Computer game bot Turing Test Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston of Edith Cowan University, and implemented through a tournament called the 2K BotPrize. The Computer Game Bot Turing Test was proposed to advance the fields of Artificial Intelligence and Computational Intelligence with respect to video games. It was considered that a poorly
Turing test could pass the Turing test simply by manipulating symbols of which they had no understanding. Without understanding, they could not be described as "thinking" in the same sense people do. Therefore, Searle concludes, the Turing test cannot prove that a machine can think. Much like the Turing test itself, Searle's argument has been both widely criticised and highly endorsed. Arguments such as Searle's and others working on the philosophy of mind sparked off a more intense debate about the nature of intelligence, the possibility of intelligent machines and the value of the Turing test that continued through the 1980s and