Scrabble letter distributions Scrabble letter distributions Editions of the word board game Scrabble in different languages have differing letter distributions of the tiles, because the frequency of each letter of the alphabet is different for every language. As a general rule, the rarer the letter, the more points it is worth. Many languages use sets of 102 tiles, since the original distribution of one hundred tiles was later augmented with two blank tiles. In tournament play, while it is acceptable to pause the game to count the tiles remaining in the game, it is not acceptable to mention how many tiles are remaining
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s