Adaptations of The Chronicles of Narnia In 1984, Word Publishing released "Adventures in Narnia", a game developed by Lifeware. The game was intended to encourage positive values like self-control and sacrifice. It incorporated physical elements such as cards and dice into the gameplay and was available on the Commodore 64. In November 2005, Buena Vista Games, a publishing label of Disney released of the Walden Media/Walt Disney Pictures "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe" film. Versions were developed for most videogame platforms available at the time including Microsoft Windows, Nintendo GameCube, Xbox, and PlayStation 2 (developed by the UK-based developer Traveller's
The Chronicles of Narnia "Narnia" stories. Lewis maintained that the "Narnia" books were not allegorical, preferring to term their Christian aspects a "supposition". "The Chronicles" have, consequently, a large Christian following, and are widely used to promote Christian ideas. However, some Christians object that "The Chronicles" promote "soft-sell paganism and occultism" due to recurring pagan imagery and themes. In later years, both Lewis and the "Chronicles" have been criticised (often by other authors of fantasy fiction) for gender role stereotyping, though other authors have defended Lewis in this area. For example, Lucy gets a healing potion and a dagger, while Peter gets a sword.