Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Chess "!!" an excellent move, "?" a mistake, "??" a blunder, "!?" an interesting move that may not be best, or "?!" a dubious move not easily refuted. For example, one variation of a simple trap known as the Scholar's mate (see animated diagram) can be recorded: The text-based Portable Game Notation (PGN), which is understood by chess software, is based on short form English language algebraic notation. Until about 1980, the majority of English language chess publications used a form of descriptive notation. In descriptive notation, files are named according to the piece which occupies the back rank at the