Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D filtered to remove red. The two images are usually positioned in the compositing phase in close overlay registration (of the main subject). Plugins for some of these programs as well as programs dedicated to anaglyph preparation are available which automate the process and require the user to choose only a few basic settings. There also exist methods for making anaglyphs using only one image, a process called stereo conversion. In one, individual elements of a picture are horizontally offset in one layer by differing amounts with elements offset further having greater apparent changes in depth (either forward or back depending