Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Deflection (chess) Deflection (chess) Deflection in chess is a tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece. It is typically used in the context of a combination or attack, where the deflected piece is critical to the defence. Deflection may be used as a gambit to cause an opponent's piece to move to a less suitable square. Deflections are often used as part of a combination which may involve other types of chess tactics as well. If the deflected piece happens to be an overworked piece then