Chimera (mythology) repertory of the Greek vase-painters. The Chimera first appears at an early stage in the repertory of the proto-Corinthian pottery-painters, providing some of the earliest identifiable mythological scenes that may be recognized in Greek art. The Corinthian type is fixed, after some early hesitation, in the 670s BC; the variations in the pictorial representations suggests multiple origins to Marilyn Low Schmitt. The fascination with the monstrous devolved by the end of the seventh century into a decorative Chimera-motif in Corinth, while the motif of Bellerophon on Pegasus took on a separate existence alone. A separate Attic tradition, where the goats
Chimera (video game) Chimera (video game) Chimera is an action-adventure game written by Shahid Ahmad and published by Firebird in 1985. A huge spaceship threatens to destroy Earth. One person must board the vessel and activate its self-destruct mechanism to make it explode, saving Earth. In "Chimera", the player moves through an isometric maze of 8 x 8 screens. The player must try to gain access to hidden or blocked areas of the spaceship, often searching for items in order to circumvent various obstacles. Once the obstacles are disabled, the player may use items to create a warhead and carry it to one