Computer game bot Turing Test Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston of Edith Cowan University, and implemented through a tournament called the 2K BotPrize. The Computer Game Bot Turing Test was proposed to advance the fields of Artificial Intelligence and Computational Intelligence with respect to video games. It was considered that a poorly
Alan Turing Turbochamp. In 1952, he tried to implement it on a Ferranti Mark 1, but lacking enough power, the computer was unable to execute the program. Instead, Turing "ran" the program by flipping through the pages of the algorithm and carrying out its instructions on a chessboard, taking about half an hour per move. The game was recorded. According to Garry Kasparov, Turing's program "played a recognizable game of chess." The program lost to Turing's colleague Alick Glennie, although it is said that it won a game against Champernowne's wife, Isabel. His Turing test was a significant, characteristically provocative, and lasting