Haptic technology wheel to simulate forces found when cornering a real vehicle. In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback; this allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games. Non-contact, or mid-air, haptic technology utilizes the sense of touch without physical contact of a device. This type of feedback involves interactions with a system that are in a 3D space around the user. Thus, the user is able to perform actions on a system in the absence of holding a physical input device.
Analogy of the sun region in which truth and real being brightly shine, it understands and knows it and appears to have reason; but when it has nothing to rest on but that which is mingled with darkness—that which becomes and perishes, it opines, it grows dim-sighted, changing opinions up and down, and is like something without reason. ('The Republic, VI: 508d; trans. W. H. D. Rouse) The allusion to "...that which becomes and perishes..." relates to all of that which is perceived by the bodily senses. The bodily senses make it clear that all visible things are subject to change, which Socrates categorizes