Connect Four on 6 high, 7 wide grid, there are 4,531,985,219,092 positions for all game boards populated with 0 to 42 pieces. The game was first solved by James Dow Allen (October 1, 1988), and independently by Victor Allis (October 16, 1988). Allis describes a knowledge-based approach, with nine strategies, as a solution for Connect Four. Allen also describes winning strategies in his analysis of the game. At the time of the initial solutions for Connect Four, brute-force analysis was not deemed feasible given the game's complexity and the computer technology available at the time. Connect Four has since been solved with
Connect Charter School Design and Modelling, Animation, Outdoor Pursuits, Game Design, First Aid, Dance and many others. Students in some classes have the option to do "Explorer Projects". They are able to pick any topic of their liking, and explore the question until answered. Students often have very wide ranges of subjects. Recently, the plant room was turned into a woodworking shop, and now for grades 6 through 9, there is an elective started by Mr. Scott Petronech called C02-powered Cars. Students carve and sand wooden cars, load them with C02 canisters, and race them. Connect Charter School The Connect Charter School, formerly