Fool's mate Fool's mate In chess, Fool's Mate, also known as the Two-Move Checkmate, is the checkmate in the fewest possible number of moves from the start of the game. This can be achieved only by Black, who can deliver checkmate on move 2 with the queen. Fool's Mate received its name because it can only occur if White commits an extraordinary blunder. Even among rank beginners, the mate almost never occurs in practice. An example of Fool's Mate consists of the moves: resulting in the position shown. The pattern can have slight variations; Black could play ...e6 or ...e5, and White
Pin (chess) h2 pins the pawn to the 2nd rank. With mate being inevitable, White resigned after move 26. Bibliography Pin (chess) In chess, a pin is a situation brought on by an attacking piece in which a defending piece cannot move without exposing a more valuable defending piece on its other side to capture by the attacking piece. Moving the attacking piece to bring on the pin is called pinning; the defending piece so restricted is described as pinned. Only pieces that can move an indefinite number of squares in a horizontal, vertical, or diagonal line (i.e. bishops, rooks, and queens)