Cluedo and rooms. Changes to the rules of game play were made, some to accommodate the new features. The suspects have new given names and backgrounds, as well as differing abilities that may be used during the game. The revolver is now a pistol, the lead pipe and spanner/wrench have been removed, and a baseball bat, axe, dumbbell, trophy, and poison have been added. The nine rooms have changed to (in clockwise order): Hall, Guest House, Dining Room, Kitchen, Patio, Spa, Theatre, Living Room, and Observatory. There is also a second deck of cards—the Intrigue cards. In this deck, there are
How the Mighty Are Fallen with." Comford concludes the review by saying, "Good plot lines are well compiled with an abundance of useful maps. If you are thinking of buying "Netheril: Empire of Magic" then give this a good look because it's an excellent introductory adventure for the fabled kingdom." How the Mighty Are Fallen How the Mighty Are Fallen is an adventure module for the 2nd edition of the "Advanced Dungeons & Dragons" fantasy role-playing game, published in 1996. "How the Mighty are Fallen" is the first adventure to be used with the "" boxed set, and is designed for characters of 11th-14th level.