Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
History of chess a disadvantage, as the other player would have a long period to analyze before having to make a reply when the game was resumed. Preventing access to a chess set to work out moves during the adjournment would not stop him from analyzing the position in his head. Various strange ideas were attempted, but the eventual solution was the "sealed move". The final move before adjournment is not made on the board but instead is written on a piece of paper which the referee seals in an envelope and keeps safe. When the game is continued after adjournment, the referee