Haiku third lines end-rhymed. Yasuda considered that haiku translated into English should utilize all of the poetic resources of the language. Yasuda's theory also includes the concept of a "haiku moment" based in personal experience, and provides the motive for writing a haiku (' an aesthestic moment' of a timeless feeling of enlightened harmony as the poet's nature and the environment are unified'). This notion of the haiku moment has resonated with haiku writers in English, even though the notion is not widely promoted in Japanese haiku.(See however, 'Shiki's Haiku Moments for Us Today' In 1958, "An Introduction to Haiku: An
Haiku Vector Icon Format Haiku Vector Icon Format Haiku Vector Icon Format (HVIF) is a vector storage format designed to store icons, specifically for Haiku. Haiku developers commonly agreed that Haiku could not be released with original BeOS R5 icons. Since Haiku needed its own artwork anyway, it was thought that icons could switch to vectors graphics from traditional BeOS bitmaps. In July 2006 Haiku developer Stephan Aßmus introduced Icon-O-Matic, the icon editor of Haiku, and a storage format with a rendering engine based on Anti-Grain Geometry. After a few days of discussion, Aßmus announced a contest to determine an icon theme for Haiku.