Portable Game Notation Algebraic Notation (SAN). For most moves the SAN consists of the letter abbreviation for the piece, an codice_27 if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are codice_28 (king), codice_29 (queen), codice_30 (rook), codice_31 (bishop), and codice_32 (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation codice_33 is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is codice_34, the rightmost square closest to the
Algebraic notation (chess) problems (where "N" stands for the nightrider, a popular fairy chess piece). Players who speak other languages may employ different letters, for example, French-speaking players use "F" for bishop (from "fou"). In chess literature, especially that intended for an international audience, the language-specific letters are often replaced by universal icons for the pieces, for example, Nf3 is represented as ♘f3. This style is known as figurine algebraic notation. Pawns are not identified by uppercase letters, but rather by the absence of one. Distinguishing between pawns is not necessary for recording moves, since only one pawn can move to a given