What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee
How It Should Have Ended How It Should Have Ended How It Should Have Ended (HISHE) is an animated webseries that parodies popular films by creating alternate endings and pointing out various flaws. Endings for many major movies have been presented, using the tagline ‘sometimes movies don't finish the way we'd like’. "How It Should Have Ended" began after Daniel Baxter and Tommy Watson started discussing alternate endings for a movie they had watched. In 2005 their first animation "How Matrix Revolutions Should Have Ended" was completed and soon after in July 2005 the website was established. Christina "Tina" Alexander, who has previously worked with