Blade Runner (franchise) Will Brooker. "Film Architecture: From Metropolis to Blade Runner" by Dietrich Neumann. "All Those Moments: Stories of Heroes, Villains, Replicants, and Blade Runners" by Rutger Hauer. "All Those Moments: Stories of Heroes, Villains, Replicants, and Blade Runners" by Michael Deeley, co-written with Matthew Field. Philip K. Dick refused a $400,000 offer to write a "Blade Runner" novelization, saying: "[I was] told the cheapo novelization would have to appeal to the twelve-year-old audience" and it "would have probably been disastrous to me artistically". He added, "That insistence on my part of bringing out the original novel and not doing the novelization
Blade Runner (1985 video game) ... to a game that players in the 1980s would have immediately recognised as a fairly mundane example of the 'shoot 'em up' genre, where slogans such as 'Move Off World' painted across a primary coloured and flat game space gesture only vaguely to the film as the player adopts the role of a bounty hunter in a raincoat who bears a crude likeness to Deckard". Blade Runner (1985 video game) Blade Runner is a video game loosely inspired by the 1982 film "Blade Runner", but actually based on the film soundtrack by Vangelis as the publishers were unable to