Craps the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required
Zambales dice game immediately after pairing the dice, or if all five throws are taken regardless). If the player cannot pair the dice within five throws, the game ends as a loss. Wagers are made usually for small items such as camotes, rough-made cigars, and tobacco leaves. Reed noticed that Roman numerals and modern symbols were used on the dice, but upon inquiry with the Negritos and the surrounding Filipino groups, the game appears to be very old having been handed down by the ancestors of the Negritos and observed when the surrounding Filipinos were first acquainted with the Negritos. Zambales dice game