Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Form and document creation and document content to the FDA’s expectations." The medical writer is therefore restricted by FDA expectations and not just organizational or personal expectations. Medical writers are expected to come to "an understanding of the FDA’s complex expectations" by "careful reading and interpretation of the FDA regulations and guidance documents." This is an example of the type of work a form or document designer may have to do. There could be external research needed before form or document design or redesign can occur. Form and document creation Form and Document Creation is one of the things that technical communicators do as