Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Nth root real. Finally, if "x" is not real, then none of its "n"th roots is real. Roots are usually written using the radical symbol or "radix" with formula_2 denoting the principal square root of formula_3, formula_4 denoting the principal cube root, formula_5 denoting the principal fourth root, and so on. In the expression formula_6, "n" is called the "index", formula_7 is the "radical sign" or "radix", and formula_3 is called the "radicand". Since the radical symbol denotes a function, it is defined to return only one result for a given argument formula_3, which is called the principal "n"th root of formula_3.