Computer game bot Turing Test Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston of Edith Cowan University, and implemented through a tournament called the 2K BotPrize. The Computer Game Bot Turing Test was proposed to advance the fields of Artificial Intelligence and Computational Intelligence with respect to video games. It was considered that a poorly
Turing completeness it is impossible to determine whether this characteristic will hold. This impossibility poses problems when analyzing real-world computer programs. For example, one cannot write a tool that entirely protects programmers from writing infinite loops, or protects users from supplying input that would cause infinite loops. One can instead limit a program to executing only for a fixed period of time (timeout), or limit the power of flow control instructions (for example, providing only loops that iterate over the items of an existing array). However, another theorem shows that there are problems solvable by Turing-complete languages that cannot be solved by