Bowling form one and three pins. There are countless ways a bowler can achieve a strike. However, the goal for a bowler on every first ball is to achieve a strike using the method that generates the highest strike percentage. A "perfect strike" is a strike where the ball hits only four pins: the one, three, five and nine pins. The ball enters the one-three pocket, and then falls into the pit area to the right of where the eight pin previously stood. A stroker is a type of player in ten-pin bowling who releases his or her bowling ball in a
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",