Similarity (geometry) similar polygons, corresponding sides taken in the same sequence (even if clockwise for one polygon and counterclockwise for the other) are proportional and corresponding angles taken in the same sequence are equal in measure. However, proportionality of corresponding sides is not by itself sufficient to prove similarity for polygons beyond triangles (otherwise, for example, all rhombi would be similar). Likewise, equality of all angles in sequence is not sufficient to guarantee similarity (otherwise all rectangles would be similar). A sufficient condition for similarity of polygons is that corresponding sides and diagonals are proportional. For given "n", all regular "n"-gons are
Geometry pipelines to the vertices of polygons, or other geometric objects used as modelling primitives, as part of the first stage in a classical geometry-based graphic image rendering pipeline. Geometric computations may also be applied to transform polygon or repair surface normals, and then to perform the lighting and shading computations used in their subsequent rendering. Hardware implementations of the geometry pipeline were introduced in the early Evans & Sutherland Picture System, but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by Silicon Graphics (SGI). Initially the SGI geometry hardware performed simple model space