Othello (paintings) human figures encountered in intimate situations heightened by the contrast of light and dark, and various sexual metaphors. The second part contains about thirty canvases dealing with themes of intrigue, suspicion, and killing making direct references to the characters Iago, Othello, and Desdemona in Shakespeare’s tragedy. They reveal images of aggressiveness, intensity, and violence with webs of turbulent rhythm, whirling forms, and allegorical concepts as a means of conjuring imagery with layers of meanings and symbols that may visually reinterpret the intensity of events leading to Othello killing of Desdemona. Othello (paintings) Othello is a series of paintings executed in
Computer Othello the Minimax method, which generates all possible positions (nearly 10 million). The result is that white wins with a +8 margin (3-11). Othello 6x6 has been solved in less than 100 hours by many simple Othello programs that use the Minimax method, which generates all possible positions (nearly 3.6 trillion). The result is that white wins with a +4 margin (16-20). The Othello 8x8 game tree size is estimated at 10 nodes, and the number of legal positions is estimated at less than 10. Although not mathematically solved yet, a solution could possibly be found using intensive computation with top