Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Cheating in chess the piece intended to be played should be touched, and taking more than five minutes to move should simply mean defeat. (As chess clocks are "still" practically unknown even in modern India, it was out of question during the middle of 19th century — the period in which the film is set.) In contrast to the modern methods of cheating by playing moves calculated by machines, in the 18th and 19th centuries, the public were hoaxed by the opposite deception in which machines played moves of hidden humans. The first and most famous of the chess automaton hoaxes was The