Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Portal Chess starting location of these portals can be different when the game begins, but the image shows the standard set-up. In this game the portal pieces move around by very specific rules. This version of the game has "player-controlled portals", which are linked to each other. The rules for these portals are worked out as though they make the squares they cover into one square. In the set up to the right, a5 and e4 can be conceptualized as the same square. The specific rules for portal use are as follows: Portal Chess Portal Chess is a chess variant which uses