Bonnethead most negatively buoyant of marine vertebrates. The shark feeds primarily on crustaceans, consisting mostly of blue crabs, but also shrimp, mollusks, and small fish. Its feeding behavior involves swimming across the seafloor, moving its head in arc patterns like a metal detector, looking for minute electromagnetic disturbances produced by crabs and other creatures hiding in the sediment. Upon discovery, it sharply turns around and bites into the sediment where the disturbance was detected. If a crab is caught, the bonnethead shark uses its teeth to grind its carapace and then uses suction to swallow. To accommodate the many types of
Creature type (Dungeons & Dragons) animals despite their real-world bases being more closely related to vermin type creatures. Creatures deemed inconsequential by DMs or designers are not given any creature type at all, instead being treated as "set dressing" unless a specific game effect targets such non-creatures. Examples include actual-sized spiders, sparrows, fleas, worms, shellfish, and mice. "Swarm" type creatures are occasionally written to represent such otherwise nonthreatening creatures if they were to group together by some force of magic within the game world. Under the rules of D&D, animal type creatures do not have an Intelligence score higher than 2. When a designer makes