Pandora – The World of Avatar a flying attraction featuring "3-D projections and creature designs that were cut from the original film" was a concept on the drawing board for the area. Pandora – The World of "Avatar" includes elements from the original "Avatar" film as well as its four, yet-to-be-released sequels. Rhode initially admitted difficulty in adapting the locations depicted in "Avatar" to the physical realm, as Pandora is portrayed in the films solely through computer-generated imagery. Therefore, Imagineering adapted the concept art and digital designs from the films and expanded upon it, with Rhode explaining that "there was not enough detail in those images
James Cameron's Avatar: The Game for the PC version; and 39% and 55 out of 100 for the PSP version. Sales of the game had a slow start but eventually performed ahead of expectations selling 2.7 million units across all platforms. Ubisoft CEO Yves Guillemot called the game a "positive contribution for the company" citing the increased sales due to the film's success and its launch on DVD. James Cameron's Avatar: The Game James Cameron's Avatar: The Game is a 2009 third-person action video game based on James Cameron's 2009 film "Avatar". The game was developed by Ubisoft Montreal and released on the PlayStation 3,