Billiard table all six pockets), with rounded entrances and nearly parallel sides, like those on a snooker table. One tactical consequence of this design difference is that the jaws of the WPA-type pocket are often used exactly like a horizontal version of the backboard of a basketball goal, to rebound the ball into the pocket; this technique does not work on blackball tables, and even shots down the cushion into a corner pocket are more difficult. For tournament competition under WPA world-standardized rules (and league play under derived rulesets), the bed of the pocket billiard table must be made of slate no
Magic Pockets young boy, known as the Bitmap Kid, has a pair of magic trousers that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain