Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Strategic move Strategic move A strategic move in game theory is an action taken by a player outside the defined actions of the game in order to gain a strategic advantage and increase one's payoff. Strategic moves can either be "unconditional moves" or "response rules". The key characteristics of a strategic move are that it involves a "commitment" from the player, meaning the player can only restrict her own choices, and that the commitment has to be "credible", meaning that once employed it must be in the interest of the player to follow through with the move. Credible moves should also be