Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Hexagonal chess o'clock are numbered "1" to "10". For example (see diagram), the two kings start on e1 and e10; White's rooks start on a1 and i5, and Black's rooks start on a6 and i10. Each player calls the left-hand side of the board his "queen's flank" and the right-hand side his "bishops' flank"; note that they do not correlate (White's queen's flank is Black's bishops' flank). All pieces except pawns move and capture exactly as in Gliński's chess. In Shafran's chess, a pawn's first move can take it to the middle of the file. (So, the d-, e-, and f-pawns can