Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Art and World War II spirit” of the German people in art. This officially sanctioned art was conservative and figurative, heavily inspired by Greco-Roman art. It was often grandiose and sentimental. In terms of contents, this art should represent and convey the regime's ideals. In 1937 in Munich, two simultaneous events demonstrated the Nazis’ views about art. One exhibition displayed art that should be eliminated (“The Degenerate Art Exhibition”), while the other promoted, by contrast, the official aesthetic (“The Great German Art Exhibition”). In Europe, other totalitarian regimes adopted a similar stance on art and encouraged or imposed an official aesthetic, which was a form