Connect Four on 6 high, 7 wide grid, there are 4,531,985,219,092 positions for all game boards populated with 0 to 42 pieces. The game was first solved by James Dow Allen (October 1, 1988), and independently by Victor Allis (October 16, 1988). Allis describes a knowledge-based approach, with nine strategies, as a solution for Connect Four. Allen also describes winning strategies in his analysis of the game. At the time of the initial solutions for Connect Four, brute-force analysis was not deemed feasible given the game's complexity and the computer technology available at the time. Connect Four has since been solved with
White spaces (radio) primarily in the upper UHF "700-megahertz" band, covering TV channels 52 to 69 (698 to 806 MHz). U.S. television and its white spaces will continue to exist in UHF frequencies, as well as VHF frequencies for which mobile users and white-space devices require larger antennas. In the rest of the world, the abandoned television channels are VHF, and the resulting large VHF white spaces are being reallocated for the worldwide (except the U.S.) digital radio standard DAB and DAB+, and DMB. Various proposals, including IEEE 802.11af, IEEE 802.22 and those from the White Spaces Coalition, have advocated using white spaces