In a Pickle (card game) of or underneath a pile, the player then draws a card from the stack of unused cards to replenish their hand. The rule book encourages players to be creative when placing cards; one possible creative play is to place "universe" beneath "dictionary", as the word "universe" can be found in a dictionary. If a player cannot or chooses not to play a card, they may exchange up to three cards from their hand for the same number of cards from the pile of unused cards before ending their turn. Once the fourth card is placed in any of the four
Happy Families becomes his turn and he asks another player for a specific card. Play continues in this way until no families are separated among different players. The player with the most cards wins. One of the rules states that a player cannot ask for a certain card to deceive any player if he does not have a card in the set he is asking for. The game can be adapted for use with an ordinary set of playing cards (see Go Fish). The game was devised by John Jaques Jr., who is also credited with popularizing tiddlywinks, ludo and snakes and