Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Empress (chess) which powerful pieces can control is decreased, and variants will then often have a greater combination of powerful pieces. Bibliography Empress (chess) An empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook, but may do so when moving as a knight. The piece has acquired many names and is frequently called chancellor or marshall (or marshal); it may also be called simply the rook+knight compound. Chess moves in this article use C as notation for the empress. The empress can move as a