Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test much academic or commercial effort—as Stuart Russell and Peter Norvig write: "AI researchers have devoted little attention to passing the Turing test." There are several reasons. First, there are easier ways to test their programs. Most current research in AI-related fields is aimed at modest and specific goals, such as automated scheduling, object recognition, or logistics. To test the intelligence of the programs that solve these problems, AI researchers simply give them the task directly. Russell and Norvig suggest an analogy with the history of flight: Planes are tested by how well they fly, not by comparing them to birds.