Gleaming the Cube who gets kids to try an incredibly hard trick called the "Monster Cookie Pinwheel". When asked by the skaters what a Monster Cookie Pinwheel is, Skater McGee replies with, "A monster cookie pinwheel is when you skate up to a locomotives cow catch, you 360 punk buster to the second car, do a lemonade hand stand on the third car, a whipping-post ollie to the fourth car, a demon stomper on the fifth car, and a gleaming the cube off the sixth car, before dismounting the train." A reference to "gleaming the cube" was also made in season 3 of
Cube 2: Sauerbraten episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents. Cube 2: Sauerbraten started as a redesign of the original "Cube" game engine. The "Cube 2: Sauerbraten" engine is written in C++ and OpenGL. "Cube 2: Sauerbraten" shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model. Its first, developer-only, release was made on February 27, 2004. One of the latest releases, dubbed the "Justice Edition", debuted on July 19, 2010, adding two new player models, thirty new user-created maps, several new game modes, including