Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble variants no premium squares (originally 64 tiles on an 8×8 board). It has a Qu tile instead of Q and a different tile distribution than Scrabble. Words can be formed as in Scrabble as well as by playing on top of previously formed words. When playing over a word, at least one tile from the original word must be incorporated into the new word. All tiles, with the exception of the Qu tile in certain circumstances, are worth the same, with additional points scored for higher stacks of letters. Stacks can't go higher than five tiles and all words that are