Four Knights Game Four Knights Game The Four Knights Game is a chess opening that begins with the moves: This is the most common sequence, but the knights may in any order to reach the same position. The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops." It was one of the workhorses in the family of the Open Game, at even the highest levels, until World War I. Thereafter it fell by the wayside, along with a number of open games. In this period ambitious players explored the Ruy Lopez, believing it a better
Ruy Lopez so it is difficult for White to exploit his structural superiority without opening the game for Black's bishops; all four of the games in the Kasparov–Kramnik match in which this line was employed ended in draws. An alternative for Black, though seldom seen since the 1890s, is 6...bxc6 7.dxe5 Nb7, although White keeps an advantage despite Black's two bishops, as it is difficult for him to gain active counterplay. White's move 4.Nc3 transposes to the Four Knights Game, Spanish Variation. Another possible try for White is 4.d3. This is "Steinitz's move, with which he scored many spectacular successes during his