Super Scrabble corners of the board. Other than the differences in the board and the number of tiles, gameplay is similar to "Scrabble". Each player has seven tiles in their rack as normal, scoring is the same, and the same word lists are used. However, the differences are enough to upset normal "Scrabble" strategies. For example, the fifty points earned from a bingo (using all seven tiles) is not nearly as significant when compared to the high final scores. For a two-player game, scores over eight hundred points are not uncommon. Tournament-level "Scrabble" games are usually limited to two players. Many tournament
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s