Jenga Jenga Jenga is a game of physical skill created by Leslie Scott, and currently marketed by Hasbro. Players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then placed on top of the tower, creating a progressively taller and more unstable structure. The name "jenga" is derived from "kujenga", a Swahili word which means "to build". Jenga is played with 54 wooden blocks. Each block is three times longer than its width, and one fifth as thick as its length . Blocks have small, random variations from these dimensions so
How They Got Game How They Got Game The How They Got Game project's aim was to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement through people conducting research in many defined areas of computing, such as storytelling, strategy, simulation, sports and shooter. In this project, an important aspect is the preservation of software and documentation, where How They Got Game constructed a digital archive of source material. The project also introduced a Stanford class offered in the Science, Technology and Society program called the "History of Computer Game Design." Henry Lowood and Tim Lenoir