Liquid water content useful for weather forecasting as cumulonimbus clouds are related to thunderstorms and heavy rain whereas cirrus clouds are not directly associated with precipitation. The liquid water content of a cloud varies significantly depending on the type of clouds present in the atmosphere at a given location. The classification of the cloud is highly related to the liquid water content as well as the origin of the cloud. The combination of these two allows a forecaster to more readily predict the types of conditions that will be in an area based on the types of clouds that are forming or have
Cloud gaming Cloud gaming Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on "video" streaming and cloud gaming based on "file" streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for "Crysis", but halted development in 2007 to wait until the infrastructure and