Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Beirut Chess Beirut Chess Beirut Chess is a chess variant invented by Jim Winslow in 1992. The game is played using the standard chess pieces and board, with each side having secretly equipped one of their with a "bomb"—which can be "detonated" at any time, wiping out all men on surrounding squares along with the bomb carrier. Beirut Chess follows all the rules and conventions of standard chess, with one difference: Before the game begins, each player secretly attaches a red dot to the bottom of one of their pieces (but not the king). This piece is called a "bomb carrier". On