Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
CAD data exchange of describing geometry, both mathematically and structurally, there is always some loss of information when translating data from one CAD data format to another. One example is when the translation occurs between CAD systems using different geometric modeling kernels, in which the translation inconsistencies can lead to anomalies in the data. The intermediate file formats are also limited in what they can describe, and they can be interpreted differently by both the sending and receiving systems. It is, therefore, important when transferring data between systems to identify what needs to be translated. If only the 3D model is required for