Cloud suck Cloud suck Cloud suck is a phenomenon commonly known in paragliding, hang gliding, and sailplane flying where pilots experience significant lift due to a thermal under the base of cumulus clouds, especially towering cumulus and cumulonimbus. The vertical extent of a cumulus cloud is a good indicator of the strength of lift beneath it, and the potential for cloud suck. Cloud suck most commonly occurs in low pressure weather and in humid conditions. Cloud suck is typically associated with an increase in thermal updraft velocity near cloud base. As a parcel of air lifted in a thermal rises, it also
Cloud gaming Cloud gaming Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on "video" streaming and cloud gaming based on "file" streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for "Crysis", but halted development in 2007 to wait until the infrastructure and