Tile-matching video game casual games, tile-matching games are designed to be easily accessible and easy to play, which conflicts with a traditional video gaming ethos that demands games to be challenging and punishing. Match-three games are NP-hard when generalized to an n × n playfield and played such that the player knows in advance all the tiles that will appear, with no random chance involved. In particular, it is NP-hard to determine: Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In
Tile-based video game Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Tile-based games are not a distinct video game genre; rather, the term refers to the technology a game engine uses for its visual representation. For example, "Ultima III" is a role-playing video game and "Civilization" is a turn-based strategy game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets. Tile-based video games usually use a texture atlas for performance reasons. They also