Cube root can be done with a compass-and-straightedge construction. Newton's method is an iterative method that can be used to calculate the cube root. For real floating-point numbers this method reduces to the following iterative algorithm to produce successively better approximations of the cube root of "a": The method is simply averaging three factors chosen such that at each iteration. Halley's method improves upon this with an algorithm that converges more quickly with each step, albeit consuming more multiplication operations: With either method a poor initial approximation of "x" can give very poor algorithm performance, and coming up with a good initial
Magic cube classes was first constructed in late 2004 by Mitsutoshi Nakamura. This cube is a combination Pantriagonal magic cube and Diagonal magic cube. Therefore, all main and broken triagonals sum correctly, and it contains 3"m" planar simple magic squares. In addition, all 6 oblique squares are pandiagonal magic squares. The only such cube constructed so far is order 8. It is not known what other orders are possible. See Pantriagdiag magic cube. Minimum correct summations required = 7"m" + 6"m" ALL 3"m" planar arrays must be pandiagonal magic squares. The 6 oblique squares are always magic (usually simple magic). Several of them