The Secret of the Nautilus of "The Secret of the Nautilus" had surpassed 117,000 copies. Süddeutsche Zeitung felt that while the game would attract fans of Jules Verne, they would become dismayed by the game's "combintion puzzles". Reviewer Four Fat Chicks felt the small hotspots, and timed sections, let the game down. The Secret of the Nautilus The Secret of the Nautilus (known as The Mystery of the Nautilus in the US) is a 2002 adventure video game, inspired by Jules Verne's science fiction novel "Twenty Thousand Leagues Under the Sea". It was developed by Cryo Interactive and released for Microsoft Windows based PCs. The
Jules Verne writer Adam Roberts, in an essay for "The Guardian" titled "Jules Verne deserves a better translation service", commented: "I'd always liked reading Jules Verne and I've read most of his novels; but it wasn't until recently that I really understood I hadn't been reading Jules Verne at all... It's a bizarre situation for a world-famous writer to be in. Indeed, I can't think of a major writer who has been so poorly served by translation." Similarly, the American novelist Michael Crichton observed: Since 1965, a considerable number of more accurate English translations of Verne have appeared. However, the highly criticized