Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Tile tracking player who can plan and calculate the best move while taking into consideration the other player's possible responses—winning a close game by blocking an opponent’s big play or setting up a high-scoring play the opponent cannot block. Scrabble champion John Holgate notes that tile-tracking is particularly important in tight "bobbing" finishes when the bag is empty, and that many games are lost through "just not knowing what tiles your opponent has on her rack. You simply cannot calculate possible permutations if you are unsure about which letters are relevant." Tracking can also tell a player if the bag is ‘vowel-heavy’