Planet of the Apes into limbo, creating their own story based on Boulle's novel and the original films. The game is an action-adventure in which players control astronaut Ulysses as he explores an ape-ruled future Earth. Fox Interactive's decision to co-publish with another company, Ubisoft, further delayed the game's release. Despite its long development, the game missed the debut of Tim Burton's "Planet of the Apes" film by two months; it finally appeared on September 20, 2001, to mostly negative reviews. Additionally, Ubisoft produced a substantially different "Planet of the Apes" game for Game Boy Advance and Game Boy Color, a side-scroller following the
Planet of the Apes (2001 film) pump in extra water. The film was mostly shot at Sony Pictures Studios in Culver City, California, while other filming locations included lava plains in Hawaii and Trona Pinnacles at Ridgecrest. To preserve secrecy, the shooting script did not include the ending. Stan Winston was the original makeup designer but left because of creative differences. Fox considered using computer-generated imagery to create the apes, but Burton insisted on using prosthetic makeup designed by Rick Baker. Baker was previously involved with Adam Rifkin's unproduced remake. Burton commented, "I have a relationship with both of them [Winston and Baker], so that decision