Regular polyhedron a hemisphere, and vertices around a great circle. It is "regular" if the vertices are equally spaced. The hosohedron {2,"n"} is dual to the dihedron {"n",2}. Note that when "n" = 2, we obtain the polyhedron {2,2}, which is both a hosohedron and a dihedron. All of these have Euler characteristic 2. Regular polyhedron A regular polyhedron is a polyhedron whose symmetry group acts transitively on its flags. A regular polyhedron is highly symmetrical, being all of edge-transitive, vertex-transitive and face-transitive. In classical contexts, many different equivalent definitions are used; a common one is that faces are congruent regular polygons
Geometry pipelines to the vertices of polygons, or other geometric objects used as modelling primitives, as part of the first stage in a classical geometry-based graphic image rendering pipeline. Geometric computations may also be applied to transform polygon or repair surface normals, and then to perform the lighting and shading computations used in their subsequent rendering. Hardware implementations of the geometry pipeline were introduced in the early Evans & Sutherland Picture System, but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by Silicon Graphics (SGI). Initially the SGI geometry hardware performed simple model space