Trivial Pursuit part of Hasbro) in 1988, after initially being turned down by the Virgin Group; in 2008 Hasbro bought the full rights, for US$80 million. , nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985. In December 1993, Trivial Pursuit was named to the "Games Hall of Fame" by "Games" magazine. An online version of "Trivial Pursuit" was launched in September 2003. The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with
World of Warcraft: The Board Game a board game, this doesn't come without a cost. One reviewer noted that, despite really liking the game, the game's high price, massive physical size, and lengthy play time (4+ hours) were definite downsides. Another felt that although the game's complexity provided a steep learning curve, it also greatly enhanced replayability (assuming like-minded friends who could devote the many required hours were available). Many players have remarked on how the Alliance and Horde players almost never interact during the games played resulting in the gameplay taking on a strange "multiple solitaire" feel. Other complaints included the lengthy amount of "down-time"