Falcon-Hunter Chess Falcon-Hunter Chess Falcon-Hunter Chess (also called Schultz's Chess, One-Way Chess, or Meso Chess) is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s. Neither piece can move along a . The pieces capture the same as they move. All the rules and conventions and objective of standard chess apply, including the starting setup. The falcon and hunter start the game off the board and out of play (see diagram). Once a player loses (or
Almost Chess queen and chancellor having equal strengths. For example, bishops are stronger and knights are weaker. Betza commented that Almost Chess is a good introductory chess variant for players, due to its great similarity to standard chess and the naturalness of the change from queen to chancellor. Around 1994, Betza invented Sort of Almost Chess, a variation whereby one player owns a chancellor, and the opponent owns a queen. Betza considers the chances for both sides equal, even for advanced players, since the queen and chancellor have equal strengths. Sort of Almost Chess emerged from Betza's research on the values of