Art of ancient Egypt carved objects, from figures of the gods to toys and carved utensils. Alabaster was often used for expensive versions of these; painted wood was the most common material, and normal for the small models of animals, slaves and possessions placed in tombs to provide for the afterlife. Very strict conventions were followed while crafting statues and specific rules governed appearance of every Egyptian god. For example, the sky god (Horus) was essentially to be represented with a falcon's head, the god of funeral rites (Anubis) was to be always shown with a jackal's head. Artistic works were ranked according to
Creature type (Dungeons & Dragons) a change to an animal creature that increases its Intelligence or grants it additional abilities, the designer is encouraged to also change the creature's type, usually from animal to magical beast. When real world animals are rendered as vermin (see below) in D&D, they have no Intelligence scores at all. In 3rd edition, the beast type was used for nonhistoric and fantastic, but not necessarily magical vertebrates. The beast type was merged into the animal type in 3.5 edition. A construct is either an animated object of some sort, or an artificially crafted creature. Most construct are mindless automatons, obeying