Artificial intelligence of progress. AlphaGo around 2016 brought the era of classical board-game benchmarks to a close. Games of imperfect knowledge provide new challenges to AI in the area of game theory. E-sports such as StarCraft continue to provide additional public benchmarks. There are many competitions and prizes, such as the Imagenet Challenge, to promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining, robotic cars, and robot soccer as well as conventional games. The "imitation game" (an interpretation of the 1950 Turing test that assesses whether a computer can imitate a human) is
Alan Turing Turbochamp. In 1952, he tried to implement it on a Ferranti Mark 1, but lacking enough power, the computer was unable to execute the program. Instead, Turing "ran" the program by flipping through the pages of the algorithm and carrying out its instructions on a chessboard, taking about half an hour per move. The game was recorded. According to Garry Kasparov, Turing's program "played a recognizable game of chess." The program lost to Turing's colleague Alick Glennie, although it is said that it won a game against Champernowne's wife, Isabel. His Turing test was a significant, characteristically provocative, and lasting