Planet of the Apes into limbo, creating their own story based on Boulle's novel and the original films. The game is an action-adventure in which players control astronaut Ulysses as he explores an ape-ruled future Earth. Fox Interactive's decision to co-publish with another company, Ubisoft, further delayed the game's release. Despite its long development, the game missed the debut of Tim Burton's "Planet of the Apes" film by two months; it finally appeared on September 20, 2001, to mostly negative reviews. Additionally, Ubisoft produced a substantially different "Planet of the Apes" game for Game Boy Advance and Game Boy Color, a side-scroller following the
Planet of the Apes (2001 film) director before Phillip Noyce was hired in January 1995, while pre-production was nearing commencement with a $100 million budget. Stone first approached Rick Baker, who worked on Rifkin's failed remake, to design the prosthetic makeup, but eventually hired Stan Winston. Fox became frustrated by the distance between their approach and Hayes' interpretation of Stone's ideas. As producer Don Murphy put it, "Terry wrote a "Terminator" and Fox wanted "The Flintstones"". Fox studio executive Dylan Sellers felt the script could be improved by comedy. "What if Robinson finds himself in Ape land and the Apes are trying to play baseball? But