Emotive Internet Emotive Internet Emotive Internet is a concept that describes the Internet as a new emotional public space, particularly serving as a space for the social sharing of emotions. It also considers the Internet as an expressive medium that allows identity construction and representation online. This can be demonstrated in the way emotional responses are now integrated into online vocabulary and interactions. The concept is also linked to emotional analytics and emotion-sensing applications, particularly those technologies that power the Internet of Things (IoTs) such as smart home devices, which has the capability to store and process the user's emotional profile to
Online Chess Kingdoms Online Chess Kingdoms Online Chess Kingdoms is a chess simulation game for the PlayStation Portable developed by American studio Leviathan Games and released by Konami in 2006 in North America and 2007 in Europe. "Online Chess Kingdoms" was the first chess game released for the PlayStation Portable. "Chessmaster: The Art of Learning" was released by Ubisoft the following year. "Online Chess Kingdoms" uses the PlayStation Portable's wireless connectivity, featuring several multiplayer modes playable locally between PSP owners or over the internet. A single-player mode is also featured, allowing players to compete against an AI opponent at four different difficulty levels.