Dirac equation in the algebra of physical space Dirac equation in the algebra of physical space The Dirac equation, as the relativistic equation that describes spin 1/2 particles in quantum mechanics, can be written in terms of the Algebra of physical space (APS), which is a case of a Clifford algebra or geometric algebra that is based on the use of paravectors. The Dirac equation in APS, including the electromagnetic interaction, reads Another form of the Dirac equation in terms of the Space time algebra was given earlier by David Hestenes. In general, the Dirac equation in the formalism of geometric algebra has the advantage of providing a
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power