Computer game bot Turing Test Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston of Edith Cowan University, and implemented through a tournament called the 2K BotPrize. The Computer Game Bot Turing Test was proposed to advance the fields of Artificial Intelligence and Computational Intelligence with respect to video games. It was considered that a poorly
Turing test intelligence programs may be measured. The organisers of the Hutter Prize believe that compressing natural language text is a hard AI problem, equivalent to passing the Turing test. The data compression test has some advantages over most versions and variations of a Turing test, including: The main disadvantages of using data compression as a test are: A related approach to Hutter's prize which appeared much earlier in the late 1990s is the inclusion of compression problems in an extended Turing test. or by tests which are completely derived from Kolmogorov complexity. Other related tests in this line are presented by