Haptic technology wheel to simulate forces found when cornering a real vehicle. In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback; this allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games. Non-contact, or mid-air, haptic technology utilizes the sense of touch without physical contact of a device. This type of feedback involves interactions with a system that are in a 3D space around the user. Thus, the user is able to perform actions on a system in the absence of holding a physical input device.
Haptic technology type of physical haptic feedback. Disney took on this research because they believed that technology is advancing towards more virtual or augmented reality applications. According to Disney, the missing piece in this emerging computer-augmented world is the absence of physical feeling of virtual objects. Disney's main intention for this research was to encourage other research regarding new applications of non-contact haptic feedback. In 2013, Microsoft explored the same area as Disney. They used air vortex rings in order to try and provide haptic feedback for an at-a-distance interaction. Microsoft mostly focused on the study of vortex formation theory and parameters