Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Touch-move rule Touch-move rule The touch-move rule in chess specifies that, if a player deliberately touches a piece on the board when it is his turn to move, then he must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if he has a legal move. If the opponent's piece was touched, it must be captured if it can be captured with a legal move. This is a rule of chess that is enforced in all games played in formal competitions. The player claiming a touch-move