Embedded intelligence market potential . Within Europe there is significant investment being made through the ENIAC, Artemis and EPoSS programmes that is set to continue into Horizon 2020 and will see close to €5Billion invested over 7 years. The recent Strategic Research Agenda in Smart Systems Integration of the European Technology Platform EPoSS also identified Embedded Intelligence as the key enabler in the design and manufacturing of complex products and services. While currently it is relatively immature as a technology, the Internet of Things is likely to see the number of connected objects reach 50 billion by 2020. The integration of embedded
Online console gaming is part of the Xbox 360 to Xbox One backwards compatibility program). Additional services provided by these networks include the capability of buying additional games, online chatting, downloadable content, and game demos. The earliest experiments relating to online connectivity on game consoles were done as far back as the early 1980s. Dial-Up internet connectivity was made available through the use of special cartridges, along with an adapter, most notably the GameLine for the Atari 2600 and the PlayCable for the Intellivision. Services like these did not have multiplayer online gaming capability, but did allow users to download games from a