Bonnethead most negatively buoyant of marine vertebrates. The shark feeds primarily on crustaceans, consisting mostly of blue crabs, but also shrimp, mollusks, and small fish. Its feeding behavior involves swimming across the seafloor, moving its head in arc patterns like a metal detector, looking for minute electromagnetic disturbances produced by crabs and other creatures hiding in the sediment. Upon discovery, it sharply turns around and bites into the sediment where the disturbance was detected. If a crab is caught, the bonnethead shark uses its teeth to grind its carapace and then uses suction to swallow. To accommodate the many types of
Creature type (Dungeons & Dragons) a change to an animal creature that increases its Intelligence or grants it additional abilities, the designer is encouraged to also change the creature's type, usually from animal to magical beast. When real world animals are rendered as vermin (see below) in D&D, they have no Intelligence scores at all. In 3rd edition, the beast type was used for nonhistoric and fantastic, but not necessarily magical vertebrates. The beast type was merged into the animal type in 3.5 edition. A construct is either an animated object of some sort, or an artificially crafted creature. Most construct are mindless automatons, obeying