Art of ancient Egypt carved objects, from figures of the gods to toys and carved utensils. Alabaster was often used for expensive versions of these; painted wood was the most common material, and normal for the small models of animals, slaves and possessions placed in tombs to provide for the afterlife. Very strict conventions were followed while crafting statues and specific rules governed appearance of every Egyptian god. For example, the sky god (Horus) was essentially to be represented with a falcon's head, the god of funeral rites (Anubis) was to be always shown with a jackal's head. Artistic works were ranked according to
Creature type (Dungeons & Dragons) Ooze, Plant, Shapechanger and Undead creature types were converted to keywords in 4th edition, as were many subtypes. Fifth edition's approach to creature types is similar to third edition's. The outsider type has been split into celestials and fiends, animal and vermin type have been combined into beast type, and several types have been removed (magical beast, monstrous humanoid, etc.) and the catch-all monstrosity type has been added. Creature type (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, creature types are rough categories of creatures which determine the way game mechanics affect the creature. In the 3rd