The Lord of the Rings: War in the North that co-operation amongst traditionally antagonistic races is such a major theme in the novels, they wanted to replicate it in the game. Having experimented with two, three and four-player co-op, they ultimately decided to go with three-player, thus mirroring the classic triptych in the novels; Man (Aragorn), Elf (Legolas) and Dwarf (Gimli). Lead designer Andre Maguire explained that "how" players experienced co-op mode was equally as important as them simply playing it; However, according to Tomandl, the focus on co-op gameplay did not mean single-player mode was neglected; "War in the North" is the first "Lord of the Rings" game
The Lord of the Rings: Conquest seems much as though "the license is really just skinned onto capture the flag". The Lord of the Rings: Conquest The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts. It is derived from "The Lord of the Rings" film trilogy, and borrows many gameplay mechanics from Pandemic's "" games. The game allows the player to play as both the forces of good and evil, but unlike "", the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power.