Sphere two poles is called the axis of rotation. Circles on the sphere that are parallel to the equator are lines of latitude. This terminology is also used for such approximately spheroidal astronomical bodies as the planet Earth (see geoid). Any plane that includes the center of a sphere divides it into two equal hemispheres. Any two intersecting planes that include the center of a sphere subdivide the sphere into four lunes or biangles, the vertices of which all coincide with the antipodal points lying on the line of intersection of the planes. The antipodal quotient of the sphere is the
Sphere mapping for which we need to produce a texture map coordinate). So the texture coordinate corresponding to normal formula_4 is formula_1. Sphere mapping In computer graphics, sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering the environment to be an infinitely far-away spherical wall. This environment is stored as a texture depicting what a mirrored sphere would look like if it were placed into the environment, using an orthographic projection (as opposed to one with perspective). This texture contains reflective data for the entire environment, except for the spot directly behind the