Character (computing) of the “basic execution character set” and (in newer C standards) UTF-8 code units which implies a minimum size of 8 bits. The exact number of bits can be checked via codice_2 macro. By far the most common size is 8 bits, and the POSIX standard "requires" it to be 8 bits. Since Unicode requires at least 21 bits to store a single code point, it is usually impossible to store one inside a single codice_1; instead a variable-length encoding such as UTF-8 must be used. Unfortunately, the fact that a character was historically stored in a single byte led
Mask (computing) argument overhead is decreased. Since the minimum datum size is one byte, separating the options into separate arguments would be wasting seven bits per argument and would occupy more stack space. Instead, functions typically accept one or more 32-bit integers, with up to 32 option bits in each. While elegant, in the simplest implementation this solution is not type-safe. A codice_46 is simply defined to be an codice_47, so the compiler would allow a meaningless call to codice_48 or even codice_49. In C++ an alternative would be to create a class to encapsulate the set of arguments that glClear could