Dash Dash The dash is a punctuation mark that is similar in appearance to and , but differs from these symbols in both length and height. The most common versions of the dash are the en dash (–), equal to half the height of the font; the em dash (—), twice as long as the en dash; and the horizontal bar (―), whose length varies across typefaces. Historically, the names of en dash and em dash were loosely related to the width of a lower-case "n" and upper-case "M", respectively, in commonly used typefaces. Usage varies both within English and in
Pie rule choose a komi that is too advantageous, the other player can just choose to play White and take advantage of that high komi. Pie rule The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player has one of two options: The pie rule's use was first reported in 1909 for a game in the Mancala family. Among modern games, Hex uses this rule. Twixt in tournament play