Virtual Chess 64 in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for
Late Move Reductions Late Move Reductions In computer chess, and in other games that computers play, Late Move Reductions (LMR) is a non-game specific enhancement to the alpha-beta algorithm and its variants which attempts to examine a game search tree more efficiently. It uses the assumption that good game-specific move ordering causes a program to search the most likely moves early. If a cut-off is going to happen in a search, the first few moves are the ones most likely to cause them. In games like chess, most programs search winning captures and "killers" first. LMR will reduce the search depth for moves