Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Alice Chess on the opposite board is occupied. (In that case, the transfer portion of the move is omitted.) By Michael O'Donohue (2003). Black starts out on board B; transfers are optional; non-pawn pieces may make "zero" moves (and may capture in so doing); a king is checked when an opposing piece sits on the king's zero square; mate must cover the king's ability to flee via a zero move. By Jed Stone (1981). Parton also introduced a smaller, 8x4 version of Alice Chess (see diagram). He also observed that Alice Chess can be played using "three" boards instead of two. (Players