Proper velocity addition formula: where formula_3 is the beta factor given by formula_4. or in terms of logarithms: Proper velocity is useful for comparing the speed of objects with momentum per unit rest mass ("w") greater than lightspeed "c". The coordinate speed of such objects is generally near lightspeed, whereas proper velocity tells us how rapidly they are covering ground on "traveling-object clocks". This is important for example if, like some cosmic ray particles, the traveling objects have a finite lifetime. Proper velocity also clues us in to the object's momentum, which has no upper bound. For example, a 45 GeV electron
Terminal velocity until it reaches the terminal velocity. Drag depends on the projected area, here, the object's cross-section or silhouette in a horizontal plane. An object with a large projected area relative to its mass, such as a parachute, has a lower terminal velocity than one with a small projected area relative to its mass, such as a bullet. Based on wind resistance, for example, the terminal speed of a skydiver in a belly-to-earth (i.e., face down) free fall position is about . This speed is the asymptotic limiting value of the speed, and the forces acting on the body balance each