Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile tracking using AI or Artificial Intelligence. While the practice of tile-tracking is considered an acceptable part of Scrabble and sanctioned by NSA and NASPA rules, there is much colloquial evidence to suggest that tile-tracking as both a legitimate technique and a strategic tool is not widely known outside of the Scrabble community. The similarities to the technique to 'card counting' is credited as contributing to some of the confusion among novice players. Zynga's Words with Friends online game includes tile-tracking as a paid feature, known as 'Peeks'. This received some criticism as being a form of "cheating" that the Zynga both