Breakout (video game) Breakout (video game) Breakout is an arcade game developed and published by Atari, Inc., released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game "Pong", and built by Steve Wozniak aided by Steve Jobs. "Breakout" was the basis and inspiration for certain aspects of the Apple II personal computer. The game was ported to the Atari 2600 and was followed by a 1978 sequel, "Super Breakout", which four years later became the pack-in game for the Atari 5200 console. "Breakout" spawned an entire genre of "Breakout" clones, and the
Nolan Bushnell 1996 Nolan Bushnell became senior consultant to the small game developer Aristo International after it bought Borta, Inc. where he was Chairman. Aristo's CEO and Chairman was Mouli Cohen. In association with Aristo, Bushnell spearheaded TeamNet, a line of multiplayer-only arcade machines targeted towards adults, which allowed teams of up to four players to compete either locally or remotely via internet. Aristo was later renamed PlayNet. Borta Inc. Developed video games that included versions of "Urban Strike" and "Jungle Strike" along with online Sports Games. Aristo developed two main products: a touchscreen interface bar-top/arcade system that would also provide internet