Four-player chess for themselves. As with regular chess, four-player chess begins with fortifications and the of pieces, but opportunities for capturing pieces (and gaining points) come about at large as each of the three opponents likewise do attacks and make threats of capture. Therefore picking friends and enemies has a political quality; ultimately the impromptu teammates will have to combat each other as only one can win. The Cox-Forbes theory of the origin of chess, though debunked, asserts that a four-player version was the earliest form of the game. A description of a four-player chess game is found in an Indian text
How (video game) How (video game) How (stylized as HOW) is a freeware, indie 2D platform videogame for Windows-based machines released in 2012 by Danish videogame developer Michael Jensen which became notorious for its high difficulty level and unfair abuse of the player based on unexpected death traps. The game plays like any standard 2-d platform game in which the player can move the main character, Foxy McBox, through the level with the arrow keys and jump, but unlike in most games of its genre, the character cannot be controlled once in mid-air and will need forward momentum in order to jump in