Tarot card games of the same length, and they were invented not for occult purposes but purely for gaming. In 1781, Court de Gébelin published an essay associating the cards with ancient wisdom, the earliest record of this idea, subsequently debunked by Dummett. The cards have since been used for cartomancy and divination. Dummett classified Tarot games into three distinct types: Tarocchi (Italian, singular "Tarocco"), and similar names in other languages, is a specific form of playing card deck used for different trick-taking games. An earlier name of the game "Trionfi" is first recorded in the diary of Giusto Giusti in September 1440
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and