Trick-taking game Trick-taking game A trick-taking game is a card or tile-based game in which play of a "hand" centers on a series of finite rounds or units of play, called "tricks", which are each evaluated to determine a winner or "taker" of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract bridge, Spades, Napoleon, Euchre, Rowboat, Clubs and Spoil Five, or to the value of the cards contained in taken tricks, as in point-trick games such as Pinochle, the Tarot family, Mariage, Rook, All
Pinochle and is forbidden. There are occasionally different meld values for a run and a pinochle; a run being 250 or 150 points, and a pinochle being 150 or 40 points. All other aspects of the game generally remain the same. Technical Misdeal If a player is dealt 13 or more non-counters and no aces, the player may declare a technical misdeal. This must declared before he or she plays the first trick. A technical misdeal nullifies all points melded for all players. The hand is then re-dealt by the original dealer of that hand. In triple-deck pinochle six play in