Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Janus Chess checkmate cannot be . Due to the extra pieces, each player starts the game with considerably more " power" compared to standard chess; however, the game has only a slightly higher material "power density", since there is more room for players to maneuver pieces because of the larger board (10×8 = 80 squares). Due to the different board and pieces, players are unable to use normal chess opening theory, and chess tablebases have limited value in the endgame. Janus Chess has been popular in Europe with regular tournaments drawing strong players. Several chess grandmasters have played this game including Viktor