Breakout (video game) Breakout (video game) Breakout is an arcade game developed and published by Atari, Inc., released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game "Pong", and built by Steve Wozniak aided by Steve Jobs. "Breakout" was the basis and inspiration for certain aspects of the Apple II personal computer. The game was ported to the Atari 2600 and was followed by a 1978 sequel, "Super Breakout", which four years later became the pack-in game for the Atari 5200 console. "Breakout" spawned an entire genre of "Breakout" clones, and the
Galaxy Game were well into development and had gotten permission to place the machine at the Tresidder student union building at Stanford as a test site. It was then that they received a call from Nolan Bushnell, who had heard of their project and wanted to show them his similar project he was working on. Bushnell had also played "Spacewar" during the 1960s and wanted to make an arcade game version of it, but had gone in a different technological direction. He and Ted Dabney had initially started with a US$4,000 Data General Nova computer which they thought would be powerful enough