Kruzno (board game) feature is a limitation on moves in the perimeter. If a piece moves onto the outer ring of hexagons, it must move back toward the center on the next turn unless blocked from doing so. Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit
Hostage Chess It was published in magazines "Nost-algia" (issue 375), "Eteroscacco" (86–88), and "Variant Chess" (32 and later). It was the "Recognized Variant of the Month" in January 2005 at "The Chess Variant Pages". The inventor, John Leslie, is also a philosopher. He mentions in his book "Infinite Minds" that the prevalence of chess variant inventions such as Hostage Chess has led to speculation that there could be infinite possible variations of chess. He contends these will necessarily exceed the capacity of the human mind. Hostage Chess follows all the standard rules of chess excepting how captured men are treated. Each player