Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Equals (game) Equals (game) The game Equals was a board game similar to Scrabble, but instead of tiles with letters combined to form words, it used tiles with numbers and basic arithmetic operations to form equations. The game was sold originally as Zahlenjux by Pelikan in Germany, and in Canada was licensed by Waddingtons. Players draw tiles and lay down equations, starting in the center, and continue until no player can lay another tile, the same as in Scrabble. However, there are situations that do not occur in Scrabble, for example while you can extend equations, e.g. by putting 1x4 in front