Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
History of chess players. The earliest precursor of modern chess is a game called chaturanga, which flourished in India by the 6th century, and is the earliest known game to have two essential features found in all later chess variations—different pieces having different powers (which was not the case with checkers and Go), and victory depending on the fate of one piece, the king of modern chess. The original chess board was mathematically revolutionary, as reported by the infamous Wheat and chessboard problem. A common theory is that India’s development of the board, and chess, was likely due to India’s mathematical enlightenment involving