Guardians (card game) and these large areas could "support a lower-end game without a lot of overhead." "Guardians" was most renowned for the quality of its artwork. Artists include: Guardians (card game) Guardians is an out-of-print collectible card game created by Keith Parkinson and Luke Peterschmidt, published by Friedlander Publishing Group (FPG) in 1995. In it, two players build armies led by powerful leaders called Guardians. Unlike many CCGs, there is a 4x3 "map" where armies maneuver; each player has strongholds on their "row", and the middle two rows are disputed. There are three potential victory conditions: a player can either defeat the
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and