Scooby-Doo boxes, iron-on transfers, coloring books, story books, records, underwear, and other such goods. When Scrappy-Doo was introduced to the series in 1979, he, Scooby, and Shaggy became the foci of much of the merchandising, including a 1983 Milton-Bradley "Scooby-Doo and Scrappy-Doo" board game. The first "Scooby-Doo" video game appeared in arcades in 1986, and has been followed by a number of games for both home consoles and personal computers. "Scooby-Doo "multivitamins also debuted at this time, and have been manufactured by Bayer since 2001. "Scooby-Doo" merchandising tapered off during the late 1980s and early 1990s, but increased after the series'
Scooby-Doo 2002, Jamie Malanowski of the "New York Times" commented that "["Scooby-Doo"s] mysteries are not very mysterious, and the humor is hardly humorous. As for the animation—well, the drawings on your refrigerator may give it competition." By the 2000s, "Scooby-Doo" had received recognition for its popularity by placing in a number of top cartoon or top cartoon character polls. The August 3, 2002, issue of "TV Guide" featured its list of the 50 Greatest Cartoon Characters of All Time, in which Scooby-Doo placed twenty-second. Scooby also ranked thirteenth in Animal Planet's list of the 50 Greatest TV Animals. For one year