Interference (chess) Interference (chess) In the game of chess, interference occurs when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece. It is a chess tactic which seldom arises, and is therefore often overlooked. Opportunities for interference are rare because the defended object must be more valuable than the sacrificed piece, and the interposition must itself represent a threat. In the position at left, White to play will apparently be obliged to retreat the knight from f5, because the squares to which it could advance are all guarded. However, the interference move 1.Nd6+ interrupts the
Horse culture in Mongolia in time, but that if the hero does not win the battle when they arrive, Aranjagaan will buck him off and break his neck. In keeping with the Mongolian tradition of not giving horses names, most of the horses in the Jangar do not have names, but are instead identified by their physical traits. Each horse has a color that sets him apart from the rest. Character - Horse In the Mongolian version of chess, the most powerful piece is the horse. In Mongolia, horses are a fairly cheap commodity. In 2014, a good Mongol horse could be purchased for