Indoor games and sports is captured and removed from the board. The object of the game is to trap (checkmate) the enemy king by putting it in a position where it cannot escape capture. Various indoor games, including billiards, snooker and pool, are played on a large, flat, cloth-covered table with six pockets. In these games, each of the two players tries to pot the balls (knock them into the pockets) by striking them with a cue-ball, which is hit with the tip of a stick called a cue. In "billiards", there are just three balls: a white cue-ball for each player and one
Championship 3D Snooker Championship 3D Snooker Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. "Championship 3D Snooker" simulates the cue sport Snooker, and is an early pioneer of 3D computer graphics in Snooker games, first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most Snooker games that followed, including the Virtual Pool series. The game was released in 64 bit graphics for the Commodore 64 and ZX Spectrum. "Championship 3D Snooker" is played on a traditional Snooker table, with the ability to play against the