Ten-pin bowling Effectively, there are three kinds of marks given in a score; a strike (all ten down in the first ball), a spare (all ten down by the second ball), and an open (one or more pins still standing after the second ball). A strike earns ten pins plus the pins for the next two balls thrown. (For example, if a player got a strike then followed with a 7 and 2 in the next frame, the value for the strike frame would be 10+7+2, or 19; if the player got a strike followed by another strike the next frame and
Hook (bowling) or the 10-pin if the ball was just slightly right of the head pin. A hook ball can create strikes with less precise hits at the pocket. A hook ball can also help the bowler shape the shot on challenging oil patterns. In other games of bowling, such as duckpin bowling or candlepin bowling, a hook is virtually non-existent for experienced bowlers since the ball is much smaller than in ten-pin bowling, and rolls too fast to the pins to allow a hook to develop. There are two ways to produce a hook. The first method involves bowling technique. At