Buzz Aldrin the pictures taken on the Moon that include an astronaut are of me. It wasn't until we were back on Earth and in the Lunar Receiving Laboratory looking over the pictures that we realized there were few pictures of Neil. My fault perhaps, but we had never simulated this during our training." "We didn't spend any time worrying about who took what pictures," Armstrong recalled. "It didn't occur to me that it made any difference, as long as they were good. I don't think Buzz had any reason to take my picture, and it never occurred to me that he
Buzz Aldrin's Race Into Space that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission. Astronaut/cosmonaut skills were initially randomized at the start of each game. Strategic Visions and Interplay showed a demo of "Buzz Aldrin's Race Into Space" at the 1992 Consumer Electronics Show in Las Vegas, Nevada, and also held a reception at Caesars Palace where Buzz Aldrin spoke about his experiences in the space program. Software testing began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were