IL-2 Sturmovik: Battle of Stalingrad IL-2 Sturmovik: Battle of Stalingrad IL-2 Sturmovik: Battle of Stalingrad is a World War II combat flight simulator released in 2013. A combined effort of 1C Company, the publisher of "", and 777 Studios, developers of "Rise of Flight", it inherits the name "IL-2 Sturmovik" from the "IL-2 Sturmovik" and is included in the franchise series (2001-2011) although it runs a development of the "" game engine, known as Digital Nature and originally created in 2009. The game is a combat flight simulation set during the Battle of Stalingrad (1942-1943), specifically the time period between Operation Uranus and the surrender
Battle of Stalingrad from the Stalingrad Front's Political Department on 8 October 1942 that: "The defeatist mood is almost eliminated and the number of treasonous incidents is getting lower" as an example of the sort of coercion Red Army soldiers experienced under the Special Detachments (later to be renamed SMERSH). On the other hand, Beevor noted the often extraordinary bravery of the Soviet soldiers in a battle that was only comparable to Verdun, and argued that terror alone cannot explain such self-sacrifice. Richard Overy addresses the question of just how important the Red Army's coercive methods were to the Soviet war effort compared