Beer card cash nine winners, ending with the beer card. If the diamonds don't break, there's a chance that a defender will be pseudosqueezed and choose to discard a diamond. For declarer to discard three diamond honors risks losing the contract unnecessarily, and so forfeits the beer, even if diamonds turn out to break normally. Alternately, if North-South only exclude diamond partials from beer card enforcement, then the declarer in six diamonds can easily beer assuming trumps break. Declarer wins the (say) heart lead in the South hand and cashes one high trump in the North hand. When they break, declarer cashes
Curse of the Azure Bonds (module) Curse of the Azure Bonds (module) Curse of the Azure Bonds is an adventure module published in 1989 for the "Dungeons & Dragons" fantasy role-playing game. "Curse of the Azure Bonds" is a Forgotten Realms scenario in which the player characters undertake a quest to remove the "Azure Bonds" that they find magically tattooed to their bodies. This adventure is based on the SSI computer game "Curse of the Azure Bonds", and ties in with the novel of the same name. FRC2 "Curse of the Azure Bonds" was written by Jeff Grubb and published by TSR in 1989 as a