Mouse Trap (game) shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces. A 1990s ad campaign for the game involved a song which listed most of the stages of the mouse trap. In a proper operation, the player turns the crank, which rotates a vertical gear, connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot. This causes the boot to kick over a bucket, sending a marble down a
A Tale of a Tub John Nutt's shop was atypical. Stylistically and in sentiment, the "Tale" is undeniably Swift's. Most important in this regard is the narrative pose and the creation of narrative parody. The dramatic pretense of writing as a character is in keeping with Jonathan Swift's lifelong practice. Furthermore, Thomas Swift has left few literary remains. Thomas Swift's authorship is examined in the summary of A. C. Guthkelch and D. Nichol Smith's "A Tale of a Tub" (1920 and 1958), where they say, "all the evidence for Thomas Swift's participation in the "Tale"... [is] nothing but rumour and [Edmund] Curll's "Key"." Indeed, in