Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Root of unity modulo n it is not a primitive root, then there would be some divisor ℓ of "k", with formula_57. In order to exclude this possibility, one has only to check for a few ℓ's equal "k" divided by a prime. That is, what needs to be checked is: Among the primitive "k"-th roots of unity, the primitive formula_23-th roots are most frequent. It is thus recommended to try some integers for being a primitive formula_23-th root, what will succeed quickly. For a primitive formula_23-th root "x", the number formula_30 is a primitive formula_25-th root of unity. If "k" does not divide formula_23,