Schmidt sting pain index painful. However, insect stings that feel very different can be put into the same level. Thus, Schmidt always includes a brief description of his experience being stung by each type of insect. On that note, these stings are based on Schmidt's subjective perspective, and insect stings can vary person to person, so the scale is not universal. Some of the insect stings Schmidt considers to be at a pain level of 1 include the Southern fire ant, the elongate twig ant, the Western paper wasp, the white-faced bee, and most small bees. The duration of the pain of insect stings
Ant Attack Ant Attack Ant Attack is a ZX Spectrum computer game by Sandy White, published by Quicksilva in 1983. It was converted to the Commodore 64 in 1984. While both "Q*bert" and "Zaxxon" previously used isometric projection, "Ant Attack" added an extra degree of freedom (ability to go up and down instead of just north, south, east and west), and it may be the first isometric game for personal computers. The author argued that it "was the first true isometric 3D game". The same type of isometric projection was used in Sandy White's later "Zombie Zombie". The player controls either a