Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile tracking Tile tracking provides much of the data required to make many of the strategic decisions a player makes in the course of a game, and it has a key role in other strategic elements, including rack and board management. It is considered especially critical in the end game (when there are no tiles left in the bag and seven or fewer tiles on each player’s rack). At this point, ‘Scrabble is chess’ If both players have tracked the tiles correctly, each knows what tiles sit in the other’s final rack. Assuming a close game, the win will go to the