The Masque of the Red Death Decay and the Red Death held dominion over all". Directly influenced by the first Gothic novel, Horace Walpole's "The Castle of Otranto", in "The Masque of the Red Death" Poe adopts many conventions of traditional Gothic fiction, including the castle setting. The multiple single-toned rooms may be representative of the human mind, showing different personality types. The imagery of blood and time throughout also indicates corporeality. The plague may, in fact, represent typical attributes of human life and mortality, which would imply the entire story is an allegory about man's futile attempts to stave off death (a commonly accepted interpretation).
Masque of the Red Death and Other Tales setting's fine, but it's a sidebar to the system overhaul. "Masque of the Red Death" makes a persuasive case for reality-based role-playing, where wits count more than muscle and a shotgun packs more punch than a fireball. Endearingly human, these are the only "AD&D" game characters I'd consider using as investigators in a "Call of Cthulhu" game or, for that matter, as adversaries in a "Vampire" campaign. And nitpickers who've been clamoring for a streamlined, skill-based "AD&D" game ought to be dancing in the streets. "Masque of the Red Death" doesn't qualify as the Third Edition of the "AD&D" game,