The Secret of the Nautilus of "The Secret of the Nautilus" had surpassed 117,000 copies. Süddeutsche Zeitung felt that while the game would attract fans of Jules Verne, they would become dismayed by the game's "combintion puzzles". Reviewer Four Fat Chicks felt the small hotspots, and timed sections, let the game down. The Secret of the Nautilus The Secret of the Nautilus (known as The Mystery of the Nautilus in the US) is a 2002 adventure video game, inspired by Jules Verne's science fiction novel "Twenty Thousand Leagues Under the Sea". It was developed by Cryo Interactive and released for Microsoft Windows based PCs. The
Twenty Thousand Leagues Under the Sea title; the French title actually means "Twenty Thousand Leagues Under the Seas"). In the Argyle Press/Hurst and Company 1892 Arlington Edition, the translation and editing mistakes attributed to Mercier are missing. Scaphandre is correctly translated as "diving apparatus" and not as "cork-jackets". Although the book cover gives the title as "Twenty Thousand Leagues Under the Sea", the title page titles the book "Twenty Thousand Leagues Under the Seas; Or, The Marvelous and Exciting Adventures of Pierre Arronax, Conseil His Servant, and Ned Land a Canadian Harpooner". A modern translation was produced in 1966 by Walter James Miller and published by