Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Cameo (carving) cameo is a cameo incrustation (or sulphide). An artist, usually an engraver, carves a small portrait, then makes a cast from the carving, from which a ceramic type cameo is produced. This is then encased in a glass object, often a paperweight. These are very difficult to make but were popular from the late 18th century through the end of the 19th century. Originating in Bohemia, the finest examples were made by the French glassworks in the early to mid-nineteenth century. Today the term may be used very loosely for objects with no colour contrast, and other, metaphorical, terms have