Handheld electronic game by less bright dots). In 1978 the Milton Bradley Company entered the handheld market with Simon, a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller. The same year, Parker Brothers also released Merlin, a more sophisticated handheld which could play six different games using an array of 11 buttons with integrated LEDs. Despite their relative simplicity, each of these early games was highly successful. The initial success of Mattel and Parker Brothers' entries
The Game of Life: Twists & Turns resolve the space they landed/stopped/passed on (see Game Spaces below). The game includes the following: The game spaces and what to do if a player lands on them: Earn It! Spaces Learn It! Spaces Live It! Spaces Love It! Spaces The buttons and their functions follow. Note that 4 and 9 are not used for anything except when entering money, Life Points and salaries The game is over when the Lifepod runs out of years. Each player puts their Visa Card into the Lifepod, which will calculate the number of Life Points the player has won. This is done by