Haptic memory joint angle and the relative location of body. Haptics generally involves active, manual examination and is quite capable of processing physical traits of objects and surfaces. Perhaps the first experiment conducted to study the phenomenon of haptic memory was that of Bliss, Crane, Mansfield, and Townsend who investigated the characteristics of immediate recall for brief tactile stimuli applied to the hand. The results obtained showed a haptic memory store remarkably similar to the visual memory store suggested by Sperling in 1960, with a capacity of approximately four to five items. Similar to tests of visual sensory memory, it was also
Haptic technology flight simulators for pilot training. It is very critical to exert proper force magnitude to the user. It requires considering human force sensitivity. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game "Moto-Cross", also known as "Fonz", was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. Tatsumi's "TX-1" introduced force feedback to car driving games in 1983. The game "Earthshaker!" was the first pinball machine with haptic feedback in 1989. Simple haptic devices are common in the form of game controllers,