Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Touch-move rule Touch-move rule The touch-move rule in chess specifies that, if a player deliberately touches a piece on the board when it is his turn to move, then he must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if he has a legal move. If the opponent's piece was touched, it must be captured if it can be captured with a legal move. This is a rule of chess that is enforced in all games played in formal competitions. The player claiming a touch-move