Computer game bot Turing Test Computer Game Bot Turing Test will be useful in fields other than video games, such as virtual training environments and in improving robot-human interaction. The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways: Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip
Church–Turing thesis three formally-defined classes of computable functions coincide with the "informal" notion of an effectively calculable function. Since, as an informal notion, the concept of effective calculability does not have a formal definition, the thesis, although it has near-universal acceptance, cannot be formally proven. Since its inception, variations on the original thesis have arisen, including statements about what can physically be realized by a computer in our universe (physical Church-Turing thesis) and what can be efficiently computed (Church–Turing thesis (complexity theory)). These variations are not due to Church or Turing, but arise from later work in complexity theory and digital physics.