Byte addressing Byte addressing Byte addressing refers to hardware architectures which support accessing individual bytes of data rather than only larger units called words, which would be "word-addressable". Such computers are sometimes called "byte machines" (in contrast to "word machines"). The basic unit of digital storage is called a bit, storing a single 0 or 1. Many common architectures can address more than 8 bits of data at a time. For example, the Intel 386SX processor can handle 16-bit (two-byte) data, since data is transferred over a 16-bit bus. However, data in memory may be of various lengths. A 64-bit architecture machine
Byte-oriented protocol bytes per code point. Byte-oriented protocol Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol." For example UART communication is byte-oriented. The term "character-oriented" is deprecated, since the notion of character has changed. An ASCII character fits to one byte (octet) in terms of the amount of information. With the internationalization of computer software, wide characters became necessary, to handle texts in different languages. In particular, Unicode characters (or strictly speaking code points) can be 1, 2, 3 or 4 bytes in UTF-8, and other encodings of Unicode