Super Scrabble quadruple letter scores spaced only three squares away from a double word score, it is not uncommon to see a single play score over one hundred points, even without a fifty-point bonus. Guarding against such plays becomes vital to strategy. However, due to the larger size of the board, this becomes increasingly difficult, especially late in the game. Super Scrabble Super Scrabble is a board game introduced in 2004 and a variant of "Scrabble". It is played on a 21×21 grid board instead of Scrabble's usual 15×15, and uses twice as many letter tiles. In North America "Super Scrabble" is
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s