Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Losing Chess most widely played (main variant) is described in "Popular Chess Variants" by D. B. Pritchard. The rules are the same as those for standard chess, except for the following special rules: A player wins by losing all their pieces, or being stalemated. Apart from move repetition, draw by agreement, and the fifty-move rule, the game is also drawn when a win is impossible (for example, when the only pieces remaining are ). Because of the forced capture rule, Losing Chess games often involve long sequences of captures by one player. This means that a minor mistake can doom a game.