G-Man (Half-Life) refers to simply as his "employers". His mysterious nature has made him an icon of the "Half-Life" series, with his identity and motives remaining almost completely unexplained. The G-Man's name comes from "G-Man", an American colloquialism meaning "Government Man". However, within the "Half-Life" games, he is identified by this name only in the program code and the multiplayer profile menu as a default name option, not within the story itself; his name is derived from his "Half-Life" model and entity name and has since been reused in subsequent games of the series. His name has been confirmed and he has
G Is for Genes G Is for Genes Part one consists of 11 chapters that present the field of behavioural genetics and what implications some findings have on education. It addresses issues such as twin studies, sex differences and socio-economic status. Part one is summarized in 7 "big ideas" which are the following: Average school performance doesn’t change the fact that half of the students will fall above and the other half below the average. Seeing those scoring below average as ‘failing’ wastes resources on approaches that have little or no effect. Instead of making pupils identical, the diversity should be embraced after providing