Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted translation solutions include controlled machine translation (MT). Higher priced MT modules generally provide a more complex set of tools available to the translator, which may include terminology management features and various other linguistic tools and utilities. Carefully customized user dictionaries based on correct terminology significantly improve the accuracy of MT, and as a result, aim at increasing the efficiency of the entire translation process. Computer-assisted translation is a broad and imprecise term covering a range of tools, from the fairly simple to the complicated. These can include: Translation memory programs store previously translated source texts and their equivalent target texts in