Square root of 2 the square root of two, with a reasonable small denominator, the fraction (≈ 1.4142857) is sometimes used. The sequence in the OEIS gives the numerical value for the square root of two, truncated to 65 decimal places: The Babylonian clay tablet YBC 7289 (c. 1800–1600 BC) gives an approximation of in four sexagesimal figures, , which is accurate to about six decimal digits, and is the closest possible three-place sexagesimal representation of : Another early close approximation is given in ancient Indian mathematical texts, the Sulbasutras (c. 800–200 BC) as follows: "Increase the length [of the side] by its third
Fast inverse square root Fast inverse square root Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in . This operation is used in digital signal processing to normalize a vector, i.e., scale it to length 1. For example, computer graphics programs use inverse square roots to compute angles of incidence and reflection for lighting and shading. The algorithm is best known for its implementation in 1999 in the source code of "Quake III Arena", a first-person