Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Form and document creation design, information must be structured "in a logical pattern from start to finish". When a technical communicator is creating a form or document, it is vital that they pay close attention to structure and organization as these are the means that allow visualization to work. In order to design a form or document, the writer should understand and evaluate the different constraints in the rhetorical situation; this is called functional analysis. One of the biggest components in analyzing a form or document is to determine the communicative purpose of the form or document. Leo Lentz and Henk Pander Maat, at