Ten-pin bowling duckpin bowling (conceived in 1895), popular in the Northeast United States, as well as Canada's own sport of five-pin bowling, all three of which use smaller diameter, lighter weight bowling balls when compared to tenpin bowling, without the necessity for finger holes in them. The , lane is bordered along its length by semicylindrical channels called "gutters", which are designed to collect errant balls. The overall width of the lane including the channels is . The narrow lane prevents bowling a straight line at the angle required to consistently carry (knock down) all ten pins for a strike. Most skillful
Ten Pin Alley 2 Ten Pin Alley 2 Ten Pin Alley 2 is a ten-pin bowling simulation game by American studio Pronto Games, published by XS Games and released on the Game Boy Advance platform and later for the Wii. It is the sequel to the game Ten Pin Alley, but was not developed or published by the same company. The game functioned similarly to its predecessor Ten Pin Alley, however offered players a stripped down and simplified version of the original making the game less about the physics of ten-pin bowling and more about an enjoyable arcade game. Ten Pin Alley 2 offered