Normal (geometry) Normal (geometry) In geometry, a normal is an object such as a line or vector that is perpendicular to a given object. For example, in two dimensions, the normal line to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. In three dimensions, a surface normal, or simply normal, to a surface at a point "P" is a vector that is perpendicular to the tangent plane to that surface at "P". The word "normal" is also used as an adjective: a line normal to a plane, the normal component
Line (geometry) to that relationship. For instance, with respect to a conic (a circle, ellipse, parabola, or hyperbola), lines can be: In the context of determining parallelism in Euclidean geometry, a transversal is a line that intersects two other lines that may or not be parallel to each other. For more general algebraic curves, lines could also be: With respect to triangles we have: For a convex quadrilateral with at most two parallel sides, the Newton line is the line that connects the midpoints of the two diagonals. For a hexagon with vertices lying on a conic we have the Pascal line