Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Tile tracking Tile tracking Tile tracking is a technique most commonly associated with the game of Scrabble and similar word games. It refers to the practice of keeping track of letters played on the game board, typically by crossing letters off a score sheet or tracking grid as the tiles are played. Tracking tiles can be an important aid to strategy, especially during the endgame when there are no tiles left to draw, where careful tracking allows each player to deduce the remaining unseen letters on the opponent's final rack. The marking off of each letter from a pre-printed tracking grid as