Dice dice. The transition from dice to playing cards occurred in China around the Tang dynasty, and coincides with the technological transition from rolls of manuscripts to block printed books. In Japan, dice were used to play a popular game called sugoroku. There are two types of sugoroku. "Ban-sugoroku" is similar to backgammon and dates to the Heian period, while "e-sugoroku" is a racing game. Dice are thrown onto a surface either from the hand or from a container designed for this (such as a dice cup). The face of the die that is uppermost when it comes to rest provides
Crag (dice game) which scoring category is to be used for that round. Once a player has used a category, they cannot use it again. The scoring categories have varying point values, some of which are fixed values and others where the score depends on the value of the dice. The winner is the player who scores most points. The following are the 13 categories and the points scored in those categories: If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. The maximum possible score is 244. Crag (dice