Scholar's mate Scholar's mate In chess, Scholar's Mate is the checkmate achieved by the following moves, or similar: The same mating pattern may be reached by various move orders. For example, White might play 2.Qh5, or Black might play 2...Bc5. In all variations, the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). Scholar's Mate is sometimes referred to as the "Four-Move Checkmate", although there are other ways to checkmate in four moves. Unlike Fool's Mate, which rarely occurs at any level, games ending in Scholar's
First-move advantage in chess limited amount of tree searching. ... A theoretical understanding of such heuristic programming, however, is still very much wanting." Recent advances in computer science have not significantly changed that assessment. The game of checkers was solved in 2007, but it has roughly the square root of the number of positions in chess. Jonathan Schaeffer, the scientist who led the effort, said a breakthrough such as quantum computing would be needed before solving chess could even be attempted, but he does not rule out the possibility, saying that the one thing he learned from his 16-year effort of solving checkers "is