Wind gust 10 to 15 knots, the term "gusts" is used while "strong gusts" is used for departure of 15 to 25 knots, and "violent gusts" when it exceeds 25 knots. Wind gust A gust or wind gust is a brief increase in the speed of the wind, usually less than 20 seconds. It is of a more transient character than a squall, which last minutes, and is followed by a lull or slackening in the wind speed. Generally, winds are least gusty over large water surfaces and most gusty over rough land and near high buildings. The wind is measured using
War Wind have to be promoted at a specific facility. Additionally, units could be individually upgraded in a variety of areas such as speed, strength, resilience, stealth, and vision. The purpose for these micro upgrades was to encourage more strategic and smaller conflicts instead making players simply building up units and "steam rolling" the opposition. Another unique aspect of war wind was stealth, there are four levels of stealth in the game. Stealth is always broken, regardless of level, when a unit attacks or is attacked. It will not be restored unless the unit remains out of combat for a period of