Computer game bot Turing Test Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston of Edith Cowan University, and implemented through a tournament called the 2K BotPrize. The Computer Game Bot Turing Test was proposed to advance the fields of Artificial Intelligence and Computational Intelligence with respect to video games. It was considered that a poorly
Turing degree same level of unsolvability; each Turing degree is a collection of Turing equivalent sets, so that two sets are in different Turing degrees exactly when they are not Turing equivalent. Furthermore, the Turing degrees are partially ordered so that if the Turing degree of a set "X" is less than the Turing degree of a set "Y" then any (noncomputable) procedure that correctly decides whether numbers are in "Y" can be effectively converted to a procedure that correctly decides whether numbers are in "X". It is in this sense that the Turing degree of a set corresponds to its level