Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Chess piece outset. Some small magnetic sets, designed to be compact and/or for travel, have pieces more like those used in shogi and xiangqi – each piece being a similar flat token, with a symbol printed on it to identify the piece type. On computers, chess pieces are often 2D symbols on a 2D board, although some programs have 3D graphics engines with more traditional designs of chess pieces. Unicode contains symbols for chess pieces in both white and black. The value assigned to a piece attempts to represent the potential strength of the piece in the game. As the game develops,