Cube root can be done with a compass-and-straightedge construction. Newton's method is an iterative method that can be used to calculate the cube root. For real floating-point numbers this method reduces to the following iterative algorithm to produce successively better approximations of the cube root of "a": The method is simply averaging three factors chosen such that at each iteration. Halley's method improves upon this with an algorithm that converges more quickly with each step, albeit consuming more multiplication operations: With either method a poor initial approximation of "x" can give very poor algorithm performance, and coming up with a good initial
Partial cube root vertex "r" for the tree, arbitrarily, and label each vertex "v" with a string of "m" bits that has a 1 in position "i" whenever edge "i" lies on the path from "r" to "v" in "T". For instance, "r" itself will have a label that is all zero bits, its neighbors will have labels with a single 1-bit, etc. Then the Hamming distance between any two labels is the distance between the two vertices in the tree, so this labeling shows that "T" is a partial cube. Every hypercube graph is itself a partial cube, which can be