Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Space Bust-a-Move bubbles, regardless of color, within a certain radius. The levels remains the same, with some levels containing boss battles. The game includes a story mode, in which players go through eight "worlds" that reveal a story. It also includes a mode in which players can compete against other users via a Nintendo Wi-Fi Connection. The game received some criticism for its controls, which Daemon Hatfield of IGN described as "slow and clunky", and for its continue system that makes players unable to continue directly at the stage they failed at. Space Bust-a-Move Space Bust-A-Move is a puzzle video game developed