Floppy Cube turning - i.e. an edge piece may only twist if there is at least one corner piece adjacent to it. The mass-produced version does not feature this mechanism, which allows edge pieces to twist "on their own" - causing the puzzle to be considerably easier. The four edge pieces now have 4 orientations each on the Super Floppy Cube (compared to the Floppy Cube's 2); therefore, the edges can now be orientated in 4 different ways. However, the edges still cannot be permutated. There are now 12 different locations that the four corner pieces could be located in (up from
Necker cube "Factoring Humanity" that "Necker" becomes a verb, meaning to impel one's brain to switch from one perspective or perception to another. The Necker cube is used to illustrate how vampires in the science fiction novels "Blindsight" and "Echopraxia" have superior pattern recognition skills. One of the pieces of evidence is that vampires can see both interpretations of the Necker Cube simultaneously which sets them apart from baseline humanity. Citations Necker cube The Necker cube is an optical illusion first published as a rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. It is a simple wire-frame drawing of a cube