Quaternions and spatial rotation around the "z" axis, then flip it 180 degrees around the "x" axis. Take the other book, flip it 180° around "x" axis first, and 90° clockwise around "z" later. The two books do not end up parallel. This shows that, in general, the composition of two different rotations around two distinct spatial axes will not commute. The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation will always form a right-handed set (or a left-handed set, depending on how the cross
Angular defect to less than 360°, on a spherical triangle the interior angles always add up to more than 180° (the exterior angles add up to "less" than 360°), and the angles in a hyperbolic triangle always add up to less than 180° (the exterior angles add up to "more" than 360°). In modern terms, the defect at a vertex or over a triangle (with a minus) is precisely the curvature at that point or the total (integrated) over the triangle, as established by the Gauss–Bonnet theorem. For a polyhedron, the defect at a vertex equals 2π minus the sum of all