Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Chess piece Chess piece A chess piece, or chessman, is any of the six different movable objects used on a chessboard to play the game of chess. Each player begins with a total of sixteen pieces. The pieces that belong to each player are distinguished by color. The lighter colored pieces are referred to as "white," and the player that owns them, "White". The darker colored pieces are referred to as "black", and the player that owns them, "Black". The word "piece" has three meanings, depending on the context. The context should make the intended meaning clear . In the first context,