Craps the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required
Long dice Design advantages of long dice include being relatively easy to create fair dice with an odd number of faces, and (for four-faced dice) being easier to roll than tetrahedral d4 dice (as found in many role-playing games). Both cubic dice and four-faced long dice are found as early as the mid third millennium BCE at Indus Valley Civilisation sites; these are marked variously with dot-and-ring figures, linear devices, and Indus Valley signs. Dot-and-ring figures are used to this day on long dice in India, and predominate in the central European long dice shown above. In India, long dice ("pasa") are