The History of The Lord of the Rings "The Lord of the Rings". J. R. R. Tolkien conceived the latter as a single volume comprising six "books" plus extensive appendices, but the original publisher split the work into three, publishing two books per volume with the appendices included in the third. The titles proposed by Tolkien for the six books were: Book I, "The First Journey" or "The Ring Sets Out"; Book II, "The Journey of the Nine Companions" or "The Ring Goes South"; Book III, "The Treason of Isengard"; Book IV, "The Journey of the Ring-Bearers" or "The Ring Goes East"; Book V, "The War of the
The Lord of the Rings: The Battle for Middle-earth II to the effect. Water was chosen as the first graphical component of "The Battle for Middle-earth II" to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the "Lord of the Rings" experience that began with the trilogy film series. As cinematic director of "The Battle for Middle-earth II", Richard Taylor was responsible for designing the game's opening and closing sequences, as well as campaign and mission introductions and endings. As the first Electronic Arts video game to be given free rein on material from "The Lord of the Rings"