Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D the anaglyph as "white", and the cyan within the anaglyph as "black". The eye viewing through the cyan filter perceives the opposite. Actual black or white in the anaglyph display, being void of color, are perceived the same by each eye. The brain blends together the red and cyan channelled images as in regular viewing but only green and blue are perceived. Red is not perceived because red equates with white through red gel and is black through cyan gel. However green and blue are perceived through cyan gel. Complementary color anaglyphs employ one of a pair of complementary color