Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test the machine must use natural language, reason, have knowledge and learn. The test can be extended to include video input, as well as a "hatch" through which objects can be passed: this would force the machine to demonstrate the skill of vision and robotics as well. Together, these represent almost all of the major problems that artificial intelligence research would like to solve. The Feigenbaum test is designed to take advantage of the broad range of topics available to a Turing test. It is a limited form of Turing's question-answer game which compares the machine against the abilities of experts