Cloud suck Cloud suck Cloud suck is a phenomenon commonly known in paragliding, hang gliding, and sailplane flying where pilots experience significant lift due to a thermal under the base of cumulus clouds, especially towering cumulus and cumulonimbus. The vertical extent of a cumulus cloud is a good indicator of the strength of lift beneath it, and the potential for cloud suck. Cloud suck most commonly occurs in low pressure weather and in humid conditions. Cloud suck is typically associated with an increase in thermal updraft velocity near cloud base. As a parcel of air lifted in a thermal rises, it also
Cloud gaming installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer. Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013. P2P cloudless gaming – a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from