Ancient Roman architecture varying purposes and differed in design and construction. Along with theatres and amphitheatres, Circuses were one of the main entertainment sites of the time. Circuses were venues for chariot races, horse races, and performances that commemorated important events of the empire were performed there. For events that involved re-enactments of naval battles, the circus was flooded with water. The performance space of the Roman circus was normally, despite its name, an oblong rectangle of two linear sections of race track, separated by a median strip running along the length of about two thirds the track, joined at one end with
Mobile entertainment Segment 1 consists of intersection between mobile commerce and mobile entertainment, sitting on top of wireless telecommunication networks. In other words, mobile entertainment services in segment 1 must be a subset of mobile commerce, which involves exchanges of monetary value and interaction with service providers. Segment 2 covers mobile entertainment services which utilize wireless telecommunication networks, but do not incur a cost upon usage and do not interact with service providers. For example, one may play multiplayer mobile games with friends via Bluetooth. Segment 3 involves mobile entertainment which does not require wireless connection and transaction of an economic value.