Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Square root of 5 of a side located on one the faces containing that vertex and opposite to it, are in the ratio This follows from the geometrical relationships between a cube and the quantities (edge-to-face-diagonal ratio, or distance between opposite edges), (edge-to-cube-diagonal ratio) and (the relationship just mentioned above). A rectangle with side proportions 1: is called a "root-five rectangle" and is part of the series of root rectangles, a subset of dynamic rectangles, which are based on and successively constructed using the diagonal of the previous root rectangle, starting from a square. A root-5 rectangle is particularly notable in that it can