Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Touch-move rule pieces, he must move it if it can be legally moved. So long as the hand has not left the piece on a new square, the latter can be placed on any accessible square. Accidentally touching a piece, e.g. brushing against it while reaching for another piece, does not count as a deliberate touch. If a player touches a hostile piece, then he must capture it if the piece can be captured. If a player touches one of his pieces and an opponent's piece, he must make that capture if it is a legal move. Otherwise, he is required to