Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions of Scrabble the company also produced the first Afrikaans language version of the game under the name Krabbel, a Afrikaans translation of "Scrabble". This language set of the game had the following 100 tiles: Absent in both the original and standard set of Afrikaans are the letters "C", "Q", "X", and "Z". The infrequent "X" and "Z" may still be represented by the use of a blank, yet the letters "C" and "Q", not used in Afrikaans but only in a few loanwords, may not be. The Anglo-Saxon editions use these 101 tiles: Anglo-Saxon uses the letter "K", but it