Population history of indigenous peoples of the Americas scope of the epidemics over the years was tremendous, killing millions of people—possibly in excess of 90% of the population in the hardest hit areas—and creating one of "the greatest human catastrophe in history, far exceeding even the disaster of the Black Death of medieval Europe", which had killed up to one-third of the people in Europe and Asia between 1347 and 1351. One of the most devastating diseases was smallpox, but other deadly diseases included typhus, measles, influenza, bubonic plague, cholera, malaria, tuberculosis, mumps, yellow fever and pertussis, which were chronic in Eurasia. This transfer of disease between the
Indigenous people in video gaming depicted Indigenous people were misrepresented and perpetuated negative post-colonial stereotypes (see Custer's Revenge). Video games created by Indigenous people enable the creators to self-determine how they are represented and enables Indigenous people to picture themselves in the future. Indigenous people have been involved in a range of projects where they have the opportunity to depict themselves. These games range in the style of the collaboration from games that consult with a single Indigenous person to games that are entirely developed and designed by Indigenous people. There are Indigenous people working on a range of large blockbusters to small indie collaborations.