TV Scrabble screen and stylus and the tiles would fly out of the podiums onto a giant upright Scrabble board. Contestants scored points for the word they made but only the higher scoring word remained on the board to be played off for the next go. This would be played four or five times. The second round was Speed Scrabble. Each player was given a clean board and had just one minute to formulate as many words and score as high as they can. They would take their minutes in turn. The winner of the first game would do battle with the
Tile-based video game store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, , Construct, Godot, and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the