Regular polygon common angle is a constructible number—that is, can be written in terms of the four basic arithmetic operations and the extraction of square roots. A "regular skew polygon" in 3-space can be seen as nonplanar paths zig-zagging between two parallel planes, defined as the side-edges of a uniform antiprism. All edges and internal angles are equal. More generally "regular skew polygons" can be defined in "n"-space. Examples include the Petrie polygons, polygonal paths of edges that divide a regular polytope into two halves, and seen as a regular polygon in orthogonal projection. In the infinite limit "regular skew polygons" become
Euclidean tilings by convex regular polygons first flag to the second. This is equivalent to the tiling being an edge-to-edge tiling by congruent regular polygons. There must be six equilateral triangles, four squares or three regular hexagons at a vertex, yielding the three regular tessellations. Vertex-transitivity means that for every pair of vertices there is a symmetry operation mapping the first vertex to the second. If the requirement of flag-transitivity is relaxed to one of vertex-transitivity, while the condition that the tiling is edge-to-edge is kept, there are eight additional tilings possible, known as "Archimedean", "uniform" or "semiregular" tilings. Note that there are two mirror image