TV Scrabble screen and stylus and the tiles would fly out of the podiums onto a giant upright Scrabble board. Contestants scored points for the word they made but only the higher scoring word remained on the board to be played off for the next go. This would be played four or five times. The second round was Speed Scrabble. Each player was given a clean board and had just one minute to formulate as many words and score as high as they can. They would take their minutes in turn. The winner of the first game would do battle with the
Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement