Craps the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required
LCR (dice game) left. An LCR card game is available, as well as an LCR Wild Dice game variant by George & Company. LCR (dice game) LCR, or Left Center Right, is a dice game for three or more players, published by George & Company LLC in 1992. It is entirely a game of chance. The players make no decisions of any kind, even as to wagering. Each player receives at least 3 chips. Players take it in turn to roll three six-sided dice, each of which is marked with "L", "C", "R" on one side, and a single dot on the three