Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Mann (chess) Mann (chess) A man (german: Mann) is a fairy chess piece often used in chess variants. It moves like a king, but is not otherwise treated as one (i.e., it has no ). In diagrams in this article, the man is represented by an inverted king. Chess moves in this article use M as notation for the man. The man moves as a king in chess (one square in any direction) but is otherwise treated as a normal chess piece (i.e. can be captured; is not subject to check or checkmate). The man is one of the most simply described