RSVP (board game) player's advantage to place letter blocks so that they cannot be used by his opponent and, whenever possible, to use letters placed from the opposite side. A total to be played to is determined at the start of the game - usually 100 points." RSVP (board game) RSVP was a vertical version of "Scrabble" introduced by Selchow and Righter in 1958 and promoted as "3-D Scrabble". Two players spelled words using cubical tiles with letters on an upright grid board. "RSVP" was sold in the UK under the Spear's Games label as item #1051 (Copyright 1966 by Production and Marketing
Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were