Regular polytope impossible ("not constructible"). The simplest few regular polygons that are impossible to construct are the "n"-sided polygons with "n" equal to 7, 9, 11, 13, 14, 18, 19, 21... Constructibility in this sense refers only to ideal constructions with ideal tools. Of course reasonably accurate approximations can be constructed by a range of methods; while theoretically possible constructions may be impractical. Euclid's "Elements" gave what amount to ruler-and-compass constructions for the five Platonic solids. (See, for example, Euclid's Elements.) However, the merely practical question of how one might draw a straight line in space, even with a ruler, might lead
Geometry pipelines to the vertices of polygons, or other geometric objects used as modelling primitives, as part of the first stage in a classical geometry-based graphic image rendering pipeline. Geometric computations may also be applied to transform polygon or repair surface normals, and then to perform the lighting and shading computations used in their subsequent rendering. Hardware implementations of the geometry pipeline were introduced in the early Evans & Sutherland Picture System, but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by Silicon Graphics (SGI). Initially the SGI geometry hardware performed simple model space