Lithosphere-Asthenosphere boundary found to become deeper under older crust, thus supporting the suggestion that the discontinuity is closely interrelated to the LAB. Beneath oceanic crust, the LAB ranges anywhere from 50 to 140 km in depth except at mid-ocean ridges where the LAB is no deeper than the depth of the new crust being created. Seismic evidence shows that oceanic plates do thicken with age. This would suggest that the Lithosphere-Asthenosphere boundary underneath oceanic lithosphere also deepens with plate age. Data from ocean seismometers indicate a sharp age-dependent LAB beneath the Pacific and Philippine plates and has been interpreted as evidence for
The Lord of the Rings: The Battle for Middle-earth for Best of E3 2004 Editors Choice. "The Battle for Middle-earth" was nominated for "X-Play"s "Best Strategy Game" and "PC Gamer US"s "Best Real-Time Strategy Game 2004" awards, both of which ultimately went to "". The Lord of the Rings: The Battle for Middle-earth The Lord of the Rings: The Battle for Middle-earth is a real-time strategy video game developed by EA Los Angeles for Microsoft Windows. It was released in December 6, 2004 and is based on Peter Jackson's "The Lord of the Rings" film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses