Creature animation Creature animation Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation, which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion. Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film "Jurassic Park". Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave. Fours year
Jurassic Park (Sega video game) guards, and corner Grant at the Visitors Center. The Raptor plays for only five levels, however. Along the way, stray dinosaurs can be bothersome for the Raptor, who can knock them out. The enemy guards wield grenades and missiles but can be easily overpowered by the Raptor, although the final level increases the guards' presence and temperament. The Raptor's health item is generic "meat", although it has the ability to eat a "compy" to refill its health as well. Acclaim Entertainment and Activision had both bid for the rights to produce the Sega Genesis version of "Jurassic Park", but lost