Scrappy-Doo skunk) and states his nephew Scrappy Brian didn't even make it through the night. It then cuts to a scene depicting a puppy resembling Brian, who inquires about a noise in the bushes, Brian would rather ignore it, but Scrappy Brian shouts Scrappy-Doo's catchphrase, "Let me at 'em", and charges, and is eaten by a velociraptor. Brian notes he told his sister, "This wasn't a good weekend". On the soundtrack album, "", Jason Alexander reports that Scrappy is the product of a drunken encounter between Scooby-Doo and Daphne. Scrappy appears in "" as a respected part of the large family
Scooby-Doo (video game) Scooby-Doo (video game) Scooby-Doo (also known as Scooby-Doo in the Castle Mystery) is a video game based on the television character of the same name. The game was developed in by Gargoyle Games for the ZX Spectrum, Amstrad CPC, Commodore 64, and Commodore Plus/4. A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon". Issue 21 of Crash carried a full preview of the game. The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie.