Alexander the Great in the Quran River in the Punjab in 326 BC, his army nearly mutinied and refused to march further east, exhausted by years of campaigning. Alexander's desire to reach "the ends of the Earth" was instilled by his tutor Aristotle: Alexander derived his concept of `Asia' from the teaching of Aristotle, for whom `the inhabited earth' was surrounded by `the Great sea' Ocean, and was divided into three areas – `Europe, Libya and Asia.' Thus the earth was not round but flat, and `Asia' was limited on the west by the Tanais (Don), the inland sea and the Nile, and on the east
The Great Battles of Alexander Battles: Collector's Edition", which joined "Alexander" with its sequels, was released in December 1998. The series' game engine was later reused in "", developed by Erudite and published by Interactive Magic. The Great Battles of Alexander The Great Battles of Alexander is a 1997 turn-based computer wargame developed by Erudite Software and published by Interactive Magic. Adapted from the GMT Games physical wargame of the same name, it depicts 10 of Alexander the Great's key conflicts, and simulates the interplay between Ancient Macedonian battle tactics and its rival military doctrines. Gameplay occurs at the tactical level: players direct predetermined armies