Creature animation Creature animation Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation, which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion. Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film "Jurassic Park". Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave. Fours year
Jurassic Park 2: The Chaos Continues Jurassic Park 2: The Chaos Continues Jurassic Park 2: The Chaos Continues (also known as Jurassic Park Part 2: The Chaos Continues) is a 1995 video game and a non-canonical continuation of the "Jurassic Park" series, developed and published by Ocean Software for the Super Nintendo Entertainment System (SNES). "Jurassic Park 2: The Chaos Continues" was originally scheduled for release in December 1994, but was ultimately released in January 1995. A Game Boy version, with a different storyline, was released in February 1995. The SNES version features a cinematic opening explaining that the main competitor of InGen, BioSyn, is sending