Accessory cloud types can form at various altitude ranges depending on the main clouds with which they are associated. The World Meteorological Organization classifies most accessory clouds as "supplementary features". The height range classification of a supplementary feature is the same as the parent cloud. As an example, the anvil cloud (supplementary feature incus) forms at high altitude but is not classified by the WMO as a high cloud because of its association with the genus cumulonimbus. It is "very rare" for any accessory cloud to generate its own precipitation. However, the parent cloud may generate precipitation. Precipitation from the parent cloud
Cloud gaming installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer. Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013. P2P cloudless gaming – a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from