Translation (geometry) Translation (geometry) In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure or a space by the same distance in a given direction. In Euclidean geometry a transformation is a one-to-one correspondence between two sets of points or a mapping from one plane to another. A translation can be described as a rigid motion: the other rigid motions are rotations, reflections and glide reflections. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. A translation operator is an
Shape analysis (digital geometry) represented in a digital form. Most commonly a boundary representation is used to describe the object with its boundary (usually the outer shell, see also 3D model). However, other volume based representations (e.g. constructive solid geometry) or point based representations (point clouds) can be used to represent shape. Once the objects are given, either by modeling (computer-aided design), by scanning (3D scanner) or by extracting shape from 2D or 3D images, they have to be simplified before a comparison can be achieved. The simplified representation is often called a "shape descriptor" (or fingerprint, signature). These simplified representations try to carry