Creature animation Creature animation Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation, which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion. Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film "Jurassic Park". Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave. Fours year
The Lost World: Jurassic Park (console game) and sets. Spielberg regularly checked on the progress of the game, and also offered creative input. Spielberg was particularly helpful in providing technical information about dinosaurs to the developers. Bryan Franklin and Erik Kraber of Franklin Media worked on the game's sound effects; they had previously created sound effects for "Jurassic Park: The Online Adventure" and . The creature sound effects were created using thousands of animal noises, such as beluga whale songs, vermilion flycatcher clicks, and the grunts of baby jaguars, as well as humans blowing through a 12-foot vacuum tube. A total of 1,400 sounds were created for