The Object Is "transatlantic airplane"; if the contestant guessed correctly, it was worth ten points; if not, the contestant gave a clue to the second celebrity for seven points. Clues were worth ten points, then seven, then five, then three. If the subject was not guessed after the three-point clue, the subject was thrown out. The first contestant to score fifteen points won $75 and the right to team with a celebrity in the "Winner's Game", in which they attempted to identify as many celebrities associated with a particular object as possible in thirty seconds, earning $5 for each correct answer. The Winner's
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s