Equidissection Equidissection In geometry, an equidissection is a partition of a polygon into triangles of equal area. The study of equidissections began in the late 1960s with Monsky's theorem, which states that a square cannot be equidissected into an odd number of triangles. In fact, most polygons cannot be equidissected at all. Much of the literature is aimed at generalizing Monsky's theorem to broader classes of polygons. The general question is: Which polygons can be equidissected into how many pieces? Particular attention has been given to trapezoids, kites, regular polygons, centrally symmetric polygons, polyominos, and hypercubes. Equidissections do not have many
Euclidean tilings by convex regular polygons them with 4 vertex types, 284 of them with 3 vertex types, and 100 with 2 vertex types. Convex regular polygons can also form plane tilings that are not edge-to-edge. Such tilings can be considered edge-to-edge as nonregular polygons with adjacent colinear edges. There are seven families of isogonal each family having a real-valued parameter determining the overlap between sides of adjacent tiles or the ratio between the edge lengths of different tiles. Two of the families are generated from shifted square, either progressive or zig-zagging positions. Grünbaum and Shephard call these tilings "uniform" although it contradicts Coxeter's definition for