Interaction picture as any other operator. In particular, let and be the density matrices in the interaction picture and the Schrödinger picture respectively. If there is probability to be in the physical state |"ψ"〉, then Transforming the Schrödinger equation into the interaction picture gives which states that in the interaction picture, a quantum state is evolved by the interaction part of the Hamiltonian as expressed in the interaction picture. If the operator "A" is time-independent (i.e., does not have "explicit time dependence"; see above), then the corresponding time evolution for "A"("t") is given by In the interaction picture the operators evolve in
Physics engine may put objects to "sleep" by disabling the computation of physics on objects that have not moved a particular distance within a certain amount of time. For example, in the 3D virtual world Second Life, if an object is resting on the floor and the object does not move beyond a minimal distance in about two seconds, then the physics calculations are disabled for the object and it becomes frozen in place. The object remains frozen until physics processing reactivates for the object after collision occurs with some other active physical object. Physics engines for video games typically have two