Falcon-Hunter Chess (see diagram). All the standard chess rules and conventions apply, with the following differences: Bibliography Falcon-Hunter Chess Falcon-Hunter Chess (also called Schultz's Chess, One-Way Chess, or Meso Chess) is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s. Neither piece can move along a . The pieces capture the same as they move. All the rules and conventions and objective of standard chess apply, including the starting setup. The falcon and hunter start the
Chess and is provably less than 10, with a game-tree complexity of approximately 10. The game-tree complexity of chess was first calculated by Claude Shannon as 10, a number known as the Shannon number. Typically an average position has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218. Chess has inspired many combinatorial puzzles, such as the knight's tour and the eight queens puzzle. The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton