Minority Report (film) was envisioned in 1999. Underkoffler, who designed most of Anderton's interface after Spielberg told him to make it "like conducting an orchestra", said "it would be hard to identify anything [in the movie] that had no grounding in reality." McDowell teamed up with architect Greg Lynn to work on some of the technical aspects of the production design. Lynn praised his work, saying that "[a] lot of those things Alex cooked up for "Minority Report", like the 3-D screens, have become real." Spielberg described his ideas for the film's technology to Roger Ebert before the movie's release: "Minority Report" was
Minority Report: Everybody Runs Minority Report: Everybody Runs Minority Report: Everybody Runs is a pair of beat 'em up video games loosely based on the film "Minority Report"; one was released for the PlayStation 2, GameCube and Xbox and developed by Treyarch; the other was released for the Game Boy Advance and developed by Torus Games. "Minority Report: Everybody Runs" is a beat 'em up game that spans 40 levels. Its main selling point is the ragdoll physics engine, with highly exaggerated effects to enhance interaction with the environment. Enemies thrown against walls or railings will strike or fold over them in a semi-realistic