Scooby-Doo! and the Goblin King Shaggy are allowed to keep theirs as they have proven their courage. As morning comes, Fred, Daphne and Velma forget what transpired (due to the effects of the memory-erasing spell) as Shaggy and Scooby-Doo come to pick them up. As the carnival packs up, Scooby uses an unpacked mirror one last time to spook the gang as the film ends. Some monsters from "Scooby-Doo, Where Are You!", "The New Scooby-Doo Movies", "The Scooby-Doo Show", "Scooby-Doo and Scrappy-Doo", "What's New, Scooby-Doo?" and "Scooby-Doo! and the Legend of the Vampire" are sighted in this movie: Scooby-Doo! and the Goblin King Scooby-Doo and
Scooby-Doo and the Cyber Chase Bill being at the college two years longer, and he felt more deserving to win the prize money at the university's science fair. Kaufman then protests that students alike are all equal. Bill was the one who beamed the gang into the game, as he feared they would find out that he created the virus. The gang and Eric play the new Scooby-Doo game, during which Scooby interacts with the gang's virtual counterparts once again by feeding Cyber-Scooby some Scooby Snax. The post-credits scene includes the gang telling what their favorite parts of the movie are. "Scooby-Doo and the Cyber