Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Fairy chess piece that must land immediately after first piece it encounters, instead of on or before it), pao (rider that can only land behind the first piece it encounters, instead of on or before it), o cylindrical (moving off one side of the board wraps to the other), z crooked (moving in a zigzag line like the boyscout), q circular movement (like the rose), and then (for pieces that start moving in one direction and then continue in another, like the gryphon). In addition, Betza has also suggested adding brackets to his notation: q<nowiki>[</nowiki>WF<nowiki>]</nowiki>q<nowiki>[</nowiki>FW<nowiki>]</nowiki> would be a circular king, which can move