Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Anaglyph 3D anaglyphic production method by Studio 555. Retinal Rivalry of color contrasts within the color channels of anaglyph images is addressed. Contrasts and details from the stereo pair are maintained and re-presented for view within the anaglyph image. The (ACB) method of balancing the color contrasts within the stereo pair enables a stable view of contrast details, thus eliminating retinal rivalry. The process is available for red/cyan color channels but may use any of the opposing color channel combinations. As with all stereoscopic anaglyphic systems, screen or print, the display color should be RGB accurate and the viewing gels should match