Scrabble Showdown Flash". In this round, the team is given five over-sized "Scrabble Flash" cubes, each with a different letter. The first team has thirty seconds to make as many words as possible; each word must contain at least three letters, and each valid word is worth one point for each letter used; there is at least one valid five-letter word. Both teams play the same set of letters; the team that is to go second is isolated while the first team plays. The team with the higher score wins a prize and two "Bonus Scrabble Tiles." Before the round begins, a
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s