Emotive Internet Emotive Internet Emotive Internet is a concept that describes the Internet as a new emotional public space, particularly serving as a space for the social sharing of emotions. It also considers the Internet as an expressive medium that allows identity construction and representation online. This can be demonstrated in the way emotional responses are now integrated into online vocabulary and interactions. The concept is also linked to emotional analytics and emotion-sensing applications, particularly those technologies that power the Internet of Things (IoTs) such as smart home devices, which has the capability to store and process the user's emotional profile to
Massive Multiplayer Online Wargame Leveraging the Internet various national security communities, academia and the general public. Round one of MMOWGLI gameplay started on May 31, 2011 with 2,000 players, and resulted in over 800 players registering and exchanging ideas. Massive Multiplayer Online Wargame Leveraging the Internet Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) is an online multiplayer game used by the US Navy Office of Naval Research and other U.S. government agencies to perform online wargames in order to study various problems and hypothetical scenarios. MMOWGLI was launched by ONR and the Naval Postgraduate School in order to blend gaming and social media tools and to