Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition varies the width up to for different letters. Travelling versions of the game often have smaller tiles (e.g. ); sometimes they are magnetic to keep them in place. The capital letter is printed in black at the centre of the tile face and the letter's point value printed in a smaller font at the bottom right corner. S is one of the most valuable tiles in English-language Scrabble because it can be appended to many words to pluralize them (or in the