Artificial intelligence of progress. AlphaGo around 2016 brought the era of classical board-game benchmarks to a close. Games of imperfect knowledge provide new challenges to AI in the area of game theory. E-sports such as StarCraft continue to provide additional public benchmarks. There are many competitions and prizes, such as the Imagenet Challenge, to promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining, robotic cars, and robot soccer as well as conventional games. The "imitation game" (an interpretation of the 1950 Turing test that assesses whether a computer can imitate a human) is
Church–Turing thesis three formally-defined classes of computable functions coincide with the "informal" notion of an effectively calculable function. Since, as an informal notion, the concept of effective calculability does not have a formal definition, the thesis, although it has near-universal acceptance, cannot be formally proven. Since its inception, variations on the original thesis have arisen, including statements about what can physically be realized by a computer in our universe (physical Church-Turing thesis) and what can be efficiently computed (Church–Turing thesis (complexity theory)). These variations are not due to Church or Turing, but arise from later work in complexity theory and digital physics.