Preparation (physics) experienced in quantum mechanics. Preparation (physics) Generally, measuring instruments are meant to get the (pre-)existent value of a physical quantity of a system with as little change of, or interaction with the system as possible. — If a measuring instrument fixes a physical quantity of a physical system for further use (post-existent), then the measurement process is called preparation. For example, a graduated cylinder filled to a definite mark prepares a certain volume of the liquid for further use. Though preparation measures a physical quantity — at least by fixing it — it often destroys previous states of the physical
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power