The Racah Institute of Physics aspects related to high-Tc superconductivity. On the experimental side, benefiting from the facilities of the Harvey M. Krueger center for nanoscience and nanotechnology, researchers apply modern measuring and fabrication techniques to study the physics of nano-structures, their application to quantum information processing, the interaction of light and matter, high-Tc superconductivity, and the physics of electron glasses. More specifically, and summarizing but a few of the research directions, researchers study excitonic fluids in semiconductor nanostructures with an eye on both a better physical understanding of their macroscopic quantum coherence properties and possible future applications in electro-optic devices. Josephson junctions are being
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power