Ten-pin bowling back row, then three, then two, and finally one in the front at the center of the lane. To ease communication, pins are numbered one through ten, starting with "head pin" in front, and ending with ten in the back to the right. Because of the spacing of the pins and the size of the ball (about in diameter), it is impossible for the ball to contact all pins. Therefore, a tactical shot is required, which would result in a chain reaction of pin hitting pin in a process called "pin scatter". In an ideal shot for a right-hander, the
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",