Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted personal interviewing showed that both Audio- and Video-CASI systems work well even with subjects who do not have extensive familiarity with computers. Indeed, respondents preferred the Audio- and Video-CASI to paper SAQs. The computerized systems also eliminated errors in execution of “skip” instructions that occurred when subjects completed paper SAQs. In a number of instances, the computerized systems also appeared to encourage more complete reporting of sensitive behaviors such as use of illicit drugs. Among the two CASI systems, respondents rated Audio-CASI more favorably than Video-CASI in terms of interest, ease of use, and overall preference. Computer-assisted personal interviewing Computer-assisted personal interviewing