Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Vitreography (art form) amalgamation. Vitreography remains a fringe art form, as few artists experiment with the technique. Nonetheless, Weill has earned acclaim for his vitreographs, which sell for thousands of dollars. Vitreography (art form) As an art form, vitreography is a style of contained 3-dimensional scenes displayed in a shadow box frame. Elements of the scene are isolated and drawn/painted on separate, suspended glass panes. The elements merge in the shadow box frame, utilizing the glass' transparency, to give a layered dimensionality to the scene and its components. Depending on the angle of perception, background, ground, and foreground will all interact differently. Through