around creature that constantly inclines as distance is traveled from the creature’s spawning point), water (a low gravity simulator, non-functional), and “spheres” (spheres are generated above creature to catch). Everything in the simulation is viewed from a first person viewpoint. After settings are determined, the first generation is generated