Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test (now known as "chatterbots") continue to fool people. "CyberLover", a malware program, preys on Internet users by convincing them to "reveal information about their identities or to lead them to visit a web site that will deliver malicious content to their computers". The program has emerged as a "Valentine-risk" flirting with people "seeking relationships online in order to collect their personal data". John Searle's 1980 paper "Minds, Brains, and Programs" proposed the "Chinese room" thought experiment and argued that the Turing test could not be used to determine if a machine can think. Searle noted that software (such as ELIZA)