TV Scrabble screen and stylus and the tiles would fly out of the podiums onto a giant upright Scrabble board. Contestants scored points for the word they made but only the higher scoring word remained on the board to be played off for the next go. This would be played four or five times. The second round was Speed Scrabble. Each player was given a clean board and had just one minute to formulate as many words and score as high as they can. They would take their minutes in turn. The winner of the first game would do battle with the
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s