Space Shuttle Solid Rocket Booster design or replacing them altogether with liquid "flyback" boosters using either Atlas V or Delta IV EELV technologies. The 5-segment SRB, which would have required little change to the current shuttle infrastructure, would have allowed the space shuttle to carry an additional of payload in an International Space Station-inclination orbit, eliminate the dangerous "Return-to-Launch Site" (RTLS) and "Trans-Oceanic Abort" (TAL) modes, and, by using a so-called "dog-leg maneuver", fly south-to-north polar orbiting flights from Kennedy Space Center. After the destruction of "Columbia", NASA shelved the five-segment SRB for the Shuttle Program, and the three surviving Orbiters, "Discovery", "Atlantis", and "Endeavour"
Space Shuttle: A Journey into Space will probably recognize "Space Shuttle" for the monumental achievement it is. Space Shuttle: A Journey into Space Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in . It is one of the first realistic spacecraft simulations available for home systems. "Space Shuttle" was adapted to the Atari 8-bit family and Atari 5200 by Bob Henderson (1984), then ported to the ZX Spectrum (1984), Commodore 64 (1984), Amstrad CPC (1986), and MSX (1986). The 1984 Activision Software catalog also mentions an Apple II version. The