Realm of the Jade Goddess on the board or in the reserves of players) or when all artifact tiles have been claimed; in the case of the former, each player has one final turn. Each artifact tile is worth one victory point, and a completed set of artifacts ("A, "B", "C", and "D") is worth 5 extra points if the set consists of only "good" artifacts" and 3 points otherwise. The player with the most points wins, with the number of artifact tiles and the number of gold pieces used as a tiebreaker. Realm of the Jade Goddess Realm of the Jade Goddess () is
Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement