Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions as these digraphs and trigraphs are very rare in Gwich'in. "C" is not included, as it is only used in the digraph "CH". "P", "Q", and "X" are absent because these letters are not used in Gwich'in. Arguably B, F, and M are not used in Gwich'in either, but they are included as these letters are used for borrowed words. Haitian Creole-language editions of Scrabble contain these 100 tiles: "X" has no tile as it is only used in loanwords in Haitian Creole. "Q" has no tile as it is not used in Haitian Creole, while "C" is only used