Gear Cube involve either half turns or a full rotation. It has six stationary centers, each with a different color, that always stay opposite from another specific center. White is always opposite of yellow. Blue is always opposite of green. Red is always opposite of purple. Each center determines what color that side will be. The centers are exactly based on the original Rubik's Cube. They are connected by a three dimensional cross with screws and springs allowing for less tension. Many cube solvers use the same notation when completing a cube, whether they are working on the original Rubik's Cube, the
Cube 2: Sauerbraten episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents. Cube 2: Sauerbraten started as a redesign of the original "Cube" game engine. The "Cube 2: Sauerbraten" engine is written in C++ and OpenGL. "Cube 2: Sauerbraten" shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model. Its first, developer-only, release was made on February 27, 2004. One of the latest releases, dubbed the "Justice Edition", debuted on July 19, 2010, adding two new player models, thirty new user-created maps, several new game modes, including