RSVP (board game) player's advantage to place letter blocks so that they cannot be used by his opponent and, whenever possible, to use letters placed from the opposite side. A total to be played to is determined at the start of the game - usually 100 points." RSVP (board game) RSVP was a vertical version of "Scrabble" introduced by Selchow and Righter in 1958 and promoted as "3-D Scrabble". Two players spelled words using cubical tiles with letters on an upright grid board. "RSVP" was sold in the UK under the Spear's Games label as item #1051 (Copyright 1966 by Production and Marketing
Tile-based video game store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, , Construct, Godot, and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the