Chigorin Chess Chigorin Chess Chigorin Chess is a chess variant invented by Ralph Betza in 2002. It was named after Mikhail Ivanovich Chigorin. Betza commented that The game follows all the rules and conventions of standard chess, with two differences: Chigorin Chess was meant to emphasize the contrast between the relative values of knights and bishops in standard chess. Betza commented that it was a good introductory variant for chessplayers, like his earlier Almost Chess. Betza considered that White has a large advantage due to his fast development, being able to castle as early as the third move, whereas Black cannot castle
Four-player chess for themselves. As with regular chess, four-player chess begins with fortifications and the of pieces, but opportunities for capturing pieces (and gaining points) come about at large as each of the three opponents likewise do attacks and make threats of capture. Therefore picking friends and enemies has a political quality; ultimately the impromptu teammates will have to combat each other as only one can win. The Cox-Forbes theory of the origin of chess, though debunked, asserts that a four-player version was the earliest form of the game. A description of a four-player chess game is found in an Indian text