Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D image a pair of either color or monochrome images. This is called mosaicking or image stitching. In the 1970s filmmaker Stephen Gibson filmed direct anaglyph blaxploitation and adult movies. His "Deep Vision" system replaced the original camera lens with two color-filtered lenses focused on the same film frame. In the 1980s, Gibson patented his mechanism. Many computer graphics programs provide the basic tools (typically layering and adjustments to individual colour channels to filter colours) required to prepare anaglyphs from stereo pairs. In simple practice, the left eye image is filtered to remove blue & green. The right eye image is