Normal (geometry) Normal (geometry) In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in two dimensions, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In three dimensions, a surface normal, or simply normal, to a surface at a point "P" is a vector that is perpendicular to the tangent plane to that surface at "P". The word "normal" is also used as an adjective: a line normal to a plane, the normal component
Measurement of a Circle two legs being "c" and "r". This proposition is proved by the method of exhaustion. Proposition two states: The area of a circle is to the square on its diameter as 11 to 14. This proposition could not have been placed by Archimedes, for it relies on the outcome of the third proposition. Proposition three states: The ratio of the circumference of any circle to its diameter is greater than formula_1 but less than formula_2. This approximates what we now call the mathematical constant π. He found these bounds on the value of π by inscribing and circumscribing a circle