Othello error Othello error Othello error occurs when a suspicious observer discounts cues of truthfulness. Essentially the Othello error occurs, Paul Ekman states, "when the lie catcher fails to consider that a truthful person who is under stress may appear to be lying" their non-verbal signals expressing their worry at the possibility of being disbelieved. A lie-detector or polygraph may be deceived in the same way, by misinterpreting nervous signals from a truthful person. The error is named after William Shakespeare's tragic play "Othello"; the dynamics between the two main characters, Othello and Desdemona, are a particularly well-known example of the error
Computer Othello the Minimax method, which generates all possible positions (nearly 10 million). The result is that white wins with a +8 margin (3-11). Othello 6x6 has been solved in less than 100 hours by many simple Othello programs that use the Minimax method, which generates all possible positions (nearly 3.6 trillion). The result is that white wins with a +4 margin (16-20). The Othello 8x8 game tree size is estimated at 10 nodes, and the number of legal positions is estimated at less than 10. Although not mathematically solved yet, a solution could possibly be found using intensive computation with top