What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee
Oval Office Lyndon B. Johnson's row of wire service Teletype machines on the southeast wall required cutting plaster and flooring to accommodate wiring. The Georgian style plaster ornament has been cleaned to remove accumulated paint, and a series of electrified wall sconces have come and gone. Though some presidents have chosen to do day-to-day work in a smaller study just west of the Oval Office, most use the actual Oval Office for work and meetings. Traffic from the large numbers of staff, visitors, and pets over time takes its toll. There have been four sets of flooring in the Oval Office. The