The Masque of the Red Death (play) building. The narrative was based on the short stories of Edgar Allan Poe, including but not limited to "The Masque of the Red Death". The production fell within several genres of theatre, including site-specific theatre, promenade theatre, interactive theatre and immersive theatre. The audience members, who were free to roam around the sets at will, wore white masks to distinguish themselves from the cast who were maskless and the stewards/staff who wore discreet black masks. The narrative was communicated through a series of overlapping scenes blending the mediums of interpretive dance, contemporary dance and traditional acting. Following the show on
Masque of the Red Death and Other Tales setting's fine, but it's a sidebar to the system overhaul. "Masque of the Red Death" makes a persuasive case for reality-based role-playing, where wits count more than muscle and a shotgun packs more punch than a fireball. Endearingly human, these are the only "AD&D" game characters I'd consider using as investigators in a "Call of Cthulhu" game or, for that matter, as adversaries in a "Vampire" campaign. And nitpickers who've been clamoring for a streamlined, skill-based "AD&D" game ought to be dancing in the streets. "Masque of the Red Death" doesn't qualify as the Third Edition of the "AD&D" game,