Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Dabbaba (chess) Dabbaba (chess) A dabbaba (or dabaaba, dabbabah) is a fairy chess piece that jumps two squares orthogonally (the directions a chess rook can move), leaping over any intermediate piece. In notation, it is given the symbol D. The dabbaba is a very old piece, appearing in some very early chess variants, such as Tamerlane chess. The name "dabbaba" (Arabic: دَبَّابَة) means "tank (vehicle)" in Modern Arabic. In older Arabic, it referred to a type of medieval siege engine designed to shelter men who are digging a hole in enemy fortifications (Latin: "vinea"). The name has sometimes been translated as "war