Cube this problem, and in 1837 Pierre Wantzel proved it to be impossible because the cube root of 2 is not a constructible number. The cube has three uniform colorings, named by the colors of the square faces around each vertex: 111, 112, 123. The cube has three classes of symmetry, which can be represented by vertex-transitive coloring the faces. The highest octahedral symmetry O has all the faces the same color. The dihedral symmetry D comes from the cube being a prism, with all four sides being the same color. The lowest symmetry D is also a prismatic symmetry, with
Black cube art museum allow the artist total control of what we objectively experience. Able to house any form of mainstream artwork, it seems unlikely that modern black cube museums can be entirely made redundant by the Internet. Black cube art museum A black cube (or black box) art museum is a term used by some scholars referring to the type of art museum that is architecturally designed or renovated with special consideration for the particular needs of modern digital art, installation art, and video art. The development of the black box art museums originated from a need to accommodate these works in a