Normal (geometry) Normal (geometry) In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in two dimensions, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In three dimensions, a surface normal, or simply normal, to a surface at a point "P" is a vector that is perpendicular to the tangent plane to that surface at "P". The word "normal" is also used as an adjective: a line normal to a plane, the normal component
Area of a circle a formula for the surface area, we can use the same kind of “onion” approach we used for the disk. Area of a circle In geometry, the area enclosed by a circle of radius is . Here the Greek letter represents a constant, approximately equal to 3.14159, which is equal to the ratio of the circumference of any circle to its diameter. One method of deriving this formula, which originated with Archimedes, involves viewing the circle as the limit of a sequence of regular polygons. The area of a regular polygon is half its perimeter multiplied by the distance from