Haptic technology generate haptic effects on a haptic cushion in interacting with multimedia contents at ACTUATOR 2014 in Bremen, Germany. In 2015, Valve released the Steam Controller with HD Haptics, with haptic force actuators on both sides of the controller deliver precise, high fidelity vibrations measured in microseconds, can emulate the spin of a virtual trackball, the click of a scroll wheel, or the shot of a rifle. Every input, from the triggers to the trackpads, can offer haptic feedback to fingertips, delivering vital, high-bandwidth, tactile feedback about speed, boundaries, thresholds, textures, or actions. In 2017, the Nintendo Switch's Joy-Con introduced the
Haptic technology type of physical haptic feedback. Disney took on this research because they believed that technology is advancing towards more virtual or augmented reality applications. According to Disney, the missing piece in this emerging computer-augmented world is the absence of physical feeling of virtual objects. Disney's main intention for this research was to encourage other research regarding new applications of non-contact haptic feedback. In 2013, Microsoft explored the same area as Disney. They used air vortex rings in order to try and provide haptic feedback for an at-a-distance interaction. Microsoft mostly focused on the study of vortex formation theory and parameters