Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble variants the number of letters held, is acceptable. Anagrams (also called Snatch or Snatch-words) is a fast-paced, non-turn-based Scrabble variant played without a board. The tiles are placed face-down in the middle of the table, and players take turns flipping a single tile, leaving it in clear view of all players. Otherwise the game is not turn-based, and the rules are very simple: any player who sees a Scrabble-valid word can call it out, take the letters, and lay the word out in front of herself. At the end of the game each player's collection of individual words is scored. To