Artificial intelligence of progress. AlphaGo around 2016 brought the era of classical board-game benchmarks to a close. Games of imperfect knowledge provide new challenges to AI in the area of game theory. E-sports such as StarCraft continue to provide additional public benchmarks. There are many competitions and prizes, such as the Imagenet Challenge, to promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining, robotic cars, and robot soccer as well as conventional games. The "imitation game" (an interpretation of the 1950 Turing test that assesses whether a computer can imitate a human) is
Turing test is not really a conscious being, but only a dummy or a machine, is that it fails to satisfy one of the empirical tests by which the presence or absence of consciousness is determined." (This suggestion is very similar to the Turing test, but is concerned with consciousness rather than intelligence. Moreover, it is not certain that Ayer's popular philosophical classic was familiar to Turing.) In other words, a thing is not conscious if it fails the consciousness test. Researchers in the United Kingdom had been exploring "machine intelligence" for up to ten years prior to the founding of the