Microcom Networking Protocol problem, additional "framing" bits are added to either end of every byte, typically one bit on either side known as the "start and stop bits". This guarantees at least one 1-to-0 transition for every byte, more than enough to keep the clocks locked. However, these bits also expand every 8 bits of data (one byte) to 10 bits, an overhead of 20%. When using a file transfer protocol, the packets themselves offer their own framing. The packets will always send a continuous stream of data, so the clock cannot "drift" in the same way that it could for data being
64-bit computing in 64 bits depends on the integer representation used. With the two most common representations, the range is 0 through 18,446,744,073,709,551,615 (2 − 1) for representation as an (unsigned) binary number, and −9,223,372,036,854,775,808 (−2) through 9,223,372,036,854,775,807 (2 − 1) for representation as two's complement. Hence, a processor with 64-bit memory addresses can directly access 2 bytes (=16 exabytes) of byte-addressable memory. With no further qualification, a "64-bit computer architecture" generally has integer and addressing processor registers that are 64 bits wide, allowing direct support for 64-bit data types and addresses. However, a CPU might have external data buses or address