Internet of things the IoT projects, which are often driven by technological interventions rather than business model innovation. Internet of things The Internet of things (IoT) is the network of devices, vehicles, and home appliances that contain electronics, software, actuators, and connectivity which allows these things to connect, interact and exchange data. IoT involves extending Internet connectivity beyond standard devices, such as desktops, laptops, smartphones and tablets, to any range of traditionally "dumb" or non-internet-enabled physical devices and everyday objects. Embedded with technology, these devices can communicate and interact over the Internet, and they can be remotely monitored and controlled. The definition of
Sociology of the Internet attempted to put restrictions on both industries' use of the Internet, this has generally failed to stop their widespread popularity. One area of leisure on the Internet is online gaming. This form of leisure creates communities, bringing people of all ages and origins to enjoy the fast-paced world of multiplayer games. These range from MMORPG to first-person shooters, from role-playing video games to online gambling. This has revolutionized the way many people interact and spend their free time on the Internet. While online gaming has been around since the 1970s, modern modes of online gaming began with services such as