Haptic perception by use of his body". Gibson and others further emphasized what Weber had realized in 1851: the close link between haptic perception and body movement, and that haptic perception is active exploration. The concept of haptic perception is related to the concept of extended physiological proprioception, according to which when a tool such as a stick is used, perceptual experience is transparently transferred to the end of the tool. Haptic perception relies on the forces experienced during touch. This research allows the creation of "virtual", illusory haptic shapes with different perceived qualities, which has clear application in haptic technology. People
Haptic technology flight simulators for pilot training. It is very critical to exert proper force magnitude to the user. It requires considering human force sensitivity. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game "Moto-Cross", also known as "Fonz", was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. Tatsumi's "TX-1" introduced force feedback to car driving games in 1983. The game "Earthshaker!" was the first pinball machine with haptic feedback in 1989. Simple haptic devices are common in the form of game controllers,