Trick-taking game Trick-taking game A trick-taking game is a card or tile-based game in which play of a "hand" centers on a series of finite rounds or units of play, called "tricks", which are each evaluated to determine a winner or "taker" of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract bridge, Spades, Napoleon, Euchre, Rowboat, Clubs and Spoil Five, or to the value of the cards contained in taken tricks, as in point-trick games such as Pinochle, the Tarot family, Mariage, Rook, All
Pinochle may also be used. There is an increased possibility that when one team declares trump another team may have an equal number of trump also, which may lead to an interesting game. An optional scoring rule rewards 1,000 points for a quadruple pinochle—four jacks of diamonds and four queens of spades in a meld. Alternate end games One variation on winning allows a team or individual to win instantly from any score by taking all the tricks in a hand. To win in this fashion, the winning player or team must play very skillfully to prevent opposing players from taking