Brownian tree Brownian tree A Brownian tree, whose name is derived from Robert Brown via Brownian motion, is a form of computer art that was briefly popular in the 1990s, when home computers started to have sufficient power to simulate Brownian motion. Brownian trees are mathematical models of dendritic structures associated with the physical process known as diffusion-limited aggregation. A Brownian tree is built with these steps: first, a "seed" is placed somewhere on the screen. Then, a particle is placed in a random position of the screen, and moved randomly until it bumps against the seed. The particle is left there,
Brownian motion left then after "N" collisions the particle's velocity will have changed by Δ"V"(2"N" − "N"). The multiplicity is then simply given by: and the total number of possible states is given by 2. Therefore, the probability of the particle being hit from the right "N" times is: As a result of its simplicity, Smoluchowski's 1D model can only qualitatively describe Brownian motion. For a realistic particle undergoing Brownian motion in a fluid many of the assumptions cannot be made. For example, the assumption that on average occurs an equal number of collisions from the right as from the left falls