History of computer animation The Sun Microsystems company was founded in 1982 by Andy Bechtolsheim with other fellow graduate students at Stanford University. Bechtolsheim originally designed the SUN computer as a personal CAD workstation for the Stanford University Network (hence the acronym "SUN"). It was designed around the Motorola 68000 processor with the Unix operating system and virtual memory, and, like SGI, had an embedded frame buffer. Later developments included computer servers and workstations built on its own RISC-based processor architecture and a suite of software products such as the Solaris operating system, and the Java platform. By the '90s, Sun workstations were popular
Computer-assisted gaming among role-playing game players is the use of a digital projector or flat screen monitors to present maps or other visual elements during game play. These elements may be used on their own, or in concert with miniatures to map out combats, and exploration or to introduce other visual media into the game without resorting to printing or drawing these items.; Webcam enabled computer-assisted wargames use computer vision to process firing with images of the camera. In the case of an external USB camera, it is placed behind the firing unit selected (third person shooter) in the direction of the