Pocket Cube Rubik's cube, simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2x2x2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3x3x3 cube. The Ortega method, also called the Varasano method, is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The CLL method
Partial cube "Hamming labeling"; it represents an isometric embedding of the partial cube into a hypercube. was the first to study isometric embeddings of graphs into hypercubes. The graphs that admit such embeddings were characterized by and , and were later named partial cubes. A separate line of research on the same structures, in the terminology of families of sets rather than of hypercube labelings of graphs, was followed by and , among others. Every tree is a partial cube. For, suppose that a tree "T" has "m" edges, and number these edges (arbitrarily) from 0 to "m" − 1. Choose a