Tripper (chess) piece by itself is severely compromised by its being only being able to reach an eighteenth of the squares on any size of chessboard; combining it with other pieces usually masks this weakness to some extent. Tripper (chess) A tripper is a fairy chess piece that jumps three squares diagonally, leaping over any intermediate piece. Below, it is given the symbol G from Betza notation. The tripper by itself is not much more powerful than a pawn, but as an additional power to other pieces it is worth slightly less than half a knight. This slightly reduced value is due
Shogi notation A piece that promotes is indicated with 成 following the piece's character, such as ７三桂成 (N-73+). If a piece does not promote, this is indicated with 不成 following the piece's character, such as ７三桂不成 (N-73=). There is an alternate symbol for unpromotion: 生 is sometimes used instead of 不成. Unlike western notation, numbering Japanese game records is not obligatory. Although players' moves often aren't numbered, shogi moves are always counted per player's move. This is commonly seen in checkmate problems where a "3-move" ３手 checkmate problem would mean a move sequence of black-white-black. This is unlike western chess which counts