Adaptations of The Chronicles of Narnia In 1984, Word Publishing released "Adventures in Narnia", a game developed by Lifeware. The game was intended to encourage positive values like self-control and sacrifice. It incorporated physical elements such as cards and dice into the gameplay and was available on the Commodore 64. In November 2005, Buena Vista Games, a publishing label of Disney released of the Walden Media/Walt Disney Pictures "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe" film. Versions were developed for most videogame platforms available at the time including Microsoft Windows, Nintendo GameCube, Xbox, and PlayStation 2 (developed by the UK-based developer Traveller's
The Chronicles of Narnia book: Lewis's interest in the literary symbolism of medieval and Renaissance astrology is more overtly referenced in other works such as his study of medieval cosmology "The Discarded Image", and in his early poetry as well as in "Space Trilogy". Narnia scholar Paul F. Ford finds Ward's assertion that Lewis intended "The Chronicles" to be an embodiment of medieval astrology implausible, though Ford addresses an earlier (2003) version of Ward's thesis (also called "Planet Narnia", published in the "Times Literary Supplement"). Ford argues that Lewis did not start with a coherent plan for the books, but Ward's book answers this