Equilateral polygon Equilateral polygon In geometry, three or more than three straight lines (or segment of a line) make a polygon and an equilateral polygon is a polygon which has all sides of the same length. Except in the triangle case, it need not be equiangular (need not have all angles equal), but if it does then it is a regular polygon. If the number of sides is at least five, an equilateral polygon need not be a convex polygon: it could be concave or even self-intersecting. All regular polygons and isotoxal polygons are equilateral. An equilateral triangle is a regular triangle
Geometry pipelines to the vertices of polygons, or other geometric objects used as modelling primitives, as part of the first stage in a classical geometry-based graphic image rendering pipeline. Geometric computations may also be applied to transform polygon or repair surface normals, and then to perform the lighting and shading computations used in their subsequent rendering. Hardware implementations of the geometry pipeline were introduced in the early Evans & Sutherland Picture System, but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by Silicon Graphics (SGI). Initially the SGI geometry hardware performed simple model space