Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test field of artificial intelligence (AI) research in 1956. It was a common topic among the members of the Ratio Club, who were an informal group of British cybernetics and electronics researchers that included Alan Turing, after whom the test is named. Turing, in particular, had been tackling the notion of machine intelligence since at least 1941 and one of the earliest-known mentions of "computer intelligence" was made by him in 1947. In Turing's report, "Intelligent Machinery", he investigated "the question of whether or not it is possible for machinery to show intelligent behaviour" and, as part of that investigation, proposed