Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Form and document creation The selection of typeface is also important in situations where more than one typeface is present in a form or document. Mackiewicz says: "if more than one typeface is being used within a document, students should also carefully consider the extent to which the personalities of the typefaces they have selected are concordant". One way that Mackiewicz notes that technical communicators can determine a typeface’s personality is through looking at its history; she says: "the personality a typeface conveys may stem in large part from the ways in which that typeface has been used in the past". To show what