Minecraft accolades. Social media, parodies, adaptations, merchandise, and the MineCon convention played large roles in popularizing the game. It has also been used in educational environments ("Minecraft Education Edition"), especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. By late 2018, over 154 million copies had been sold across all platforms, making it the second best-selling video game of all time, behind "Tetris". In September 2014, Microsoft announced a deal to buy Mojang and the "Minecraft" intellectual property for , with the acquisition completed two months later. Spin-off games, such as "",
Crown and Council "Crown and Council" was not originally intended for public release; Pettersson, an artist who joined Mojang to work on Scrolls in 2011, used the relatively simple project to learn to code. He believed that even if the game was to be distributed one day, it would be rebuilt by "real programmers". The game was worked on over multiple months and used bits of code taken from other Mojang projects. Pettersson credits "Minecraft Pocket Edition" programmer Aron Nieminen as his programming mentor. It is the first game developed by Mojang that is released on Steam, although Mojang published Oxeye Game Studio's