Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Fairy chess piece Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games they were invented for. Today's chess exists because of variations someone made to the rules of an earlier version of the game. For example, the queen we use today was once able to move only a single square in a diagonal direction, a "ferz". Today, this piece still starts next to the king, but has gained new movement and became today's queen.