Snow White and the Seven Dwarfs (1937 film) personalities. The dwarfs names were chosen from a pool of about fifty potentials, including Jumpy, Deafy, Dizzey, Hickey, Wheezy, Baldy, Gabby, Nifty, Sniffy, Swift, Lazy, Puffy, Stuffy, Tubby, Shorty, and Burpy. The seven finalists were chosen through a process of elimination. The leader of the dwarfs, required to be pompous, self-important and bumbling, was named Doc; others were named for their distinguishing character traits. At the end of the October story meetings, however, only Doc, Grumpy, Bashful, Sleepy and Happy of the final seven were named; at this point, Sneezy and Dopey were replaced by 'Jumpy' and an unnamed seventh
Seven Dwarfs Seven Dwarfs" computer-animated sequel to "Snow White" was officially underway. Paul and Gaëtan Brizzi was one team that was given an attempt at a movie pitch, which was to follow the Dwarfs in which they trap the villain in the magic mirror and setting it up for "Snow White" movie. Given the possible demand, Buena Vista Games brought in Obsidian Entertainment, a game developer, who pitched a video game focusing on the Dwarfs' similar ancestors. DTS executives were not feeling that the two franchise launching projects were coming together well enough that they turned to Mike Disa, who worked on