Cloud height height is often related to the intensity of precipitation generated by a cloud: deeper clouds tend to produce more intense rainfall. For instance, cumulonimbus clouds can develop vertically through a substantial part of the troposphere and often result in thunderstorms with lightning and heavy showers. By contrast, very thin clouds (such as cirrus clouds) do not generate any precipitation at the surface of the Earth. For a synthetic discussion of the impact of clouds on the climate system, see the IPCC Third Assessment Report, in particular chapter 7.2. Cloud height The cloud height, more commonly known as cloud thickness or
Cloud gaming Cloud gaming Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on "video" streaming and cloud gaming based on "file" streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for "Crysis", but halted development in 2007 to wait until the infrastructure and