Internet of things having an IP address or URI. An alternative view, from the world of the Semantic Web focuses instead on making all things (not just those electronic, smart, or RFID-enabled) addressable by the existing naming protocols, such as URI. The objects themselves do not converse, but they may now be referred to by other agents, such as powerful centralized servers acting for their human owners. Integration with the Internet implies that devices will use an IP address as a unique identifier. Due to the limited address space of IPv4 (which allows for 4.3 billion unique addresses), objects in the IoT will
Massive Multiplayer Online Wargame Leveraging the Internet various national security communities, academia and the general public. Round one of MMOWGLI gameplay started on May 31, 2011 with 2,000 players, and resulted in over 800 players registering and exchanging ideas. Massive Multiplayer Online Wargame Leveraging the Internet Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) is an online multiplayer game used by the US Navy Office of Naval Research and other U.S. government agencies to perform online wargames in order to study various problems and hypothetical scenarios. MMOWGLI was launched by ONR and the Naval Postgraduate School in order to blend gaming and social media tools and to