Cumulonimbus flammagenitus (cloud) column of a volcano. In 2002, various sensing instruments detected 17 distinct cumulonimbus flammageniti in North America alone. Alternate spellings and abbreviations for cumulonimbus flammagenitus that may be found in the literature include Cb-Fg, pyrocumulonimbus, pyro-cumulonimbus, pyroCb, pyro-Cb, pyrocb, and pyro-cb. The World Meteorological Organization does not recognize the cumulonimbus flammagenitus as a distinct cloud type, but instead classifies it simply as cumulonimbus. On 18 January 2003, a supercell thunderstorm formed from a cumulonimbus flammagenitus cloud associated with a severe wildfire, during the 2003 Canberra bushfires in Canberra, Australia. The supercell resulted in a large fire tornado, rated at EF3
Cloud gaming Cloud gaming Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on "video" streaming and cloud gaming based on "file" streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for "Crysis", but halted development in 2007 to wait until the infrastructure and