Tile tracking or 'consonant-heavy', how many S's or blanks are unseen, if an opponent is likely to have a bingo on their rack, or which tiles to play or conserve. For example, if Alice has the option of playing J(I)NN or J(I)LL, and four N's and zero L's remain unseen, then assuming both plays are otherwise equal (in terms of score, openings for the opponent), J(I)NN is likely the better play. Letter frequency lists for both Scrabble and Words with Friends are easily accessible (some versions of Scrabble have the tile distribution directly on the board) and, unlike word lists, using them
Tile-based video game store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, , Construct, Godot, and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the