Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D anaglyph format so it could be shown in cinemas without the need for special equipment. In 1953, the anaglyph had begun appearing in newspapers, magazines and comic books. The 3-D comic books were one of the most interesting applications of anaglyph to printing. Over the years, anaglyphic pictures have sporadically appeared in comics and magazine ads. Although not anaglyphic, "Jaws 3-D" was a box-office success in 1983. At present the excellent quality of computer displays and user-friendly stereo-editing programs offer new and exciting possibilities for experimenting with anaglyph stereo. A stereo pair is a pair of images from slightly different