Wildebeest Chess moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king "one", "two", "three", or "four" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move
Bust-A-Move Bash! is aiming). For the Classic Controller, players use the two analog sticks to move the pointer on the screen. On all of them, the player presses the d-pad to swap balls (down on the analog stick for the Nunchuk). In puzzle mode, the player clears the screen of all the colored balls. When three same color of balls clump together, they will disappear. This version includes other types of balls, such as support, star, flame, and rainbow balls, which perform different functions. Every 10 levels, the player can participate in a shooting round, where he or she may obtain one