Velocity the angular speed formula_27 and the magnitude of the displacement. such that Angular momentum in scalar form is the mass times the distance to the origin times the transverse velocity, or equivalently, the mass times the distance squared times the angular speed. The sign convention for angular momentum is the same as that for angular velocity. where The expression formula_33 is known as moment of inertia. If forces are in the radial direction only with an inverse square dependence, as in the case of a gravitational orbit, angular momentum is constant, and transverse speed is inversely proportional to the distance,
Velocity Moments image formula_14, and similarly for formula_20. formula_21 introduces velocity into the equation as where formula_23 is the formula_18 coordinate of the centre of mass for the previous image, formula_25, and again similarly for formula_20. After the Cartesian velocity moment is calculated, it can be normalised by where formula_28 is the average area of the object, in pixels, and formula_29 is the number of images. Now the value is not affected by the number of images in the sequence or the size of the object. As Cartesian moments are non-orthogonal, so are Cartesian velocity moments, so different moments can be closely