Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Tile-based video game Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Tile-based games are not a distinct video game genre; rather, the term refers to the technology a game engine uses for its visual representation. For example, "Ultima III" is a role-playing video game and "Civilization" is a turn-based strategy game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets. Tile-based video games usually use a texture atlas for performance reasons. They also