Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Losing Chess most widely played (main variant) is described in "Popular Chess Variants" by D. B. Pritchard. The rules are the same as those for standard chess, except for the following special rules: A player wins by losing all their pieces, or being stalemated. Apart from move repetition, draw by agreement, and the fifty-move rule, the game is also drawn when a win is impossible (for example, when the only pieces remaining are ). Because of the forced capture rule, Losing Chess games often involve long sequences of captures by one player. This means that a minor mistake can doom a game.