Savage Worlds poker chips in Dead Lands) per session. These can be traded in to reduce or negate damage from a given attack, or to reroll a trait die, and are used as rewards for good play. Combat initiative is determined by a standard deck of playing cards (with two jokers); characters act in sequence according to the fall of the cards from highest to lowest. Ties are broken by suit (in order from best to worst, spades, hearts, diamonds, clubs). Jokers beat all other cards and additionally give bonuses on rolls made in the round one receives them. The deck is
Deck of many things drawbacks available by drawing cards from the deck. In 5th Edition, both the 13-card and 22-card decks were introduced as magic items in the "Dungeon Master's Guide" (2014). The cards in a standard deck from the 3rd edition "Dungeon Master's Guide" include: The "deck of many things" appeared on Geek.com's list of "The most awesomely bizarre items of Dungeons & Dragons". Deck of many things In the "Dungeons & Dragons" fantasy role-playing game, the deck of many things is a powerful magic item. The item comes in the form of a deck of cards, each one causing a distinct effect