Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Fuzzy matching (computer-assisted translation) a variety of different texts, with a danger that sentences extracted from this word "tapestry" will be a stitched-together hodgepodge of styles, and the antithesis of the striven-after consistency – what some critics have dubbed "sentence salad". The question of faith in the TM's proposals can be a problem when trying to strike a balance between a faster translation process and the quality of that translation. Nevertheless, fuzzy matching is still an important part of the translator's tool-kit. Fuzzy matching (computer-assisted translation) Fuzzy matching is a technique used in computer-assisted translation as a special case of record linkage. It works