Kismet (dice game) six white diamonds, each containing a letter of the word "KISMET", and the words "IT IS FATE" along the bottom of the logo. Contents of the game consist of five white dice with colored pips (1 and 6 black, 2 and 5 red, 3 and 4 green) a dice-throwing cup, and a pad of scorecards. As in similar dice games, players take turns rolling five dice. Each player can take up to three rolls per turn. On the second and third rolls, the player may hold back dice from the previous rolls in order to create better scoring combinations. At
Sicherman dice dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers. The table below lists all possible totals of dice rolls with standard dice and Sicherman dice. One Sicherman die is coloured for clarity: 1–2–"2"–3–"3"–4, and the other is all black, 1–3–4–5–6–8. The Sicherman dice were discovered by George Sicherman of Buffalo, New York and were originally reported by Martin Gardner in a 1978 article in "Scientific