Breakout (video game) Breakout (video game) Breakout is an arcade game developed and published by Atari, Inc., released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game "Pong", and built by Steve Wozniak aided by Steve Jobs. "Breakout" was the basis and inspiration for certain aspects of the Apple II personal computer. The game was ported to the Atari 2600 and was followed by a 1978 sequel, "Super Breakout", which four years later became the pack-in game for the Atari 5200 console. "Breakout" spawned an entire genre of "Breakout" clones, and the
Ted Dabney the area. He was able to leave the Corps as he had been accepted for San Francisco State University, but as he did not have the funds to support his education, he instead took a job with Bank of America based on his electronics experience, where he kept the Electronic Recording Machine, Accounting operational. Dabney left Bank of America after a year, and on recommendation of John Herbert, a colleague he worked with, was hired by Hewlett-Packard. Within a few weeks, Herbert had moved on to Ampex and convinced Dabney to interview there. Dabney joined Ampex in 1961, working in