Breakout (video game) Breakout (video game) Breakout is an arcade game developed and published by Atari, Inc., released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game "Pong", and built by Steve Wozniak aided by Steve Jobs. "Breakout" was the basis and inspiration for certain aspects of the Apple II personal computer. The game was ported to the Atari 2600 and was followed by a 1978 sequel, "Super Breakout", which four years later became the pack-in game for the Atari 5200 console. "Breakout" spawned an entire genre of "Breakout" clones, and the
Ted Dabney their military products section. This work led to him becoming involved in early video imagery products within Ampex, including vidicon systems. By around 1969 Ampex had also hired Nolan Bushnell, who worked alongside Dabney and where they became friends. Bushnell, prior to joining Ampex, had come up with the idea of making a carnival-like pizza place with animatronics and games, and discussed this idea with Dabney. After seeing a computer system at the Stanford Artificial Intelligence Laboratory, the two came up with the concept of using a smaller computer or video systems, adding coin slots, and allowing people to pay