64-bit computing 64-bit computing In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets). Also, 64-bit computer architectures for central processing units (CPUs) and arithmetic logic units (ALUs) are those that are based on processor registers, address buses, or data buses of that size. From the software perspective, 64-bit computing means the use of code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining
Many-to-many Many-to-many The many-to-many communication paradigm is one of three major Internet computing paradigms, characterized by multiple users contributing and receiving information, with the information elements often interlinked across different websites. Developments such as file sharing, blogs, Wikis, and tagging are media forms that reflect this paradigm; these contrast with both the one-to-one (characterized by e-mail, FTP, and Telnet) and one-to-many (characterized by websites) paradigms. With the evolution to the full "many-to-many" computing paradigm, people can input and receive information to and from the Internet; they will be able to connect and communicate dynamically within a flexibly formed scope; there will