The Lion King Simba is given some valuable perspective from his childhood friend, Nala, and his shaman, Rafiki, before returning to challenge Scar to end his tyranny and take his place in the Circle of Life as the rightful King. Development of "The Lion King" began in 1988 during a meeting between Jeffrey Katzenberg, Roy E. Disney, and Peter Schneider while promoting "Oliver & Company" in Europe. Thomas Disch wrote a film treatment, and Woolverton developed the first scripts, while George Scribner was signed on as director, being later joined by Allers. Production began in 1991 concurrently with "Pocahontas", which wound up attracting
The Lion King: Simba's Mighty Adventure levels Simba can collect pawprint-shaped tokens which add to the overall score. Due to the PlayStation console's 3D graphics capabilities the gameplay became slightly more varied. Simba's capabilities are identical to the first "The Lion King" video game in which he can growl, leap, roll and run. In the Game Boy Color version of the game there was only one piece of music used on every level. Some of the animation for both adult Simba and cub Simba was recycled from the previous "The Lion King" video game. In the PlayStation version, voices, music and sound effects from the film