Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Technical writing Technical writing Technical writing is any written form of writing or drafting technical communication used in technical and occupational fields, such as computer hardware and software, engineering, chemistry, aeronautics, robotics, finance, medical, consumer electronics, biotechnology and forestry. It encompasses the largest sub-field within technical communication. The Society for Technical Communication defines technical communication as any form of communication that exhibits one or more of the following characteristics: "(1) communicating about technical or specialized topics, such as computer applications, medical procedures, or environmental regulations; (2) communicating through printed documents or technology, such as web pages, help files, or social media sites;