Alexander the Great in the Quran River in the Punjab in 326 BC, his army nearly mutinied and refused to march further east, exhausted by years of campaigning. Alexander's desire to reach "the ends of the Earth" was instilled by his tutor Aristotle: Alexander derived his concept of `Asia' from the teaching of Aristotle, for whom `the inhabited earth' was surrounded by `the Great sea' Ocean, and was divided into three areas – `Europe, Libya and Asia.' Thus the earth was not round but flat, and `Asia' was limited on the west by the Tanais (Don), the inland sea and the Nile, and on the east
The Great Battles of Alexander ruin the overall product. The title received a "Game of the Month" award from Jerry Pournelle of "Byte". After the release of "Alexander" in June 1997, Erudite and Interactive Magic created two sequel products: "The Great Battles of Hannibal" (1997) and "The Great Battles of Caesar" (1998). These three games formed the "Great Battles" series, and were released together in the "Great Battles: Collector's Edition" compilation in late 1998. Their game engine was later reused in Erudite's "". "The Great Battles of Alexander" is a computer wargame, which recreates the historical military exploits of Alexander the Great via turn-based gameplay.