In a Pickle (card game) of or underneath a pile, the player then draws a card from the stack of unused cards to replenish their hand. The rule book encourages players to be creative when placing cards; one possible creative play is to place "universe" beneath "dictionary", as the word "universe" can be found in a dictionary. If a player cannot or chooses not to play a card, they may exchange up to three cards from their hand for the same number of cards from the pile of unused cards before ending their turn. Once the fourth card is placed in any of the four
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and