Computer-assisted gaming game as much or as little as desired. Computer-assisted games are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit (wargames) or role (role playing games) characteristics, tracking unit or character status and positions or distances, animating the game with sounds and voice and resolving combat (shooting and close combat). All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Role-playing games were one of the first types of games for which computer-assisted gaming programs were developed.
Computer-assisted qualitative data analysis software being freed from manual and clerical tasks. Concerns include increasingly deterministic and rigid processes, privileging of coding, and retrieval methods; reification of data, increased pressure on researchers to focus on volume and breadth rather than on depth and meaning, time and energy spent learning to use computer packages, increased commercialism, and distraction from the real work of analysis. Computer-assisted qualitative data analysis software Computer Assisted/Aided Qualitative Data Analysis Software (CAQDAS) offers tools that assist with qualitative research such as transcription analysis, coding and text interpretation, recursive abstraction, content analysis, discourse analysis, grounded theory methodology, etc. CAQDAS is used in psychology,