Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Algebraic notation (chess) Philipp Stamma. Stamma used the modern names of the squares, but he used "p" for pawn moves and the original of a piece ("a" through "h") instead of the initial letter of the piece name. This article describes standard algebraic notation (SAN) required by FIDE. Each square of the chessboard is identified by a unique coordinate pair—a letter and a number. The vertical columns of squares, called ', are labeled "a" through "h" from White's left (the ) to right (the ). The horizontal rows of squares, called ', are numbered "1" to "8" starting from White's side of the