Snow White and the Seven Dwarfs (1937 film) the plausibility of the characters and, sensing that more time was needed for the development of the Queen, advised in an outline circulated on November 6 that attention be paid exclusively to "scenes in which only Snow White, the Dwarfs, and their bird and animal friends appear". The names and personalities of the dwarfs, however, were still "open to change". A meeting of November 16 resulted in another outline entitled 'Dwarfs Discover Snowwhite', which introduced the character of Dopey, who would ultimately prove to be the most successful and popular of the dwarf characterisations. For the rest of 1934 Disney
Seven Dwarfs Seven Dwarfs" computer-animated sequel to "Snow White" was officially underway. Paul and Gaëtan Brizzi was one team that was given an attempt at a movie pitch, which was to follow the Dwarfs in which they trap the villain in the magic mirror and setting it up for "Snow White" movie. Given the possible demand, Buena Vista Games brought in Obsidian Entertainment, a game developer, who pitched a video game focusing on the Dwarfs' similar ancestors. DTS executives were not feeling that the two franchise launching projects were coming together well enough that they turned to Mike Disa, who worked on