Mind–body dualism point into the traditionally viewed closed system, where a scientifically described physically probable/improbable event could be philosophically described as an action of a non-physical entity on physical reality. He states, however, that none of the arguments in his book will rely on this. It should also be noted that, while some interpretations of quantum mechanics consider wave function collapse to be indeterminate, in others this event is defined and deterministic. The argument from physics is closely related to the argument from causal interaction. Many physicists and consciousness researchers have argued that any action of a nonphysical mind on the brain
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power