2D to 3D conversion into account that more distant objects, besides being hazy, should be more desaturated and more bluish because of a thick air layer. The idea of the method is based on the fact that parallel lines, such as railroad tracks and roadsides, appear to converge with distance, eventually reaching a vanishing point at the horizon. Finding this vanishing point gives the farthest point of the whole image. The more the lines converge, the farther away they appear to be. So, for depth map, the area between two neighboring vanishing lines can be approximated with a gradient plane. 2D to 3D conversion
Microsoft Point-to-Point Compression Microsoft Point-to-Point Compression Microsoft Point-to-Point Compression (MPPC; described in RFC 2118) is a streaming data compression algorithm based on an implementation of Lempel–Ziv using a sliding window buffer. According to Hifn's IP statement, MPPC was patent-encumbered (last US patent granted on 1996-07-02). Where V.44 or V.42bis operate at layer 1 on the OSI model, MPPC operates on layer 2, giving it a significant advantage in terms of computing resources available to it. The dialup modem's in-built compression (V.44 or V.42bis) can only occur after the data has been serially transmitted to the modem, typically at a maximum rate of 115,200