Super Scrabble quadruple letter scores spaced only three squares away from a double word score, it is not uncommon to see a single play score over one hundred points, even without a fifty-point bonus. Guarding against such plays becomes vital to strategy. However, due to the larger size of the board, this becomes increasingly difficult, especially late in the game. Super Scrabble Super Scrabble is a board game introduced in 2004 and a variant of "Scrabble". It is played on a 21×21 grid board instead of Scrabble's usual 15×15, and uses twice as many letter tiles. In North America "Super Scrabble" is
Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement