Computer game bot Turing Test Computer Game Bot Turing Test will be useful in fields other than video games, such as virtual training environments and in improving robot-human interaction. The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways: Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip
Turing test much academic or commercial effort—as Stuart Russell and Peter Norvig write: "AI researchers have devoted little attention to passing the Turing test." There are several reasons. First, there are easier ways to test their programs. Most current research in AI-related fields is aimed at modest and specific goals, such as automated scheduling, object recognition, or logistics. To test the intelligence of the programs that solve these problems, AI researchers simply give them the task directly. Russell and Norvig suggest an analogy with the history of flight: Planes are tested by how well they fly, not by comparing them to birds.