Shithead (card game) have three or more cards in their hand). The game continues sequentially in a clockwise direction unless certain wildcards are played (such as a Joker), depending on rule set. When a player has no single card that is higher in value than the card on top of the play pile, they must play they must pick up all the play pile (put it in their hand) and end their turn. Picking up the pile can often put a player at a great disadvantage when many cards have been played as they will have more cards to shed than other players.
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and