Chess endgame one with more using the standard piece point count system) should try to exchange pieces (knights, bishops, rooks, and queens), while avoiding the exchange of pawns. This generally makes it easier to convert a material advantage into a won game. The defending side should strive for the opposite. Chess players classify endgames according to the type of pieces that remain. Endgames can be divided into three categories: This article generally does not consider studies. An endgame is when there are only a few pieces left. There is no strict criterion for when an endgame begins, and different experts have different
Double Chess Double Chess Double Chess is a chess variant invented by Julian S. Grant Hayward in 1916. The game is played on a 12×16 chessboard with each player in control of two complete armies placed side-by-side. The rules were published in the January 1929 issue of "British Chess Magazine". The illustration shows the starting setup. A player wins by checkmating either enemy king. Additional rules: As in standard chess, pawns promote upon reaching the furthest . J. R. Capablanca, who had experimented with different forms of chess in the 1920s, found the game "remarkably interesting", and a four-game match was held