Knight (chess) of chaturanga in India around the 6th century. Similar pieces are found in almost all games of the chess family. The "ma" of xiangqi and janggi are slightly more restricted; conceptually, the piece is considered to pass through the adjacent orthogonal square, which must be unoccupied, rather than "jumping". Another related piece is the "keima" of shogi, which moves like a knight but may only move two squares forward followed by one square sideways, restricting its movement to two possible squares. Unicode defines two codepoints for knight: ♘ U+2658 White Chess Knight (HTML ♘) ♞ U+265E Black Chess Knight (HTML
Human chess shōjo, occult versus science, angst versus sugar). Human chess Human chess is a form of chess in which people take the place of pieces. Human chess is typically played outdoors, either on a large chessboard or on the ground, and is often played at Renaissance fairs. Many human chess games are choreographed stage shows performed by actors trained in stage combat. When this is the case, piece captures are represented by choreographed fights that determine whether the piece is actually taken or not. Alternatively, the pieces may spar, following rules similar to those used by the Society for Creative Anachronism.