Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Atomic chess king (without the other blowing up), or if one player can occupy the squares next to his king with pieces (or pawns) forcing the opposing king away, it is a win. The variant of atomic chess played at the Internet Chess Club is one that does not enforce check at all, making legal any move, even one leaving the king to be captured directly in the next move. In all variations of atomic chess, a player wins by exploding the king of the opposite color without exploding their own king. This is usually done by capturing a piece on a