Shaun the Sheep: The Farmer's Llamas Shaun devise a plan to get rid of the llamas, tricking the creatures into the caravan. The llamas escape to take revenge on Shaun. He climbs on the roof of the Farmer's house and the llamas follow and are about to kill him. With almost everything lost, Timmy and the flock, with Bitzer's help, musically play empty bottles of soda to hypnotize the llamas, who fall back into the caravan. Bitzer frees the Farmer from the wardrobe, and the next day the llamas are taken back to the auction, where the Farmer inadvertently buys a Rhino. During the credits, a
Shaun the Sheep (video game) touch screen and microphone as they experience three different gameplay modes: Story Mode, Mini-game Mode and Collection Mode and maneuver around obstacles, access hidden areas, and try their hand at eight unlockable mini-games and eight collectible slide puzzles. Five “micro” games offer players more interactivity and depth by showcasing memorable moments from the show such as saving Timmy from the circus high wire or making a ball of wool to distract Pidsley the cat. Shaun the Sheep (video game) Shaun the Sheep is an adventure game developed by Art Co., Ltd and published by D3Publisher's America and Europe branches for