Haptic memory the individual is engaged in tasks that inhibit verbal rehearsal. After this delay, the memory trace becomes vulnerable to forgetting as it decays from the haptic memory store and begins to rely on a more central memory store. Similar findings were later reported by Miles and Borthwick in 1996, who emphasized the role of tactile interference on discriminability of the target location and the role of central processing resources in consolidation of haptic memory. More recent experimental procedures and technologies such as minielectrode recording devices and transcranial magnetic stimulation have allowed for mapping of brain areas involved in the storage
Haptic technology flight simulators for pilot training. It is very critical to exert proper force magnitude to the user. It requires considering human force sensitivity. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game "Moto-Cross", also known as "Fonz", was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. Tatsumi's "TX-1" introduced force feedback to car driving games in 1983. The game "Earthshaker!" was the first pinball machine with haptic feedback in 1989. Simple haptic devices are common in the form of game controllers,