Creature type (Dungeons & Dragons) animals despite their real-world bases being more closely related to vermin type creatures. Creatures deemed inconsequential by DMs or designers are not given any creature type at all, instead being treated as "set dressing" unless a specific game effect targets such non-creatures. Examples include actual-sized spiders, sparrows, fleas, worms, shellfish, and mice. "Swarm" type creatures are occasionally written to represent such otherwise nonthreatening creatures if they were to group together by some force of magic within the game world. Under the rules of D&D, animal type creatures do not have an Intelligence score higher than 2. When a designer makes
Creature of Havoc languages and elven magic. The player begins the adventure as the "creature of havoc" of the title, an unidentified, violent beast with no concept of who or where they are. The creature gradually recovers the ability to reason and communicate, and must learn what has happened and why. Because the creature cannot make its own decisions, it is governed by instinct. Once it finds the Vapour of Reason, it is able to make choices. The creature proceeds through the dungeon, killing a number of adventurers before finding the Vapour of Languages, which allows the creature to understand what others are