Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Pocket Mutation Chess Pocket Mutation Chess Pocket Mutation Chess is a chess variant invented by Mike Nelson in 2003. In this game a player can take a piece from the board and put it into a "pocket". The piece in the pocket can be put back on the board later. When placing the piece into the pocket the player can "mutate" the piece, i.e. change it to a different piece. The game is one of the "Recognized Chess Variants" at "The Chess Variant Pages". The starting position in this game is the same as in standard chess. Players make moves as in standard