Agatha Christie up to the last chapter, then decided who the most unlikely suspect was, after which she would go back and make the necessary changes to "frame" that person. However, John Curran's "Agatha Christie: The Secret Notebooks" describes different working methods for every book in Christie's bibliography, contradicting the claim by Aldiss. Christie's mature novels, from 1940 onwards, often have titles drawn from literature. Four are from Shakespeare: Three are from the Bible: Another six are from other works of literature: In such cases, the original context of the title is usually printed as an epigraph. Similarly, the title of Christie's
Agatha Christie: And Then There Were None island with only a vague notion of what to do in order to progress the story." 2404 was more encouraging, saying that although the game was formulaic, there was a welcome lack of mazes and slider puzzles in the game, making it more accessible to a wider audience. Agatha Christie: And Then There Were None Agatha Christie: And Then There Were None (also simply known as And Then There Were None) is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's "Agatha Christie"