Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Cube root or the other of the two complex cube roots of 1. For complex numbers, the principal cube root is usually defined as the cube root that has the greatest real part, or, equivalently, the cube root whose argument has the least absolute value. It is related to the principal value of the natural logarithm by the formula If we write "x" as where "r" is a non-negative real number and "θ" lies in the range then the principal complex cube root is This means that in polar coordinates, we are taking the cube root of the radius and dividing the