Rules of snooker Rules of snooker Snooker is a cue sport that is played on a baize-covered table with pockets in each of the four corners and in the middle of each of the long side cushions. It is played using a cue and snooker balls: one white , 15 worth one point each (sometimes played with fewer red balls, commonly 6 or 10), and six balls of different : yellow (2 points), green (3), brown (4), blue (5), pink (6), black (7). A player (or team) wins a (individual game) of snooker by scoring more points than the opponent(s), using the cue
Magic Pockets young boy, known as the Bitmap Kid, has a pair of magic trousers that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain