Gram (mythology) Sigurd of the mighty dragon, Fafnir, and the treasure which it guards, asking Sigurd to slay it for him. Sigurd agrees on one condition: that Regin make him a mighty sword capable of slaying such a monster. Regin confidently makes Sigurd an admirable sword, but when Sigurd sees it, he is disappointed and breaks it over the anvil. On his second attempt, Regin makes him a sword superior to the last, but it also breaks. On his third attempt, Sigurd brings Regin the two halves of Gram, his father's sword, and when he strikes the anvil with Gram, it is
Monster Mythology in length (half page), though some take up two columns (full page). Each entry includes one or more paragraphs of descriptive text to indicate what sort of deity it is, followed by a brief statistics line (describing the deity's alignment, the most common alignment of its worshippers, the god's area of control, and a description of the god's symbol). Each section also describes the god's avatar and priesthood, as noted in the Introduction. The following beings are detailed in "Monster Mythology": Gods of the Elves Gods of the Dwarves Gods of the Gnomes Gods of the Halflings Gods of the