Proper velocity addition formula: where formula_3 is the beta factor given by formula_4. or in terms of logarithms: Proper velocity is useful for comparing the speed of objects with momentum per unit rest mass ("w") greater than lightspeed "c". The coordinate speed of such objects is generally near lightspeed, whereas proper velocity tells us how rapidly they are covering ground on "traveling-object clocks". This is important for example if, like some cosmic ray particles, the traveling objects have a finite lifetime. Proper velocity also clues us in to the object's momentum, which has no upper bound. For example, a 45 GeV electron
Variable-mass system on a body (F = 0) the variable-mass system motion equation reduces to If the velocity of the ejected propellant, v, is assumed have the opposite direction as the rocket's acceleration, dv/d"t", the scalar equivalent of this equation can be written as from which d"t" can be canceled out to give Integration by separation of variables gives By rearranging and letting Δ"v" = "v" - "v", one arrives at the standard form of the ideal rocket equation: where "m" is the initial total mass, including propellant, "m" is the final total mass, "v" is the effective exhaust velocity (often denoted