Red-billed quelea was calculated to consume roughly of insects and of grass seeds during its breeding cycle. At sunrise they form flocks that co-operate to find food. After a successful search, they settle to feed. In the heat of the day, they rest in the shade, preferably near water, and preen. Birds seem to prefer drinking at least twice a day. In the evening, they once again fly off in search of food. Natural enemies of the red-billed quelea include other birds, snakes, warthogs, squirrels, galagos, monkeys, mongooses, genets, civets, foxes, jackals, hyaenas, cats, lions and leopards. Bird species preying on queleas
3D Virtual Creature Evolution (from zero, as not having an influence on fitness, to one, or having maximum influence) to determine the fitness goal. What generations the fitness function applies to can also be set. The environment, or “Terrain”, is then determined. This includes a flat plain, bumpy terrain (in which a hill is generated around creature that constantly inclines as distance is traveled from the creature’s spawning point), water (a low gravity simulator, non-functional), and “spheres” (spheres are generated above creature to catch). Everything in the simulation is viewed from a first person viewpoint. After settings are determined, the first generation is generated