Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Prince Rupert's cube the adjacent edges, and one point at distance 3/16 from the cube vertex along the third adjacent edge. Prince Rupert's cube is named after Prince Rupert of the Rhine. According to a story recounted in 1693 by English mathematician John Wallis, Prince Rupert wagered that a hole could be cut through a cube, large enough to let another cube of the same size pass through it. Wallis showed that in fact such a hole was possible (with some errors that were not corrected until much later), and Prince Rupert won his wager. Wallis assumed that the hole would be parallel