Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions a "Y" it is worth 10 points, if a blank is used as a "Z" it is worth 15 points, and if a blank is used as a "K" it is worth 20 points. Each of those letters are so high in points, because they are used only in borrowed words. The score of 20 for a "K" is the highest known point value for any letter in any Scrabble score distribution worldwide. "Y" is absent in all sets except the paleographic extension of the first set because it is rare in Latin. "K" and "Z" are also absent in