TV Scrabble screen and stylus and the tiles would fly out of the podiums onto a giant upright Scrabble board. Contestants scored points for the word they made but only the higher scoring word remained on the board to be played off for the next go. This would be played four or five times. The second round was Speed Scrabble. Each player was given a clean board and had just one minute to formulate as many words and score as high as they can. They would take their minutes in turn. The winner of the first game would do battle with the
Tile-based video game Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Tile-based games are not a distinct video game genre; rather, the term refers to the technology a game engine uses for its visual representation. For example, "Ultima III" is a role-playing video game and "Civilization" is a turn-based strategy game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets. Tile-based video games usually use a texture atlas for performance reasons. They also