Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Equals (game) Equals (game) The game Equals was a board game similar to Scrabble, but instead of tiles with letters combined to form words, it used tiles with numbers and basic arithmetic operations to form equations. The game was sold originally as Zahlenjux by Pelikan in Germany, and in Canada was licensed by Waddingtons. Players draw tiles and lay down equations, starting in the center, and continue until no player can lay another tile, the same as in Scrabble. However, there are situations that do not occur in Scrabble, for example while you can extend equations, e.g. by putting 1x4 in front