Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Null move Null move In game theory, a null move or pass is a decision by a player to not make a move when it is that player's turn to move. Even though null moves are against the rules of many games, they are often useful to consider when analyzing these games. Examples of this include the analysis of zugzwang (a situation in chess or other games in which a null move, if it were allowed, would be better than any other move), and the null-move heuristic in game tree analysis (a method of pruning game trees involving making a null move