The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Chronicles of Narnia book: Lewis's interest in the literary symbolism of medieval and Renaissance astrology is more overtly referenced in other works such as his study of medieval cosmology "The Discarded Image", and in his early poetry as well as in "Space Trilogy". Narnia scholar Paul F. Ford finds Ward's assertion that Lewis intended "The Chronicles" to be an embodiment of medieval astrology implausible, though Ford addresses an earlier (2003) version of Ward's thesis (also called "Planet Narnia", published in the "Times Literary Supplement"). Ford argues that Lewis did not start with a coherent plan for the books, but Ward's book answers this