In a Pickle (card game) would allow the sequence lawyer-pickle-jar, because a lawyer could be in a pickle (in a manner of speaking) and a pickle can fit in a jar, but the alternate rules would not allow this because a lawyer cannot fit in a jar. In a Pickle (card game) In a Pickle is a card and word game for two to six players. It was published by Gamewright in 2004. "In a Pickle" contains 320 cards, each displaying a noun. To start the game, each player is dealt five cards, and four cards are placed face up in the shape of a
Happy Families becomes his turn and he asks another player for a specific card. Play continues in this way until no families are separated among different players. The player with the most cards wins. One of the rules states that a player cannot ask for a certain card to deceive any player if he does not have a card in the set he is asking for. The game can be adapted for use with an ordinary set of playing cards (see Go Fish). The game was devised by John Jaques Jr., who is also credited with popularizing tiddlywinks, ludo and snakes and