Bowling ball random when impacting a full rack of pins on the first delivery of a frame, and sometimes when hitting downed "dead wood" pins on subsequent deliveries—the candlepin bowling sport is the only major one that allows fallen pins, provided no part of any fallen pin extends more than 24 inches (61 cm) forward of the head-pin spot, to remain on the lane's pindeck to be used in knocking down more pins with the next ball delivery in the same round—up to three balls are delivered, much as in duckpins, in each round of candlepins for one bowler. Bowling ball A
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",