Rook (chess) Rook (chess) A rook (; ♖,♜) is a piece in the strategy board game of chess. Formerly the piece (from Persian رخ "rokh"/"rukh") was called the "tower", "marquess", "rector", and "comes" . The term "castle" is considered informal, incorrect, or old-fashioned. Each player starts the game with two rooks, one on each of the corner squares on their own side of the board. The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). As with captures by other
Chess 2: The Sequel create a more dynamic opening game, decrease the emphasis on openings memorization, and reduce draws. In "Chess 2", players may choose from six unique armies, such as an army with two kings and an army whose knights, bishops, and rooks may move like each other when adjacent. A new win condition has been added: a player wins if their king travels past the fourth rank. This was intended to prevent traditional "solved" chess endgames, which can be played by consulting a chess tablebase, and therefore does not require player skill. A third rule change from standard chess is the dueling