Bianca (Othello) request. Midway through 4.1., and prior to Bianca's entrance, Othello has been secretly observing a bawdy discussion between Iago and Cassio about the latter's sexual exploits with a young woman. Thanks to Iago's impeccable planning (and some bad luck), neither speaker mentions the name of the woman in question; it is in fact Bianca, but Othello tragically assumes it to be his wife, Desdemona. Bianca suddenly enters, and her suspicions of Cassio are even greater than before. She is convinced that the handkerchief belongs to another woman, and throws it contemptuously at Cassio's feet. In Othello's eyes, her apparent jealousy
Computer Othello the Minimax method, which generates all possible positions (nearly 10 million). The result is that white wins with a +8 margin (3-11). Othello 6x6 has been solved in less than 100 hours by many simple Othello programs that use the Minimax method, which generates all possible positions (nearly 3.6 trillion). The result is that white wins with a +4 margin (16-20). The Othello 8x8 game tree size is estimated at 10 nodes, and the number of legal positions is estimated at less than 10. Although not mathematically solved yet, a solution could possibly be found using intensive computation with top