Adaptations of The Chronicles of Narnia In 1984, Word Publishing released "Adventures in Narnia", a game developed by Lifeware. The game was intended to encourage positive values like self-control and sacrifice. It incorporated physical elements such as cards and dice into the gameplay and was available on the Commodore 64. In November 2005, Buena Vista Games, a publishing label of Disney released of the Walden Media/Walt Disney Pictures "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe" film. Versions were developed for most videogame platforms available at the time including Microsoft Windows, Nintendo GameCube, Xbox, and PlayStation 2 (developed by the UK-based developer Traveller's
The Chronicles of Narnia and ideas from Greek and Roman mythology as well as from traditional British and Irish fairy tales. The books have profoundly influenced adult and children's fantasy literature since World War II. Lewis's exploration of themes not usually present in children's literature, such as religion, as well as the books' perceived treatment of issues including race and gender, has caused some controversy. Although Lewis originally conceived what would become "The Chronicles of Narnia" in 1939 (the picture of a Faun with parcels in a snowy wood has a history dating to 1914), he did not finish writing the first book "The