Cube root solution expressions involve the real cube root of a real number, while if all three solutions are real numbers then they may be expressed in terms of the complex cube root of a complex number. Quartic equations can also be solved in terms of cube roots and square roots. The calculation of cube roots can be to traced back to Babylonian mathematicians from as early as 1800 BCE. In the fourth century BCE Plato posed the problem of doubling the cube, which required a compass-and-straightedge construction of the edge of a cube with twice the volume of a given cube;
Cube (collectible card game variation) constructed to be played like a non-collectible customizable card game or ECG (Expandable Card Game), also known as a Living Card Game (LCG). A cube's construction is done with a focus on what type of metagame is desired. Cube (collectible card game variation) A Cube is a variation of gameplay for collectible card games. It is a player-made set of at least 360 cards created for the purposes of drafting, though as many as 720 can be used. Booster packs are simulated from the contents of the cube and are used to draft cards for play. A cube typically accommodates