Backgammon according to the normal movement rules. The first player to bear off all fifteen of his/her own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a "gammon", which counts for double stakes. If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a "backgammon", which counts for triple stakes. To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is
Ridge and furrow ridge (note that this use of "furrow" is different from that for the small furrow left by each pass of the plough). The building up of a ridge was called "filling" or "gathering", and was sometimes done before ploughing began. The raised ridges offered better drainage in a wet climate: moisture drained into the furrows, and since the ridges were laid down a slope, in a sloping field water would collect in a ditch at the bottom. Only on some well-drained soils were the fields left flat. In damper soil towards the base of the ridge, pulses (peas or beans)