Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
First-move advantage in chess certain physical barriers: the "light barrier", the "quantum barrier", and the "thermodynamical barrier". These limitations imply, for example, that no computer, however constructed, will ever be able to examine the entire tree of possible move sequences of the game of chess." Nonetheless, Bremermann did not foreclose the possibility that a computer would someday be able to solve chess. He wrote, "In order to have a computer play a perfect or nearly perfect game [of chess] it will be necessary either to analyze the game completely ... or to analyze the game in an approximate way and combine this with a