Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
First-move advantage in chess As explained below, chess theorists in recent decades have continued to debate the size and nature of White's advantage, if any. Apart from Berliner, they have rejected the idea that White has a forced win from the opening position. Many also reject the traditional paradigm that Black's objective should be to neutralize White's initiative and obtain equality. In 2004, GM Larry Kaufman expressed a more nuanced view than Adams and Berliner, arguing that the initiative stemming from the first move can always be transformed into some sort of enduring advantage, albeit not necessarily a decisive one. Kaufman writes, "I don't