Alexander the Great in the Quran River in the Punjab in 326 BC, his army nearly mutinied and refused to march further east, exhausted by years of campaigning. Alexander's desire to reach "the ends of the Earth" was instilled by his tutor Aristotle: Alexander derived his concept of `Asia' from the teaching of Aristotle, for whom `the inhabited earth' was surrounded by `the Great sea' Ocean, and was divided into three areas – `Europe, Libya and Asia.' Thus the earth was not round but flat, and `Asia' was limited on the west by the Tanais (Don), the inland sea and the Nile, and on the east
Alexander the Great (board game) Alexander the Great (board game) Alexander the Great is a board wargame first published in 1971 by Guidon Games. Printed when board wargaming was relatively new, this game was designed by Gary Gygax. The game recreates the Battle of Gaugamela in 331 BC between the Macedonians and the Persians. Players choose to portray either Alexander the Great or King Darius III. The game uses small cardboard counters and a hex-based movement system common to wargames of this era. Pieces represent infantry, cavalry, phalanx formations, chariots, and elephants. A unique feature of the game is a sliding morale track to determine