Rubik's Cube group by rotations of the centre pieces, the second solely by symmetries of the corners, and the third solely by symmetries of the edges. The latter two factors are examples of wreath products. The simple groups that occur as quotients in the composition series of the standard cube group (i.e. ignoring centre piece rotations) are formula_37, formula_38, formula_30 (7 times), and formula_31 (12 times). Rubik's Cube group The Rubik’s Cube group is a group formula_1 that represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set formula_2 corresponds to a cube move, which is the effect of
Edge (video game) assigned a rank based on their performance. Rank is affected by how fast the level is completed, how many prisms are obtained, and how many times the cube falls off the map. The player can reduce the time by making the Cube hang on edges and ledges of the map. The player can make the cube climb over steps. By balancing the cube along the edge of a wall or space, the player can hang across certain edges in order to cross large gaps. In addition to dragging across the scene, the game can be controlled by on-screen keys or