Programmatic Commerce and network connectivity that enables these objects to collect and exchange data. When IoT is augmented with sensors and actuators, the technology becomes an instance of the more general class of cyber-physical systems, which also encompasses technologies such as smart grids, smart homes, intelligent transportation and smart cities. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. Experts predict that in the five-year span between 2015 and 2020, the Internet of Things will grow faster than any other category of connected devices. The number of machine-to-machine connections should grow
Online Chess Kingdoms Online Chess Kingdoms Online Chess Kingdoms is a chess simulation game for the PlayStation Portable developed by American studio Leviathan Games and released by Konami in 2006 in North America and 2007 in Europe. "Online Chess Kingdoms" was the first chess game released for the PlayStation Portable. "Chessmaster: The Art of Learning" was released by Ubisoft the following year. "Online Chess Kingdoms" uses the PlayStation Portable's wireless connectivity, featuring several multiplayer modes playable locally between PSP owners or over the internet. A single-player mode is also featured, allowing players to compete against an AI opponent at four different difficulty levels.