Treasure (card game) Treasure (card game) Treasure is a difficult information-based card game requiring large amounts of memorization and strategy. The gameplay is similar to that of Bullshit (card game), but the goal of the game is different enough that the two games are vastly different. Treasure is played with a 20-card deck consisting of the ranks 10 through Ace of a standard Anglo-American playing card deck. After shuffling, two cards, known as the treasure cards are removed from the game face-down, and the remaining 18 cards are dealt out equally between the two players. Play alternates back and forth between the two
Call of Cthulhu: The Card Game sinister plots, inhuman conspiracies, and dangers from beyond the stars). The game is nominally set in 1928. FFG staffer Darrell Hardy developed the background for the game. Most of the storyline text (including card names and flavor text) was written by creative developer Pat Harrigan. In the "Living Card Game" format, the original story line was penned by Nate French, with the help of Dan Clark. Since 2010 all story lines have been created by the game's current developer Damon Stone. Players attach "resources" (taken from the cards in their hand) onto blank placeholder cards known as "domains", later "draining"