Battle of Kursk spreading rumours among the Soviet frontline troops and the civilian population in the German-held areas. Movement of forces and supplies to and from the salient took place at night only. Ammunition caches were carefully concealed to blend in with the landscape. Radio transmission was restricted and fires were forbidden. Command posts were hidden and motor transport in and around them forbidden. According to a Soviet General Staff report, 29 of the 35 major Luftwaffe raids on Soviet airfields in the Kursk sector in June 1943 were against dummy airfields. According to historian Antony Beevor, in contrast, Soviet aviation apparently succeeded
Jane's WWII Fighters for the year 2000 alone, which accounted for $2.5 million in revenue. Mark Asher and Tom Chick of Quarter to Three remarked that "WWII Fighters" "did a good job of trying to convince us that flight sims aren't dead" that year. The Academy of Interactive Arts & Sciences nominated "WWII Fighters" for its 1998 "Simulation Game of the Year" award, although it lost to "". It was also a finalist for "Computer Gaming World"s 1998 "Best Simulation", GameSpot's "Simulation of the Year" and IGN's "Best Simulation of the Year" prizes, all of which ultimately went to "European Air War". "WWII