Normal (geometry) Normal (geometry) In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in two dimensions, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In three dimensions, a surface normal, or simply normal, to a surface at a point "P" is a vector that is perpendicular to the tangent plane to that surface at "P". The word "normal" is also used as an adjective: a line normal to a plane, the normal component
Squaring the circle number is used as an approximation of , then squaring the circle becomes possible, depending on the values chosen. However, this is only an approximation and does not meet the constraints of the ancient rules for solving the problem. Several mathematicians have demonstrated workable procedures based on a variety of approximations. Bending the rules by allowing an infinite number of compass-and-straightedge operations or by performing the operations in certain non-Euclidean geometries also makes squaring the circle possible in some sense. For example, although the circle cannot be squared in Euclidean space, it sometimes can be in hyperbolic geometry under suitable