Milton (game) to Simon, which is a wildly popular electronic game that was introduced in 1978, also by Milton Bradley. The object of Milton is to correctly recall and match up spoken phrases, as opposed to Simon's patterns of light and sound. Although the release of Milton may have been an attempt to cash in on Simon's popularity, the game did not meet with the same level of success. There are 7 red and 7 yellow buttons on Milton. When the game begins, Milton recites 7 correctly completed three-word phrases. Player 1 then presses any one of the top red phrase buttons
Bertie the Brain the position for their next move from a grid of nine lit buttons on a raised panel. The moves would appear on a grid of nine large squares set vertically on the machine as well as on the buttons, with either an X- or O-shaped light turning on in the corresponding space. The computer would make its move shortly after. A pair of signs to the right of the playfield, alternately lit up with "Electronic Brain" and an X or "Human Brain" and an O, marked which player's turn it was, and would light up along with "Win" when a