Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Chess piece makes the pieces bottom heavy and do not topple easily (a well-weighted piece should come upright even if bent to 60 degrees off vertical axis). This helps in blitz games as the speed of movement doesn't offer enough time or precision in dropping the pieces onto the intended squares. The length of each side of the squares on the chessboard should be about 1.25–1.3 times the diameter of the base of the king, or . Squares of about are normally well suited for pieces with the kings in the preferred size range. These criteria are from the United States Chess