Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Dark chess classical variant, any 2-player chess variant may be played "in dark". SchemingMind provides some of the variations. Dark chess has a strong strategic flavor. Planning and strategy, as well as some psychological reasoning, are very important; tactics and move searching are not as important as in standard chess. In this variant, a king should be carefully protected from very dangerous checks by invisible pieces. For a queen the most dangerous pieces are knights, which can attack it without becoming visible. Dark chess Dark chess is a chess variant with incomplete information, similar to Kriegspiel. It was invented by Jens Bæk