2D to 3D conversion into account that more distant objects, besides being hazy, should be more desaturated and more bluish because of a thick air layer. The idea of the method is based on the fact that parallel lines, such as railroad tracks and roadsides, appear to converge with distance, eventually reaching a vanishing point at the horizon. Finding this vanishing point gives the farthest point of the whole image. The more the lines converge, the farther away they appear to be. So, for depth map, the area between two neighboring vanishing lines can be approximated with a gradient plane. 2D to 3D conversion
Real image (such as the images on the right), real rays of light are always represented by full, solid lines; perceived or extrapolated rays of light are represented by dashed lines. A real image occurs where rays converge, whereas a virtual image occurs where rays only "appear" to converge. Real images can be produced by concave mirrors and converging lenses, only if the object is placed further away from the mirror/lens than the focal point and this real image is inverted. As the object approaches the focal point the image approaches infinity, and when the object passes the focal point the image