Hexagonal chess o'clock are numbered "1" to "10". For example (see diagram), the two kings start on e1 and e10; White's rooks start on a1 and i5, and Black's rooks start on a6 and i10. Each player calls the left-hand side of the board his "queen's flank" and the right-hand side his "bishops' flank"; note that they do not correlate (White's queen's flank is Black's bishops' flank). All pieces except pawns move and capture exactly as in Gliński's chess. In Shafran's chess, a pawn's first move can take it to the middle of the file. (So, the d-, e-, and f-pawns can
Exchange (chess) king. In this ultimate sense, the value of chess pieces remaining in a game does not matter. Although no official score is kept of the value of pieces on the board for each player, much experience in chess play has determined approximate average strategic and tactical value of various pieces relative to a pawn, which is given a value of 1. Bishops and knights have about the same value at 3, rooks are valued at about 5, and a queen is valued at about 9. Since the king is indispensable, it has infinite value. Pieces, especially as distinguished by their