Loggerhead sea turtle around tall buildings, perhaps because they block out the man-made light sources. Loggerhead hatchlings are drawn toward the brighter area over the water which is the consequence of the reflection of moon and star light. Confused by the brighter artificial light, they navigate inland, away from the protective waters, which exposes them to dehydration and predation as the sun rises. Artificial lighting causes tens of thousands of hatchling deaths per year. Destruction and encroachment of habitat by humans is another threat to loggerhead sea turtles. Optimum nesting beaches are open-sand beaches above the high-tide line. However, beach development deprives them
Creature of Havoc to the rules given the story circumstances: damage to the creature (the player) is reduced by 1 STAMINA point due to its tough hide, while rolling a double on the dice when determining the player's attack strength will instantly kill an enemy. The player begins the adventure as the "creature of havoc" of the title, an unidentified, violent beast with no concept of who or where they are. Because the creature cannot make its own decisions, it is governed by instinct, and die rolls are initially used to determine which pages to turn to, rather than the player's own choice.