Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile tracking the tiles are played is a standard feature of tournament play. Tracking sheets come in many varieties, and are often customized by players in an attempt to make the manual process of recording, tracking and counting tiles easier, more intuitive, and less prone to error. Accurate tile-tracking depends upon knowing the total letter distribution and letter frequency of the game and then reproducing each tile in its correct frequency to facilitate the "accounting" of each letter as tiles are played. Pre-printed forms are popular for Scrabble games because they eliminate the need to continuously create such a list for each