Dice 10000 time they are rolled, so three or more of a kind must be rolled simultaneously, and dice from later rolls do not "stack" for the higher score. Players have the options to call what they roll or call chance. if a player calls a roll and is successful that player will receive an addition 50 points to add to that score. If the player "craps-out" that he loses the 50 points. "Example: Player 1 rolls all six dice, and chooses to score three "fours" for 400 points. She rolls the remaining three dice for a 2, 4, 5; the additional
Liar's dice a die (or dice) is the winner. The loser of the last round starts the bidding on the next round. If the loser of the last round was eliminated, the next player starts the new round. As with any game of chance, probability is highly important. The key element is the "expected quantity": the quantity of any face value that has the highest probability of being present. For six-sided dice, the expected quantity is one-sixth the number of dice in play, rounded down. When wilds are used, the expected quantity is doubled as players can expect as many aces, on