Creature animation Creature animation Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation, which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion. Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film "Jurassic Park". Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave. Fours year
Jurassic Park: Survival the game. Felix Kupis, another senior designer, worked on the levels' layouts using 3DS Max. Art director Rob Stahl developed the visual design of the game's levels, buildings, vehicles, and weapons based on what was featured in the series' first two films, "Jurassic Park" and "", as the third film was still in production and could not provide visual reference. Stahl also co-created gameplay scenarios and worked with the engineering team to develop Savage's game engine. Stahl said "Jurassic Park: Survival" was "one of the more challenging" projects he had worked on: "In a lot of ways it was the