Cube root can be done with a compass-and-straightedge construction. Newton's method is an iterative method that can be used to calculate the cube root. For real floating-point numbers this method reduces to the following iterative algorithm to produce successively better approximations of the cube root of "a": The method is simply averaging three factors chosen such that at each iteration. Halley's method improves upon this with an algorithm that converges more quickly with each step, albeit consuming more multiplication operations: With either method a poor initial approximation of "x" can give very poor algorithm performance, and coming up with a good initial
Cube root be −2, , or . This is related with the concept of monodromy: if one follows by continuity the function "cube root" along a closed path around zero, after a turn the value of the cube root is multiplied (or divided) by formula_10 Cube roots arise in the problem of finding an angle whose measure is one third that of a given angle (angle trisection) and in the problem of finding the edge of a cube whose volume is twice that of a cube with a given edge (doubling the cube). In 1837 Pierre Wantzel proved that neither of these