Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Mathematics and art Optical illusions such as the Fraser spiral strikingly demonstrate limitations in human visual perception, creating what the art historian Ernst Gombrich called a "baffling trick." The black and white ropes that appear to form spirals are in fact concentric circles. The mid-twentieth century Op art or optical art style of painting and graphics exploited such effects to create the impression of movement and flashing or vibrating patterns seen in the work of artists such as Bridget Riley, Spyros Horemis, and Victor Vasarely. A strand of art from Ancient Greece onwards sees God as the geometer of the world, and the