Card game significant card games such as piquet, bezique, sixty-six, klaberjass, gin rummy and cribbage. Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation. One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge. Partners sit opposite to each other and cannot see each other's hands. If communication between the
Hacker (card game) Award for "Best Modern-Day Boardgame" and "Hacker II" won the 1993 Origins Award for "Best Modern-Day Boardgame". Hacker (card game) Hacker is a card game (not a trading card game) made by Steve Jackson Games (SJG). Published in 1992, the players impersonate hackers fighting for the control of computer networks. It is based primarily on interlocking access to different computer systems in the web. Players are not set directly towards each other, and several players can share access to a system. It is superficially similar (modulo terminology) to the game "Illuminati". "Hacker" is currently out of print. In 1990, SJG