Backgammon according to the normal movement rules. The first player to bear off all fifteen of his/her own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a "gammon", which counts for double stakes. If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a "backgammon", which counts for triple stakes. To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is
Backgammon chouette a single backgammon board according to standard rules. The captain makes the final decision on all checker plays for the team, although help from team-mates can be requested in some situations. Usually, all members of the team have their own doubling cube vs. the box, and can double regardless of what other team-mates do, and they can accept or refuse a double independently of the other players. The result is that, although they are using a single backgammon set, each member on the team is playing a separate game against the box. A chouette is generally played in the same