Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions the letters "B", "E", "N", "O", "P", "S", and "U". The letter "C" was reduced in value to 5 and the "X" was increased to 10: Circa 1961, the hyphen was dropped from the game's name, and the original Swedish distribution of the game had been restored. Sometime later, produced under BRIO's subsidiary, Joker, the number of "T"s in the set were reduced by one and an 8-point "Z" tile was added. In 2002, under the ownership of Mattel and its brand name Scrabble, the Swedish language set tile values of the "C" and "Z" were changed, respectively, to 8