Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Rubik's Cube group define orientation. One choice is the following group, given by generators (the last generator is a 3 cycle on the edges): Since "C" is a normal subgroup and the intersection of "C" and "C" is the identity and their product is the whole cube group, it follows that the cube group "G" is the semi-direct product of these two groups. That is Next we can take a closer look at these two groups. The structure of "C" is since the group of rotations of each corner (resp. edge) cube is formula_30 (resp. formula_31), and in each case all but one