Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Space Bust-a-Move bubbles, regardless of color, within a certain radius. The levels remains the same, with some levels containing boss battles. The game includes a story mode, in which players go through eight "worlds" that reveal a story. It also includes a mode in which players can compete against other users via a Nintendo Wi-Fi Connection. The game received some criticism for its controls, which Daemon Hatfield of IGN described as "slow and clunky", and for its continue system that makes players unable to continue directly at the stage they failed at. Space Bust-a-Move Space Bust-A-Move is a puzzle video game developed