Internet of things different from one device to the next but there are basic characteristics shared by most. IoT creates opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions. The number of IoT devices increased 31% year-over-year to 8.4 billion in the year 2017 and it is estimated that there will be 30 billion devices by 2020. The global market value of IoT is projected to reach $7.1 trillion by 2020. Ambient intelligence and autonomous control are not part of the original concept of the Internet of things. Ambient intelligence
Online console gaming is part of the Xbox 360 to Xbox One backwards compatibility program). Additional services provided by these networks include the capability of buying additional games, online chatting, downloadable content, and game demos. The earliest experiments relating to online connectivity on game consoles were done as far back as the early 1980s. Dial-Up internet connectivity was made available through the use of special cartridges, along with an adapter, most notably the GameLine for the Atari 2600 and the PlayCable for the Intellivision. Services like these did not have multiplayer online gaming capability, but did allow users to download games from a