Ancient Roman architecture varying purposes and differed in design and construction. Along with theatres and amphitheatres, Circuses were one of the main entertainment sites of the time. Circuses were venues for chariot races, horse races, and performances that commemorated important events of the empire were performed there. For events that involved re-enactments of naval battles, the circus was flooded with water. The performance space of the Roman circus was normally, despite its name, an oblong rectangle of two linear sections of race track, separated by a median strip running along the length of about two thirds the track, joined at one end with
Ancient Empires (mobile game) Ancient Empires (mobile game) Ancient Empires is a fantasy turn-based tactics game series developed by Macrospace for cell phones. The first game "Ancient Empires" was published by Macrospace on March 4, 2004; its immediate sequel "Ancient Empires II" was published by Sorrent on June 17, 2005. The games are played on a 2D landscape filled with grass, trees, mountains, rivers, etc. The player(s) and the computer control armies separated into squads. All squads have the same number of "hitpoints" (10 in first game, 100 in second). Most units can only attack targets in adjacent cells in main compass directions (north,