Scrabble letter distributions Scrabble letter distributions Editions of the word board game Scrabble in different languages have differing letter distributions of the tiles, because the frequency of each letter of the alphabet is different for every language. As a general rule, the rarer the letter, the more points it is worth. Many languages use sets of 102 tiles, since the original distribution of one hundred tiles was later augmented with two blank tiles. In tournament play, while it is acceptable to pause the game to count the tiles remaining in the game, it is not acceptable to mention how many tiles are remaining
Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were