Dice 10000 time they are rolled, so three or more of a kind must be rolled simultaneously, and dice from later rolls do not "stack" for the higher score. Players have the options to call what they roll or call chance. if a player calls a roll and is successful that player will receive an addition 50 points to add to that score. If the player "craps-out" that he loses the 50 points. "Example: Player 1 rolls all six dice, and chooses to score three "fours" for 400 points. She rolls the remaining three dice for a 2, 4, 5; the additional
Game mechanics in zero-sum games. These involve the use of "dice", usually as randomisers. Most dice used in games are the standard cubical dice numbered from 1 to 6, though games with polyhedral dice or those marked with symbols other than numbers exist. The most common use of dice is to randomly determine the outcome of an interaction in a game. An example is a player rolling a die or dice to determine how many board spaces to move a game token. Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit