Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Prince Rupert's cube the hole through which a cube larger than the original one (up to side length formula_2) may pass. The parts of the unit cube that remain, after emptying this hole, form two triangular prisms and two irregular tetrahedra, connected by thin bridges at the four vertices of the square. Each prism has as its six vertices two adjacent vertices of the cube, and four points along the edges of the cube at distance 1/4 from these cube vertices. Each tetrahedron has as its four vertices one vertex of the cube, two points at distance 3/4 from it on two of