Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Prince Rupert's cube by the two opposite points, as in the case of Prince Rupert's problem. If the aspect ratio is not constrained, the rectangle with the largest area that fits within a cube is the one that has two opposite edges of the cube as two of its sides, and two face diagonals as the other two sides. Alternatively, one may ask for the largest formula_4-dimensional hypercube that may be drawn within an formula_5-dimensional unit hypercube. The answer is always an algebraic number. For instance, the problem for formula_6 asks for the largest cube within a four-dimensional hypercube. After Martin Gardner posed