Artificial intelligence of progress. AlphaGo around 2016 brought the era of classical board-game benchmarks to a close. Games of imperfect knowledge provide new challenges to AI in the area of game theory. E-sports such as StarCraft continue to provide additional public benchmarks. There are many competitions and prizes, such as the Imagenet Challenge, to promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining, robotic cars, and robot soccer as well as conventional games. The "imitation game" (an interpretation of the 1950 Turing test that assesses whether a computer can imitate a human) is
Turing completeness is that there exist problems for which it is impossible to predict what a (Turing-complete) system will do over an arbitrarily long time. The classic example is the halting problem: create an algorithm which takes as input (a) a program in some Turing-complete language, and (b) some data to be fed to "that" program; and which determines whether the program, operating on the input, will eventually stop or will continue forever. It is trivial to create an algorithm that can do this for "some" inputs, but impossible to do this in general. For any characteristic of the program's eventual output,