Quaternions and spatial rotation around the "z" axis, then flip it 180 degrees around the "x" axis. Take the other book, flip it 180° around "x" axis first, and 90° clockwise around "z" later. The two books do not end up parallel. This shows that, in general, the composition of two different rotations around two distinct spatial axes will not commute. The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation will always form a right-handed set (or a left-handed set, depending on how the cross
Euclidean geometry equal (SAS), or two angles and a side equal (ASA) (Book I, propositions 4, 8, and 26). Triangles with three equal angles (AAA) are similar, but not necessarily congruent. Also, triangles with two equal sides and an adjacent angle are not necessarily equal or congruent. The sum of the angles of a triangle is equal to a straight angle (180 degrees). This causes an equilateral triangle to have three interior angles of 60 degrees. Also, it causes every triangle to have at least two acute angles and up to one obtuse or right angle. The celebrated Pythagorean theorem (book I,