Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Interference (chess) of the defensive lines of two differently moving pieces, is known to problemists as a "Novotny". Various other types of interference are given specific names in problem terminology, including the Grimshaw, Plachutta where the two pieces both move orthogonally (see a beautiful example by Tarrasch), Anti-Bristol, Holzhausen and Wurzburg-Plachutta. Interference (chess) In the game of chess, interference occurs when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece. It is a chess tactic which seldom arises, and is therefore often overlooked. Opportunities for interference are rare because the defended object must be more