Lambda cube are replaced by faces, as well as a dual representation as a dodecahedron, where the 12 edges are replaced by faces. Lambda cube In mathematical logic and type theory, the λ-cube is a framework for exploring the axes of refinement in Thierry Coquand's calculus of constructions, starting from the simply typed lambda calculus (written as λ→ in the cube diagram) as the vertex of a cube placed at the origin, and the calculus of constructions (higher-order dependently typed polymorphic lambda calculus; written as λPω in the diagram) as its diametrically opposite vertex. Each axis of the cube represents a new
Edge (video game) assigned a rank based on their performance. Rank is affected by how fast the level is completed, how many prisms are obtained, and how many times the cube falls off the map. The player can reduce the time by making the Cube hang on edges and ledges of the map. The player can make the cube climb over steps. By balancing the cube along the edge of a wall or space, the player can hang across certain edges in order to cross large gaps. In addition to dragging across the scene, the game can be controlled by on-screen keys or