Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Conservation and restoration of time-based media art within time-based media art preservation to include workshops, cataloging training, public programs, one-on-one assessments, and technical assistance. They provide professionals with the IMAP Preservation Online Resource Guide and provide an overview of preservation of time-based media on their website. Conservation and restoration of time-based media art The conservation and restoration of time-based media art is the study and practice of conserving time-based media and its components. The conservation and restoration of time-based media art is a complex undertaking within the field of conservation that includes understanding both physical and digital conservation methods; there are many facets of time-based media conservation.