Tile tracking or 'consonant-heavy', how many S's or blanks are unseen, if an opponent is likely to have a bingo on their rack, or which tiles to play or conserve. For example, if Alice has the option of playing J(I)NN or J(I)LL, and four N's and zero L's remain unseen, then assuming both plays are otherwise equal (in terms of score, openings for the opponent), J(I)NN is likely the better play. Letter frequency lists for both Scrabble and Words with Friends are easily accessible (some versions of Scrabble have the tile distribution directly on the board) and, unlike word lists, using them
Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement