Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile tracking player who can plan and calculate the best move while taking into consideration the other player's possible responses—winning a close game by blocking an opponent’s big play or setting up a high-scoring play the opponent cannot block. Scrabble champion John Holgate notes that tile-tracking is particularly important in tight "bobbing" finishes when the bag is empty, and that many games are lost through "just not knowing what tiles your opponent has on her rack. You simply cannot calculate possible permutations if you are unsure about which letters are relevant." Tracking can also tell a player if the bag is ‘vowel-heavy’