Savage Worlds poker chips in Dead Lands) per session. These can be traded in to reduce or negate damage from a given attack, or to reroll a trait die, and are used as rewards for good play. Combat initiative is determined by a standard deck of playing cards (with two jokers); characters act in sequence according to the fall of the cards from highest to lowest. Ties are broken by suit (in order from best to worst, spades, hearts, diamonds, clubs). Jokers beat all other cards and additionally give bonuses on rolls made in the round one receives them. The deck is
Cards Against Humanity Czar, and everyone draws back up to 10 white cards. The part of speech of a white card is a noun or gerund, including both single words and phrase constructions. Black cards are either fill-in-the-blank statements or questions. Both white and black cards break these rules on rare occasions. The rules do not state how to win the game—the object being simply to have fun. The rules in "Cards Against Humanity" are flexible and can be altered with the many house rules (which are listed in the rules) that players can incorporate (e.g. winning cards are chosen democratically, ability to