Cloud height height is often related to the intensity of precipitation generated by a cloud: deeper clouds tend to produce more intense rainfall. For instance, cumulonimbus clouds can develop vertically through a substantial part of the troposphere and often result in thunderstorms with lightning and heavy showers. By contrast, very thin clouds (such as cirrus clouds) do not generate any precipitation at the surface of the Earth. For a synthetic discussion of the impact of clouds on the climate system, see the IPCC Third Assessment Report, in particular chapter 7.2. Cloud height The cloud height, more commonly known as cloud thickness or
Cloud gaming installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer. Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013. P2P cloudless gaming – a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from