Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble variants no premium squares (originally 64 tiles on an 8×8 board). It has a Qu tile instead of Q and a different tile distribution than Scrabble. Words can be formed as in Scrabble as well as by playing on top of previously formed words. When playing over a word, at least one tile from the original word must be incorporated into the new word. All tiles, with the exception of the Qu tile in certain circumstances, are worth the same, with additional points scored for higher stacks of letters. Stacks can't go higher than five tiles and all words that are