Blood on Ice fight their battle in the shadows beyond his world. To this end he will be granted a number of mighty artifacts and abilities, and be trained for a hundred days and nights by the old man. The first of these artifacts is a mighty sword (probably Tyrfing), forged in the dawn of the world, and the second given in a song is a mighty, eight-legged stallion ridden by 'his father's God' (Sleipnir, Odin's steed). He will also be guided by two ravens (Huginn and Muninn), and is granted a number of supernatural powers: first, the woodwoman, a witch, takes his
Sleipnir heavens or the underworld, a shaman "is usually represented as riding on some bird or animal." Davidson says that while the creature may vary, the horse is fairly common "in the lands where horses are in general use, and Sleipnir's ability to bear the god through the air is typical of the shaman's steed" and cites an example from a study of shamanism by Mircea Eliade of an eight-legged foal from a story of a Buryat shaman. Davidson says that while attempts have been made to connect Sleipnir with hobby horses and steeds with more than four feet that appear