Three-Man Chess castling, a pawn's initial two-step option, "en passant", and promotion. The first player to checkmate an opponent wins the game. A player who is stalemated loses his turns to move, unless/until an opponent plays a move that releases the stalemate condition. While stalemated, his king is still subject to checkmate, and his other pieces are still subject to capture. Bibliography Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Rules of chess the one nearest White's side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. The white king, for example, starts the game on square e1. The black knight on b8 can move to a6 or c6. In formal competition, each player is obliged to record each move as it is played in a chess notation in order to settle disputes about illegal positions, overstepping time control, and making claims of draws by the fifty-move rule or repetition of position. Algebraic chess notation is the accepted standard for recording games today.