Craps the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required
Dice pool the system goes into. They also provide players with a physical representation for the modifiers, as real, concrete dice are added to the pool (or taken away from it). Some people also find rolling a large handful of dice fun in its own right. The other thing dice pools allow is opening up a lot of design space for game designers; if something other than the number on the dice is important, the number itself can be used to add richness to the system. West End Games's "Ghostbusters" role-playing game by Greg Stafford, Lynn Willis, and Sandy Petersen featured a