The Lord of the Rings: The Fellowship of the Ring (video game) game was a financial success, selling over one million units across all platforms, it was heavily outsold by EA's "The Two Towers", which sold almost four million units. Vivendi initially planned to make two sequels to the game, covering all three books in the trilogy, but the first sequel, called "The Lord of the Rings: The Treason of Isengard" (a discarded title for Tolkien's "Two Towers" book), developed by Surreal Software and slated for release in late 2003, was cancelled late in development. "The Lord of the Rings: The Fellowship of the Ring" is an action-adventure game played from a
Production design of The Lord of the Rings film series Production design of The Lord of the Rings film series The Lord of the Rings film series began its production design in August 1997. Peter Jackson required complete realism and plausibility in his vision of Middle-earth, and hired Weta Workshop to create the various pieces of armour, weapons, prosthetics and creatures seen in the trilogy, as well as aged costumes and historically influenced sets. Jackson began storyboarding the trilogy with Christian Rivers in August 1997, effectively creating a rough black and white 2-D version of the film. Jackson showed excerpts of the "animated" storyboards (filmed images with voices and a