Haptic memory found that haptic memory performance was significantly improved with the use of partial report procedures. This particular finding is consistent with more recent research by Gallace in 2008. Bliss et al. interpreted this difference in partial report versus whole report as a sensory form of memory for passively presented tactile stimuli with a high capacity and short duration. Additional support for the short duration of haptic memory comes from studies by Gilson and Baddeley in 1969. According to these studies, memory for stimuli applied to the skin is resilient for approximately ten seconds after removal of the stimulus, even when
Haptic technology flight simulators for pilot training. It is very critical to exert proper force magnitude to the user. It requires considering human force sensitivity. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game "Moto-Cross", also known as "Fonz", was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. Tatsumi's "TX-1" introduced force feedback to car driving games in 1983. The game "Earthshaker!" was the first pinball machine with haptic feedback in 1989. Simple haptic devices are common in the form of game controllers,