Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
TVET (Technical and Vocational Education and Training) TVET (Technical and Vocational Education and Training) TVET (Technical and Vocational Education and Training) is education and training which provides knowledge and skills for employment. TVET uses formal, non-formal and informal learning. TVET is recognised to be a crucial vehicle for social equity, inclusion and sustainable development. The term 'Technical and Vocational Education and Training' or TVET was officiated at the World Congress on TVET in 1999 in Seoul, Republic of Korea. The congress recognised the term TVET to be broad enough to incorporate other terms that had been used to describe similar educational and training activities including Workforce Education