Added mass fluid quasi-momentum. Unsteady forces due to a change of the relative velocity of a body submerged in a fluid can be divided into two parts: the virtual mass effect and the Basset force. The origin of the force is that the fluid will gain kinetic energy at the expense of the work done by an accelerating submerged body. It can be shown that the virtual mass force, for a spherical particle submerged in an inviscid, incompressible fluid is where bold symbols denote vectors, formula_2 is the fluid flow velocity, formula_3 is the spherical particle velocity, formula_4 is the mass density
Velocity-addition formula for the perpendicular and parallel components can be cast in vector form as follows, a trick which also works for Lorentz transformations of other 3d physical quantities originally in set up standard configuration. Introduce the velocity vector in the unprimed frame and in the primed frame, and split them into components parallel ( ∥ ) and perpendicular (⊥) to the relative velocity vector (see hide box below) thus then with the usual Cartesian unit basis vectors , set the velocity in the unprimed frame to be which gives, using the results for the standard configuration, where · is the dot