Computer-assisted gaming Computer-aided role-playing game programs are designed to help game masters and players alike. Those programs range from acting as convenient format for a character sheet; or other game materials; all the way up to full automation of the game mechanics of a role-playing game system . This is especially useful for character creation/maintenance and rules resolutions for complex simulationist games. There are multiple poker tools that allow players to do statistical analysis of games. An example is a poker calculator, which determines the player's probability of winning, losing, or tying a hand. Another example of computer-assisted gaming growing in popularity
Computer-assisted reporting other disciplines by journalists. One researcher argues the "age of computer-assisted reporting" began in 1952, when CBS television used a UNIVAC I computer to analyze returns from the U.S. presidential election. One of the earliest examples came in 1967, after riots in Detroit, when Philip Meyer of the Detroit Free Press used a mainframe computer to show that people who had attended college were equally likely to have rioted as were high school dropouts. Since the 1950s, computer-assisted developed to the point that databases became central to the journalist's work by the 1980s. In his book, Precision Journalism, the first