Normal (geometry) Normal (geometry) In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in two dimensions, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In three dimensions, a surface normal, or simply normal, to a surface at a point "P" is a vector that is perpendicular to the tangent plane to that surface at "P". The word "normal" is also used as an adjective: a line normal to a plane, the normal component
Orthocentroidal circle and "D" is the diameter of its circumcircle. Orthocentroidal circle In geometry, the orthocentroidal circle of a non-equilateral triangle is the circle that has the triangle's orthocenter and its centroid at opposite ends of a diameter. This diameter also contains the triangle's nine-point center and is a subset of the Euler line, which also contains the circumcenter outside the orthocentroidal circle. Guinand showed in 1984 that the triangle's incenter must lie in the interior of the orthocentroidal circle, but not coinciding with the nine-point center; that is, it must fall in the open orthocentroidal disk punctured at the nine-point center.