Scrabble variants teams of 2, 3, or 4 race to play legal Scrabble words as quickly as possible. Scoring does not matter; all that matters is how quickly words are played. This can be a co-operative game where all players are simply trying to complete the game as fast as possible. A new variant on Scrabble introduced by Mattel on April 6, 2010. This game has the same rules and tiles as Scrabble, but the board is larger (21x21 vs. 15x15 in the original). With the larger board there are more premium squares, going up to quadruple letter and quadruple word scores.
Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were