Curling World Curling Tour to make the games only eight ends. Most tournaments on that tour are eight ends, as are the vast majority of recreational games. In international competition, each side is given 73 minutes to complete all of its throws. Each team is also allowed two minute-long timeouts per 10-end game. If extra ends are required, each team is allowed 10 minutes of playing time to complete its throws and one added 60-second timeout for each extra end. However, the "thinking time" system, in which the delivering team's game timer stops as soon as the shooter's rock crosses the
Curling four rocks, known as the "three-rock rule" and "four-rock rule" respectively). This rule, a relatively recent addition to curling, was added in response to a strategy of "peeling" opponents' guard stones (knocking them out of play at an angle that caused the shooter's stone to also roll out of play, leaving no stones on the ice). A team in the lead would often employ this strategy during the game. By knocking all stones out, the opponents could at best score one point (if they had the hammer). Alternatively, the team with the hammer could peel rock after rock, which would