Jutland (game) Jutland (game) Jutland is a wargame designed by Jim Dunnigan and published by Avalon Hill Game Company in 1967. The game covers the Battle of Jutland, fought in May and June 1916 between the British Grand Fleet and the German High Seas Fleet off the Jutland coast of Denmark. The game is unusual for an Avalon Hill game in that there is no mapboard. Instead, the game operates on two levels: a higher level in which the two players use pencil marks on pre-printed paper maps of the North Sea to plot movements of their fleets, and, once fleets come
Battle of Jutland illustrated the irrelevance of battleship fleets following the development of the submarine, mine and torpedo. In this view, the most important consequence of Jutland was the decision of the Germans to engage in unrestricted submarine warfare. Although large numbers of battleships were constructed in the decades between the wars, it has been argued that this outcome reflected the social dominance among naval decision-makers of battleship advocates who constrained technological choices to fit traditional paradigms of fleet action. Battleships played a relatively minor role in World War II, in which the submarine and aircraft carrier emerged as the dominant offensive weapons