Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
White and Black in chess with an extra tempo. As late as the mid-to-late 19th century, the practice of White moving first had not yet become standard. George Walker in his popular treatise "The Art of Chess-Play: A New Treatise on the Game of Chess" (4th edition 1846), set forth the rules of London's St. George's Chess Club promulgated in June, 1841. "Law III" provided that the player who moved first had the choice of color; if the players played more games at the same sitting, the first move would alternate, but each player would continue to use the same colored pieces as he had