Planet of the Apes into limbo, creating their own story based on Boulle's novel and the original films. The game is an action-adventure in which players control astronaut Ulysses as he explores an ape-ruled future Earth. Fox Interactive's decision to co-publish with another company, Ubisoft, further delayed the game's release. Despite its long development, the game missed the debut of Tim Burton's "Planet of the Apes" film by two months; it finally appeared on September 20, 2001, to mostly negative reviews. Additionally, Ubisoft produced a substantially different "Planet of the Apes" game for Game Boy Advance and Game Boy Color, a side-scroller following the
Planet of the Apes Méndez. The film opened on May 26, 1970. Unlike its predecessor, "Beneath" was poorly reviewed; critics typically regard it as the worst of the "Apes" sequels other than the last, "Battle for the Planet of the Apes". Nonetheless, it was a major box office hit, nearing the original's numbers. Despite a conclusion depicting the planet's nuclear destruction, Fox requested another sequel, creating a series. Following the financial success of "Beneath", Arthur P. Jacobs recruited Paul Dehn to write a new script with a brief telegram: "Apes exist, Sequel required." Dehn immediately started work on what became "Escape from the Planet