Castle (card game) Castle (card game) Castle is a card game designed by Bruno Faidutti and Serge Laget. Each player begins the game with a hand of cards and their own personal deck of cards from which they draw new ones (the number of cards in hand and deck depend upon the number of players in the game). It is a shedding card game, i.e. the winning player is the one who disposes of all of their cards (in hand and personal deck) first. Setup: It is a card game played with 2-5 players. Deal cards 3 at a time, the first set
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and