Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Super Scrabble corners of the board. Other than the differences in the board and the number of tiles, gameplay is similar to "Scrabble". Each player has seven tiles in their rack as normal, scoring is the same, and the same word lists are used. However, the differences are enough to upset normal "Scrabble" strategies. For example, the fifty points earned from a bingo (using all seven tiles) is not nearly as significant when compared to the high final scores. For a two-player game, scores over eight hundred points are not uncommon. Tournament-level "Scrabble" games are usually limited to two players. Many tournament