Stare-in-the-crowd effect evolved from a necessity for fast and accurate gaze perception for complex social interactions (Emery 2000). According to this model, an eye direction detector (EDD) mechanism - a neurocognitive system responsible for the rapid detection of eyes in the environment and their gaze direction – arose as a function of the geometry created by a dark circular iris relative to the white sclera (Baron-Cohen 1994). Specifically, it is contended that the increased ratio of exposed sclera in the eye outline of humans serves to enhance the velocity and acuity of gaze direction perception (Kobayashi and Kohshima 2001). Baron-Cohen, S. (1994)
Eye of the Wyvern aspirations; the adventure is simple and the ultimate in linear-ness. But designing a get-started-quick, anybody-can-play roleplaying module is a very high aspiration for the future of this hobby, and in that this book gets high marks." Eye of the Wyvern Eye of the Wyvern is an adventure module for the "Dungeons & Dragons" fantasy role-playing game. "Eye of the Wyvern" is a wilderness adventure, and part of TSR's Fast-Play Game adventure series. The Fast-Play products, which began with the introductory adventure "The Ruined Tower" and continued with "Wrath of the Minotaur" and "Eye of the Wyvern", are intended to be