Microcom Networking Protocol problem, additional "framing" bits are added to either end of every byte, typically one bit on either side known as the "start and stop bits". This guarantees at least one 1-to-0 transition for every byte, more than enough to keep the clocks locked. However, these bits also expand every 8 bits of data (one byte) to 10 bits, an overhead of 20%. When using a file transfer protocol, the packets themselves offer their own framing. The packets will always send a continuous stream of data, so the clock cannot "drift" in the same way that it could for data being
Byte serving data. It is often used when a server does not know exactly how much data there will be in the total response, allowing the server to start sending data to the client straight away without having to buffer the response and determine the exact length before it begins sending it to the client. This improves latency and reduces memory requirements while preserving the ability to reuse the connection after the response is completed. Byte serving and chunking are compatible and can be used with or without the other. Byte serving Byte serving (other names: RFC 7233 says the client makes