Roy of the Rovers "They Think It's All Over" in 1999, in the form of a cardboard cut-out. A "Roy of the Rovers" computer game was released, on the Commodore 64, Amstrad CPC and ZX Spectrum in 1988. It was split into two parts: the first an adventure game, in which – taking the role of Roy Race – the player had to find and rescue the kidnapped Melchester team, before then playing the second part, which consisted of a charity match to raise funds for the club. The fewer players recovered before the match began, then the smaller the team who could take
Roy of the Rovers foreign teams, particularly in the European club competitions, the opposition would often cynically employ overt gamesmanship or downright dirty tactics. Continental sides were considered to be "sneaky": The strip followed the structure of the football season, thus there were several months each year when the Rovers were not playing football, but the strip needed to depict something more exciting than the players going on holiday and then reporting for pre-season training. As a result, the players tended to spend their summers involved in activities such as competing in charity cricket tournaments, but by far the most common summer storyline saw