Wildebeest Chess Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two knights, two camels, and a wildebeest balance two rooks, two bishops, and a queen.) The game was played regularly in the (now defunct) correspondence game club NOST. Pieces and pawns move and capture the same as they do in standard
Lego Chess knights, rooks, kings, queens and bishops all have separate video clips for catching other pawns, knights, rooks, queens and bishops, there are 140 clips total. In story mode, the player can pick either a western or pirates theme. After selecting the theme, a three-game chess tournament against the AI begins. In the first game the AI is at 25% difficulty, in the second game the AI is at 50% difficulty, and in the third and final game, the AI is at 75% difficulty. Before each match, a cutscene plays, ending with the protagonists having a task to complete. In the