Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry The 2011 Tōhoku earthquake had a significant impact on the nation of Japan, including one of its most well-known exports, video games and gaming consoles. The damage to Japan's infrastructure prompted delays in software and hardware releases, and also caused outright cancellations when the subject matter of the software was considered too similar to real-life events. At the same time, the Japanese gaming industry took on relief efforts to assist those most directly affected by the earthquake and subsequent tsunami. Members of the gaming industry contributed donations
2011 Zumpango earthquake 2011 Zumpango earthquake The 2011 Zumpango earthquake occurred at with a moment magnitude of 6.5 and a maximum Mercalli intensity of VII ("Very strong"). Its epicenter was located in the city Zumpango, Guerrero, roughly equidistant between the metropolitan areas of Mexico City and Acapulco. The quake was felt in Guerrero, Michoacán, Mexico State, Mexico City and Puebla. Multiple deaths and injuries resulted from the earthquake, although the effects were minimized because the hypocenter was relatively deep at 65 kilometers. The resulting damage was minimal, but during the panic people evacuated buildings in Mexico City. In Mexico City, a little more