Billiard table all six pockets), with rounded entrances and nearly parallel sides, like those on a snooker table. One tactical consequence of this design difference is that the jaws of the WPA-type pocket are often used exactly like a horizontal version of the backboard of a basketball goal, to rebound the ball into the pocket; this technique does not work on blackball tables, and even shots down the cushion into a corner pocket are more difficult. For tournament competition under WPA world-standardized rules (and league play under derived rulesets), the bed of the pocket billiard table must be made of slate no
Championship 3D Snooker Championship 3D Snooker Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. "Championship 3D Snooker" simulates the cue sport Snooker, and is an early pioneer of 3D computer graphics in Snooker games, first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most Snooker games that followed, including the Virtual Pool series. The game was released in 64 bit graphics for the Commodore 64 and ZX Spectrum. "Championship 3D Snooker" is played on a traditional Snooker table, with the ability to play against the