Chigorin Chess Chigorin Chess Chigorin Chess is a chess variant invented by Ralph Betza in 2002. It was named after Mikhail Ivanovich Chigorin. Betza commented that The game follows all the rules and conventions of standard chess, with two differences: Chigorin Chess was meant to emphasize the contrast between the relative values of knights and bishops in standard chess. Betza commented that it was a good introductory variant for chessplayers, like his earlier Almost Chess. Betza considered that White has a large advantage due to his fast development, being able to castle as early as the third move, whereas Black cannot castle
Three-player chess captured by a black piece, which checkmates Red. In this situation, White would lose since Black delivered the final checkmating move. This strategy also applies to games which give the checkmating player command of the checkmated opponent's pieces – a player who allows the second player to checkmate the third would surely go on to lose due to the increased power of his remaining opponent, now armed with the third player's pieces. Three-player chess Three-player chess (also known as Three-handed, Three-man, or Three-way chess) is a family of chess variants specially designed for three players. Many variations of three-player chess