Ted Dabney a standard television set rather than acquire an expensive computer, while Bushnell designed its cabinet and worked with Nutting Associates to manufacture the game at scale. Bushnell used this to convince Al Alcorn, another Ampex employee, to leave and join Atari to help program more of these games. Under Bushnell's direction, Alcorn used Dabney's video circuit concept to create the programming for Atari's next game, "Pong". Dabney constructed the coin slot mechanism portion of the cabinet. Once their one-off version proved successful, they ramped up production for scale, with Dabney overseeing the manufacturing process. "Pong" became the first successful arcade
Computer Space Ted Dabney "Spacewar" at the Stanford laboratory, and the two agreed to work together to try and design a prototype of the game; Bushnell was more experienced with computers and digital engineering, while Dabney was more experienced with analog and hardware engineering, as he had been working on designing video processing and control circuits and power supplies. After agreeing on an initial idea, Bushnell and Dabney began trying to design a prototype based on a Data General Nova. Initially they were joined by Larry Bryan, a computer programmer who also worked at Ampex. Bushnell and Dabney put US$100 each into