Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Fork (chess) Fork (chess) In chess, a fork is a tactic whereby a single piece makes two or more direct attacks simultaneously. Most commonly two pieces are threatened, which is also sometimes called a "". The attacker usually aims to gain by one of the opponent's pieces. The defender often finds it difficult to counter two or more threats in a single move. The attacking piece is called the "forking" piece; the pieces attacked are said to be "forked". A piece that is defended can still be said to be forked if the forking piece has a lower value. Besides attacking pieces,