Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
The Missing Piece (book) it begins to realize that it can no longer do the things it used to enjoy doing, like singing or rolling slowly enough to enjoy the company of a worm or butterfly. It decides that it was happier when searching for the missing piece than actually having it. So it gently puts the piece down, and continues searching happily. A sequel was published in 1981 entitled "The Missing Piece Meets The Big O", which is told from a Missing Piece's point of view. The Missing Piece (book) The Missing Piece is a children's picture book by poet Shel Silverstein. The