Tripper (chess) piece by itself is severely compromised by its being only being able to reach an eighteenth of the squares on any size of chessboard; combining it with other pieces usually masks this weakness to some extent. Tripper (chess) A tripper is a fairy chess piece that jumps three squares diagonally, leaping over any intermediate piece. Below, it is given the symbol G from Betza notation. The tripper by itself is not much more powerful than a pawn, but as an additional power to other pieces it is worth slightly less than half a knight. This slightly reduced value is due
Fairy chess piece is a piece that moves by jumping over another piece (called a hurdle). The hurdle can be any piece of any color. Unless it can jump over a piece, a hopper cannot move. Note that hoppers generally capture by taking the piece on the destination square, "not" by taking the hurdle (as is the case in checkers). The exceptions are locusts which are pieces that capture by hopping over its victim. They are sometimes considered a type of hopper. There are no hoppers in Western chess. In xiangqi, the cannon captures as a hopper (when not capturing, it is a