Haptic poetry Haptic poetry Haptic poetry, like visual poetry and sound poetry, is a liminal art form combining characteristics of typography and sculpture to create objects not only to be seen, but to be touched and manipulated. Indeed, in haptic poetry, the sense of touch (and, to a lesser extent, the other senses) is equal to, if not more important than, the sense of sight, yet both text-based poetry and haptic poetry have the same goals: to create an aesthetic effect in the minds of the intended audience. The history of "poetic objects" may be traced back to the Dada productions of
Haptic technology flight simulators for pilot training. It is very critical to exert proper force magnitude to the user. It requires considering human force sensitivity. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game "Moto-Cross", also known as "Fonz", was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. Tatsumi's "TX-1" introduced force feedback to car driving games in 1983. The game "Earthshaker!" was the first pinball machine with haptic feedback in 1989. Simple haptic devices are common in the form of game controllers,