Computer game bot Turing Test Computer Game Bot Turing Test will be useful in fields other than video games, such as virtual training environments and in improving robot-human interaction. The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways: Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip
Turing test the machine must use natural language, reason, have knowledge and learn. The test can be extended to include video input, as well as a "hatch" through which objects can be passed: this would force the machine to demonstrate the skill of vision and robotics as well. Together, these represent almost all of the major problems that artificial intelligence research would like to solve. The Feigenbaum test is designed to take advantage of the broad range of topics available to a Turing test. It is a limited form of Turing's question-answer game which compares the machine against the abilities of experts