Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Nth root group: Find the square root of 152.2756. Find the cube root of 4192 to the nearest hundredth. The principal "n"th root of a positive number can be computed using logarithms. Starting from the equation that defines "r" as an "n"th root of "x", namely formula_80 with "x" positive and therefore its principal root "r" also positive, one takes logarithms of both sides (any base of the logarithm will do) to obtain The root "r" is recovered from this by taking the antilog: For the case in which "x" is negative and "n" is odd, there is one real root "r"