Night at the Museum: Battle of the Smithsonian his experiences. He travels to the museum, discovering most of the exhibits will be moved to the Federal Archives at the Smithsonian Institution and replaced with holographic information providers. The Tablet of Ahkmenrah is to remain in the museum, leaving most of the exhibits without the ability to come to life at night. After the exhibits are moved, Larry receives a phone call from Jedediah, who informs him that Dexter the monkey stole the tablet and took it to the Smithsonian, bringing every exhibit in it to life. Larry travels to Washington, DC, navigating his way to the archives with
The Smithsonian Institution (novel) to life—not historical figures—and not inside the Smithsonian, as they do in Vidal's novel. The Smithsonian Institution (novel) Gore Vidal's 1998 novel The Smithsonian Institution is a fictional account of the adventures of "T." as he helps a group of scientists in the basement of the Smithsonian create the neutron bomb, and encounters historical figures such as President Abraham Lincoln, Charles Lindbergh, Eleanor Roosevelt and Mrs. Grover Cleveland. Vidal supposedly claimed that this was the inspiration for the 2006 film "Night at the Museum". The film was in fact based on the 1993 children's book "The Night at the Museum".