Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Cheating in chess acceptable, and by others as cheating. Even if an arguably unethical action is not covered explicitly by the rules, article 11.1 of the FIDE laws of chess states: "The players shall take no action that will bring the game of chess into disrepute." For example, while deliberately sneaking a captured piece back onto the board may be construed as an illegal move that is sanctioned by a time bonus to the opponent and a reinstatement of the last legal position, the rule forbidding actions that bring chess into disrepute may also be invoked to hand down a more severe sanction