Simon (game) also released in the US, with an aesthetic recalling that of the 1970s and 1980s models. Recently, Hasbro has released Simon Optix, a headset game with a motion sensor technology similar to Simon Air. The device has four colored buttons, each producing a particular tone when it is pressed or activated by the device. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. (This is only
Gauntlet (1985 video game) accommodate up to four players, the control panel is wider than other standard uprights. Each player has a joystick and two buttons, one for "Fire" (ranged attack), and one for "Magic". The Magic button also starts the game. After "Gauntlet"s release, other games started using this design, so it was a popular conversion target for newer games after it had its run. Originally called "Dungeons", the game was conceived by Atari game designer Ed Logg. He claimed inspiration from his son's interest in the paper-based game "Dungeons & Dragons" and from his own interest in 1983's Atari 800 home computer