Buzz Aldrin that he thought Aldrin "resents not being first on the moon more than he appreciates being second." Aldrin and Armstrong did not have time to perform much geological training. The first lunar landing focused more on landing on the Moon and making it safely back to Earth than the scientific aspects of the mission. The duo were briefed by NASA and USGS geologists. They made one geological training expedition to west Texas. The press followed them, and a helicopter made it hard for Aldrin and Armstrong to hear their instructor. An estimated one million spectators watched the launch of Apollo
Buzz Aldrin's Race Into Space that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission. Astronaut/cosmonaut skills were initially randomized at the start of each game. Strategic Visions and Interplay showed a demo of "Buzz Aldrin's Race Into Space" at the 1992 Consumer Electronics Show in Las Vegas, Nevada, and also held a reception at Caesars Palace where Buzz Aldrin spoke about his experiences in the space program. Software testing began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were