Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
What Is Art? in Tolstoy and his problems: essays. London: Grant Richards. pp. 66–101. Maude, Aylmer (1901b). “"What is Art?" - Tolstoy’s Theory of Art”, in Tolstoy and his problems: essays. London: Grant Richards. pp. 102–127. Noyes, George (1918). Tolstoy. London: Duffield. Pevear, Richard (1995). "Preface" in Tolstoy, Leo (1995 [1897]). "What is Art?" (Translated by Richard Pevear and Larissa Volokhonsky). London: Penguin. Simmons, Ernest (1973). "What is Art?", in Tolstoy. London: Routledge and Kegan Paul. pp. 175–189. What Is Art? What is Art? ( "Chto takoye iskusstvo?") is a book by Leo Tolstoy. It was completed in Russian in 1897 but first