Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
School of Industrial Art and Technical Design for Women School of Industrial Art and Technical Design for Women School of Industrial Art and Technical Design for Women was an American school of industrial design founded in 1881 and located in New York City. Pupils were made familiar with the practicality of design, with the workings of machinery, and the technicalities of design as applied to various industries. In its day, it was said to be the only school of practical design for industrial manufacture in the world. Florence Elizabeth Cory organized her first class of five pupils in autumn 1881, instructing them in the principles of design and the