Minecraft accolades. Social media, parodies, adaptations, merchandise, and the MineCon convention played large roles in popularizing the game. It has also been used in educational environments ("Minecraft Education Edition"), especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. By late 2018, over 154 million copies had been sold across all platforms, making it the second best-selling video game of all time, behind "Tetris". In September 2014, Microsoft announced a deal to buy Mojang and the "Minecraft" intellectual property for , with the acquisition completed two months later. Spin-off games, such as "",
Crown and Council once they have eliminated every enemy, regardless of actual remaining neutral tiles. There are 75 maps, with the possibility of additional maps being procedurally generated. The game was developed entirely by Mojang programmer Henrik Pettersson. It was originally conceived in a 72-hour game jam, and was inspired by the games "History of the World" and "Slay". Pettersson described the game as "experimental", and that while Mojang remains "a "Minecraft" company doing "Minecraft" things" and that most of the prototyping happens within the "Minecraft" environment, developpers have some time set aside to work on their own ideas. As a hobby project,