Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Chess with different armies rook replacement to c1. This is so colorbound pieces don't change square color. Many pieces in the following armies are combination of standard chess pieces and 4 fairy pieces: "ferz", "alfil", "wazir" and "dabbaba" (see their movement diagrams above). The game can be played with standard chess pieces and the following move diagrams use standard pieces as well (except queens). In this army, rooks, knights, bishops, and queen are replaced by the following pieces: As mentioned, when using this army and castling queenside, the king moves "three" squares (from e1 to b1) and the bede moves from a1 to c1.