England in the Middle Ages more than his predecessors to handle general administration, to legislate and to raise the necessary taxes to pay for the wars in France. The royal lands—and incomes from them—had diminished over the years, and increasingly frequent taxation was required to support royal initiatives. Edward held elaborate chivalric events in an effort to unite his supporters around the symbols of knighthood. The ideal of chivalry continued to develop throughout the 14th century, reflected in the growth of knightly orders (including the Order of the Garter), grand tournaments and round table events. Society and government in England in the early 14th century
Chivalry & Sorcery reward will be many hours of joy. If you are not, stay away, it is not for you." Chivalry & Sorcery Chivalry & Sorcery is a fantasy role-playing game that was first published in 1977 by Fantasy Games Unlimited. Originally created by Edward E. Simbalist and Wilf K. Backhaus in 1977, "Chivalry & Sorcery" ("C&S") was an early competitor to "Dungeons & Dragons" ("D&D"). Historically, the two designers of the game were dissatisfied with the lack of realism in "D&D" and created a gaming system derived from it, which they named "Chevalier". They intended to present it to Gary Gygax