Miwin's dice that does not begin with 1 or 0, simply add a constant value to bring it into that range (to obtain random numbers between 8 and 16, inclusive, follow the 1 – 9 instructions below, and add 7 to the result of each roll). Governing probability: P(0) = P(1) = ... = P(90) = 8/9³ = 8/729 To obtain an equal distribution with numbers from 0 – 90, all three dice are rolled, one at a time, in a random order. The result is calculated based on the following rules: Sample: This gives 91 numbers, from 0 – 90 with
Demon Dice being rolled for a turn. Damage inflicted is either "stun" or "wound", with "stuns" healing over time and "wounds" usually being permanent. A demon always consists of exactly thirteen dice; of these, at least one must be a "body part", rather than an item; a fiend is defeated when it no longer has a body part die which can be rolled on its turn, either due to damage or "minus" effects. Items usually have more powerful abilities, but do not keep the fiend "alive". If all of a demon's dice are of identical plastic and ink ("flesh and blood") colors,