Artificial intelligence of progress. AlphaGo around 2016 brought the era of classical board-game benchmarks to a close. Games of imperfect knowledge provide new challenges to AI in the area of game theory. E-sports such as StarCraft continue to provide additional public benchmarks. There are many competitions and prizes, such as the Imagenet Challenge, to promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining, robotic cars, and robot soccer as well as conventional games. The "imitation game" (an interpretation of the 1950 Turing test that assesses whether a computer can imitate a human) is
Turing test (now known as "chatterbots") continue to fool people. "CyberLover", a malware program, preys on Internet users by convincing them to "reveal information about their identities or to lead them to visit a web site that will deliver malicious content to their computers". The program has emerged as a "Valentine-risk" flirting with people "seeking relationships online in order to collect their personal data". John Searle's 1980 paper "Minds, Brains, and Programs" proposed the "Chinese room" thought experiment and argued that the Turing test could not be used to determine if a machine can think. Searle noted that software (such as ELIZA)