Space Race (video game) screen while avoiding obstacles. Development of "Space Race" began in Summer 1972 under the name "Asteroid" by Atari co-founder Nolan Bushnell, based on ideas by him and co-founder Ted Dabney. The final design was done by Dabney, possibly with assistance by Bushnell and "Pong" designer Allan Alcorn. The game was planned to be quick to create to fulfill an earlier contract with Bally Midway. The engineering and prototyping was done by Alcorn; after it was completed and the design given to Midway to be released as "Asteroid", Atari produced its own nearly identical version as "Space Race". Fifty "Space Race"
Nolan Bushnell take any body of knowledge from English language arts to foreign language, geography, multiplication table or chemistry tables, to parts of the human body and gamify the experience. BrainRush calls their underlying technology "Adaptive Practice." They have also developed an open-authoring system allowing users to quickly create games in different topic areas. Between 2010 and 2012, BrainRush ran a test in Spanish language vocabulary learning with over 2200 teachers and 80,000 students across the country and got an increase in learning speed of between 8–10 times traditional learning. BrainRush rolled out the full platform in the Fall of 2013. Bushnell