Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Chess piece relative value Chess piece relative value In chess, the chess piece relative value system conventionally assigns a point value to each piece when assessing its relative strength in potential exchanges. These values help determine how valuable a piece is strategically. They play no formal role in the game but are useful to players and are also used in computer chess to help the computer evaluate positions. Calculations of the value of pieces provide only a rough idea of the state of play. The exact piece values will depend on the game situation, and can differ considerably from those given here. In some