Captain Marvel (DC Comics) in unison, they can become adult superheroes as well. In "Whiz Comics" #25 (Dec 1941), Captain Marvel saves Freddy Freeman, a boy who had been left for dead by the evil Captain Nazi, and does for Freddy what the wizard did for him. By speaking the name "Captain Marvel," Freddy can become the superpowered Captain Marvel, Jr.. Unlike Billy, Freddy retains his 14-year-old appearance as a superhero. "Captain Marvel Adventures" #18 (Dec. 1942) introduced Billy and Freddy to Mary Bromfield, a rich girl who turns out to be Billy's long-lost twin sister. By saying the magic word "Shazam," Mary Bromfield
Comic Jumper: The Adventures of Captain Smiley to the game's difficulty, adding that there were also a few moments where the game's momentum slowed. GamesRadar's Matthew Keast rated the game a 4/10, criticizing its sense of humor and repetitive gameplay. The reviewer said that it "just feels like a first-time attempt at a twin-stick shooter, however the devs didn’t look at what makes these games function smoothly or provide an interesting and fair challenge." Kotaku's Luke Plunkett said "Comic Jumper" was "what happens when a developer sets out to make a funny game, then forgets all about the game part." Comic Jumper: The Adventures of Captain Smiley