Scrabble Showdown one of the first three rounds ends in a tie, both teams are awarded the prize and one "Bonus Scrabble Tile." The team that wins the final round wins the game and the trip. Games played in rounds 1 and 2 rotate from show to show and include, "Scrabble Babble", "Scrabble Knockout", "Scrabble Slam", "Scrabble Scream", and "Speedword". Winning a game wins the team a prize and two "Bonus Scrabble Tiles". A coin toss before the show determines which team has the option to play or pass for the first game. Subsequently the winner of the previous game gets the
Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement