Trivial Pursuit (U.S. game show) seconds to answer by pressing a number from 1-4 on a keypad in front of them. They scored points based on how fast they answered the question correctly, with a maximum of 1,000 points available. After five questions, the six players with the highest scores played round two and the other players were eliminated. This round was played in the same way as Round 1, except the three highest-scoring players won a prize and a chance to play "Trivial Pursuit" in the next half-hour show. As in the board game, three contestants raced to complete their game pie first by
Alhambra (board game) Alhambra (board game) Alhambra (, literally "The Palace of the Alhambra") is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is an Arabian-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game "Stimmt So!", which in turn was an update of the 1992 mafia influence board game "Al Capone"; the original version was subsequently released as "". "Alhambra" won the