The Lord of the Rings (pinball) "The Lord of the Rings: Limited Edition", which adds a shaker motor and updated software. The main objective of the game is to light and start three multiballs, each of them coupled to one of the movies of the trilogy, and to finally "Destroy the Ring": Note: Multiball features are more difficult to start based on settings and subsequent triggers. For example, Fellowship multiball on Hard may only be triggered via Barad-Dûr while on easy all three shots are open to initiate the feature. Another example is during Two Towers, a player may score and stack cumulative sword locks during
The Lord of the Rings: The Battle for Middle-earth II to the effect. Water was chosen as the first graphical component of "The Battle for Middle-earth II" to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the "Lord of the Rings" experience that began with the trilogy film series. As cinematic director of "The Battle for Middle-earth II", Richard Taylor was responsible for designing the game's opening and closing sequences, as well as campaign and mission introductions and endings. As the first Electronic Arts video game to be given free rein on material from "The Lord of the Rings"