Torque Torque Torque, moment, or moment of force is the rotational equivalent of linear force. The concept originated with the studies of Archimedes on the usage of levers. Just as a linear force is a push or a pull, a torque can be thought of as a twist to an object. The symbol for torque is typically formula_1, the lowercase Greek letter "tau". When being referred to as moment of force, it is commonly denoted by "M". In three dimensions, the torque is a pseudovector; for point particles, it is given by the cross product of the position vector (distance vector)
Torque (game engine) successor to Torque Game Engine Advanced (TGEA), Torque 3D features PhysX support, modern shader features, an advanced deferred lighting model, as well as build support for Windows, macOS and Linux. DTS and DIF have been superseded by COLLADA, a more commonly supported interactive 3D model file format. The DIF format has been completely deprecated, while DTS is still used as an internal format. Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the "Torque Game Engine". It was first released in 2006, in a "standard" and a "pro" version, with the professional