Count Duckula make Duckula harmless, but he turns away from the door when he discovers that the sun is still out and is returned to normal by night. Although he is often egotistical and selfish, Duckula is good-natured, often trying to help people, although he usually succeeds only in making them hate him. He is prone to short-lived obsessions, often forming the plots for episodes, such as attempting to become a blues musician in New Orleans, prospecting for gold, or becoming a cowboy or performer. The character differs considerably from his predecessor on the "Danger Mouse" series. In fact, the only similarities,
Count Duckula she calls Duckula, and has a deep maternal affection for him, although her clumsiness often inadvertently causes him harm. A recurring gag is her inability to understand what people around her are talking about. She often mixes up words and takes insult at conversations not directed at her. She is very ditzy and motherly, sometimes hugging Duckula so tightly she nearly suffocates him. In "Dr Goosewing and Mr Duck" when she accidentally drinks the carpet stain removal liquid created by Goosewing she becomes extremely intelligent. Count Duckula's home is an archetypal Transylvanian castle with all the trimmings: dungeon, torture chamber,