Cube root can be done with a compass-and-straightedge construction. Newton's method is an iterative method that can be used to calculate the cube root. For real floating-point numbers this method reduces to the following iterative algorithm to produce successively better approximations of the cube root of "a": The method is simply averaging three factors chosen such that at each iteration. Halley's method improves upon this with an algorithm that converges more quickly with each step, albeit consuming more multiplication operations: With either method a poor initial approximation of "x" can give very poor algorithm performance, and coming up with a good initial
Dino Cube Dino Cube The Dino Cube is a cubic twisty puzzle in the style of the Rubik's Cube. It was invented in 1985 by Robert Webb, however it was not mass-produced until ten years later. It has a total of 12 external movable pieces to rearrange, compared to 20 movable pieces on the Rubik's Cube. Robert Webb designed and made the first prototype of what would become the Dino Cube in 1985; his original prototype was made entirely out of paper. Since then the puzzle was reinvented twice, but full mass production of the puzzle did not start until 1995. The