Rubik's Cube Each method of solving the Rubik's Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved. Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a
Cube root of a number "x" are the numbers "y" which satisfy the equation For any real number "x", there is "one" real number "y" such that "y" = "x". The cube function is increasing, so does not give the same result for two different inputs, plus it covers all real numbers. In other words, it is a bijection, or one-to-one. Then we can define an inverse function that is also one-to-one. For real numbers, we can define a unique cube root of all real numbers. If this definition is used, the cube root of a negative number is a negative number.