Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test The first was the Turing Colloquium, which was held at the University of Sussex in April, and brought together academics and researchers from a wide variety of disciplines to discuss the Turing test in terms of its past, present, and future; the second was the formation of the annual Loebner Prize competition. Blay Whitby lists four major turning points in the history of the Turing test – the publication of "Computing Machinery and Intelligence" in 1950, the announcement of Joseph Weizenbaum's ELIZA in 1966, Kenneth Colby's creation of PARRY, which was first described in 1972, and the Turing Colloquium in