Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Form and document creation into typeface and has published multiple articles on the topic. Mackiewicz says that students should: "select typefaces that are appropriate for their technical documents". What Mackiewicz means when she talks about an "appropriate typeface" is that it contributes to the desired "overall rhetorical effect" and conveys "more specific effects…as intended". In another article, Mackiewicz points out that "typefaces substantially contribute to the visual, as opposed to the verbal, language of documents". This is important, since it has already been established that professional technical communicators see their role as largely visual as compared to verbal. In selecting an appropriate typeface, Mackiewicz