Lara Croft were produced by Toy Biz, based on the video game version of the character. Playmates Toys released a series of action figures that depict Croft in different outfits and accessories from the video games, later producing figures modelled after Jolie for "Lara Croft: Tomb Raider". Graphic designer Marc Klinnert of Studio OXMOX released scale model kits of the character, and later built a full-scale version. "Arcade: The Videogame Magazine" and "PlayStation Magazine" promoted life-size Croft statues as contest prizes. Spurred by a rumour that Eidos provided Lara Croft autographs, fans wrote to the company to obtain them. The quantity prompted
Tomb Raider: Curse of the Sword it in two, preventing Paveau from resurrecting. In June 2001, Activision announced that they would be releasing the second "Tomb Raider" game for the Game Boy Color, titled "Tomb Raider: Curse of the Sword", on 25 June. The game utilises the game engine used for the first "Tomb Raider" handheld game, and would feature "new challenges, puzzles and enemies to conquer." According to Craig Harris of IGN, the game sees "Lara Croft get out of the ruins and into the cities as her adventure takes place in locations such as New York and New Orleans." "Curse of the Sword" was