In a Pickle (card game) would allow the sequence lawyer-pickle-jar, because a lawyer could be in a pickle (in a manner of speaking) and a pickle can fit in a jar, but the alternate rules would not allow this because a lawyer cannot fit in a jar. In a Pickle (card game) In a Pickle is a card and word game for two to six players. It was published by Gamewright in 2004. "In a Pickle" contains 320 cards, each displaying a noun. To start the game, each player is dealt five cards, and four cards are placed face up in the shape of a
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and