Proper velocity addition formula: where formula_3 is the beta factor given by formula_4. or in terms of logarithms: Proper velocity is useful for comparing the speed of objects with momentum per unit rest mass ("w") greater than lightspeed "c". The coordinate speed of such objects is generally near lightspeed, whereas proper velocity tells us how rapidly they are covering ground on "traveling-object clocks". This is important for example if, like some cosmic ray particles, the traveling objects have a finite lifetime. Proper velocity also clues us in to the object's momentum, which has no upper bound. For example, a 45 GeV electron
Velocity Moments image formula_14, and similarly for formula_20. formula_21 introduces velocity into the equation as where formula_23 is the formula_18 coordinate of the centre of mass for the previous image, formula_25, and again similarly for formula_20. After the Cartesian velocity moment is calculated, it can be normalised by where formula_28 is the average area of the object, in pixels, and formula_29 is the number of images. Now the value is not affected by the number of images in the sequence or the size of the object. As Cartesian moments are non-orthogonal, so are Cartesian velocity moments, so different moments can be closely