Smart object four basic elements to constructing such a smart virtual object framework. Some versions of smart objects also include animation information in the object information, but this is not considered to be an efficient approach, since this can make objects inappropriately oversized. Smart, connected products have three primary components: Each component expands the capabilities of one another resulting in "a virtuous cycle of value improvement". First, the smart components of a product amplify the value and capabilities of the physical components. Then, connectivity amplifies the value and capabilities of the smart components. These improvements include: The Internet of things is the
Online console gaming is part of the Xbox 360 to Xbox One backwards compatibility program). Additional services provided by these networks include the capability of buying additional games, online chatting, downloadable content, and game demos. The earliest experiments relating to online connectivity on game consoles were done as far back as the early 1980s. Dial-Up internet connectivity was made available through the use of special cartridges, along with an adapter, most notably the GameLine for the Atari 2600 and the PlayCable for the Intellivision. Services like these did not have multiplayer online gaming capability, but did allow users to download games from a