Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions it is used in some borrowed words. Zhuyin Chinese-language editions of Scrabble use these 100 tiles. The letter ㄙ ("S)" has no tile as it is almost exclusively used in the letter ㄕ (SH) in this edition. The letters ㄘ ("C)", ㄔ ("CH"), ㄈ ("F)", ㄎ ("K)", and ㄆ ("P)" are used in Zhuyin, but so infrequently that they have no tiles. Scrabble letter distributions Editions of the word board game Scrabble in different languages have differing letter distributions of the tiles, because the frequency of each letter of the alphabet is different for every language. As a general rule,