In a Pickle (card game) win the game. The number of stacks required to win the game is: After the pickle round ends, a card is drawn from the stack of unused cards to start a new stack, ensuring that there are always four playable stacks. The player to the left of the player who started the pickle round takes the next turn to resume normal play. Under normal rules, each card played is only required to relate to the card that it touches. However, when playing with alternate rules, each card must relate to "all" the cards in the stack. For example, normal rules
BattleTech Collectible Card Game BattleTech Collectible Card Game The BattleTech Collectible Card Game is an out-of-print collectible card game set in the BattleTech universe developed by Wizards of the Coast (WotC) for FASA using a similar style of gameplay and card distribution as WotC's "". It was designed by Richard Garfield. Its production ran from November 1996 through 2001. The "BattleTech CCG" featured BattleMechs, characters, and technology from the original board game, with new artwork done by various artists. The goal of the game is to make your opponent run out of cards from their stockpile (deck of cards). The one without any cards