Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Tutti-Frutti Chess that was on the board at the beginning of the game except the king (amazon, queen, empress, princess, rook, bishop, or knight). Tutti-Frutti Chess Tutti-Frutti Chess is a chess variant invented by Ralph Betza and Philip Cohen in 1978. It has been played regularly in tournaments and correspondence games. The game is played using a standard chessboard, and follows all the rules and conventions of standard chess, with one difference: the queen's rooks are replaced by empresses (rook plus knight), the queens are replaced by amazons, the king's bishops are replaced by queens and the king's knights are replaced by