Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Null-move heuristic of chess positions where employing the null-move heuristic can result in severe tactical blunders. In these "zugzwang" (German for "forced to move") positions, the player whose turn it is to move has only bad moves as their legal choices, and so would actually be better off if allowed to forfeit the right to move. In these positions, the null-move heuristic may produce a cutoff where a full search would not have found one, causing the program to assume the position is very good for a side when it may in fact be very bad for them. To avoid using the