Family Card Games the only game featuring online connectivity. One can play up to four players online with random players. Online leaderboard is also supported. "Speed" is a card game in which each player tries to get rid of all of his cards. Speed is a game associated with the card game Nertz. The game supports two-player local multiplayer and no online support, unlike "Daifugo". "Memory" is a card game in which all of the playing cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and