Chess tournament The three main types of time controls used in chess tournaments are "blitz", "standard", and "compensation". In blitz chess (also known as "sudden death" chess) each player starts with a fixed amount of time to spend on their moves of the game. The FIDE Handbook designates the following common blitz time controls: Blitz time controls increase the odds that one would "lose on time", meaning a forfeiture of the game due to the expiration of one's chess clock. Blitz tournaments are often documented with the notation "G/5" or "G/15", meaning "game in 5" and "game in 15", respectively. Standard time
Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.