The Lord of the Rings books III and IV, and as such the eponymous towers could be either Orthanc and Barad-dûr, or Minas Tirith and Barad-dûr, or Orthanc and Cirith Ungol. Tolkien was initially opposed to titles being given to each two-book volume, preferring instead the use of book titles: e.g. "The Lord of the Rings": Vol. 1, "The Ring Sets Out" and "The Ring Goes South"; Vol. 2, "The Treason of Isengard" and "The Ring Goes East"; Vol. 3, "The War of the Ring" and "The End of the Third Age". However these individual book titles were later scrapped, and after pressure from his
The Lord of the Rings: The Battle for Middle-earth II to the effect. Water was chosen as the first graphical component of "The Battle for Middle-earth II" to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the "Lord of the Rings" experience that began with the trilogy film series. As cinematic director of "The Battle for Middle-earth II", Richard Taylor was responsible for designing the game's opening and closing sequences, as well as campaign and mission introductions and endings. As the first Electronic Arts video game to be given free rein on material from "The Lord of the Rings"