Knight (chess) ♞) Knight (chess) The knight (♘ ♞) is a piece in the game of chess, representing a knight (armored cavalry). It is normally represented by a horse's head and neck. Each player starts with two knights, which begin on the row closest to the player, between the rooks and bishops. Colloquially it is sometimes referred to as a "horse", which is also the translation of the piece's name in several languages. Some languages refer to it as the "jumper", reflecting the knight's ability to move over pieces in its way: Polish "skoczek", Danish/Norwegian "springer", German "Springer", Luxembourgish "Sprénger", Slovene "skakač".
Alfil (chess) extent. Alfil (chess) An alfil (or elephant) is a xiangqi piece and fairy chess piece that jumps two squares diagonally. In many chess variants, but not in xiangqi, it can leap over intermediate pieces. The alfil jumps two squares diagonally, leaping over any intermediate piece. The alfil is a very old piece, appearing in some very early chess variants, such as Tamerlane chess and shatranj. The elephant in xiangqi moves like an alfil, but has additional restrictions involving where it can move. The piece was originally called an "elephant", and two of its alternate names were "hastīn" and "gāja", two