Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry The 2011 Tōhoku earthquake had a significant impact on the nation of Japan, including one of its most well-known exports, video games and gaming consoles. The damage to Japan's infrastructure prompted delays in software and hardware releases, and also caused outright cancellations when the subject matter of the software was considered too similar to real-life events. At the same time, the Japanese gaming industry took on relief efforts to assist those most directly affected by the earthquake and subsequent tsunami. Members of the gaming industry contributed donations
Kanto (music) usually divided into two periods. The division, particulariy in terms of musical structure, is clear between the early kanto (1900s - 1923) and the kanto of the Post-Republican period (especially after the mid-1930s). It is further possible to identify two styles within the early period: Galata and Direklerarası (after the neighbourhoods of Old Istanbul). The early period kanto tradition was nourished in Istanbul. The same was also true in the Post-Republican period. The city's large and diverse population provided the themes that were the mainstay of kanto. Kanto was heavily influenced by musical theatre, Balkan and Byzantine or Anatolian music