Fafnir his foster-son Sigurd to kill the dragon. Regin instructed Sigurd to dig a pit in which he could lie in wait under the trail Fáfnir used to get to a stream and there plunge his sword, Gram, into Fafnir's heart as he crawls over the pit to the water. Regin then ran away in fear, leaving Sigurd to the task. As Sigurd dug, Odin appeared in the form of an old man with a long beard, advising the warrior to dig more trenches for the blood of Fafnir to run into, presumably so that Sigurd does not drown in the
Monster Mythology that this book follows a similar format to 2nd edition "Legends and Lore", except that while that book dealt with nine historical and two fictional human cultures, "Monster Mythology" deals with nonhuman pantheons. Unlike the culture-specific gods in "Legends and Lore", the gods in this book are for any campaign setting. Approximately 26 of the deities found in "Monster Mythology" were previously found in the first edition "Deities and Demigods" book, while the majority did not. The introduction has several sections after the lead. Running Divine Beings provides notes for the Dungeon Master on how and when deities interact with