Gulliver's Travels and continue as pirates. He is abandoned in a landing boat and comes upon a race of hideous, deformed and savage humanoid creatures to which he conceives a violent antipathy. Shortly afterwards, he meets the Houyhnhnms, a race of talking horses. They are the rulers while the deformed creatures that resemble human beings are called Yahoos. Gulliver becomes a member of a horse's household and comes to both admire and emulate the Houyhnhnms and their way of life, rejecting his fellow humans as merely Yahoos endowed with some semblance of reason which they only use to exacerbate and add to
The Complete Book of Humanoids mumbo jumbo". An article by James Wyatt in "Dragon" #250 (August 1998) presented rules for playing various aquatic races, including crabmen, koalinth, locathah, malenti, merfolk, pahari, selkies, and vodyanoi in the same format used in "The Complete Book of Humanoids". Wyatt acknowledged that ""The Complete Book of Humanoids" broke a long-standing barrier in the AD&D game by allowing players to make characters of nearly any humanoid race," and noted that the book carefully balanced such advantages such as great physical strength against substantial disadvantages, mostly in the form of prejudice and superstition from the more common races. Player characters based