Rules of snooker ball to the red and coloured balls. A player (or team) wins a match when they have achieved the best-of score from a pre-determined number of frames. The number of frames is always odd so as to prevent a tie or a draw. Snooker is played on a rectangular snooker table with six pockets, one at each corner and one in the middle of each long side. The table usually has a slate base, covered in green baize. At one end of the table (the "baulk end") is the "baulk line", which is from the baulk cushion (the short cushion
Magic Pockets young boy, known as the Bitmap Kid, has a pair of magic trousers that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain