Haptic perception by use of his body". Gibson and others further emphasized what Weber had realized in 1851: the close link between haptic perception and body movement, and that haptic perception is active exploration. The concept of haptic perception is related to the concept of extended physiological proprioception, according to which when a tool such as a stick is used, perceptual experience is transparently transferred to the end of the tool. Haptic perception relies on the forces experienced during touch. This research allows the creation of "virtual", illusory haptic shapes with different perceived qualities, which has clear application in haptic technology. People
Haptic technology type of physical haptic feedback. Disney took on this research because they believed that technology is advancing towards more virtual or augmented reality applications. According to Disney, the missing piece in this emerging computer-augmented world is the absence of physical feeling of virtual objects. Disney's main intention for this research was to encourage other research regarding new applications of non-contact haptic feedback. In 2013, Microsoft explored the same area as Disney. They used air vortex rings in order to try and provide haptic feedback for an at-a-distance interaction. Microsoft mostly focused on the study of vortex formation theory and parameters