Snooker surroundings or in public snooker halls. The game can also be played on smaller tables using fewer red balls. The variants in table size are: 10 ft × 5 ft, 9 ft × 4.5 ft, 8 ft × 4 ft, 6 ft × 3 ft (the smallest for realistic play) and 4 ft × 2 ft. Smaller tables can come in a variety of styles, such as fold-away or dining-table convertible. A traditional snooker scoreboard resembles an abacus, and records units, tens and hundreds via horizontal sliding pointers. They are typically attached to a wall by the snooker table. A
Magic Pockets young boy, known as the Bitmap Kid, has a pair of magic trousers that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain