Hensel's lemma the value of "c" mod 27: if "c" ≡ 1 mod 27 then use "a" = 1, if "c" ≡ 10 mod 27 then use "a" = 4 (since 4 is a root of "f"("x") mod 27), and if "c" ≡ 19 mod 27 then use "a" = 7. (It is not true that every "c" ≡ 1 mod 3 is a 3-adic cube, e.g., 4 is not a 3-adic cube since it is not a cube mod 9.) In a similar way, after some preliminary work Hensel's lemma can be used to show that for any "odd" prime number
Cube 2: Sauerbraten Marching cube, which are referred to as a "cube", where each edge of this cube can be lengthened or shortened to deform the cube into a variety of other shapes. Corners of cubes can also be "pushed" or "pulled" to create crude curves. The what you see is what you get realtime editing has enabled level designers to add a lot of detail to maps, while reducing the time spent on actual creation. This is in contrast to traditional modern polygon soup 3D engines which take a model generated as an essentially random batch of triangles from an external modelling