Tile tracking or 'consonant-heavy', how many S's or blanks are unseen, if an opponent is likely to have a bingo on their rack, or which tiles to play or conserve. For example, if Alice has the option of playing J(I)NN or J(I)LL, and four N's and zero L's remain unseen, then assuming both plays are otherwise equal (in terms of score, openings for the opponent), J(I)NN is likely the better play. Letter frequency lists for both Scrabble and Words with Friends are easily accessible (some versions of Scrabble have the tile distribution directly on the board) and, unlike word lists, using them
Tile-based video game Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Tile-based games are not a distinct video game genre; rather, the term refers to the technology a game engine uses for its visual representation. For example, "Ultima III" is a role-playing video game and "Civilization" is a turn-based strategy game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets. Tile-based video games usually use a texture atlas for performance reasons. They also