Haptic technology wheel to simulate forces found when cornering a real vehicle. In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback; this allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games. Non-contact, or mid-air, haptic technology utilizes the sense of touch without physical contact of a device. This type of feedback involves interactions with a system that are in a 3D space around the user. Thus, the user is able to perform actions on a system in the absence of holding a physical input device.
Haptic memory a five-minute delay. Studies by Millar on congenitally blind and blindfolded children have revealed the importance of movement and body-centered cues in haptic memory. While these cues are important in all individuals, blind children tend to rely on them heavily. Furthermore, it is proven that our haptic cues and memory affects our visual experience and the two experiences are linked for us to comprehend our surroundings. Implicit memory can be referred to as the unconscious recollection of previously presented information. This type of memory influences one's actions and behaviors without the individual having any awareness of its availability for explicit