Skew polygon Skew polygon In geometry, a skew polygon is a polygon whose vertices are not all coplanar. Skew polygons must have at least 4 vertices. The "interior" surface (or area) of such a polygon is not uniquely defined. Skew infinite polygons (apeirogons) have vertices which are not all collinear. A zig-zag skew polygon or antiprismatic polygon has vertices which alternate on two parallel planes, and thus must be even-sided. Regular skew polygon in 3 dimensions (and regular skew apeirogons in 2 dimensions) are always zig-zag. A regular skew polygon is isogonal with equal edge lengths. In 3 dimensions a regular skew
Similarity (geometry) G.D. Birkhoff (see Birkhoff's axioms) the SAS similarity criterion given above was used to replace both Euclid's Parallel Postulate and the SAS axiom which enabled the dramatic shortening of Hilbert's axioms. Similar triangles provide the basis for many synthetic (without the use of coordinates) proofs in Euclidean geometry. Among the elementary results that can be proved this way are: the angle bisector theorem, the geometric mean theorem, Ceva's theorem, Menelaus's theorem and the Pythagorean theorem. Similar triangles also provide the foundations for right triangle trigonometry. The concept of similarity extends to polygons with more than three sides. Given any two