Computer-assisted gaming Computer-aided role-playing game programs are designed to help game masters and players alike. Those programs range from acting as convenient format for a character sheet; or other game materials; all the way up to full automation of the game mechanics of a role-playing game system . This is especially useful for character creation/maintenance and rules resolutions for complex simulationist games. There are multiple poker tools that allow players to do statistical analysis of games. An example is a poker calculator, which determines the player's probability of winning, losing, or tying a hand. Another example of computer-assisted gaming growing in popularity
Computer-assisted proof the runtime environment and hardware. Other mathematicians believe that lengthy computer-assisted proofs should be regarded as "calculations", rather than "proofs": the proof algorithm itself should be proved valid, so that its use can then be regarded as a mere "verification". Arguments that computer-assisted proofs are subject to errors in their source programs, compilers, and hardware can be resolved by providing a formal proof of correctness for the computer program (an approach which was successfully applied to the four-color theorem in 2005) as well as replicating the result using different programming languages, different compilers, and different computer hardware. Another possible way