Handheld electronic game by less bright dots). In 1978 the Milton Bradley Company entered the handheld market with Simon, a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller. The same year, Parker Brothers also released Merlin, a more sophisticated handheld which could play six different games using an array of 11 buttons with integrated LEDs. Despite their relative simplicity, each of these early games was highly successful. The initial success of Mattel and Parker Brothers' entries
The Note (video game) where the game begins. The game is unique in some's opinion. Game features include opening the curtains to bring more light into rooms, which sometimes helps solve a puzzle or defeat an enemy. Actually firing one's weapon is a bit tough; you have no crosshairs or a weapon on screen. You must get enemies to center of your screen and fire. You have the option of assigning and initiating 4 specific commands or actions to the shoulder buttons (R1, R2, L1, L2). Most of the time in the game you're wandering around searching and uncovering for yourself what action to