Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Video games as an art form a puzzle in the interactive fiction game "Photopia". The solution of the puzzle involves a reveal regarding the player's controlled playable character, prompting experiences which Hernandez argues could not be made "as powerful as they are" in any other art form without interactivity. Hernandez says that narrations in the interactive medium happen in the first person and the present tense, which are "fundamental (and often misunderstood) elements of the interactive medium". Video games as an art form The concept of video games as a form of art is a controversial topic within the entertainment industry. Though video games have been