Ted Dabney a standard television set rather than acquire an expensive computer, while Bushnell designed its cabinet and worked with Nutting Associates to manufacture the game at scale. Bushnell used this to convince Al Alcorn, another Ampex employee, to leave and join Atari to help program more of these games. Under Bushnell's direction, Alcorn used Dabney's video circuit concept to create the programming for Atari's next game, "Pong". Dabney constructed the coin slot mechanism portion of the cabinet. Once their one-off version proved successful, they ramped up production for scale, with Dabney overseeing the manufacturing process. "Pong" became the first successful arcade
History of video games Sega Enterprises's "Periscope" (1967) and Chicago Coin's "Speedway" (1969) pioneered the adoption of elaborate visual displays and electronic sound effects in the amusement arcade. Consequently, when a recent engineering graduate from Utah with experience running coin-operated equipment named Nolan Bushnell first saw "Spacewar!" at SAIL in late 1969 or early 1970, he resolved to build a coin-operated version for public consumption. Enlisting the aid of an older and more experienced engineer named Ted Dabney, Bushnell built a variant of the game called "Computer Space" in which a single player-controlled spaceship dueled two hardware-controlled flying saucers. Released in late November or