Celestial mechanics fix" method used anciently with numbers. Research Artwork Course notes Associations Simulations Celestial mechanics Celestial mechanics is the branch of astronomy that deals with the motions of objects in outer space. Historically, celestial mechanics applies principles of physics (classical mechanics) to astronomical objects, such as stars and planets, to produce ephemeris data. As an astronomical field of study, celestial mechanics includes the sub-fields of orbital mechanics, which deals with the launching and orbits artificial satellites, and lunar theory, a specialty which deals with the complications of the orbit of the Moon. Modern celestial mechanics tends to divide between five broad
Moebius: The Orb of Celestial Harmony Moebius: The Orb of Celestial Harmony Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II series of personal computers. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as "Karateka". Origin Systems produced a sequel to the game, entitled Windwalker. The player's objective, as disciple of the Headmaster,