Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
History of chess theory is no longer considered tenable. In Sanskrit, "chaturanga" (चतुरङ्ग) literally means "having four limbs (or parts)" and in epic poetry often means "army" (the four parts are elephants, chariots, horsemen, foot soldiers). The name came from a battle formation mentioned in the Indian epic Mahabharata. The game chaturanga was a battle-simulation game which rendered Indian military strategy of the time. Some people formerly played chess using a die to decide which piece to move. There was an unproven theory that chess started as this dice-chess and that the gambling and dice aspects of the game were removed because of