Fundamental interaction and the strong interaction. Their magnitude and behaviour vary greatly, as described in the table below. Modern physics attempts to explain every observed physical phenomenon by these fundamental interactions. Moreover, reducing the number of different interaction types is seen as desirable. Two cases in point are the unification of: Both magnitude ("relative strength") and "range", as given in the table, are meaningful only within a rather complex theoretical framework. It should also be noted that the table below lists properties of a conceptual scheme that is still the subject of ongoing research. The modern (perturbative) quantum mechanical view of the
Physics engine Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power