Stored-value card Netherlands, Geldkarte in Germany, Quick in Austria, Moneo in France, Proton in Belgium, "Carta prepagata" ("Prepaid card") in Italy, FeliCa in Japan, EZ-Link and NETS (CashCard and FlashPay) in Singapore, Octopus card in Hong Kong, SUBE card in Argentina, and Touch 'n Go and MyRapid Card in Malaysia. The U.S. Department of the Treasury manages three stored-value card programs: EZpay, EagleCash, and Navy Cash. Non-government stored-value cards include Aramark GuestExpress, Compass Zipthru, and Freedompay FreetoGo. Stored-value cards are most commonly used for low-value transactions, such as transit system farecards, telephone prepaid calling cards, cafeterias, or for micropayments in shops or
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and