Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Alan Turing Turbochamp. In 1952, he tried to implement it on a Ferranti Mark 1, but lacking enough power, the computer was unable to execute the program. Instead, Turing "ran" the program by flipping through the pages of the algorithm and carrying out its instructions on a chessboard, taking about half an hour per move. The game was recorded. According to Garry Kasparov, Turing's program "played a recognizable game of chess." The program lost to Turing's colleague Alick Glennie, although it is said that it won a game against Champernowne's wife, Isabel. His Turing test was a significant, characteristically provocative, and lasting