Scrabble Showdown set of 16 letter tiles are placed on the board. A randomizer then causes tiles to light up. Each team is allowed to stop the randomizer; a team starts the final round with the regulation value of the tiles that they stop the randomizer on; the number of tiles that the randomizer lights up is the number of "Bonus Scrabble Tiles" that the team had earned from the three previous rounds. This becomes their "head start" score before playing "Scrabble Lightning". The game is played on a regulation Scrabble board with only the double and triple-word score spaces (the double
P-value is biased towards heads or tails. By the first test statistic, the data yield a high "p"-value, suggesting that the number of heads observed is not unlikely. By the second test statistic, the data yield a low "p"-value, suggesting that the pattern of flips observed is very, very unlikely. There is no "alternative hypothesis" (so only rejection of the null hypothesis is possible) and such data could have many causes. The data may instead be forged, or the coin may be flipped by a magician who intentionally alternated outcomes. This example demonstrates that the "p"-value depends completely on the test