3-sphere two 3-balls. This construction is analogous to a construction of a 2-sphere, performed by gluing the boundaries of a pair of disks. A disk is a 2-ball, and the boundary of a disk is a circle (a 1-sphere). Let a pair of disks be of the same diameter. Superpose them and glue corresponding points on their boundaries. Again one may think of the third dimension as temperature. Likewise, we may inflate the 2-sphere, moving the pair of disks to become the northern and southern hemispheres. After removing a single point from the 2-sphere, what remains is homeomorphic to the Euclidean
Sphere mapping Sphere mapping In computer graphics, sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering the environment to be an infinitely far-away spherical wall. This environment is stored as a texture depicting what a mirrored sphere would look like if it were placed into the environment, using an orthographic projection (as opposed to one with perspective). This texture contains reflective data for the entire environment, except for the spot directly behind the sphere. (For one example of such an object, see Escher's drawing Hand with Reflecting Sphere.) To use this data, the