The Sorcerer's Apprentice (Dukas) Romantic genre of programmatic music, which composers like Franz Liszt, Claude Debussy, Jean Sibelius and Richard Strauss increasingly explored as an alternative to earlier symphonic forms. Unlike other tone poems, such as "La mer" by Debussy or "Finlandia" by Sibelius, Dukas's work is, like works such as "Till Eulenspiegel's Merry Pranks" by Strauss, descriptively programmatic, closely following the events described in the Goethe poem. It was customary, in fact, to publish the poem as part of the orchestral score. The instrumentation of the piece consists of two flutes and piccolo, two oboes, two soprano clarinets and bass clarinet, three bassoons
Sorcerer (video game) Sorcerer (video game) Sorcerer is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by "Enchanter" and followed by "Spellbreaker". It is Infocom's eleventh game. Following the unlikely defeat of Krill in "Enchanter", the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only a mentor but a close friend as well. Lately, though, Belboz has seemed different. He's always distracted, even talking