Kruzno (board game) feature is a limitation on moves in the perimeter. If a piece moves onto the outer ring of hexagons, it must move back toward the center on the next turn unless blocked from doing so. Kruzno (board game) Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit
Three-Man Chess Three-Man Chess Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces. Three-Man Chess was included in "World Game Review" No. 10 edited by Michael Keller. The illustration shows the starting setup; each player's queen is placed to the left of his king. White moves first and play proceeds clockwise around the board. Pieces move the same as they do in chess, with some special features described below. Standard conventions apply including