Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Four-player chess can be checkmated, the game is a draw. Singles is substantially harder than team play. In this method, each player can attack any of the other three players and vice versa. Once a player is checkmated, the checkmated player can either remove their pieces from the board, or the player that checkmated can use the remaining pieces during that player's turn. Play continues until only one player remains. Four-player chess Four-player chess (also known as Four-handed, Four-man, or Four-way chess) is a family of chess variants typically played with four people. A special board made of standard 8×8 squares with