Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions and blank tiles cannot be used to represent these. Portuguese-language editions of Scrabble contain 120 tiles. While "Ç" is a separate tile, other diacritical marks are ignored. "K", "W", and "Y" are absent, since they are only present in loanwords in Portuguese, and were not even official letters until 2009. Romanian-language editions of Scrabble use these 100 tiles. Some amendment applied in updated version. Previously, the B was worth 8, and the O was worth 1. The original (1982) distribution used the following 100 tiles: Diacritical marks are ignored, so for example "Ă" and "Â" are played as "A". Both