Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Traversed edges per second a more holistic manner may be more relevant for many scientific applications, and may be desirable for making purchasing decisions. Traversed edges per second The number of traversed edges per second (TEPS) that can be performed by is in contrast to the more standard metric of floating point operations per second (FLOPS), which does not give any weight to the communication capabilities of the machine. The term first entered usage in 2010 with the advent of petascale computing, and has since been measured for many of the world's largest supercomputers. In this context, an edge is a connection between two