Blade Runner (franchise) Will Brooker. "Film Architecture: From Metropolis to Blade Runner" by Dietrich Neumann. "All Those Moments: Stories of Heroes, Villains, Replicants, and Blade Runners" by Rutger Hauer. "All Those Moments: Stories of Heroes, Villains, Replicants, and Blade Runners" by Michael Deeley, co-written with Matthew Field. Philip K. Dick refused a $400,000 offer to write a "Blade Runner" novelization, saying: "[I was] told the cheapo novelization would have to appeal to the twelve-year-old audience" and it "would have probably been disastrous to me artistically". He added, "That insistence on my part of bringing out the original novel and not doing the novelization
Blade Runner (1997 video game) Blade Runner (1997 video game) Blade Runner is a 1997 point-and-click adventure game developed by Westwood Studios and published by Virgin Interactive for Microsoft Windows. The game is not a direct adaptation of the 1982 Ridley Scott film "Blade Runner", but is instead a "sidequel", telling an original story, which runs parallel to the film's plot, occasionally intersecting with it. Set in 2019 Los Angeles, the game tells the story of Ray McCoy, an elite detective charged with hunting down a group of dangerous replicants (bioengineered androids designed to look and act like humans). Although several of the film's characters