Solid angle to the unit sphere with center P, which can be calculated as the surface integral: where formula_5 is the unit vector corresponding to formula_6, the position vector of an infinitesimal area of surface with respect to point P, and where formula_7 represents the unit normal vector to . Even if the projection on the unit sphere to the surface S is not isomorphic, the multiple folds are correctly considered according to the surface orientation described by the sign of the scalar product formula_8. Thus one can approximate the solid angle subtended by a small facet having flat surface area ,
Surface brightness photometric luminance and is therefore constant with distance: as an object becomes fainter with distance, it also becomes correspondingly smaller in visual area. In geometrical terms, for a nearby object emitting a given amount of light, radiative flux decreases with the square of the distance to the object, but the physical area corresponding to a given solid angle or visual area (e.g. 1 square arcsecond) decreases by the same proportion, resulting in the same surface brightness. For extended objects such as nebulae or galaxies, this allows the estimation of spatial distance from surface brightness by means of the distance modulus