Four-player chess for themselves. As with regular chess, four-player chess begins with fortifications and the of pieces, but opportunities for capturing pieces (and gaining points) come about at large as each of the three opponents likewise do attacks and make threats of capture. Therefore picking friends and enemies has a political quality; ultimately the impromptu teammates will have to combat each other as only one can win. The Cox-Forbes theory of the origin of chess, though debunked, asserts that a four-player version was the earliest form of the game. A description of a four-player chess game is found in an Indian text
Tri-Chess the property of the player delivering the mate or stalemate. Pawns of appropriated armies do not change their direction of movement toward promotion. The last surviving player wins the game. Bibliography Tri-Chess Tri-Chess is the name of a chess variant for three players invented by George R. Dekle, Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side. Tri-Chess was included in "World Game Review" No. 10 edited by Michael Keller. The illustration shows the starting