Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Touch-move rule the player is about to touch a piece on the board, typically to centralise it on its square, without the intent of making a move with it. Although this French term is customary, it is not obligatory; other similar indications may be used. A player may adjust a piece in this way only when it is his turn to move. There have been occasions in chess history when a player has uttered "j’adoube" after making a losing move in order to retract it, thus attempting to avoid the touch-move rule. Such behaviour is regarded as cheating (see cheating in chess).