Super Scrabble standard "Scrabble" in "Super Scrabble" are summarized by the latter's tagline, "More spaces, more tiles, more points—add to your fun!" The board is larger; (21×21 or 441 squares vs. 15×15 or 225 squares); there are more premium squares (going up to quadruple letter and word score spaces); there are 200 tiles, twice as many as a normal "Scrabble" set. The middle 15×15 squares are identical to a "Scrabble" board, so standard "Scrabble" may be played on a "Super Scrabble" board. All the high-scoring quadruple premiums lie near the outside of the board, with the quadruple word squares at the four
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s