Creature type (Dungeons & Dragons) animals despite their real-world bases being more closely related to vermin type creatures. Creatures deemed inconsequential by DMs or designers are not given any creature type at all, instead being treated as "set dressing" unless a specific game effect targets such non-creatures. Examples include actual-sized spiders, sparrows, fleas, worms, shellfish, and mice. "Swarm" type creatures are occasionally written to represent such otherwise nonthreatening creatures if they were to group together by some force of magic within the game world. Under the rules of D&D, animal type creatures do not have an Intelligence score higher than 2. When a designer makes
Blood type diet "wrong" diet. The underlying hypothesis of blood type diets is that people with different blood types digest lectins differently, and that if people eat food that is not compatible with their blood type, they will experience many health problems. On the other hand, if a person eats food that is compatible, they will be healthier. That hypothesis is, in turn, based on an assumption that each blood type represents a different evolutionary heritage. "Based on the ‘Blood-Type’ diet theory, group O is considered the ancestral blood group in humans so their optimal diet should resemble the high animal protein diets