Red-billed quelea was calculated to consume roughly of insects and of grass seeds during its breeding cycle. At sunrise they form flocks that co-operate to find food. After a successful search, they settle to feed. In the heat of the day, they rest in the shade, preferably near water, and preen. Birds seem to prefer drinking at least twice a day. In the evening, they once again fly off in search of food. Natural enemies of the red-billed quelea include other birds, snakes, warthogs, squirrels, galagos, monkeys, mongooses, genets, civets, foxes, jackals, hyaenas, cats, lions and leopards. Bird species preying on queleas
Creature type (Dungeons & Dragons) skill points. Certain magic items and special abilities, such as the ranger's favored enemy ability (prior to 4th edition) and bane weapons (in 3rd and 3.5 editions) interact with creature type. An aberration can have a bizarre anatomy, strange abilities, alien mindset, or any combination thereof. Examples include the beholder, illithid (mind flayer) and rust monster. The rules state that all aberrations have darkvision out to 60 feet. As a group, they have no other special abilities or immunities. The game classifies "Animals" as living, nonhuman vertebrate creatures, with no innate magical abilities or capacity for language or culture. Virtually