Wine vessels kept them fresh and free from a vinegar smell. In medieval Europe, the Roman Catholic Church supported wine because the clergy required it for the Mass. Monks in France made wine for years, aging it in caves. An old English recipe that survived in various forms until the 19th century calls for refining white wine from bastard—bad or tainted "bastardo" wine. The English word "wine" comes from the Proto-Germanic "*winam", an early borrowing from the Latin "vinum", "wine" or "(grape) vine", itself derived from the Proto-Indo-European stem *"win-o-" (cf. , "gini"; Ancient Greek: "oinos"; Aeolic Greek: "woinos"; Hittite: "wiyana";
Death and What Comes Next Death and What Comes Next "Death and What Comes Next" is a "Discworld" short story by Terry Pratchett. It tells the story of a discussion between Death and a philosopher, in which the philosopher attempts to use the many-worlds interpretation of quantum mechanics to argue death is not a certainty. The story was originally written in 2002 for the now-defunct online puzzle game "TimeHunt" and the text contains a hidden word puzzle, also devised by Pratchett, which provided a codeword for the game. Like "Theatre of Cruelty", another of his short stories, Pratchett allowed it to be put on the