Square root of 2 the square root of two, with a reasonable small denominator, the fraction (≈ 1.4142857) is sometimes used. The sequence in the OEIS gives the numerical value for the square root of two, truncated to 65 decimal places: The Babylonian clay tablet YBC 7289 (c. 1800–1600 BC) gives an approximation of in four sexagesimal figures, , which is accurate to about six decimal digits, and is the closest possible three-place sexagesimal representation of : Another early close approximation is given in ancient Indian mathematical texts, the Sulbasutras (c. 800–200 BC) as follows: "Increase the length [of the side] by its third
Fast inverse square root of the vector is determined by calculating its Euclidean norm: the square root of the sum of squares of the vector components. When each component of the vector is divided by that length, the new vector will be a unit vector pointing in the same direction. In a 3D graphics program, all vectors are in three-dimensional space, so would be a vector . is the Euclidean norm of the vector. is the normalized (unit) vector, using to represent . which relates the unit vector to the inverse square root of the distance components. The inverse square root can be used