Doubling the cube cube involve neusis, the cissoid of Diocles, the conchoid of Nicomedes, or the Philo line. Archytas solved the problem in the 4th century BC using geometric construction in three dimensions, determining a certain point as the intersection of three surfaces of revolution. False claims of doubling the cube with compass and straightedge abound in mathematical crank literature (pseudomathematics). Origami may also be used to construct the cube root of two by folding paper. There is a simple neusis construction using a marked ruler for a length which is the cube root of 2 times another length. Then AG is the
Curiosity: What's Inside the Cube? messages. Players tapped the cubelets to dig through the surface of each layer and reveal the next layer below. The goal was to reach the center and to discover what was inside the cube. Each layer, which had a distinct look or design, contained a clue as to what was in the centre of the cube. Each cubelet destroyed by a player awarded them coins. Coins could be spent on tools that temporarily enhanced the player's abilities, such as picks ranging from iron to steel to diamond that increased the number of cubelets destroyed with each tap, or firecrackers that