Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Cube root be −2, , or . This is related with the concept of monodromy: if one follows by continuity the function "cube root" along a closed path around zero, after a turn the value of the cube root is multiplied (or divided) by formula_10 Cube roots arise in the problem of finding an angle whose measure is one third that of a given angle (angle trisection) and in the problem of finding the edge of a cube whose volume is twice that of a cube with a given edge (doubling the cube). In 1837 Pierre Wantzel proved that neither of these