Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test Turing test, where a machine's response cannot be distinguished from an expert in a given field. This is also known as a "Feigenbaum test" and was proposed by Edward Feigenbaum in a 2003 paper. The "Total Turing test" variation of the Turing test, proposed by cognitive scientist Stevan Harnad, adds two further requirements to the traditional Turing test. The interrogator can also test the perceptual abilities of the subject (requiring computer vision) and the subject's ability to manipulate objects (requiring robotics). A letter published in "Communications of the ACM" describes the concept of generating a synthetic patient population and proposes