Ten-pin bowling duckpin bowling (conceived in 1895), popular in the Northeast United States, as well as Canada's own sport of five-pin bowling, all three of which use smaller diameter, lighter weight bowling balls when compared to tenpin bowling, without the necessity for finger holes in them. The , lane is bordered along its length by semicylindrical channels called "gutters", which are designed to collect errant balls. The overall width of the lane including the channels is . The narrow lane prevents bowling a straight line at the angle required to consistently carry (knock down) all ten pins for a strike. Most skillful
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",