Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile drainage his native Scotland to his farm in Seneca County, New York. Johnston labored to lay worth of clay tile on . The effort paid off by increasing his wheat yield from 12 bushels per acre to 60 bu/acre. Johnston, "...father of tile drainage in America...", continued to advocate tile drainage throughout his life, attributing his success as a farmer to the formula "D,C, and D" (dung, credit, and drainage). The expansion of drainage networks was an important technical aspect of Westward Expansion in the 19th century. Although land in the United States was parceled out in accordance with the Public