Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Fairy chess piece Thus, the ferz is now considered a non-standard chess piece. Chess enthusiasts still often like to try variations of the rules and in the way pieces move. Pieces which move differently from today's standard rules are called "variant" or "fairy" chess pieces. Fairy chess pieces usually fall into one of three classes, although some are hybrids. Compound pieces combine the movement powers of two or more different pieces. An ("m","n")-leaper is a piece that moves by a fixed type of vector between its starting and destination squares. One of the coordinates of the vector 'start square – arrival square' must