Haptic technology wheel to simulate forces found when cornering a real vehicle. In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback; this allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games. Non-contact, or mid-air, haptic technology utilizes the sense of touch without physical contact of a device. This type of feedback involves interactions with a system that are in a 3D space around the user. Thus, the user is able to perform actions on a system in the absence of holding a physical input device.
Haptic technology haptic vests or haptic suits for use in immersive virtual reality so that explosions and bullet impacts can be felt. Research has been done to simulate different kinds of taction by means of high-speed vibrations or other stimuli. One device of this type uses a pad array of pins, where the pins vibrate to simulate a surface being touched. While this does not have a realistic feel, it does provide useful feedback, allowing discrimination between various shapes, textures, and resiliencies. Several haptics APIs have been developed for research applications, such as Chai3D, OpenHaptics, and the Open Source H3DAPI. Haptic interfaces