The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (soundtrack) by Williams for the movie. The score features many uses of themes or leitmotifs, the most prominent of which are a motif for the Pevensie children, a motif for Narnia itself, and the "Heroic motif". The heroic motif, however, is not heard until track nine ("To Aslan's Camp"). Gregson-Williams co-wrote a song with Imogen Heap, "Can't Take It In", which Heap recorded for the soundtrack. Originally, Dido submitted a song for the soundtrack, but it was considered unsatisfactory. Heap was approached after a suggestion from the soundtrack's supervisor, who managed a band with whom Heap had toured. The song was