Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Fast chess Fast chess Fast chess (also known as speed chess) is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. The rules specify a cumulative total time for moves for each side. In a fast chess game, each player will have less than the usual 60 minutes at their disposal, based on a 60-move game, and sometimes considerably less time. Fast chess is further subdivided, by decreasing time controls, into rapid chess, blitz chess, and bullet chess. Armageddon chess is a particular variation in which different rules apply