Haptic technology and expressiveness of the bow (haptic device) held by the artist. This can be done with physical modeling synthesis. Designers and modellers may use high-degree-of-freedom input devices that give touch feedback relating to the "surface" they are sculpting or creating, allowing faster and more natural workflow than traditional methods. Artists working with haptic technology such as vibrotactile effectors are Christa Sommerer, Laurent Mignonneau, and Stahl Stenslie. Digital drawing or handwriting tasks can be enhanced and produce better outputs with a more realistic feedback which is designed to enable artists or writers to feel as if they are drawing or writing
Haptic technology type of physical haptic feedback. Disney took on this research because they believed that technology is advancing towards more virtual or augmented reality applications. According to Disney, the missing piece in this emerging computer-augmented world is the absence of physical feeling of virtual objects. Disney's main intention for this research was to encourage other research regarding new applications of non-contact haptic feedback. In 2013, Microsoft explored the same area as Disney. They used air vortex rings in order to try and provide haptic feedback for an at-a-distance interaction. Microsoft mostly focused on the study of vortex formation theory and parameters