Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions or the 119-tile distribution produced by J.W. Spear & Sons, James Brunot's Production and Marketing Company produced and outsourced, in the mid-1950s, its production of German sets with a different 100-tile distribution: In 2008, a German edition of the Mattel-licensed product, Super Scrabble, was released by the game publisher Piatnik. The set is composed of the following 200 tiles: The underlines indicate the distribution contains one tile fewer for the letter than would be if the 102 tiles of the current language set were simply doubled. Note that the quasi-letter ß "(Eszett)" is not used. This is because its capital