Areal velocity equal to the magnitude of the cross product of vectors "AB" and "AC". This area can also be viewed as a vector with this magnitude, pointing in a direction perpendicular to the parallelogram; this vector is the cross product itself: Hence The areal velocity is this vector area divided by Δ"t" in the limit that Δ"t" becomes vanishingly small: But, formula_4 is the velocity vector formula_5 of the moving particle, so that On the other hand, the angular momentum of the particle is and hence the angular momentum equals 2"m" times the areal velocity. Conservation of areal velocity is a
Velocity (software development) more like the concept of directionless “speed” from physics. A third problem with velocity is that it is often misused as a measure of efficiency or team performance. Velocity is a metric of work done, not efficiency. Velocity can be increased by working overtime or adding team members, neither of which necessarily increase efficiency or performance. In summary, velocity is a problematic metric because it is easy to manipulate and often misused as an indicator of efficiency. Velocity (software development) Velocity is a metric for work done, which is often used in agile software development. Measuring velocity is sometimes called