Shoot boxing rounds is one minute. The length of a Freshman class match is three rounds of three minutes each, followed by one or two three-minute rounds in the event of a tie. The interval between rounds is also one minute. Professional shoot boxers are divided into weight classes as follows: Sparrowweight was divided into Flyweight and Super flyweight, and Eagleweight was divided into Heavyweight and Super heavyweight since 2001. One way to win a shoot boxing match is to knock one's opponent out. A fighter can be knocked out in different ways. If, after being knocked down, a fighter fails to
Boxing (1980 video game) reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. While the gameplay is simple, there are subtleties, such as getting an opponent on the "ropes" and "juggling" him back and forth between alternate punches. "Boxing" was reviewed by "Video" magazine in its "Arcade Alley" column where