RSVP (board game) player's advantage to place letter blocks so that they cannot be used by his opponent and, whenever possible, to use letters placed from the opposite side. A total to be played to is determined at the start of the game - usually 100 points." RSVP (board game) RSVP was a vertical version of "Scrabble" introduced by Selchow and Righter in 1958 and promoted as "3-D Scrabble". Two players spelled words using cubical tiles with letters on an upright grid board. "RSVP" was sold in the UK under the Spear's Games label as item #1051 (Copyright 1966 by Production and Marketing
Tile-matching video game game mechanic, rather than a distinct genre of games. The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including Mahjong solitaire and Solitaire card games. Jesper Juul traces the history of tile-matching video games back to "Tetris" and "Chain Shot!", published in 1984 and 1985. While both focus on pattern matching, they differ in important design points such as time pressure, tile manipulation and match criteria. A second generation of influential matching games – "Puzznic", "Columns", "Dr. Mario" and "Plotting" – was published in 1989 and 1990. Games building on "Dr. Mario"'s