Provenance ownership, and of evidence left in books that shows how readers interacted with them. Provenance studies may shed light on the books themselves, providing evidence of the role particular titles have played in social, intellectual and literary history. Such studies may also add to our knowledge of particular owners of books. For instance, looking at the books owned by a writer may help to show which works influenced him or her. Many provenance studies are historically focused, and concentrated on books owned by writers, politicians and public figures. The recent ownership of books is studied, however, as is evidence of
Digital collectible card game Digital collectible card game A digital collectible card game (DCCG) is a computer or video game usually played online that emulates collectible card games (CCG), or in many cases, doesn't use card-like images at all, but instead icons, avatars or other symbols to represent game pieces. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with "Hearthstone". These games manage all the rules of a CCG, such as tracking the avatar's health, removing damaged creatures from the board, and shuffling decks