Card game significant card games such as piquet, bezique, sixty-six, klaberjass, gin rummy and cribbage. Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation. One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge. Partners sit opposite to each other and cannot see each other's hands. If communication between the
Faro (card game) also often cheat as well. In a fair game the house's edge was low, so bankers increasingly resorted to cheating the players to increase the profitability of the game for the house. This too was acknowledged by Hoyle editors when describing how faro banks were opened and operated: "To justify the initial expenditure, a dealer must have some permanent advantage." Dealers employed several methods of cheating: Players would routinely cheat as well. Their techniques employed distraction and sleight-of-hand, and usually involved moving their stake to a winning card, or at the very least off the losing card, without being detected.