Cube this problem, and in 1837 Pierre Wantzel proved it to be impossible because the cube root of 2 is not a constructible number. The cube has three uniform colorings, named by the colors of the square faces around each vertex: 111, 112, 123. The cube has three classes of symmetry, which can be represented by vertex-transitive coloring the faces. The highest octahedral symmetry O has all the faces the same color. The dihedral symmetry D comes from the cube being a prism, with all four sides being the same color. The lowest symmetry D is also a prismatic symmetry, with
Cube (collectible card game variation) constructed to be played like a non-collectible customizable card game or ECG (Expandable Card Game), also known as a Living Card Game (LCG). A cube's construction is done with a focus on what type of metagame is desired. Cube (collectible card game variation) A Cube is a variation of gameplay for collectible card games. It is a player-made set of at least 360 cards created for the purposes of drafting, though as many as 720 can be used. Booster packs are simulated from the contents of the cube and are used to draft cards for play. A cube typically accommodates