Artificial intelligence of progress. AlphaGo around 2016 brought the era of classical board-game benchmarks to a close. Games of imperfect knowledge provide new challenges to AI in the area of game theory. E-sports such as StarCraft continue to provide additional public benchmarks. There are many competitions and prizes, such as the Imagenet Challenge, to promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining, robotic cars, and robot soccer as well as conventional games. The "imitation game" (an interpretation of the 1950 Turing test that assesses whether a computer can imitate a human) is
Turing test list of mechanical rules, without thinking or having a mind at all. John Searle has argued that external behaviour cannot be used to determine if a machine is "actually" thinking or merely "simulating thinking." His Chinese room argument is intended to show that, even if the Turing test is a good operational definition of intelligence, it may not indicate that the machine has a mind, consciousness, or intentionality. (Intentionality is a philosophical term for the power of thoughts to be "about" something.) Turing anticipated this line of criticism in his original paper, writing: In practice, the test's results can easily