Facing colour engineers and support corps normally had a single branch colour, although exceptionally each regiment of Swedish artillery had its own facing colour until 1910. The United States regular army after the American Civil War adopted a universal dark and light blue uniform under which each regiment was distinguished only by numbers and other insignia, plus branch colors. The latter were yellow for Cavalry, red for Artillery and white (later light blue) for infantry. Combinations of colors such as scarlet piped with white for Engineers, orange piped with white for the Signal Corps and black piped with scarlet for Ordnance personnel
Colour banding Colour banding Colour banding, or color banding (American English) is a problem of inaccurate colour presentation in computer graphics. In 24-bit colour modes, 8 bits per channel is usually considered sufficient to render images in Rec. 709 or sRGB. However, in some cases there is a risk of producing abrupt changes between shades of the same colour. For instance, displaying natural gradients (like sunsets, dawns or clear blue skies) can show minor banding. Colour banding is more noticeable with fewer bits per pixel (BPP) at 16–256 colours (4–8 BPP), where not every shade can be shown without dithering. Possible solutions