Count Duckula make Duckula harmless, but he turns away from the door when he discovers that the sun is still out and is returned to normal by night. Although he is often egotistical and selfish, Duckula is good-natured, often trying to help people, although he usually succeeds only in making them hate him. He is prone to short-lived obsessions, often forming the plots for episodes, such as attempting to become a blues musician in New Orleans, prospecting for gold, or becoming a cowboy or performer. The character differs considerably from his predecessor on the "Danger Mouse" series. In fact, the only similarities,
Count Duckula library of macabre texts, laboratory, and more. The castle is also home to an often referred-to, but never seen, werewolf named Towser, which Duckula does not believe exists (he often refers to it as "the werewolf we don't have"). The castle can teleport to any place on earth (and beyond), but returns automatically at dawn, "Eastern Transylvanian Standard Time". The teleportation is activated when Duckula enters an upright coffin while he states where he wants it to take him (often, he will have to come up with a rhyme to activate it properly). The controls to this device are inside