Super Scrabble quadruple letter scores spaced only three squares away from a double word score, it is not uncommon to see a single play score over one hundred points, even without a fifty-point bonus. Guarding against such plays becomes vital to strategy. However, due to the larger size of the board, this becomes increasingly difficult, especially late in the game. Super Scrabble Super Scrabble is a board game introduced in 2004 and a variant of "Scrabble". It is played on a 21×21 grid board instead of Scrabble's usual 15×15, and uses twice as many letter tiles. In North America "Super Scrabble" is
Tile-based video game store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, , Construct, Godot, and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the