Five wits thus "sensible", "ymaginable", and "reasonable" (i.e. capable of sensing, imagination, and reason, as defined), all three of which feed into memory. (Intelligence is the sole remit of Divine Providence.) To that quartet is also added "phantasia", a creative facet of imagination. A famous example of this is given by Augustine, who distinguishes between imagining Carthage, from memory (since he had been there), and imagining Alexandria, a pure fantasy image of a place that he had never been to. The five (outward) senses, as described in Cursor Mundi, are "hering" (hearing), "sight", "smelling" (smell), "fele" (touch) and "cheuing" (taste). It relates
Haptic technology flight simulators for pilot training. It is very critical to exert proper force magnitude to the user. It requires considering human force sensitivity. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game "Moto-Cross", also known as "Fonz", was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. Tatsumi's "TX-1" introduced force feedback to car driving games in 1983. The game "Earthshaker!" was the first pinball machine with haptic feedback in 1989. Simple haptic devices are common in the form of game controllers,