Diamond (gemstone) be considered appropriate for use as a gemstone; the other 80% are relegated to industrial use. Of that top 20%, a significant portion contains one or more visible inclusions. Those that do not have a visible inclusion are known as "eye-clean" and are preferred by most buyers, although visible inclusions can sometimes be hidden under the setting in a piece of jewelry. Most inclusions present in gem-quality diamonds do not affect the diamonds' performance or structural integrity. When set in jewelry, it may also be possible to hide certain inclusion behind mounting hardware such as prongs in a way that
Gemstone Healer Gemstone Healer Gemstone Healer is a computer action adventure game created by Canadian developer Paradigm Creators and published in 1986 by Strategic Simulations. It was developed by Trouba Gossen (who was also responsible for the graphics), Peter Lount (design and programming); with assistance by Kevin Pickell (porting to C-64). It is a sequel to "Gemstone Warrior". "Gemstone Healer" is a 2D action adventure title with the player controlling an armored figure that they would move from area to area in search of treasure and the way to heal the Gemstone. It uses cellular automata to generate maps. The game takes