Scrabble (game show) off their case" for "detective"). Viewers could win a "Scrabble" T-shirt by submitting a word and clue and having them selected for use in the show's opening title sequence. The first round of every game was the Crossword round, in which two contestants competed to guess words as they were laid out on a computer-generated Scrabble board. Originally, two new contestants played each Crossword, with the winner advancing to the Scrabble Sprint to face the reigning champion (see below). On September 29, 1986, as part of a broader format change, episodes were re-structured to include two Crosswords. The first Crossword
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s