Roy of the Rovers "They Think It's All Over" in 1999, in the form of a cardboard cut-out. A "Roy of the Rovers" computer game was released, on the Commodore 64, Amstrad CPC and ZX Spectrum in 1988. It was split into two parts: the first an adventure game, in which – taking the role of Roy Race – the player had to find and rescue the kidnapped Melchester team, before then playing the second part, which consisted of a charity match to raise funds for the club. The fewer players recovered before the match began, then the smaller the team who could take
Roy of the Rovers (comic) 88 per cent were male. Of the overall readership, the majority (57 per cent) were aged 11–14. Readers dropped out as they got older; only 10 per cent were aged 17–19, and none were older than 19. The weekly comic generally featured a handful of different strips, of between one and four pages in length, in addition to a letters page, hints and tips about playing football, and features on real-life players, teams and events. "Roy of the Rovers" was usually the lead feature, although once the cover of the magazine stopped featuring actual strips (instead using photographs of footballers,