Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted reporting including NICAR-L, CARR-L and JAGIS-L. Computer-assisted reporting Computer-assisted reporting describes the use of computers to gather and analyze the data necessary to write news stories. The spread of computers, software and the Internet changed how reporters work. Reporters routinely collect information in databases, analyze public records with spreadsheets and statistical programs, study political and demographic change with geographic information system mapping, conduct interviews by e-mail, and research background for articles on the Web. Collectively this has become known as computer-assisted reporting, or CAR. It is closely tied to "precision" or analytic journalism, which refer specifically to the use of techniques