Computer game bot Turing Test Computer Game Bot Turing Test will be useful in fields other than video games, such as virtual training environments and in improving robot-human interaction. The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways: Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip
Turing completeness an algorithm can be computed by a Turing machine, and therefore that if any real-world computer can simulate a Turing machine, it is Turing equivalent to a Turing machine. A universal Turing machine can be used to simulate any Turing machine and by extension the computational aspects of any possible real-world computer. To show that something is Turing complete, it is enough to show that it can be used to simulate some Turing complete system. For example, an imperative language is Turing complete if it has conditional branching ("e.g.", "if" and "goto" statements, or a "branch if zero" instruction; see