We Happy Few of his father three weeks before "Contrast" shipped. During this time, he had reflected on his state of life, and came up with ideas for "We Happy Few" in his emotional distress, particularly the idea of a society fixated on drugs and masks. Provost presented this to his creative team, who saw the possibilities of expanding on this. Narrative director Alex Epstein considered the idea similar to "Prozac Nation", and where in current times, there is a prescription drug for every conceivable malady. The title of the game comes from the St Crispin's Day Speech from "Henry V": Narratively, the
We Happy Few game's setting was established early: an isolated British town in the 1960s where there were no children, and everyone else wore masks and took drugs. From that point, they worked backwards to create the history of the town, tying it to events from World War II, and recognizing that characters would have their own sins of the past as well as those of the entire town. In developing the title, Compulsion Games wanted the player to feel paranoia as they try to determine what actions they need to take in a moral gray area, and crafting "a simulation that provides