Bird of prey "Accipitres", subdividing this into four genera: "Vultur" (vultures), "Falco" (eagles, hawks, falcons, etc.), "Strix" (owls), and "Lanius" (shrikes). This approach was followed by subsequent authors such as Gmelin, Latham, and Turnton. Louis Pierre Veillot used additional ranks: order, tribe, family, genus, species. Birds of prey (order Accipitres) were divided into diurnal and nocturnal tribes; the owls remained monogeneric (family Ægolii, genus "Strix"), whilst the diurnal raptors were divided into three families: Vulturini, Gypaëti, and Accipitrini. Thus Veillot's families were similar to the Linnaean genera, with the difference that shrikes were no longer included amongst the birds of prey. In addition
Prey (2017 video game) system. While "Prey" has been likened to a Metroidvania, its lead designer Ricardo Bare has said that he actually was not familiar with the sub-genre and that "Prey"s world design follows in the footsteps of games such as Arkane's own "Arx Fatalis" and Looking Glass Studios' "System Shock", which featured interconnected worlds where to make progress, obstacles had been overcome through abilities the player could acquire. Bare considered the "Talos I" setting to be "like an open world" that is fully explorable as the player gained abilities and equipment. However, according to Colantonio, calling it an open world "might have