Scrabble Showdown Flash". In this round, the team is given five over-sized "Scrabble Flash" cubes, each with a different letter. The first team has thirty seconds to make as many words as possible; each word must contain at least three letters, and each valid word is worth one point for each letter used; there is at least one valid five-letter word. Both teams play the same set of letters; the team that is to go second is isolated while the first team plays. The team with the higher score wins a prize and two "Bonus Scrabble Tiles." Before the round begins, a
P-value is biased towards heads or tails. By the first test statistic, the data yield a high "p"-value, suggesting that the number of heads observed is not unlikely. By the second test statistic, the data yield a low "p"-value, suggesting that the pattern of flips observed is very, very unlikely. There is no "alternative hypothesis" (so only rejection of the null hypothesis is possible) and such data could have many causes. The data may instead be forged, or the coin may be flipped by a magician who intentionally alternated outcomes. This example demonstrates that the "p"-value depends completely on the test