Inland taipan strike if provoked, mishandled, or prevented from escaping. Because it lives in such remote locations, the inland taipan seldom comes in contact with people; therefore it is not considered the most deadly snake in the world overall, especially in terms of disposition and human deaths per year. The word "fierce" from its alternative name describes its venom, not its temperament. The two Australian taipans; the coastal taipan ("Oxyuranus scutellatus") and the inland taipan ("Oxyuranus microlepidotus") shared a common ancestor. Alignments of the mitochondrial ND4 genes from these species indicate an evolutionary divergence from the common ancestor around 9-10 million years
Taipan! player succeeds in sinking all hostile ships, they earn some booty (cash). J. Mishcon reviewed "Taipan" in "The Space Gamer" No. 32. Mishcon commented that "This game is so much fun that I must recommend it [...] It will be a constant delight for older children." Taipan! Taipan! is a 1982 turn-based strategy computer game written for the TRS-80 and ported to the Apple II. It was created by Art Canfil and the company Mega Micro Computers, and published by Avalanche Productions. The game "Taipan!" was inspired by the novel "Tai-Pan" by James Clavell. The player is in the role