The Secret of the Nautilus of "The Secret of the Nautilus" had surpassed 117,000 copies. Süddeutsche Zeitung felt that while the game would attract fans of Jules Verne, they would become dismayed by the game's "combintion puzzles". Reviewer Four Fat Chicks felt the small hotspots, and timed sections, let the game down. The Secret of the Nautilus The Secret of the Nautilus (known as The Mystery of the Nautilus in the US) is a 2002 adventure video game, inspired by Jules Verne's science fiction novel "Twenty Thousand Leagues Under the Sea". It was developed by Cryo Interactive and released for Microsoft Windows based PCs. The
Twenty Thousand Leagues Under the Sea not to a "depth", as 20,000 leagues (80,000 km) is nearly twice the circumference of the Earth. The greatest depth mentioned in the book is four leagues. The book uses metric leagues, which are four kilometres each. During the year 1866, ships of several nations spot a mysterious sea monster, which some suggest to be a giant narwhal. The United States government assembles an expedition in New York City to find and destroy the monster. Professor Pierre Aronnax, a French marine biologist and narrator of the story, who happens to be in New York at the time, receives a last-minute