Byte addressing Byte addressing Byte addressing refers to hardware architectures which support accessing individual bytes of data rather than only larger units called words, which would be "word-addressable". Such computers are sometimes called "byte machines" (in contrast to "word machines"). The basic unit of digital storage is called a bit, storing a single 0 or 1. Many common architectures can address more than 8 bits of data at a time. For example, the Intel 386SX processor can handle 16-bit (two-byte) data, since data is transferred over a 16-bit bus. However, data in memory may be of various lengths. A 64-bit architecture machine
Mask (computing) argument overhead is decreased. Since the minimum datum size is one byte, separating the options into separate arguments would be wasting seven bits per argument and would occupy more stack space. Instead, functions typically accept one or more 32-bit integers, with up to 32 option bits in each. While elegant, in the simplest implementation this solution is not type-safe. A codice_46 is simply defined to be an codice_47, so the compiler would allow a meaningless call to codice_48 or even codice_49. In C++ an alternative would be to create a class to encapsulate the set of arguments that glClear could