Wildebeest Chess Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two knights, two camels, and a wildebeest balance two rooks, two bishops, and a queen.) The game was played regularly in the (now defunct) correspondence game club NOST. Pieces and pawns move and capture the same as they do in standard
Kriegspiel (chess) follows. The game is played with three boards, one for each player; the third is for the umpire (and spectators). Each opponent knows the exact position of just their pieces, and does not know where the opponent's pieces are (but can keep track of how many there are). Only the umpire knows the position of the game. The game proceeds in the following way: The umpire announces: Pawn promotions are not announced. Kriegspiel is sometimes used in chess problems. In these, usual variations introduced by different black moves are replaced by variations introduced by different announcements. An example of a