William G. Morgan air and in gyms as well as the objective of the game was to keep the ball in action as it goes from one side of the high net, to the other. One of the conference delegates, Professor Alfred T. Halsted, loved the game of Mintonette, but he felt like something was just not right. Professor Halsted suggested that the name of the game should be Volleyball, since the main point of the game was to “volley” the ball to a player or over the net. Morgan agreed with Halsted's idea and since then the original game of “Mintonette” has
Which Witch? (board game) Which Witch? (board game) Which Witch? is a children's board game published in 1970 by the Milton Bradley Company, and was invented by Joseph M. Burck of Marvin Glass and Associates. The board represents a haunted house with four large rooms: the Broom Room, the Witchin' Kitchen, the Spell Cell and the Bat's Ballroom, assembled before play into a three-dimensional model house with vertical walls, and a large plastic chimney in the center. There are four tokens, colored red, yellow, blue and green. Each token is shaped like a child, either a boy or a girl, with four corresponding mouse