Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions not allowed. Official rules treat the "Q" tile as just one letter, but usually Catalan players use the "Q" tile like the "QU" digraph and all Catalan Scrabble Clubs use this "de facto" rule. "K", "W", and "Y" are absent because they are only used in loanwords or, in the case of "Y", the digraph "NY". Blanks cannot be used to represent "K", "W", or "Y". There is a Catalan Scrabble clone which uses the same 21x21 board as Super Scrabble. Croatian-language Scrabble sets use the following 103 tiles: "Q", "W", "X" and "Y" are not included, as Croatian does