Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted reporting other disciplines by journalists. One researcher argues the "age of computer-assisted reporting" began in 1952, when CBS television used a UNIVAC I computer to analyze returns from the U.S. presidential election. One of the earliest examples came in 1967, after riots in Detroit, when Philip Meyer of the Detroit Free Press used a mainframe computer to show that people who had attended college were equally likely to have rioted as were high school dropouts. Since the 1950s, computer-assisted developed to the point that databases became central to the journalist's work by the 1980s. In his book, Precision Journalism, the first