Creature animation Creature animation Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation, which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion. Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film "Jurassic Park". Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave. Fours year
The Lost World: Jurassic Park (console game) film by Industrial Light & Magic. Creature designs were also based on photographs of dinosaur maquettes that were created by artist Stan Winston for the film. 3D creatures were then created as low polygon models combined with Hall's sketches. The movements of the game's "T. rex", raptor, and "Brachiosaurus" were based on movements featured in the original film, "Jurassic Park". The game's animation team visited the Los Angeles Zoo multiple times and watched nature programs to study the movement of modern animals as research for how to animate other creatures that did not appear in the films. Animator Sunil Thankamuchy