Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Hilbert cube Hilbert cube In mathematics, the Hilbert cube, named after David Hilbert, is a topological space that provides an instructive example of some ideas in topology. Furthermore, many interesting topological spaces can be embedded in the Hilbert cube; that is, can be viewed as subspaces of the Hilbert cube (see below). The Hilbert cube is best defined as the topological product of the intervals [0, 1/"n"] for "n" = 1, 2, 3, 4, ... That is, it is a cuboid of countably infinite dimension, where the lengths of the edges in each orthogonal direction form the sequence formula_1. The Hilbert cube