Gear Cube involve either half turns or a full rotation. It has six stationary centers, each with a different color, that always stay opposite from another specific center. White is always opposite of yellow. Blue is always opposite of green. Red is always opposite of purple. Each center determines what color that side will be. The centers are exactly based on the original Rubik's Cube. They are connected by a three dimensional cross with screws and springs allowing for less tension. Many cube solvers use the same notation when completing a cube, whether they are working on the original Rubik's Cube, the
Cube 2: Sauerbraten Marching cube, which are referred to as a "cube", where each edge of this cube can be lengthened or shortened to deform the cube into a variety of other shapes. Corners of cubes can also be "pushed" or "pulled" to create crude curves. The what you see is what you get realtime editing has enabled level designers to add a lot of detail to maps, while reducing the time spent on actual creation. This is in contrast to traditional modern polygon soup 3D engines which take a model generated as an essentially random batch of triangles from an external modelling