What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee
How Many Licks? song as an example of how Sisqó pushed the envelope of sexuality in popular culture. Brittany Vincent of "Billboard" noted it as an example of how the rapper was unafraid of exploring sex in her music. An editor for Apple Music included the song on its "Lil' Kim Essentials" playlist, writing that Lil Kim' "more than held her own as an agile and self-possessed MC who pushed hip-hop toward its unalloyed id". However, African-American studies professor Mark Anthony Neal criticized the single for perpetuating the sexual objectification of women. Comparing "How Many Licks?" with American singer Tweet's 2002 song "Oops