Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble (game show) wild card contestants competed in semifinal matches on Monday through Thursday. The four winners advanced to the final matches that Friday, with a grand prize of $100,000 for the winner. With slight adjusting, this tournament format became the new permanent "Scrabble" format on December 29, 1986. As noted above, each episode now featured four contestants and two Crossword games worth $500 each. The champion played in the first Crossword, whose winner set a Sprint time for the second winner to beat, and the Sprint winner received $1,000 and took or retained the championship. With this format change, "Scrabble" became a