Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Chess piece outset. Some small magnetic sets, designed to be compact and/or for travel, have pieces more like those used in shogi and xiangqi – each piece being a similar flat token, with a symbol printed on it to identify the piece type. On computers, chess pieces are often 2D symbols on a 2D board, although some programs have 3D graphics engines with more traditional designs of chess pieces. Unicode contains symbols for chess pieces in both white and black. The value assigned to a piece attempts to represent the potential strength of the piece in the game. As the game develops,