Quaternions and spatial rotation around the "z" axis, then flip it 180 degrees around the "x" axis. Take the other book, flip it 180° around "x" axis first, and 90° clockwise around "z" later. The two books do not end up parallel. This shows that, in general, the composition of two different rotations around two distinct spatial axes will not commute. The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation will always form a right-handed set (or a left-handed set, depending on how the cross
Triangle group is Euclidean if the angle sum is exactly π, spherical if it exceeds π and hyperbolic if it is strictly smaller than π. Moreover, any two triangles with the given angles are congruent. Each triangle group determines a tiling, which is conventionally colored in two colors, so that any two adjacent tiles have opposite colors. In terms of the numbers "l", "m", "n" > 1 there are the following possibilities. formula_4 The triangle group is the infinite symmetry group of a certain tessellation (or tiling) of the Euclidean plane by triangles whose angles add up to π (or 180°). Up