Cluedo and rooms. Changes to the rules of game play were made, some to accommodate the new features. The suspects have new given names and backgrounds, as well as differing abilities that may be used during the game. The revolver is now a pistol, the lead pipe and spanner/wrench have been removed, and a baseball bat, axe, dumbbell, trophy, and poison have been added. The nine rooms have changed to (in clockwise order): Hall, Guest House, Dining Room, Kitchen, Patio, Spa, Theatre, Living Room, and Observatory. There is also a second deck of cards—the Intrigue cards. In this deck, there are
How the Mighty Are Fallen How the Mighty Are Fallen How the Mighty Are Fallen is an adventure module for the 2nd edition of the "Advanced Dungeons & Dragons" fantasy role-playing game, published in 1996. "How the Mighty are Fallen" is the first adventure to be used with the "" boxed set, and is designed for characters of 11th-14th level. Set within the Shadowed age of Netheril, the adventure takes the player characters through a series of plots and encounters pitting them against among others the Tarrasque, an undead army and a golden dragon. The PCs get the chance to search for the lost Nether