In a Pickle (card game) win the game. The number of stacks required to win the game is: After the pickle round ends, a card is drawn from the stack of unused cards to start a new stack, ensuring that there are always four playable stacks. The player to the left of the player who started the pickle round takes the next turn to resume normal play. Under normal rules, each card played is only required to relate to the card that it touches. However, when playing with alternate rules, each card must relate to "all" the cards in the stack. For example, normal rules
Eleusis (card game) Express, each player is dealt 12 cards, and the dealer decides on a rule on how a card can correctly be played (such as "alternate red then black cards" or "alternate cards with a closed loop (e.g. 4, 6, 8, 9, Q, A) and those without"). The object of the game is to empty the player's hand. Once a player thinks they have figured out the rule then they can declare themselves a "prophet" and make the good/bad card calls for the dealer. An incorrect card goes below the line of cards starting a sideline. Players making an incorrect play