Cube root can be done with a compass-and-straightedge construction. Newton's method is an iterative method that can be used to calculate the cube root. For real floating-point numbers this method reduces to the following iterative algorithm to produce successively better approximations of the cube root of "a": The method is simply averaging three factors chosen such that at each iteration. Halley's method improves upon this with an algorithm that converges more quickly with each step, albeit consuming more multiplication operations: With either method a poor initial approximation of "x" can give very poor algorithm performance, and coming up with a good initial
Curiosity: What's Inside the Cube? You're not just doing things in the cube. You don't realise it but you're doing something in something else as well at the same time." Peter Molyneux claimed that "what is inside the cube is life-changingly amazing by any definition". Critics stated that the game designer might be over-promising. When it was suggested to him that he should "tone down the enthusiasm", he responded: "I don’t want to believe less in something. I want to make something that is worthy of the emotion behind it." "Curiosity" was one of the few games that could be successfully played by a simple