Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile tracking tile-tracking alternatives to paper and pencil. Users are required to manually input played tiles via the keyboard, and the input is then subtracted from a separate letter pool representing total tile distribution. The user then counts or otherwise calculates the status of the remaining tiles. Notes are made on a separate piece of paper as necessary. The user is still tracking and counting tiles manually, and the risk of receiving an inaccurate count through human error remains roughly equal to the non-technological option. The migration of Scrabble to mobile devices and the popularity of the digital exclusive Words with Friends