Planet of the Apes into limbo, creating their own story based on Boulle's novel and the original films. The game is an action-adventure in which players control astronaut Ulysses as he explores an ape-ruled future Earth. Fox Interactive's decision to co-publish with another company, Ubisoft, further delayed the game's release. Despite its long development, the game missed the debut of Tim Burton's "Planet of the Apes" film by two months; it finally appeared on September 20, 2001, to mostly negative reviews. Additionally, Ubisoft produced a substantially different "Planet of the Apes" game for Game Boy Advance and Game Boy Color, a side-scroller following the
Planet of the Apes special effects. The film succeeded at the box office, taking in $362 million worldwide. Fox had initially hoped for a sequel, but the difficult production left Burton unenthusiastic about participating, and the film failed to generate enough interest for the studio to pursue a follow-up. In 2005, screenwriters Rick Jaffa and Amanda Silver developed a concept for a new "Planet of the Apes" film, eventually titled "Rise of the Planet of the Apes". Inspired by news articles on apes raised as humans and advances in genetics, Jaffa conceived an idea for a film about a genetically enhanced chimp raised in