Arcade game Invaders", however, dealt a yet more powerful blow to the popularity of electro-mechanical games. In 1971 students at Stanford University set up the "Galaxy Game", a coin-operated version of the Spacewar video game. This ranks as the earliest known instance of a coin-operated video game. Later in the same year, Nolan Bushnell created the first mass-manufactured game, "Computer Space", for Nutting Associates. In 1972, Atari was formed by Nolan Bushnell and Ted Dabney. Atari essentially created the coin-operated video game industry with the game "Pong", the first successful electronic ping pong video game. "Pong" proved to be popular, but imitators
Nolan Bushnell take any body of knowledge from English language arts to foreign language, geography, multiplication table or chemistry tables, to parts of the human body and gamify the experience. BrainRush calls their underlying technology "Adaptive Practice." They have also developed an open-authoring system allowing users to quickly create games in different topic areas. Between 2010 and 2012, BrainRush ran a test in Spanish language vocabulary learning with over 2200 teachers and 80,000 students across the country and got an increase in learning speed of between 8–10 times traditional learning. BrainRush rolled out the full platform in the Fall of 2013. Bushnell