2D computer graphics endowed with a self-rendering method—a procedure which assigns colors to the image pixels by an arbitrary algorithm. Complex models can be built by combining simpler objects, in the paradigms of object-oriented programming. In Euclidean geometry, a translation moves every point a constant distance in a specified direction. A translation can be described as a rigid motion: other rigid motions include rotations and reflections. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. A translation operator is an operator formula_1 such that formula_2 If v
Kepler–Bouwkamp constant odd primes, the constant is obtained . Kepler–Bouwkamp constant In plane geometry, the Kepler–Bouwkamp constant (or polygon inscribing constant) is obtained as a limit of the following sequence. Take a circle of radius 1. Inscribe a regular triangle in this circle. Inscribe a circle in this triangle. Inscribe a square in it. Inscribe a circle, regular pentagon, circle, regular hexagon and so forth. The radius of the limiting circle is called the Kepler–Bouwkamp constant (Finch, 2003), it is the inverse of the polygon circumscribing constant. The decimal expansion of the Kepler–Bouwkamp constant is where formula_3 is the Riemann zeta function.