Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions are included here as they are sometimes used in borrowed words. Blanks do not exist in this game. German-language editions of Scrabble contain 102 letter tiles, in the following distribution: Before the current 102-tile set, German language sets had 119 tiles. With the larger sized tile pool, players had eight tiles at a time on their racks, as opposed to the standard seven. The letter distribution for this larger set is: German sets marketed as Foreign Language Editions produced by Selchow and Righter had 100 tiles with the following distribution: Before the Foreign Language Editions produced by Selchow and Righter