Tile-matching video game casual games, tile-matching games are designed to be easily accessible and easy to play, which conflicts with a traditional video gaming ethos that demands games to be challenging and punishing. Match-three games are NP-hard when generalized to an n × n playfield and played such that the player knows in advance all the tiles that will appear, with no random chance involved. In particular, it is NP-hard to determine: Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In
Tile tracking player who can plan and calculate the best move while taking into consideration the other player's possible responses—winning a close game by blocking an opponent’s big play or setting up a high-scoring play the opponent cannot block. Scrabble champion John Holgate notes that tile-tracking is particularly important in tight "bobbing" finishes when the bag is empty, and that many games are lost through "just not knowing what tiles your opponent has on her rack. You simply cannot calculate possible permutations if you are unsure about which letters are relevant." Tracking can also tell a player if the bag is ‘vowel-heavy’