Wild card (cards) such as K-K-Joker-5-2 is just a pair of kings (with an ace kicker), but any four same-suit cards with a bug make a flush, and a hand such as 7-Joker-5-4-3 makes a straight. There is also a variation of the "Fully Wild" rule in which the wild card (in this instance they are usually jokers as there are traditionally only two and there is only one black and one red) can be any card of the suits matching the cards colour or current suit. For example in a jokers wild game with these rules, the red joker could be used
Call of Cthulhu: The Card Game them by putting a "drain counter" on them to play various cards. Both players compete to complete "stories" by winning "success tokens". Five success tokens wins a story; three stories wins the game. Players typically assign character cards to stories, to win struggles and gain these success tokens. Additionally, the first player to run out of cards to draw from loses the game, making "deck destruction" another potentially effective strategy. Five types of card exist in Call of Cthulhu: Story Cards, Character cards, Event cards, Support cards and Conspiracy cards. All cards (except story cards) have a cost and belong