Virtual art Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized. Virtual art can be considered a post-convergent
Shape and form (visual arts) Shape and form (visual arts) In the visual arts, shape is a flat, enclosed area of an artwork created through lines, textures, colours or an area enclosed by other shapes such as triangles, circles, and squares. Likewise, a form can refer to a three-dimensional composition or object within a three-dimensional composition. Specifically, it is an enclosed space, the boundaries of which are defined by other elements of art. Shapes are limited to two dimensions: length and width. A form is an artist's way of using elements of art, principles of design, and media. Element of art that is three-dimensional and