Cube have octahedral symmetry. The cube is a part of a sequence of rhombic polyhedra and tilings with ["n",3] Coxeter group symmetry. The cube can be seen as a rhombic hexahedron where the rhombi are squares. The cube is a square prism: As a trigonal trapezohedron, the cube is related to the hexagonal dihedral symmetry family. It is an element of 9 of 28 convex uniform honeycombs: It is also an element of five four-dimensional uniform polychora: The skeleton of the cube (the vertices and edges) form a graph, with 8 vertices, and 12 edges. It is a special case of
Cube 2: Sauerbraten Marching cube, which are referred to as a "cube", where each edge of this cube can be lengthened or shortened to deform the cube into a variety of other shapes. Corners of cubes can also be "pushed" or "pulled" to create crude curves. The what you see is what you get realtime editing has enabled level designers to add a lot of detail to maps, while reducing the time spent on actual creation. This is in contrast to traditional modern polygon soup 3D engines which take a model generated as an essentially random batch of triangles from an external modelling