Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D anaglyphic photo image. A red filter lens over the left eye allows graduations of red to cyan from within the anaglyph to be perceived as graduations of bright to dark. The cyan (blue/green) filter over the right eye conversely allows graduations of cyan to red from within the anaglyph to be perceived as graduations of bright to dark. Red and cyan colour fringes in the anaglyph display represent the red and cyan colour channels of the parallax-displaced left and right images. The viewing filters each cancel out opposing colored areas, including graduations of less pure opposing colored areas, to each