Magic cube classes Perfect magic cube. Nasik; A. H. Frost (1866) referred to all but the simple magic cube as Nasik!<br> C. Planck (1905) redefined "Nasik" to mean magic hypercubes of any order or dimension in which all possible lines summed correctly.<br> i.e. Nasik is a preferred alternate, and less ambiguous term for the "perfect" class.<br>Minimum correct summations required = 13"m". All pan-"r"-agonals sum correctly for "r" = 1, 2 and 3. Alternate Perfect Note that the above is a relatively new definition of "perfect". Until about 1995 there was much confusion about what constituted a "perfect" magic cube (see the discussion under
Curiosity: What's Inside the Cube? You're not just doing things in the cube. You don't realise it but you're doing something in something else as well at the same time." Peter Molyneux claimed that "what is inside the cube is life-changingly amazing by any definition". Critics stated that the game designer might be over-promising. When it was suggested to him that he should "tone down the enthusiasm", he responded: "I don’t want to believe less in something. I want to make something that is worthy of the emotion behind it." "Curiosity" was one of the few games that could be successfully played by a simple