Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Church–Turing thesis three formally-defined classes of computable functions coincide with the "informal" notion of an effectively calculable function. Since, as an informal notion, the concept of effective calculability does not have a formal definition, the thesis, although it has near-universal acceptance, cannot be formally proven. Since its inception, variations on the original thesis have arisen, including statements about what can physically be realized by a computer in our universe (physical Church-Turing thesis) and what can be efficiently computed (Church–Turing thesis (complexity theory)). These variations are not due to Church or Turing, but arise from later work in complexity theory and digital physics.