Scrabble (video game) score the move. The player may also pass a turn, request a hint of one playable word, and see the tile values at any time through the use of a pull-down menu. In 1988, "Dragon" gave the Macintosh version of the game 3 out of 5 stars. In the United States, "Scrabble" sold 260,000 copies and earned $2.5 million by August 2006, after its release in July 2000. It was the country's 78th best-selling computer game between January 2000 and August 2006. Combined sales of all "Scrabble" computer games released between January 2000 and August 2006 had reached 910,000 in
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s