Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry The 2011 Tōhoku earthquake had a significant impact on the nation of Japan, including one of its most well-known exports, video games and gaming consoles. The damage to Japan's infrastructure prompted delays in software and hardware releases, and also caused outright cancellations when the subject matter of the software was considered too similar to real-life events. At the same time, the Japanese gaming industry took on relief efforts to assist those most directly affected by the earthquake and subsequent tsunami. Members of the gaming industry contributed donations
2011 Dalbandin earthquake of heart attacks in Quetta after the earthquake, about 330 km northeast of the epicenter, where the Mercalli intensity was IV ("Light"). Tremors after the earthquake reached neighboring countries including Bahrain, UAE, Oman, Iran, Afghanistan, and India. It was felt with a Mercali intensity of IV ("Light") in Islamabad, Karachi, Muscat, Delhi, and III ("Weak") in Kabul, Dubai, and Abu Dhabi. 2011 Dalbandin earthquake The 2011 Dalbandin earthquake occurred on with a moment magnitude of 7.2 and a maximum Mercalli intensity of VI ("Strong"). The shock occurred in a sparsely populated area of Balochistan, caused moderate damage, three deaths and