Nautilus (Verne) sea monster not yet known to science. To submerge deeply in a short time, "Nautilus" uses a technique called "hydroplaning", in which the vessel dives down at a steep angle. "Nautilus" supports a crew that gathers and farms food from the sea. "Nautilus" includes a galley for preparing these foods, which includes a machine that makes drinking water from seawater through distillation. "Nautilus" is not able to refresh its air supply, so Captain Nemo designed it to do this by surfacing and exchanging stale air for fresh, much like a whale. "Nautilus" is capable of extended voyages without refuelling or
The Secret of the Nautilus of "The Secret of the Nautilus" had surpassed 117,000 copies. Süddeutsche Zeitung felt that while the game would attract fans of Jules Verne, they would become dismayed by the game's "combintion puzzles". Reviewer Four Fat Chicks felt the small hotspots, and timed sections, let the game down. The Secret of the Nautilus The Secret of the Nautilus (known as The Mystery of the Nautilus in the US) is a 2002 adventure video game, inspired by Jules Verne's science fiction novel "Twenty Thousand Leagues Under the Sea". It was developed by Cryo Interactive and released for Microsoft Windows based PCs. The