Doubling the cube cube involve neusis, the cissoid of Diocles, the conchoid of Nicomedes, or the Philo line. Archytas solved the problem in the 4th century BC using geometric construction in three dimensions, determining a certain point as the intersection of three surfaces of revolution. False claims of doubling the cube with compass and straightedge abound in mathematical crank literature (pseudomathematics). Origami may also be used to construct the cube root of two by folding paper. There is a simple neusis construction using a marked ruler for a length which is the cube root of 2 times another length. Then AG is the
Curiosity: What's Inside the Cube? You're not just doing things in the cube. You don't realise it but you're doing something in something else as well at the same time." Peter Molyneux claimed that "what is inside the cube is life-changingly amazing by any definition". Critics stated that the game designer might be over-promising. When it was suggested to him that he should "tone down the enthusiasm", he responded: "I don’t want to believe less in something. I want to make something that is worthy of the emotion behind it." "Curiosity" was one of the few games that could be successfully played by a simple