NTT Docomo language being adopted around the world was first created by NTT DoCoMo. The first emoji was created in 1998 or 1999 by Shigetaka Kurita, who was part of the team working on NTT DoCoMo's i-mode mobile Internet platform. The first set of 176 12×12 pixel emoji was created as part of i-mode's messaging features to help facilitate electronic communication, and to serve as a distinguishing feature from other services. NTT Docomo has a wide range of foreign investments. However, NTT Docomo was not successful in investing in foreign carriers. Docomo had invested very large multibillion-dollar amounts in KPN, KT Freetel,
Japanese mobile phone culture way the English language hacking culture uses 1337 language to hide the meaning of the words typed. It is also possibly due to different character limits when different languages are used, e.g. 160 Latin characters and 70 Unicode (inc. kanji). By splitting the characters into alpha-numeric characters, it extends the possible over-all length of the message. Mobile phone novels are popular with the same audience. In the early 2000s, mobile games gained mainstream popularity in Japan, years before the United States and Europe. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games