Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Shogi notation A piece that promotes is indicated with 成 following the piece's character, such as ７三桂成 (N-73+). If a piece does not promote, this is indicated with 不成 following the piece's character, such as ７三桂不成 (N-73=). There is an alternate symbol for unpromotion: 生 is sometimes used instead of 不成. Unlike western notation, numbering Japanese game records is not obligatory. Although players' moves often aren't numbered, shogi moves are always counted per player's move. This is commonly seen in checkmate problems where a "3-move" ３手 checkmate problem would mean a move sequence of black-white-black. This is unlike western chess which counts