Realm of the Jade Goddess on the board or in the reserves of players) or when all artifact tiles have been claimed; in the case of the former, each player has one final turn. Each artifact tile is worth one victory point, and a completed set of artifacts ("A, "B", "C", and "D") is worth 5 extra points if the set consists of only "good" artifacts" and 3 points otherwise. The player with the most points wins, with the number of artifact tiles and the number of gold pieces used as a tiebreaker. Realm of the Jade Goddess Realm of the Jade Goddess () is
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s