Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Form and document creation a senior expert technical communicator (c). The successive changes are designed to make the structure and wording valid. Other considerations the technical communicator keeps in mind when creating a form or document include: number of pages, flush, capital letters, and bullets. If at all possible, using one page for the document or form is best because the reader can: "glance at the information without flipping pages or having to search for related sections, both results of poor planning that can distract and confuse the reader". When typing a document, the technical communicator should make the text flush left because: "it’s