Muzzle velocity design. In a side by side comparison with the .50 BMG, the titanium round "of any caliber" released almost 28 times the energy of the .50 BMG, with only a 27% mean loss in momentum. Energy, in most cases, is what is lethal to the target, not momentum. In conventional guns, muzzle velocity is determined by the quantity of the propellant (burn speed, expansion), the mass of the projectile, and the length of the barrel. A slower-burning propellant needs a longer barrel to burn completely, but can, on the other hand, use a heavier projectile. A faster-burning propellant may accelerate
F-Zero: Maximum Velocity been unlocked by another player. Players can select any course in this game. After race is finished, all of the player's ranking data are mixed and shared ("Mixed ranking" stored in each cart). "F-Zero: Maximum Velocity" is one of the first titles to have been developed by NDcube. Like the original "F-Zero" for SNES, "Maximum Velocity" implements a pseudo-3D visual technique based on the scaling and rotation effects of bitmap graphics. In this game, this technique consists of a double-layer; one of which gives the illusion of depth. "Maximum Velocity" is one of ten Game Boy Advance games released on