Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Albino (chess) move is the only one that doesn't give White a new mate (for example, after 1.exf3, Bg6 prevents White's threats, but is not any good because it allows 2.Rxe6#). The nature of the Albino theme is such that in orthodox chess there must be at least four variations to show the four different moves of the White pawn. However, if the rules of circe chess are applied, the number of required variations can be reduced to two (circe is a chess variant in which captured pieces, rather than being removed from the board, are returned to their home squares). The