Square root any nonnegative number, then the principal square root of −"x" is The right side (as well as its negative) is indeed a square root of −"x", since For every non-zero complex number "z" there exist precisely two numbers "w" such that : the principal square root of "z" (defined below), and its negative. There are two complex numbers that square to a given arbitrary non-zero imaginary number formula_11 with real formula_12 where the two-digit pattern {3, 6} repeats over and over again in the partial denominators. Since , the above is also identical to the following generalized continued fractions: The
Fast inverse square root of the vector is determined by calculating its Euclidean norm: the square root of the sum of squares of the vector components. When each component of the vector is divided by that length, the new vector will be a unit vector pointing in the same direction. In a 3D graphics program, all vectors are in three-dimensional space, so would be a vector . is the Euclidean norm of the vector. is the normalized (unit) vector, using to represent . which relates the unit vector to the inverse square root of the distance components. The inverse square root can be used