Kruzno (board game) Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals
Three-player chess avoid this "petty diplomacy" problem by determining the victor as the player who first delivers checkmate, with the third player losing in addition to the checkmated player. Other solutions have been tried as well. Some variants use a board with hexagonal cells. Usually three bishops per side are included, to cover all cells of the hex playing field. Pieces move usually as in one of the versions of hexagonal chess. Some variants use a hexagonal-shaped board with quadrilateral cells (see example in the photo). Some variants have used other board shapes with quadrilateral cells. Triangular cells not on the perimeter