Dice hand; they are thus a crude form of hardware random number generator. Perhaps to mitigate concerns that the pips on the faces of certain styles of dice cause a small bias, casinos use precision dice with flush markings. Common dice are small cubes most commonly across, whose faces are numbered from one to six, usually by patterns of round dots called pips. (While the use of Arabic numerals is occasionally seen, such dice are less common.) Opposite sides of a modern die traditionally add up to seven, implying that the 1, 2 and 3 faces share a vertex. The faces
Demon Dice being rolled for a turn. Damage inflicted is either "stun" or "wound", with "stuns" healing over time and "wounds" usually being permanent. A demon always consists of exactly thirteen dice; of these, at least one must be a "body part", rather than an item; a fiend is defeated when it no longer has a body part die which can be rolled on its turn, either due to damage or "minus" effects. Items usually have more powerful abilities, but do not keep the fiend "alive". If all of a demon's dice are of identical plastic and ink ("flesh and blood") colors,