Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Characteristic class Characteristic class In mathematics, a characteristic class is a way of associating to each principal bundle "X" a cohomology class of "X". The cohomology class measures the extent the bundle is "twisted" — and whether it possesses sections. Characteristic classes are global invariants that measure the deviation of a local product structure from a global product structure. They are one of the unifying geometric concepts in algebraic topology, differential geometry, and algebraic geometry. The notion of characteristic class arose in 1935 in the work of Eduard Stiefel and Hassler Whitney about vector fields on manifolds. Let "G" be a topological