Accessory cloud types can form at various altitude ranges depending on the main clouds with which they are associated. The World Meteorological Organization classifies most accessory clouds as "supplementary features". The height range classification of a supplementary feature is the same as the parent cloud. As an example, the anvil cloud (supplementary feature incus) forms at high altitude but is not classified by the WMO as a high cloud because of its association with the genus cumulonimbus. It is "very rare" for any accessory cloud to generate its own precipitation. However, the parent cloud may generate precipitation. Precipitation from the parent cloud
Cloud gaming Cloud gaming Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on "video" streaming and cloud gaming based on "file" streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for "Crysis", but halted development in 2007 to wait until the infrastructure and