Prisoners (Temporary Discharge for Ill Health) Act 1913 was viewed as violating basic human rights, not only of the suffragettes but of other prisoners. The Act's nickname of "Cat and Mouse Act", referring to the way the government seemed to play with prisoners as a cat may with a captured mouse, underlined how the cruelty of repeated releases and re-imprisonments turned the suffragettes from targets of scorn to objects of sympathy. The Asquith government's implementation of the Act caused the militant WSPU and the suffragettes to perceive Asquith as the enemy — an enemy to be vanquished in what the organisation saw as an all-out war. A related
Cat and mouse to ensure that the prey is weak enough to be killed without endangering the cat. In colloquial usage, it has often been generalized to mean the advantage constantly shifts between the contestants, leading to an impasse or "de facto" stalemate. In classical game theory, cat and mouse classifies as a "copycat" archetype whereby there exists no equilibrium, and most importantly, no endgame, its two protagonists, Dot and Ditto, running amok in their game space to infinity, with no endpoint to their game anywhere in site attributable to a defective reward system; conflicting incentives. Theoretical active reading on "cat and mouse,"