Four-player chess written c. 1500. The "Tithitattva" of Raghunandana describes such a version, which continued to be played into the 20th century. The first documented example of a modern four-player chess system was written by Captain George Hope Verney in England in 1881. The most common form of play is two vs. two in which allied pieces cannot eliminate each other, but help the others in defense and offense. The allied players sit across from each other and help checkmate the people to the left and right of them. The game is over when both opposing kings are checkmated. If only one
Chess 2: The Sequel create a more dynamic opening game, decrease the emphasis on openings memorization, and reduce draws. In "Chess 2", players may choose from six unique armies, such as an army with two kings and an army whose knights, bishops, and rooks may move like each other when adjacent. A new win condition has been added: a player wins if their king travels past the fourth rank. This was intended to prevent traditional "solved" chess endgames, which can be played by consulting a chess tablebase, and therefore does not require player skill. A third rule change from standard chess is the dueling