Four-player chess for themselves. As with regular chess, four-player chess begins with fortifications and the of pieces, but opportunities for capturing pieces (and gaining points) come about at large as each of the three opponents likewise do attacks and make threats of capture. Therefore picking friends and enemies has a political quality; ultimately the impromptu teammates will have to combat each other as only one can win. The Cox-Forbes theory of the origin of chess, though debunked, asserts that a four-player version was the earliest form of the game. A description of a four-player chess game is found in an Indian text
Game of the Three Friends Game of the Three Friends Game of the Three Friends (Chinese: , "Sān-yǒu-qí" ; also called Sanyou Qi or Three Friends Chess) is a three-player variant of the game xiangqi ("Chinese chess"). It was invented by Zheng Jinde (Chinese: , "Zhèng Jìndé") during the Qing Dynasty (1661–1722 AD). The game symbolizes the Three Kingdoms period war (221–264 AD) between the rival states Wei, Shu, and Wu, each vying for control of China after the fall of the Han Dynasty. The Three Friends are represented by colors blue, red, and green, respectively. Each player controls all the standard xiangqi pieces, with