Added mass fluid quasi-momentum. Unsteady forces due to a change of the relative velocity of a body submerged in a fluid can be divided into two parts: the virtual mass effect and the Basset force. The origin of the force is that the fluid will gain kinetic energy at the expense of the work done by an accelerating submerged body. It can be shown that the virtual mass force, for a spherical particle submerged in an inviscid, incompressible fluid is where bold symbols denote vectors, formula_2 is the fluid flow velocity, formula_3 is the spherical particle velocity, formula_4 is the mass density
Angular velocity two-dimensional case above, one may define the angular velocity vector as: where "θ" is the angle between r and v. In terms of the cross product, this is: From this, one can recover the tangential velocity as: If a point rotates with angular velocity formula_28 in a coordinate frame formula_29 which itself rotates with an angular velocity formula_30 with respect to an external frame formula_31, we can define formula_32 to be the composite angular velocity vector of the point with respect to formula_31. This operation coincides with usual addition of vectors, and it gives angular velocity the algebraic structure of