Knot point constructed on the standing end (such as a loop or overhand knot) into which the working end is easily hitched, using a round turn. An example of this is the bowline. "Constricting" knots often rely on friction to cinch down tight on loose bundles; an example is the Miller's knot. Knots may belong to more than one category. Trick knots are knots that are used as part of a magic trick, a joke, or a puzzle. They are useful for these purposes because they have a deceptive appearance, being easier or more difficult to tie or untie than their
The 85 Ways to Tie a Tie described in the book, in order of size, are as follows. Terminal sequences (the final three moves that end in the tying of the knot) are in bold. The knots are sometimes designated by their number alone (e.g., FM2 for the four-in-hand, with "FM" standing for Fink-Mao). A knot is self-releasing if, when the thin end is pulled out through the knot, no knot is left; as all knots start on the left, a knot is self-releasing if the terminal sequence is Ro Li Co; it is "not" self-releasing if the terminal sequence is Lo Ri Co. Symmetry and self-releasing