The Lord of the Rings: The Fellowship of the Ring (video game) the country's 91st best-selling computer game during this period. Although the planned "Hobbit" game, "Middle-earth Online" and "War of the Ring" were all ultimately released, the two sequels in the "Lords of the Rings" trilogy were not. The first game, an adaptation of "The Two Towers", was renamed "The Lord of the Rings: The Treason of Isengard" (a discarded title for the original "Two Towers" novel), so as not to cause confusion with EA's 2002 "Two Towers" game. "Treason" was first announced on April 24, 2003, with plans for a non-playable demo at E3 in May. The game was being
Production design of The Lord of the Rings film series Production design of The Lord of the Rings film series The Lord of the Rings film series began its production design in August 1997. Peter Jackson required complete realism and plausibility in his vision of Middle-earth, and hired Weta Workshop to create the various pieces of armour, weapons, prosthetics and creatures seen in the trilogy, as well as aged costumes and historically influenced sets. Jackson began storyboarding the trilogy with Christian Rivers in August 1997, effectively creating a rough black and white 2-D version of the film. Jackson showed excerpts of the "animated" storyboards (filmed images with voices and a