Cube only member of that group that is a zonohedron (every face has point symmetry). The cube can be cut into six identical square pyramids. If these square pyramids are then attached to the faces of a second cube, a rhombic dodecahedron is obtained (with pairs of coplanar triangles combined into rhombic faces). The analogue of a cube in four-dimensional Euclidean space has a special name—a tesseract or hypercube. More properly, a hypercube (or "n"-dimensional cube or simply "n"-cube) is the analogue of the cube in "n"-dimensional Euclidean space and a tesseract is the order-4 hypercube. A hypercube is also called
Cube 2: Sauerbraten Marching cube, which are referred to as a "cube", where each edge of this cube can be lengthened or shortened to deform the cube into a variety of other shapes. Corners of cubes can also be "pushed" or "pulled" to create crude curves. The what you see is what you get realtime editing has enabled level designers to add a lot of detail to maps, while reducing the time spent on actual creation. This is in contrast to traditional modern polygon soup 3D engines which take a model generated as an essentially random batch of triangles from an external modelling