Blade Runner (franchise) Will Brooker. "Film Architecture: From Metropolis to Blade Runner" by Dietrich Neumann. "All Those Moments: Stories of Heroes, Villains, Replicants, and Blade Runners" by Rutger Hauer. "All Those Moments: Stories of Heroes, Villains, Replicants, and Blade Runners" by Michael Deeley, co-written with Matthew Field. Philip K. Dick refused a $400,000 offer to write a "Blade Runner" novelization, saying: "[I was] told the cheapo novelization would have to appeal to the twelve-year-old audience" and it "would have probably been disastrous to me artistically". He added, "That insistence on my part of bringing out the original novel and not doing the novelization
Blade Runner (1997 video game) almost a terabyte of assets, whether for new pre-rendered backdrops or full real-time 3D, would cost tens of millions of dollars, making a re-release as unlikely as a sequel. The Blade Runner Partnership and Electronic Arts currently own the rights to the game. Blade Runner (1997 video game) Blade Runner is a 1997 point-and-click adventure game developed by Westwood Studios and published by Virgin Interactive for Microsoft Windows. The game is not a direct adaptation of the 1982 Ridley Scott film "Blade Runner", but is instead a "sidequel", telling an original story, which runs parallel to the film's plot, occasionally