Knight (chess) ♞) Knight (chess) The knight (♘ ♞) is a piece in the game of chess, representing a knight (armored cavalry). It is normally represented by a horse's head and neck. Each player starts with two knights, which begin on the row closest to the player, between the rooks and bishops. Colloquially it is sometimes referred to as a "horse", which is also the translation of the piece's name in several languages. Some languages refer to it as the "jumper", reflecting the knight's ability to move over pieces in its way: Polish "skoczek", Danish/Norwegian "springer", German "Springer", Luxembourgish "Sprénger", Slovene "skakač".
Fairy chess piece David Parlett used a notation to describe fairy piece movements. The move is specified in the form m={"expression"}, where "m" stands for "move", and the "expression" is composed from the following elements: The following can be added to Parlett's to make it more complete: The format (not including grouping) is: <conditions> <move type> <distance> <direction> <other> On this basis, the traditional chess moves (excluding castling and "en passant" capture) are: Ralph Betza created a classification scheme for fairy chess pieces (including standard chess pieces) in terms of the moves of basic pieces with modifiers. Capital letters stand for basic leap