Proper velocity addition formula: where formula_3 is the beta factor given by formula_4. or in terms of logarithms: Proper velocity is useful for comparing the speed of objects with momentum per unit rest mass ("w") greater than lightspeed "c". The coordinate speed of such objects is generally near lightspeed, whereas proper velocity tells us how rapidly they are covering ground on "traveling-object clocks". This is important for example if, like some cosmic ray particles, the traveling objects have a finite lifetime. Proper velocity also clues us in to the object's momentum, which has no upper bound. For example, a 45 GeV electron
Angular velocity two-dimensional case above, one may define the angular velocity vector as: where "θ" is the angle between r and v. In terms of the cross product, this is: From this, one can recover the tangential velocity as: If a point rotates with angular velocity formula_28 in a coordinate frame formula_29 which itself rotates with an angular velocity formula_30 with respect to an external frame formula_31, we can define formula_32 to be the composite angular velocity vector of the point with respect to formula_31. This operation coincides with usual addition of vectors, and it gives angular velocity the algebraic structure of