Computer game bot Turing Test Computer Game Bot Turing Test will be useful in fields other than video games, such as virtual training environments and in improving robot-human interaction. The Computer Game Bot Turing test differs from the traditional or generic Turing test in a number of ways: Computer game bot Turing Test The Computer Game Bot Turing Test is a variant of the Turing Test, where a human judge viewing and interacting with a virtual world must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip
Turing test The first was the Turing Colloquium, which was held at the University of Sussex in April, and brought together academics and researchers from a wide variety of disciplines to discuss the Turing test in terms of its past, present, and future; the second was the formation of the annual Loebner Prize competition. Blay Whitby lists four major turning points in the history of the Turing test – the publication of "Computing Machinery and Intelligence" in 1950, the announcement of Joseph Weizenbaum's ELIZA in 1966, Kenneth Colby's creation of PARRY, which was first described in 1972, and the Turing Colloquium in