Minecraft of the alpha version of the game expanded. Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows). To back the development of "Minecraft", Persson set up a video game company, Mojang, with the money earned from the game. On 11 December 2010, Persson announced that "Minecraft" was entering its beta testing phase on 20 December 2010. He further stated that bug fixes and all updates leading up to and including the release would still be free.
Crown and Council once they have eliminated every enemy, regardless of actual remaining neutral tiles. There are 75 maps, with the possibility of additional maps being procedurally generated. The game was developed entirely by Mojang programmer Henrik Pettersson. It was originally conceived in a 72-hour game jam, and was inspired by the games "History of the World" and "Slay". Pettersson described the game as "experimental", and that while Mojang remains "a "Minecraft" company doing "Minecraft" things" and that most of the prototyping happens within the "Minecraft" environment, developpers have some time set aside to work on their own ideas. As a hobby project,