Advances in Physics These reviews are sometimes complemented by a "Perspectives" section which publishes shorter articles that may be controversial, with the intention of stimulating debate. The intended audience consists of physicists, materials scientists, and physical chemists working in universities, industry, and research institutes. Broad, interdisciplinary coverage includes topics ranging from condensed matter physics, statistical mechanics, quantum information, cold atoms, and soft matter physics to biophysics. The impact factor for "Advances in Physics" 18.062 in 2013, ranking it first in the discipline of condensed matter physics. This journal is indexed in the following databases: Advances in Physics Advances in Physics is a bimonthly
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power