Gear Cube Cube. Three 3x3 cubes are very similar to the original: the Gear Cube Extreme, the Gear Cube Ultimate, and the Even Less Gears Cube. Gear Cube Extreme: Unlike the original Gear Cube with 12 total gears, the Gear Cube Extreme (also known as the Anisotropic Cube) has only eight gears. The top and bottom rows remain gear cogs, whereas the middle layer edge cogs have been removed. Taking away the middle layer cogs and replacing them with standard edges allows for different movement between rows. Due to the added straight edges, the cube can now make 90° turns on two
Necker cube "Factoring Humanity" that "Necker" becomes a verb, meaning to impel one's brain to switch from one perspective or perception to another. The Necker cube is used to illustrate how vampires in the science fiction novels "Blindsight" and "Echopraxia" have superior pattern recognition skills. One of the pieces of evidence is that vampires can see both interpretations of the Necker Cube simultaneously which sets them apart from baseline humanity. Citations Necker cube The Necker cube is an optical illusion first published as a rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. It is a simple wire-frame drawing of a cube