Scooby-Doo boxes, iron-on transfers, coloring books, story books, records, underwear, and other such goods. When Scrappy-Doo was introduced to the series in 1979, he, Scooby, and Shaggy became the foci of much of the merchandising, including a 1983 Milton-Bradley "Scooby-Doo and Scrappy-Doo" board game. The first "Scooby-Doo" video game appeared in arcades in 1986, and has been followed by a number of games for both home consoles and personal computers. "Scooby-Doo "multivitamins also debuted at this time, and have been manufactured by Bayer since 2001. "Scooby-Doo" merchandising tapered off during the late 1980s and early 1990s, but increased after the series'
Scooby-Doo created on-screen by computer-generated special effects. "Scooby-Doo" was a financially successful release, with a domestic box office gross of over US$130 million. A sequel, "", followed in March 2004 with the same cast and director. "Scooby-Doo 2" earned US$84 (€55,98) million at the U.S. box office. A third film was planned, but later scrapped following Warner Bros.' disappointment at the returns from "Scooby-Doo 2". As of 2013, Warner Bros. Pictures was developing a fully animated Scooby-Doo feature film with Atlas Entertainment. Charles Roven and Richard Suckle, who produced the first two live-action films, were producing the animated film, and Matt