Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Cylinder chess The solution is to put Black in zugzwang by playing 1.Rh4-h4. Now, after any move by Black, White has a mate. The move 1.Rg4 doesn't work because of 1...Ka5 threatening to capture the rook on h6. In Cylinder chess, the traditional hierarchy of queen, rook, knight/bishop, pawn, is altered, with the bishop becoming more versatile and therefore more deadly than the rook, thereby switching the positions of the bishop and rook. Also, the traditional important center squares, and the common moves of pawn e4, d4, e5, d5, become very vulnerable moves in Cylinder chess, due to the fact that it