Ten-pin bowling ball contacts only the 1, 3, 5 and 9 pins; for a left-hander, the 1, 2, 5 and 8 pins. In order to count, a pin must be knocked over entirely. If the pin is wobbling as the automatic pin machine picks it up (or the machine itself knocks over the pin while it is wobbling), it is still considered standing and is not scored. Also, if a pin is moved, it does not change its designation. For example, if the 10 pin were still standing and the 7 pin slid into the 8 pin position, converting this spare would
Ten Pin Alley cheesy atmosphere and goof-ball characters, this sleeper-hit delivers an accurate and entertaining bowling game to the 32-bit platform." "GameSpot" deemed it "more fun than real bowling." Ten Pin Alley Ten Pin Alley is a ten-pin bowling simulation game released by ASC Games in 1996 and developed internally at Adrenalin Entertainment. The game was released on November 30, 1996 in North America, and eventually released in February 1998 in the United Kingdom. Just before its North American release, Sony selected the game's demo to be included on its PlayStation sampler disc. A sequel to the game entitled "Ten Pin Alley 2",