Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D than regular images, allowing users to see the streets in 3D. Disney Studios released "" in August 2008, its first anaglyph 3D Blu-ray Disc. This was shown on the Disney Channel with red-cyan paper glasses in July 2008. However, on Blu-ray Disc anaglyph techniques have more recently been supplanted by the Blu-ray 3D format, which uses Multiview Video Coding (MVC) to encode full stereoscopic images. Though Blu-ray 3D does not require a specific display method, and some Blu-ray 3D software players (such as Arcsoft TotalMedia Theatre) are capable of anaglyphic playback, most Blu-ray 3D players are connected via HDMI 1.4