Agatha Christie up to the last chapter, then decided who the most unlikely suspect was, after which she would go back and make the necessary changes to "frame" that person. However, John Curran's "Agatha Christie: The Secret Notebooks" describes different working methods for every book in Christie's bibliography, contradicting the claim by Aldiss. Christie's mature novels, from 1940 onwards, often have titles drawn from literature. Four are from Shakespeare: Three are from the Bible: Another six are from other works of literature: In such cases, the original context of the title is usually printed as an epigraph. Similarly, the title of Christie's
Agatha Christie: And Then There Were None None", wherein all the guests on the island are killed by Wargrave except for the last two, Vera and Lombard. Vera then shoots Lombard, thinking him the murderer (since Wargrave has faked his own death), and then hangs herself. Wargrave then shoots himself. "And Then There Were None" was announced on February 3, 2005, as the first in a series of games based on novels by Agatha Christie. For the release, The Adventure Company collaborated with developer AWE Productions. Lee Sheldon was named Lead Designer and writer for the game, while Scott Nixon, from AWE, was appointed Managing Director. The