Quaternions and spatial rotation around the "z" axis, then flip it 180 degrees around the "x" axis. Take the other book, flip it 180° around "x" axis first, and 90° clockwise around "z" later. The two books do not end up parallel. This shows that, in general, the composition of two different rotations around two distinct spatial axes will not commute. The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation will always form a right-handed set (or a left-handed set, depending on how the cross
Integer triangle side of the formula are integers it follows that all integer triangles must have an integer value of "16T" and "T" will be rational. By the law of cosines, every angle of an integer triangle has a rational cosine. If the angles of any triangle form an arithmetic progression then one of its angles must be 60°. For integer triangles the remaining angles must also have rational cosines and a method of generating such triangles is given below. However, apart from the trivial case of an equilateral triangle there are no integer triangles whose angles form either a geometric or