Beyblade Trading Card Game Beyblade Trading Card Game Released in 2003 by Decipher, Inc. the Beyblade Trading Card Game is an out-of-print collectible card game based on the "Beyblade" anime series. It was designed to be simplistic in nature with a slow learning curve. In one format of the game, players did not even need to know how to read. Decipher's attempts at a kid's game failed, however, due to limited popularity of the series with children, and rules too simple to attract experienced gamers. Only one set was released, though at least two others were planned. One notable feature of the game was
Real-time card game Real-time card game A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and