Knight (chess) ♞) Knight (chess) The knight (♘ ♞) is a piece in the game of chess, representing a knight (armored cavalry). It is normally represented by a horse's head and neck. Each player starts with two knights, which begin on the row closest to the player, between the rooks and bishops. Colloquially it is sometimes referred to as a "horse", which is also the translation of the piece's name in several languages. Some languages refer to it as the "jumper", reflecting the knight's ability to move over pieces in its way: Polish "skoczek", Danish/Norwegian "springer", German "Springer", Luxembourgish "Sprénger", Slovene "skakač".
Horse culture in Mongolia in time, but that if the hero does not win the battle when they arrive, Aranjagaan will buck him off and break his neck. In keeping with the Mongolian tradition of not giving horses names, most of the horses in the Jangar do not have names, but are instead identified by their physical traits. Each horse has a color that sets him apart from the rest. Character - Horse In the Mongolian version of chess, the most powerful piece is the horse. In Mongolia, horses are a fairly cheap commodity. In 2014, a good Mongol horse could be purchased for