2D to 3D conversion into account that more distant objects, besides being hazy, should be more desaturated and more bluish because of a thick air layer. The idea of the method is based on the fact that parallel lines, such as railroad tracks and roadsides, appear to converge with distance, eventually reaching a vanishing point at the horizon. Finding this vanishing point gives the farthest point of the whole image. The more the lines converge, the farther away they appear to be. So, for depth map, the area between two neighboring vanishing lines can be approximated with a gradient plane. 2D to 3D conversion
Drawing the parallel lines forming a side converge at a second point along the horizon (which may be off the drawing paper.) This is a two-point perspective. Converging the vertical lines to a third point above or below the horizon then produces a three-point perspective. Depth can also be portrayed by several techniques in addition to the perspective approach above. Objects of similar size should appear ever smaller the further they are from the viewer. Thus the back wheel of a cart appears slightly smaller than the front wheel. Depth can be portrayed through the use of texture. As the texture