Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing degree same level of unsolvability; each Turing degree is a collection of Turing equivalent sets, so that two sets are in different Turing degrees exactly when they are not Turing equivalent. Furthermore, the Turing degrees are partially ordered so that if the Turing degree of a set "X" is less than the Turing degree of a set "Y" then any (noncomputable) procedure that correctly decides whether numbers are in "Y" can be effectively converted to a procedure that correctly decides whether numbers are in "X". It is in this sense that the Turing degree of a set corresponds to its level