The Fabric of the Cosmos the book, such as discussions revolving around classical physics, quantum mechanics, and cosmological physics. Chapter 2, "The Universe and the Bucket", features space as its key point. The question posed by Greene is this: "Is space a human abstraction, or is it a physical entity?" The key thought experiment is a spinning bucket of water, designed to make one think about what creates the force felt inside the bucket when it is spinning. The ideas of Isaac Newton, Ernst Mach, and Gottfried Leibniz on this thought experiment are discussed in detail. Chapter 3, "Relativity and the Absolute", focuses on spacetime.
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power