Ceremony of the Keys (London) passes his lantern to a soldier, and marches with his escort to the outer gate. The sentries on duty salute the Queen’s Keys as they pass. The Warder first locks the outer gate and then the gates of the Middle and Byward Towers. The Warder and escort march down Water Lane, until they reach the Bloody Tower archway where a sentry challenges the party to identify themselves: The Warder and escort march down to the foot of Broadwalk Steps where the main Tower Guard is drawn up to meet them. The party halts, and the officer in charge gives the
The Keys to Maramon Every night, monsters come from some of the towers and attempt to loot and pillage Maramon. Initially, the player doesn't have any keys to access the locked towers, but by carefully searching and fighting, the player can discover the keys. The towers contain some mysteries, treasure, and ultimately the "source" of the monsters. The game is won by exploring the towers and eliminating the source, which will end the relentless nightly cycle of monster attacks. The game utilizes a basic copy protection method of prompting the player at several points during the game to input specific words from certain pages