Character (computing) of the “basic execution character set” and (in newer C standards) UTF-8 code units which implies a minimum size of 8 bits. The exact number of bits can be checked via codice_2 macro. By far the most common size is 8 bits, and the POSIX standard "requires" it to be 8 bits. Since Unicode requires at least 21 bits to store a single code point, it is usually impossible to store one inside a single codice_1; instead a variable-length encoding such as UTF-8 must be used. Unfortunately, the fact that a character was historically stored in a single byte led
Stochastic computing computing paradigm. Further information can be found in the referenced book by Mars and Poppelbaum. "Bundle Processing" involves sending a fixed number of bits instead of a stream. One of the advantages of this approach is that the precision is improved. To see why, suppose we transmit formula_26 bits. In regular stochastic computing, we can represent a precision of roughly formula_27 different values, because of the variance of the estimate. In bundle processing, we can represent a precision of formula_28. However, bundle processing retains the same robustness to error of regular stochastic processing. "Ergodic Processing" involves sending a stream of