Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted reporting edition of which was written in 1969, Philip Meyer argues that a journalist must make use of databases and surveys, both computer-assisted. In the 2002 edition, he goes even further and states that "a journalist has to be a database manager". In 2001, computers had reached a critical mass in American newsrooms in terms of general computer use, online research, non-specialist content searching, and daily frequency of online use, showing that CAR has become ubiquitous in the United States. The techniques expanded from polling and surveying to a new opportunity for journalists: using the computer to analyze huge volumes of