Skew polygon Skew polygon In geometry, a skew polygon is a polygon whose vertices are not all coplanar. Skew polygons must have at least 4 vertices. The "interior" surface (or area) of such a polygon is not uniquely defined. Skew infinite polygons (apeirogons) have vertices which are not all collinear. A zig-zag skew polygon or antiprismatic polygon has vertices which alternate on two parallel planes, and thus must be even-sided. Regular skew polygon in 3 dimensions (and regular skew apeirogons in 2 dimensions) are always zig-zag. A regular skew polygon is isogonal with equal edge lengths. In 3 dimensions a regular skew
Snub (geometry) Snub (geometry) In geometry, a snub is an operation applied to a polyhedron. The term originates from Kepler's names of two Archimedean solids, for the snub cube (cubus simus) and snub dodecahedron (dodecaedron simum). In general, snubs have chiral symmetry with two forms, with clockwise or counterclockwise orientations. By Kepler's names, a snub can be seen as an expansion of a regular polyhedron, with the faces moved apart, and twists on their centers, adding new polygons centered on the original vertices, and pairs of triangles fitting between the original edges. The terminology was generalized by Coxeter, with a slightly different