Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Fast chess than 60 minutes. Rapid chess can be played with or without time increments for each move. In a game where time increments are used, a player can automatically gain, for instance, ten more seconds on the clock after each move. In a case where time increments are used, the total time per player for a 60-move game must be more than 10 minutes, but less than 60 minutes. For the FIDE World Rapid Championship, each player will have 15 minutes, plus 10 seconds additional time per move starting from move 1. The United States Chess Federation (USCF) quick chess rating