Numble multiple of 3) A zero is allowed at each end and duplicate digits are allowed (except for having more than one zero at either end). The following is valid; 0,2,3,6,7,0 but not 0,0,2,3,6,7 or 2,3,6,7,0,0. 1,1,3,6,7 is ok too. Each tile is worth its digit's value in points. A blank could be placed anywhere and, unlike in Scrabble, did not count as a particular digit, so the same blank tile could, for example, be between 3 and 4 in a horizontal sequence and between 8 and 9 in a vertical one. (This is used to get the extra points from
Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were