Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted personal interviewing may be because wearing headphones increases the insulation of the respondent for external stimuli, and also may be explained by the fact that the recorded human voice in the audio component evokes a more personalized interaction between the respondent and the instrument. Computer-assisted interviewing methods such as CAPI, CATI, or CASI, have been the focus of systematic reviews on the effects of computer-assisted interviewing on data quality. Those reviews indicate that computer-assisted methods are accepted by both interviewers and respondents, and these methods tend to improve data quality. In a study that compared Audio-CASI with paper SAQs and Video-CASI, researchers