Haggis (card game) Haggis (card game) Haggis is a shedding card game similar to Tichu, Zheng Fen, and other East Asian climbing games. Haggis has received praise for being the first to successfully create a climbing, trick-taking game, designed from the start for two to three players, where most previous games required four players or more. The evenly distributed, face card "bombs" are a notable innovation for the genre, helping even out hand strength enough to make two-person play workable, and enhancing the strategic element of the game. The game's designer, Sean Ross, developed Haggis over a period of several years, with first
Literature (card game) This set is kept as a stalemate-breaker. If at a later point in the game a player in the team is at the verge of finishing a set (i.e., he knows which opponent has which card) but is unable to do so because he does not get a turn, the stalemate-breaker is used. One of his team-members can declare the stalemate-breaker set when he gets the turn and pass the turn to him. Several variations exist, based on how cards are grouped into half-suits: In addition, several house rules may be enforced, depending on the players: Literature (card game) Literature