How to Win Friends and Influence People in publication, Carnegie originally began writing small booklets to go along with his courses. After one of his 14-week courses, he was approached by publisher Leon Shimkin of the publishing house Simon & Schuster. Shimkin urged Carnegie to write a book, but he was not initially persuaded. Shimken then hired a stenographer to type up what he heard in one of Carnegie's long lectures and presented the transcript to Carnegie. Dale Carnegie liked the transcript so much he decided to edit and revise it into a final form. He wanted it to be extremely practical and interesting to read. To
What Video Games Have to Teach Us About Learning and Literacy began his work in video games by identifying thirty-six learning principles that are present in—but not exclusive to—the design of good video games. He further argues for the application of these principles into the classroom environment. "What Video Games Teach Us about Learning and Literacy" is a call to educators, teachers, parents and administrators to change the approach to pedagogy. Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam. When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee