Interference (chess) Interference (chess) In the game of chess, interference occurs when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece. It is a chess tactic which seldom arises, and is therefore often overlooked. Opportunities for interference are rare because the defended object must be more valuable than the sacrificed piece, and the interposition must itself represent a threat. In the position at left, White to play will apparently be obliged to retreat the knight from f5, because the squares to which it could advance are all guarded. However, the interference move 1.Nd6+ interrupts the
Dabbaba (chess) other pieces usually masks this weakness to some extent. Bibliography Dabbaba (chess) A dabbaba (or dabaaba, dabbabah) is a fairy chess piece that jumps two squares orthogonally (the directions a chess rook can move), leaping over any intermediate piece. In notation, it is given the symbol D. The dabbaba is a very old piece, appearing in some very early chess variants, such as Tamerlane chess. The name "dabbaba" (Arabic: دَبَّابَة) means "tank (vehicle)" in Modern Arabic. In older Arabic, it referred to a type of medieval siege engine designed to shelter men who are digging a hole in enemy fortifications