Project Superhero of her grade eight school year, Jessie, a 13-year-old girl with a penchant for superhero comic books and journaling, is assigned a year-long school project in her Socials class called the Superhero Slam. In a head-to-head debate tournament, each student must choose a superhero to champion and be ready to present why their superhero is the best in a variety of topics including: wisdom and experience, physical strength and agility, perseverance and determination, critical thinking, recovery, courage, preparation, and leadership. With her superhero preferences for real people equipped with additional training and technology (i.e. Batman, Iron Man), Jessie selects Batgirl
Fictional company Quentin Tarantino movies. Fictional company Fictional companies are often used in film, television books and comics where copyright or the likely chance of being prosecuted exists from using the name of a real company. They may be used on television in countries where the use of real company names or trademarks is prohibited in dramatic presentations to avoid the possibility of product placement. An example of a generic fictional company is the Acme Corporation. Often, when a fictional company is used, it will be a parody of a real world counterpart, which would avoid any unwanted legal issues. In other