SMART home technology are connected by the Internet of Things, have inherent risks of security breaches. Hackers targeted unsecured devices that includes SMART home technology, and infected them with malicious code to form a botnet and carry out the attack. A study estimates that at least 15 percent of home routers are unsecured with weak or default passwords. There are over 13 billion interconnected digital and electronic devices across the world; the October 2016 DDoS attack showed that a small percentage of vulnerable devices can have a devastating impact. SMART home technology SMART home technology use devices connected to the Internet of things
Online console gaming is part of the Xbox 360 to Xbox One backwards compatibility program). Additional services provided by these networks include the capability of buying additional games, online chatting, downloadable content, and game demos. The earliest experiments relating to online connectivity on game consoles were done as far back as the early 1980s. Dial-Up internet connectivity was made available through the use of special cartridges, along with an adapter, most notably the GameLine for the Atari 2600 and the PlayCable for the Intellivision. Services like these did not have multiplayer online gaming capability, but did allow users to download games from a