Computer game bot Turing Test Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind: In 2008, the first 2K BotPrize tournament took place. The contest was held with the game Unreal Tournament 2004 as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of
Turing test intelligence programs may be measured. The organisers of the Hutter Prize believe that compressing natural language text is a hard AI problem, equivalent to passing the Turing test. The data compression test has some advantages over most versions and variations of a Turing test, including: The main disadvantages of using data compression as a test are: A related approach to Hutter's prize which appeared much earlier in the late 1990s is the inclusion of compression problems in an extended Turing test. or by tests which are completely derived from Kolmogorov complexity. Other related tests in this line are presented by