Dwarf gourami Tetras, and other docile fish. They require a tank that can hold at least ten gallons. They are usually found swimming in the middle or top regions of the aquarium, because Gouramis are labyrinth fish and make use of their labyrinth organ if necessary. Dwarf gouramis do not do well with large, aggressive fish. Dwarf gouramis are so docile that they will allow themselves to be bullied to death rather than fight back. Males of other gourami species, as well as male Siamese fighting fish, may attack dwarf gouramis. If a Dwarf gourami is put with faster swimming top swimmers
Creature type (Dungeons & Dragons) skill points. Certain magic items and special abilities, such as the ranger's favored enemy ability (prior to 4th edition) and bane weapons (in 3rd and 3.5 editions) interact with creature type. An aberration can have a bizarre anatomy, strange abilities, alien mindset, or any combination thereof. Examples include the beholder, illithid (mind flayer) and rust monster. The rules state that all aberrations have darkvision out to 60 feet. As a group, they have no other special abilities or immunities. The game classifies "Animals" as living, nonhuman vertebrate creatures, with no innate magical abilities or capacity for language or culture. Virtually