Scrabble Showdown one of the first three rounds ends in a tie, both teams are awarded the prize and one "Bonus Scrabble Tile." The team that wins the final round wins the game and the trip. Games played in rounds 1 and 2 rotate from show to show and include, "Scrabble Babble", "Scrabble Knockout", "Scrabble Slam", "Scrabble Scream", and "Speedword". Winning a game wins the team a prize and two "Bonus Scrabble Tiles". A coin toss before the show determines which team has the option to play or pass for the first game. Subsequently the winner of the previous game gets the
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s