Proper velocity addition formula: where formula_3 is the beta factor given by formula_4. or in terms of logarithms: Proper velocity is useful for comparing the speed of objects with momentum per unit rest mass ("w") greater than lightspeed "c". The coordinate speed of such objects is generally near lightspeed, whereas proper velocity tells us how rapidly they are covering ground on "traveling-object clocks". This is important for example if, like some cosmic ray particles, the traveling objects have a finite lifetime. Proper velocity also clues us in to the object's momentum, which has no upper bound. For example, a 45 GeV electron
Velocity-addition formula for the perpendicular and parallel components can be cast in vector form as follows, a trick which also works for Lorentz transformations of other 3d physical quantities originally in set up standard configuration. Introduce the velocity vector in the unprimed frame and in the primed frame, and split them into components parallel ( ∥ ) and perpendicular (⊥) to the relative velocity vector (see hide box below) thus then with the usual Cartesian unit basis vectors , set the velocity in the unprimed frame to be which gives, using the results for the standard configuration, where · is the dot