Regular polygon is denoted by its Schläfli symbol {"n"}. For "n" < 3, we have two degenerate cases: In certain contexts all the polygons considered will be regular. In such circumstances it is customary to drop the prefix regular. For instance, all the faces of uniform polyhedra must be regular and the faces will be described simply as triangle, square, pentagon, etc. For a regular convex "n"-gon, each interior angle has a measure of: and each exterior angle (i.e., supplementary to the interior angle) has a measure of formula_5 degrees, with the sum of the exterior angles equal to 360 degrees or
Geometry pipelines to the vertices of polygons, or other geometric objects used as modelling primitives, as part of the first stage in a classical geometry-based graphic image rendering pipeline. Geometric computations may also be applied to transform polygon or repair surface normals, and then to perform the lighting and shading computations used in their subsequent rendering. Hardware implementations of the geometry pipeline were introduced in the early Evans & Sutherland Picture System, but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by Silicon Graphics (SGI). Initially the SGI geometry hardware performed simple model space