Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Fast chess may serve to illustrate this: Fast chess Fast chess (also known as speed chess) is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. The rules specify a cumulative total time for moves for each side. In a fast chess game, each player will have less than the usual 60 minutes at their disposal, based on a 60-move game, and sometimes considerably less time. Fast chess is further subdivided, by decreasing time controls, into rapid chess, blitz chess, and bullet chess. Armageddon chess is a particular variation