Ten-pin bowling ball contacts only the 1, 3, 5 and 9 pins; for a left-hander, the 1, 2, 5 and 8 pins. In order to count, a pin must be knocked over entirely. If the pin is wobbling as the automatic pin machine picks it up (or the machine itself knocks over the pin while it is wobbling), it is still considered standing and is not scored. Also, if a pin is moved, it does not change its designation. For example, if the 10 pin were still standing and the 7 pin slid into the 8 pin position, converting this spare would
Hook (bowling) or the 10-pin if the ball was just slightly right of the head pin. A hook ball can create strikes with less precise hits at the pocket. A hook ball can also help the bowler shape the shot on challenging oil patterns. In other games of bowling, such as duckpin bowling or candlepin bowling, a hook is virtually non-existent for experienced bowlers since the ball is much smaller than in ten-pin bowling, and rolls too fast to the pins to allow a hook to develop. There are two ways to produce a hook. The first method involves bowling technique. At