Handheld electronic game by less bright dots). In 1978 the Milton Bradley Company entered the handheld market with Simon, a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller. The same year, Parker Brothers also released Merlin, a more sophisticated handheld which could play six different games using an array of 11 buttons with integrated LEDs. Despite their relative simplicity, each of these early games was highly successful. The initial success of Mattel and Parker Brothers' entries
Name That Tune needed to identify the song. Bidding ended when one contestant challenged the other to name the tune or a bid of one (or even zero) notes was given by a player. Correctly identifying the song earned the contestant a point, while missing it gave the point to the opponent. It took three points to win the game, and for most of the 1974 series and all of the 1984 series, it was the last game of the day, determining the winner of the match. Build-a-Tune—The orchestra played a tune starting with minimal instrumentation and gradually added more until it became