Princess and dragon hero is envisioned as slaying dragons even though, for instance, the Brothers Grimm had only a few tales of dragon and giant slayers among hundreds of tales. One of the earliest example of the motif comes from the Ancient Greek tale of Perseus, who rescued the princess Andromeda from Cetus, a sea monster often described as resembling a serpent or dragon. This was taken up into other Greek myths, such as Heracles, who rescued the princess Hesione of Troy from a similar sea monster. Most ancient versions depicted the dragon as the expression of a god's wrath: in Andromeda's case,
Sea Hero Quest at the 2016 International Festival of Creativity. By February 2017, the game had been downloaded 2.7 million times. In August 2017, Sea Hero Quest came in a virtual reality edition. The game was nominated for the 2018 British Academy Games Awards, in the new category "Game Beyond Entertainment" for games which "deliver a transformational experience beyond pure entertainment". At the 2018 Webby Awards, it won the award for "Social Impact". Sea Hero Quest Sea Hero Quest is a mobile game which contributes to research on dementia. It was designed by British game company Glitchers in 2016 in association with Alzheimer's