Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble letter distributions the letters "B", "E", "N", "O", "P", "S", and "U". The letter "C" was reduced in value to 5 and the "X" was increased to 10: Circa 1961, the hyphen was dropped from the game's name, and the original Swedish distribution of the game had been restored. Sometime later, produced under BRIO's subsidiary, Joker, the number of "T"s in the set were reduced by one and an 8-point "Z" tile was added. In 2002, under the ownership of Mattel and its brand name Scrabble, the Swedish language set tile values of the "C" and "Z" were changed, respectively, to 8