Ten-pin bowling ball contacts only the 1, 3, 5 and 9 pins; for a left-hander, the 1, 2, 5 and 8 pins. In order to count, a pin must be knocked over entirely. If the pin is wobbling as the automatic pin machine picks it up (or the machine itself knocks over the pin while it is wobbling), it is still considered standing and is not scored. Also, if a pin is moved, it does not change its designation. For example, if the 10 pin were still standing and the 7 pin slid into the 8 pin position, converting this spare would
Ten-pin bowling two extra balls for achieving a strike in the tenth frame, or one extra ball for achieving a spare. This allows for a potential of 12 strikes in a single game, and a maximum score of 300 pins, a perfect game. The player with the highest pinfall at the end of ten frames wins. Although, if there is a time limit and if time runs out before the end of ten frames bowling stops, and the person with the highest pinfall wins the game. In general, one point is scored for each pin that is knocked over. So if a