Card game significant card games such as piquet, bezique, sixty-six, klaberjass, gin rummy and cribbage. Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation. One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge. Partners sit opposite to each other and cannot see each other's hands. If communication between the
Literature (card game) This set is kept as a stalemate-breaker. If at a later point in the game a player in the team is at the verge of finishing a set (i.e., he knows which opponent has which card) but is unable to do so because he does not get a turn, the stalemate-breaker is used. One of his team-members can declare the stalemate-breaker set when he gets the turn and pass the turn to him. Several variations exist, based on how cards are grouped into half-suits: In addition, several house rules may be enforced, depending on the players: Literature (card game) Literature