Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Evolution of the horse horse", "Orohippus" was not a true horse and did not live in the mountains. It resembled "Eohippus" in size, but had a slimmer body, an elongated head, slimmer forelimbs, and longer hind legs, all of which are characteristics of a good jumper. Although "Orohippus" was still pad-footed, the vestigial outer toes of "Eohippus" were not present in "Orohippus"; there were four toes on each fore leg, and three on each hind leg. The most dramatic change between "Eohippus" and "Orohippus" was in the teeth: the first of the premolar teeth were dwarfed, the last premolar shifted in shape and function