The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (video game) and Jim Broadbent reprising their roles from the film. The objective of "The Lion, the Witch and the Wardrobe" is to guide the four Pevensie children—Peter, Susan, Edmund and Lucy—through the enchanted, wintery land of Narnia as they fight to end the rule of the wicked White Witch with the aid of Aslan, the talking lion and true king of Narnia. Divided into fifteen levels, the game follows a linear style of gameplay, and makes use of various gameplay elements: stealth, combat, puzzle-solving, and strategy. While the first two levels are set in 1940s England, the third introduces Narnia as
The Chronicles of Narnia "Narnia" stories. Lewis maintained that the "Narnia" books were not allegorical, preferring to term their Christian aspects a "supposition". "The Chronicles" have, consequently, a large Christian following, and are widely used to promote Christian ideas. However, some Christians object that "The Chronicles" promote "soft-sell paganism and occultism" due to recurring pagan imagery and themes. In later years, both Lewis and the "Chronicles" have been criticised (often by other authors of fantasy fiction) for gender role stereotyping, though other authors have defended Lewis in this area. For example, Lucy gets a healing potion and a dagger, while Peter gets a sword.