Computer game bot Turing Test Computer Game Bot Turing Test will be useful in fields other than video games, such as virtual training environments and in improving robot-human interaction. The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways: Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip
Turing completeness is that there exist problems for which it is impossible to predict what a (Turing-complete) system will do over an arbitrarily long time. The classic example is the halting problem: create an algorithm which takes as input (a) a program in some Turing-complete language, and (b) some data to be fed to "that" program; and which determines whether the program, operating on the input, will eventually stop or will continue forever. It is trivial to create an algorithm that can do this for "some" inputs, but impossible to do this in general. For any characteristic of the program's eventual output,