A Game of Thrones (card game) specific number of fixed cards that always appeared in that packaging. Also available were "draft packs" which consisted of 1 "draft" card, 5 "plot" cards, 6 "house" cards and 8 "locations" that are generally useful to any deck, and allow for a more level competitive field during "draft" tournaments. In late 2007, the A Game of Thrones CCG was converted to the A Game of Thrones LCG (Living Card Game), which ended the random booster packs in favor of fixed packs, called Chapter Packs, released on a roughly monthly basis. Chapter packs consist of 60 fixed cards - 3 copies
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and