Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D images to be used as large thumbnails, while the 3D information is encoded into the image with less parallax than conventional anaglyphs. Anaglyph images may use any combination of color channels. However, if a stereoscopic image is to be pursued, the colors should be diametrically opposed. Impurities of color channel display, or of the viewing filters, allow some of the image meant for the other channel to be seen. This results in stereoscopic double imaging, also called ghosting. Color channels may be left-right reversed. Red/Cyan is most common. Magenta/Green and Blue/Yellow are also popular. Red/Green and Red/Blue enable monochromatic images