Rules of chess are variations of the rules for fast chess, correspondence chess, online chess, and Chess960. Chess is a two-player board game utilizing a chessboard and sixteen pieces of six types for each player. Each type of piece moves in a distinct way. The goal of the game is to checkmate (threaten with unescapable capture) the opponent's king. Games do not necessarily end with checkmate; players often resign if they believe they will lose. A game can also end in a draw in several ways. Besides the basic moves of the pieces, rules also govern the equipment used, time control, conduct and
Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.