Scrabble variants played on a 13 x13 board. Each player has different coloured tiles. The rack is common and always contains 7 tiles. All tiles have the same value, one point. Points are scored for how many tiles are currently your own colour. The special squares are pink and orange. A word with a tile on a pink square clears the board. When this happens a bonus point is received for each tile you placed on an orange square on that board. Literaxx is the English version of "Literaki", a popular online Polish variant. Tiles are worth 1, 2, 3 or 5
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s