Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry The 2011 Tōhoku earthquake had a significant impact on the nation of Japan, including one of its most well-known exports, video games and gaming consoles. The damage to Japan's infrastructure prompted delays in software and hardware releases, and also caused outright cancellations when the subject matter of the software was considered too similar to real-life events. At the same time, the Japanese gaming industry took on relief efforts to assist those most directly affected by the earthquake and subsequent tsunami. Members of the gaming industry contributed donations
Edward Seidensticker to the Earthquake" (1983) and "Tokyo Rising: The City Since the Great Earthquake" (1990), Seidensticker's two-volume history of Tokyo, he weaves a tale of cultural history of how the city was impacted by the advent of Westernization, and how it responded to the twin disasters of the 20th Century—the Great Kanto earthquake of 1923 and the massive destruction incurred in World War II due to Allied bombing raids. In his academic career, he is credited with being a teacher for his peers. He published his autobiographical observations in "Tokyo Central: A Memoir" in 2001. A biography and bibliography are included