Kimberlite tailings doubtful at best that it could ever be used as a construction material. In fact kimberlite exposed to water or air will alter to serpentine soil with very fine particles extremely fast. Some mines use this characteristic and stockpile kimberlite ore in outside pits and after a couple of years it can then be processed without any crushing hence better preserving the diamonds it contains. New process is described for the preparation of free flowing hydrated amorphous silica from kimberlite tailing. The process comprises treating of kimberlite with acid, further reacting it with alkali solution to obtain soluble metal silicate
Gemstone Healer Gemstone Healer Gemstone Healer is a computer action adventure game created by Canadian developer Paradigm Creators and published in 1986 by Strategic Simulations. It was developed by Trouba Gossen (who was also responsible for the graphics), Peter Lount (design and programming); with assistance by Kevin Pickell (porting to C-64). It is a sequel to "Gemstone Warrior". "Gemstone Healer" is a 2D action adventure title with the player controlling an armored figure that they would move from area to area in search of treasure and the way to heal the Gemstone. It uses cellular automata to generate maps. The game takes