Agatha Christie up to the last chapter, then decided who the most unlikely suspect was, after which she would go back and make the necessary changes to "frame" that person. However, John Curran's "Agatha Christie: The Secret Notebooks" describes different working methods for every book in Christie's bibliography, contradicting the claim by Aldiss. Christie's mature novels, from 1940 onwards, often have titles drawn from literature. Four are from Shakespeare: Three are from the Bible: Another six are from other works of literature: In such cases, the original context of the title is usually printed as an epigraph. Similarly, the title of Christie's
Agatha Christie (video game series) Agatha Christie (video game series) The "Agatha Christie" series is a series of adventure games developed by AWE Games and published by The Adventure Company and DreamCatcher Interactive, based on the works of the English mystery writer Agatha Christie. The first three games were developed by American developer AWE Productions and published between 2005 and 2007 by The Adventure Company, a division of DreamCatcher Interactive. In 2006 Dreamcatcher Interactive and its intellectual property was bought by Austrian publishing company JoWooD Entertainment. Since the acquisition, DreamCatcher has continued to launch titles both under The Adventure Company and DreamCatcher labels including the