64-bit computing more generally "multi-arch support". 64-bit computing In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets). Also, 64-bit computer architectures for central processing units (CPUs) and arithmetic logic units (ALUs) are those that are based on processor registers, address buses, or data buses of that size. From the software perspective, 64-bit computing means the use of code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual
Stochastic computing computing paradigm. Further information can be found in the referenced book by Mars and Poppelbaum. "Bundle Processing" involves sending a fixed number of bits instead of a stream. One of the advantages of this approach is that the precision is improved. To see why, suppose we transmit formula_26 bits. In regular stochastic computing, we can represent a precision of roughly formula_27 different values, because of the variance of the estimate. In bundle processing, we can represent a precision of formula_28. However, bundle processing retains the same robustness to error of regular stochastic processing. "Ergodic Processing" involves sending a stream of