Alexander the Great in the Quran River in the Punjab in 326 BC, his army nearly mutinied and refused to march further east, exhausted by years of campaigning. Alexander's desire to reach "the ends of the Earth" was instilled by his tutor Aristotle: Alexander derived his concept of `Asia' from the teaching of Aristotle, for whom `the inhabited earth' was surrounded by `the Great sea' Ocean, and was divided into three areas – `Europe, Libya and Asia.' Thus the earth was not round but flat, and `Asia' was limited on the west by the Tanais (Don), the inland sea and the Nile, and on the east
The Great Battles of Alexander in January 1997. Later that month, Interactive Magic declared its intent to publish the title alongside two sequel products: "The Great Battles of Hannibal" and "The Great Battles of Caesar". These three games together formed the "Great Battles" computer wargame series, all produced by the publisher's S. Craig Taylor. At the time, "Alexander" was slated for release in early 1997; the sequels were given unspecified release dates. In May, Interactive Magic rescheduled "Alexander" for mid-June. Erudite completed the game on June 12, and it was ultimately released on the 22nd, at a price of roughly $50. Mark Herman described "Alexander"