Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Apocalypse (chess variant) Apocalypse (chess variant) Apocalypse is a chess variant invented by C. S. Elliott in 1976. The players each start with two "horsemen" and five "footmen" on a 5×5 board. The two sides make their moves simultaneously. The game was featured in Issue 53 of "Games & Puzzles" magazine. The starting setup is as shown. Horsemen and footmen move and capture the same as knights and pawns in chess, except footmen do not have a double-step option on their first move. For each turn, each player secretly writes down his move, then the players simultaneously declare them. The following rules apply: