Cube root approximation is somewhat of a black art. Some implementations manipulate the exponent bits of the floating-point number; i.e. they arrive at an initial approximation by dividing the exponent by 3. Cubic equations, which are polynomial equations of the third degree (meaning the highest power of the unknown is 3) can always be solved for their three solutions in terms of cube roots and square roots (although simpler expressions only in terms of square roots exist for all three solutions, if at least one of them is a rational number). If two of the solutions are complex numbers, then all three
Cube 2: Sauerbraten episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents. Cube 2: Sauerbraten started as a redesign of the original "Cube" game engine. The "Cube 2: Sauerbraten" engine is written in C++ and OpenGL. "Cube 2: Sauerbraten" shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model. Its first, developer-only, release was made on February 27, 2004. One of the latest releases, dubbed the "Justice Edition", debuted on July 19, 2010, adding two new player models, thirty new user-created maps, several new game modes, including