The Lord of the Rings: The Fellowship of the Ring (video game) the country's 91st best-selling computer game during this period. Although the planned "Hobbit" game, "Middle-earth Online" and "War of the Ring" were all ultimately released, the two sequels in the "Lords of the Rings" trilogy were not. The first game, an adaptation of "The Two Towers", was renamed "The Lord of the Rings: The Treason of Isengard" (a discarded title for the original "Two Towers" novel), so as not to cause confusion with EA's 2002 "Two Towers" game. "Treason" was first announced on April 24, 2003, with plans for a non-playable demo at E3 in May. The game was being
The Lord of the Rings: The Battle for Middle-earth II to the effect. Water was chosen as the first graphical component of "The Battle for Middle-earth II" to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the "Lord of the Rings" experience that began with the trilogy film series. As cinematic director of "The Battle for Middle-earth II", Richard Taylor was responsible for designing the game's opening and closing sequences, as well as campaign and mission introductions and endings. As the first Electronic Arts video game to be given free rein on material from "The Lord of the Rings"