Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Courier chess updated rules. The starting setup is the same as for medieval Courier Chess. The king, queen, courier (bishop), knight, and rook have their modern powers. The bishop (or archer) can move one square diagonally, or leap diagonally to the second square. The fool, standing beside the queen, moves one square in any direction. The sage, standing beside the king, combines the powers of the fool and the knight. The pawn moves like the modern pawn, except that after reaching the farthest rank it must remain there for two moves before taking up its new career as a piece. Castling is