Theorem of the cube Theorem of the cube In mathematics, the theorem of the cube is a condition for a line bundle over a product of three complete varieties to be trivial. It was a principle discovered, in the context of linear equivalence, by the Italian school of algebraic geometry. The final version of the theorem of the cube was first published by , who credited it to André Weil. A discussion of the history has been given by . A treatment by means of sheaf cohomology, and description in terms of the Picard functor, was given by . The theorem states that for
Curiosity: What's Inside the Cube? messages. Players tapped the cubelets to dig through the surface of each layer and reveal the next layer below. The goal was to reach the center and to discover what was inside the cube. Each layer, which had a distinct look or design, contained a clue as to what was in the centre of the cube. Each cubelet destroyed by a player awarded them coins. Coins could be spent on tools that temporarily enhanced the player's abilities, such as picks ranging from iron to steel to diamond that increased the number of cubelets destroyed with each tap, or firecrackers that