Root-finding algorithm cubic polynomial may involve non-real cube roots). For polynomials of degree five or higher Abel–Ruffini theorem asserts that there is, in general, no radical expression of the roots. So, except for very low degrees, root finding of polynomials consists of finding approximations of the roots. By the fundamental theorem of algebra, one knows that a polynomial of degree has at most real or complex roots, and the this number is reached for almost all polynomials. It follows that the problem of root finding for polynomials may be split in three different subproblems; For finding one root, Newton's method and other
Cube 2: Sauerbraten episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents. Cube 2: Sauerbraten started as a redesign of the original "Cube" game engine. The "Cube 2: Sauerbraten" engine is written in C++ and OpenGL. "Cube 2: Sauerbraten" shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model. Its first, developer-only, release was made on February 27, 2004. One of the latest releases, dubbed the "Justice Edition", debuted on July 19, 2010, adding two new player models, thirty new user-created maps, several new game modes, including