Haptic memory joint angle and the relative location of body. Haptics generally involves active, manual examination and is quite capable of processing physical traits of objects and surfaces. Perhaps the first experiment conducted to study the phenomenon of haptic memory was that of Bliss, Crane, Mansfield, and Townsend who investigated the characteristics of immediate recall for brief tactile stimuli applied to the hand. The results obtained showed a haptic memory store remarkably similar to the visual memory store suggested by Sperling in 1960, with a capacity of approximately four to five items. Similar to tests of visual sensory memory, it was also
Haptic technology type of physical haptic feedback. Disney took on this research because they believed that technology is advancing towards more virtual or augmented reality applications. According to Disney, the missing piece in this emerging computer-augmented world is the absence of physical feeling of virtual objects. Disney's main intention for this research was to encourage other research regarding new applications of non-contact haptic feedback. In 2013, Microsoft explored the same area as Disney. They used air vortex rings in order to try and provide haptic feedback for an at-a-distance interaction. Microsoft mostly focused on the study of vortex formation theory and parameters