Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Technical illustration Technical illustration Technical Illustration is the use of illustration to visually communicate information of a technical nature. Technical illustrations can be components of technical drawings or diagrams. Technical illustrations in general aim "to generate expressive images that effectively convey certain information via the visual channel to the human observer". Technical illustrations generally have to describe and explain the subjects to a nontechnical audience. Therefore, the visual image should be accurate in terms of dimensions and proportions, and should provide "an overall impression of what an object is or does, to enhance the viewer’s interest and understanding". Today, technical illustration can