Gleaming the Cube who gets kids to try an incredibly hard trick called the "Monster Cookie Pinwheel". When asked by the skaters what a Monster Cookie Pinwheel is, Skater McGee replies with, "A monster cookie pinwheel is when you skate up to a locomotives cow catch, you 360 punk buster to the second car, do a lemonade hand stand on the third car, a whipping-post ollie to the fourth car, a demon stomper on the fifth car, and a gleaming the cube off the sixth car, before dismounting the train." A reference to "gleaming the cube" was also made in season 3 of
Cube 2: Sauerbraten Marching cube, which are referred to as a "cube", where each edge of this cube can be lengthened or shortened to deform the cube into a variety of other shapes. Corners of cubes can also be "pushed" or "pulled" to create crude curves. The what you see is what you get realtime editing has enabled level designers to add a lot of detail to maps, while reducing the time spent on actual creation. This is in contrast to traditional modern polygon soup 3D engines which take a model generated as an essentially random batch of triangles from an external modelling