Milton (game) to Simon, which is a wildly popular electronic game that was introduced in 1978, also by Milton Bradley. The object of Milton is to correctly recall and match up spoken phrases, as opposed to Simon's patterns of light and sound. Although the release of Milton may have been an attempt to cash in on Simon's popularity, the game did not meet with the same level of success. There are 7 red and 7 yellow buttons on Milton. When the game begins, Milton recites 7 correctly completed three-word phrases. Player 1 then presses any one of the top red phrase buttons
The Game of Life: Twists & Turns resolve the space they landed/stopped/passed on (see Game Spaces below). The game includes the following: The game spaces and what to do if a player lands on them: Earn It! Spaces Learn It! Spaces Live It! Spaces Love It! Spaces The buttons and their functions follow. Note that 4 and 9 are not used for anything except when entering money, Life Points and salaries The game is over when the Lifepod runs out of years. Each player puts their Visa Card into the Lifepod, which will calculate the number of Life Points the player has won. This is done by