Euchre game variations the players determine how to handle this scenario "before" it happens. Below are several possibilities. When the jokers are not named Some decks of cards specify "Big" or "Little" on the Jokers. For other decks, you can add a 1 and a 2 to the index portion of the Jokers with a marker as well as "Big" and "Little" on their faces for ease of identification. It is very helpful to include the 1 and 2 on the indexes since typical Jokers have barely distinguishable icons in the corners. "Some" decks have a red Joker and a black Joker. With
500 rum effort to go out as quickly as possible. When any player goes out, the play ends and the score of each partnership is figured as a unit. The game is over when either side reaches +500. The team with the highest score over 500 wins, even if a team goes out first. The game is the same as partnership 500 rum, with the following exceptions, and the pack is 56 cards: the standard 52 cards plus four jokers. Each joker counts as 20 points, and jokers may not be used in sequences or as wild cards, but only in groups