Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Business chess describes this version of chess as a sports business game. The board, pieces, their positions and rules of movement are the same as for standard chess. But several parallel branches (versions of the same game) can be played at the same time on the several boards, with the help of rating (importance) indicators of a certain branch (red marks on top of the board, see Photo 2). The game is for two teams, recommended each to have five members. During the game members of one team may discuss it, as well as actively move, and then form the alternative (parallel)