The Lord of the Rings: The Fellowship of the Ring (video game) game was a financial success, selling over one million units across all platforms, it was heavily outsold by EA's "The Two Towers", which sold almost four million units. Vivendi initially planned to make two sequels to the game, covering all three books in the trilogy, but the first sequel, called "The Lord of the Rings: The Treason of Isengard" (a discarded title for Tolkien's "Two Towers" book), developed by Surreal Software and slated for release in late 2003, was cancelled late in development. "The Lord of the Rings: The Fellowship of the Ring" is an action-adventure game played from a
The Lord of the Rings and fantasy author Michael Moorcock critiques the world-view displayed by the book as deeply conservative, in both the "paternalism" of the narrative voice and the power-structures in the narrative. Tom Shippey cites the origin of this portrayal of evil as a reflection of the prejudices of European middle-classes during the inter-war years towards the industrial working class. Other observers have cited Christian, specifically Catholic, themes in "The Lord of the Rings". The book has been read as fitting the model of Joseph Campbell's "monomyth". "The Lord of the Rings" has been adapted for film, radio and stage. The book has