Bowling ball to skid longer before reacting (hooking). Reactive cover stocks finishes include "matte" (aggressive reaction), "shiny" (longer skid distance than matte finish), "pearl" (greatest skid distance among reactive cover stocks), and "hybrid" (combination of skid distance and back end reaction). Duckpin balls weigh each, with up to three balls delivered per round (or "frame") of bowling for one bowler. The duckpin ball has a maximum diameter of , slightly larger than a candlepin ball but, like a candlepin ball, contains no finger holes. Duckpins are correspondingly shorter and lighter than their ten-pin equivalents and it is more difficult to knock them
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",