Fundamental interaction and the strong interaction. Their magnitude and behaviour vary greatly, as described in the table below. Modern physics attempts to explain every observed physical phenomenon by these fundamental interactions. Moreover, reducing the number of different interaction types is seen as desirable. Two cases in point are the unification of: Both magnitude ("relative strength") and "range", as given in the table, are meaningful only within a rather complex theoretical framework. It should also be noted that the table below lists properties of a conceptual scheme that is still the subject of ongoing research. The modern (perturbative) quantum mechanical view of the
Physics engine may put objects to "sleep" by disabling the computation of physics on objects that have not moved a particular distance within a certain amount of time. For example, in the 3D virtual world Second Life, if an object is resting on the floor and the object does not move beyond a minimal distance in about two seconds, then the physics calculations are disabled for the object and it becomes frozen in place. The object remains frozen until physics processing reactivates for the object after collision occurs with some other active physical object. Physics engines for video games typically have two