Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D image brightness an area of shadow in the foreground may be incorrectly assigned as background. This misassignment is overcome by assigning the shaded area a close value in the sparse depth map. Viewing anaglyphs through spectrally opposed glasses or gel filters enables each eye to see independent left and right images from within a single anaglyphic image. Red-cyan filters can be employed because our vision processing systems use red and cyan comparisons, as well as blue and yellow, to determine the color and contours of objects. In a red-cyan anaglyph, the eye viewing through the red filter sees red within