Wildebeest Chess Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two knights, two camels, and a wildebeest balance two rooks, two bishops, and a queen.) The game was played regularly in the (now defunct) correspondence game club NOST. Pieces and pawns move and capture the same as they do in standard
Three-player chess have three cells obliquely adjacent, and three cells adjacent at points. Circular boards have three- or four-sided cells, but not triangular or quadrilateral. Some variants incorporate fairy chess pieces in addition to standard chess pieces. The introduction of a third player drastically alters the style of play, even when standard pieces are used. Many chess openings are useless due to the extended board and third player. Each player must think twice as far ahead—anticipating the moves of both opponents, with the added complexity that the next player may move to attack either opponent. If a player trades off pieces with