Internet of things the IoT projects, which are often driven by technological interventions rather than business model innovation. Internet of things The Internet of things (IoT) is the network of devices, vehicles, and home appliances that contain electronics, software, actuators, and connectivity which allows these things to connect, interact and exchange data. IoT involves extending Internet connectivity beyond standard devices, such as desktops, laptops, smartphones and tablets, to any range of traditionally "dumb" or non-internet-enabled physical devices and everyday objects. Embedded with technology, these devices can communicate and interact over the Internet, and they can be remotely monitored and controlled. The definition of
Psychological effects of Internet use from a young age about the risks associated with cyber bullying. Children use, on average, 27 hours of internet a week and it is on the increase. This leads to an increased risk of insomnia. "A psychologist, Aric Sigman, warned of the perils of “passive parenting” and “benign neglect” caused by parent's reliance on gadgets". In some cases, parents' internet addictions can have drastic effects on their children. In 2009, a three-year-old girl from New Mexico died of malnutrition and dehydration on the same day that her mother was said to have spent 15 hours playing World of Warcraft online.