The Object Is "transatlantic airplane"; if the contestant guessed correctly, it was worth ten points; if not, the contestant gave a clue to the second celebrity for seven points. Clues were worth ten points, then seven, then five, then three. If the subject was not guessed after the three-point clue, the subject was thrown out. The first contestant to score fifteen points won $75 and the right to team with a celebrity in the "Winner's Game", in which they attempted to identify as many celebrities associated with a particular object as possible in thirty seconds, earning $5 for each correct answer. The Winner's
Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement