Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble variants are formed. This variation is also used on "Scrabble Showdown". This game has the same size board and nearly the same scoring system as Scrabble. The major differences are the inclusion of twelve wild tiles marked with an asterisk that may represent one letter or any series of letters and special board squares that convert a regular letter tile into a wild tile (the tile in question is placed upside down on such a square). The nature of these changes shifts the emphasis of the game from playing short words to playing words of any length. For example, QUA*IST, could