Four Knights Game Four Knights Game The Four Knights Game is a chess opening that begins with the moves: This is the most common sequence, but the knights may in any order to reach the same position. The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops." It was one of the workhorses in the family of the Open Game, at even the highest levels, until World War I. Thereafter it fell by the wayside, along with a number of open games. In this period ambitious players explored the Ruy Lopez, believing it a better
Ruy Lopez, Exchange Variation than this. White now threatens 6.Nxe5 because the sequence 6...Qd4 7.Nf3 Qxe4 to regain the pawn, now fails to 8.Re1 pinning and winning the queen. "ECO" code C68 examines these responses to 5.0-0: 5...Qf6, 5...Qe7, 5...Bd6, 5...Qd6, or 5...Bg4 (all directly defending the e5-pawn, except 5...Bg4 which indirectly defends by pinning the knight). The moves 5...Be6, 5...Be7, and 5...Ne7 are less common moves which have never achieved popularity. The idea behind these moves is that if White plays to win a pawn with 6.Nxe5, 6...Qd4 7.Nf3 Qxe4 is again playable, as the Black minor piece on e6 or e7 blocks