Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Almost Chess queen and chancellor having equal strengths. For example, bishops are stronger and knights are weaker. Betza commented that Almost Chess is a good introductory chess variant for players, due to its great similarity to standard chess and the naturalness of the change from queen to chancellor. Around 1994, Betza invented Sort of Almost Chess, a variation whereby one player owns a chancellor, and the opponent owns a queen. Betza considers the chances for both sides equal, even for advanced players, since the queen and chancellor have equal strengths. Sort of Almost Chess emerged from Betza's research on the values of