Scrabble Showdown Flash". In this round, the team is given five over-sized "Scrabble Flash" cubes, each with a different letter. The first team has thirty seconds to make as many words as possible; each word must contain at least three letters, and each valid word is worth one point for each letter used; there is at least one valid five-letter word. Both teams play the same set of letters; the team that is to go second is isolated while the first team plays. The team with the higher score wins a prize and two "Bonus Scrabble Tiles." Before the round begins, a
Tile-based video game store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, , Construct, Godot, and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the