Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Cube only member of that group that is a zonohedron (every face has point symmetry). The cube can be cut into six identical square pyramids. If these square pyramids are then attached to the faces of a second cube, a rhombic dodecahedron is obtained (with pairs of coplanar triangles combined into rhombic faces). The analogue of a cube in four-dimensional Euclidean space has a special name—a tesseract or hypercube. More properly, a hypercube (or "n"-dimensional cube or simply "n"-cube) is the analogue of the cube in "n"-dimensional Euclidean space and a tesseract is the order-4 hypercube. A hypercube is also called