Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Cameo glass was in the Art Nouveau period, by makers such as Émile Gallé (1846–1904) and Daum of Nancy, when Roman-inspired subjects and color schemes were totally abandoned, and plant and flower designs predominate. Cameo glass Louis Comfort Tiffany made only a small number of cameo pieces, which were a French specialty in this period, though other firms such as the Czech Moser Glass were also producers. Introduction of glass-working methods by Jesuits resulted in a Chinese form of Cameo glass, Peking glass. As with European Cameo glass, a textured image is created by carving away layers of glass from the core