Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions "H" tile in place of the "CH" tile, two "L" tiles for the "LL" tile, or two "R" tiles for the "RR" tile is also not allowed in Spanish Scrabble (see rules in Spanish provided by the FISE). Spanish-language sets sold within North America (known as "Scrabble – Edición en Español") use - including "K" and "W" but without "CH" - these 103 tiles: Stress accents are still disregarded. Arguably the "K" and "W" tiles should not be included in this Scrabble set, but they are anyway, so that loanwords can be played. Spanish-language sets sold within Latin America under