Nolan Bushnell "Spacewar!" game on DEC mainframe computers. Bushnell worked at Lagoon Amusement Park for many years while attending college. He was made manager of the games department two seasons after starting. He was particularly interested in the midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He liked the concept of getting people curious about the game and from there getting them to pay the fee in order to play. He would use his love for games and theme parks to help launch both Atari and Chuck
Computer Space Ted Dabney "Spacewar" at the Stanford laboratory, and the two agreed to work together to try and design a prototype of the game; Bushnell was more experienced with computers and digital engineering, while Dabney was more experienced with analog and hardware engineering, as he had been working on designing video processing and control circuits and power supplies. After agreeing on an initial idea, Bushnell and Dabney began trying to design a prototype based on a Data General Nova. Initially they were joined by Larry Bryan, a computer programmer who also worked at Ampex. Bushnell and Dabney put US$100 each into