Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
TV Scrabble screen and stylus and the tiles would fly out of the podiums onto a giant upright Scrabble board. Contestants scored points for the word they made but only the higher scoring word remained on the board to be played off for the next go. This would be played four or five times. The second round was Speed Scrabble. Each player was given a clean board and had just one minute to formulate as many words and score as high as they can. They would take their minutes in turn. The winner of the first game would do battle with the