Beer card cash nine winners, ending with the beer card. If the diamonds don't break, there's a chance that a defender will be pseudosqueezed and choose to discard a diamond. For declarer to discard three diamond honors risks losing the contract unnecessarily, and so forfeits the beer, even if diamonds turn out to break normally. Alternately, if North-South only exclude diamond partials from beer card enforcement, then the declarer in six diamonds can easily beer assuming trumps break. Declarer wins the (say) heart lead in the South hand and cashes one high trump in the North hand. When they break, declarer cashes
Wizardry II: The Knight of Diamonds Wizardry II: The Knight of Diamonds Wizardry II: The Knight of Diamonds (originally known as Wizardry: Knight of Diamonds - The Second Scenario) is the second game in the "Wizardry" series of role-playing video games. It was published in 1982 by Sir-Tech. The game begins with the city of Llylgamyn under siege. Llylgamyn's rulers have been killed, and the city's only hope is for the recovery of the staff of Gnilda, only obtainable from trading the mystic "Knight of Diamonds" armor from the legendary Knight of Diamonds to fend off the invaders. The game functions virtually identically to the first