Ten-pin bowling may be won when one player is ahead by more frames than remain of the possible 12 frames. This variant reduces match length and scoring complexity for two-player matches. The maximum score in a game of ten-pin is 300, scored by making 12 strikes in a row. Before 1908, no one ever received an award for a game greater than 298. ABC used to award medals (gold, silver and bronze) for the three highest individual games rolled in the nation. The number of perfect games bowled during a season first became a problem for American Bowling Congress (ABC) officials in
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",