The Lord of the Rings: The Fellowship of the Ring (video game) game was a financial success, selling over one million units across all platforms, it was heavily outsold by EA's "The Two Towers", which sold almost four million units. Vivendi initially planned to make two sequels to the game, covering all three books in the trilogy, but the first sequel, called "The Lord of the Rings: The Treason of Isengard" (a discarded title for Tolkien's "Two Towers" book), developed by Surreal Software and slated for release in late 2003, was cancelled late in development. "The Lord of the Rings: The Fellowship of the Ring" is an action-adventure game played from a
The Lord of the Rings: Conquest Pandemic Studios began by creating the iconic battlefields seen in the "Lord of the Rings" trilogy, then included additional locales. They cited the films as their primary source of inspiration, but noted that when necessary they took liberties to apply those stories to an action video game. Pandemic sought to create a "hyper real" experience according to Gewirtz. In an example he stated that rather than take Aragorn actor Viggo Mortensen's performance, the character in the game performs moves which Mortensen himself may not have been able to capture. The books were a secondary source of inspiration for locales and