The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Chronicles of Narnia of the individual stories" and "obscures the literary structures as a whole". Peter Schakel devotes an entire chapter to this topic in his book "Imagination and the Arts in C. S. Lewis: Journeying to Narnia and Other Worlds", and in "Reading with the Heart: The Way into Narnia" he writes: Aslan, the Great Lion, is the eponymous lion of "The Lion, the Witch and the Wardrobe", and his role in Narnia is developed throughout the remaining books. He is also the only character to appear in all seven books. Aslan is a talking lion, the King of Beasts, son of