Ten-pin bowling back row, then three, then two, and finally one in the front at the center of the lane. To ease communication, pins are numbered one through ten, starting with "head pin" in front, and ending with ten in the back to the right. Because of the spacing of the pins and the size of the ball (about in diameter), it is impossible for the ball to contact all pins. Therefore, a tactical shot is required, which would result in a chain reaction of pin hitting pin in a process called "pin scatter". In an ideal shot for a right-hander, the
Ten Pin Alley 2 Ten Pin Alley 2 Ten Pin Alley 2 is a ten-pin bowling simulation game by American studio Pronto Games, published by XS Games and released on the Game Boy Advance platform and later for the Wii. It is the sequel to the game Ten Pin Alley, but was not developed or published by the same company. The game functioned similarly to its predecessor Ten Pin Alley, however offered players a stripped down and simplified version of the original making the game less about the physics of ten-pin bowling and more about an enjoyable arcade game. Ten Pin Alley 2 offered