Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Square root of 3 1. On the complex plane, this distance is expressed as mentioned below. It is the length of the space diagonal of a unit cube. The vesica piscis has a major axis to minor axis ratio equal to 1:, this can be shown by constructing two equilateral triangles within it. Multiplication of by the imaginary unit gives a square root of -3, an imaginary number. More exactly, (see square root of negative numbers). It is an Eisenstein integer. Namely, it is expressed as the difference between two non-real cubic roots of 1 (which are Eisenstein integers). In power engineering, the voltage