Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Fuzzy matching (computer-assisted translation) Fuzzy matching (computer-assisted translation) Fuzzy matching is a technique used in computer-assisted translation as a special case of record linkage. It works with matches that may be less than 100% perfect when finding correspondences between segments of a text and entries in a database of previous translations. It usually operates at sentence-level segments, but some translation technology allows matching at a phrasal level. It is used when the translator is working with translation memory (TM). When an exact match cannot be found in the TM database for the text being translated, there is an option to search for a match