Haptic memory found that haptic memory performance was significantly improved with the use of partial report procedures. This particular finding is consistent with more recent research by Gallace in 2008. Bliss et al. interpreted this difference in partial report versus whole report as a sensory form of memory for passively presented tactile stimuli with a high capacity and short duration. Additional support for the short duration of haptic memory comes from studies by Gilson and Baddeley in 1969. According to these studies, memory for stimuli applied to the skin is resilient for approximately ten seconds after removal of the stimulus, even when
Haptic technology type of physical haptic feedback. Disney took on this research because they believed that technology is advancing towards more virtual or augmented reality applications. According to Disney, the missing piece in this emerging computer-augmented world is the absence of physical feeling of virtual objects. Disney's main intention for this research was to encourage other research regarding new applications of non-contact haptic feedback. In 2013, Microsoft explored the same area as Disney. They used air vortex rings in order to try and provide haptic feedback for an at-a-distance interaction. Microsoft mostly focused on the study of vortex formation theory and parameters