Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Shogi notation P86 or P-8f. The notation format has the following 5 part structure: An example using all 5 parts is S72x83+ or S7bx8c+. All parts are obligatory except for the "origin" and "promotion" parts. (Thus, most notation strings only contain 3 parts.) The "origin" part is only indicated when needed to resolve ambiguity. The "promotion" part is only needed when there is the possibility of promotion. Western notation is not used in Japanese language texts, as it is no more concise than traditional notation with kanji and two ciphers which originated in the Edo period. The first letter represents the piece