Computer-assisted gaming Computer-aided role-playing game programs are designed to help game masters and players alike. Those programs range from acting as convenient format for a character sheet; or other game materials; all the way up to full automation of the game mechanics of a role-playing game system . This is especially useful for character creation/maintenance and rules resolutions for complex simulationist games. There are multiple poker tools that allow players to do statistical analysis of games. An example is a poker calculator, which determines the player's probability of winning, losing, or tying a hand. Another example of computer-assisted gaming growing in popularity
Computer-assisted reporting edition of which was written in 1969, Philip Meyer argues that a journalist must make use of databases and surveys, both computer-assisted. In the 2002 edition, he goes even further and states that "a journalist has to be a database manager". In 2001, computers had reached a critical mass in American newsrooms in terms of general computer use, online research, non-specialist content searching, and daily frequency of online use, showing that CAR has become ubiquitous in the United States. The techniques expanded from polling and surveying to a new opportunity for journalists: using the computer to analyze huge volumes of