Snooker surroundings or in public snooker halls. The game can also be played on smaller tables using fewer red balls. The variants in table size are: 10 ft × 5 ft, 9 ft × 4.5 ft, 8 ft × 4 ft, 6 ft × 3 ft (the smallest for realistic play) and 4 ft × 2 ft. Smaller tables can come in a variety of styles, such as fold-away or dining-table convertible. A traditional snooker scoreboard resembles an abacus, and records units, tens and hundreds via horizontal sliding pointers. They are typically attached to a wall by the snooker table. A
Championship 3D Snooker Championship 3D Snooker Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. "Championship 3D Snooker" simulates the cue sport Snooker, and is an early pioneer of 3D computer graphics in Snooker games, first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most Snooker games that followed, including the Virtual Pool series. The game was released in 64 bit graphics for the Commodore 64 and ZX Spectrum. "Championship 3D Snooker" is played on a traditional Snooker table, with the ability to play against the