Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble letter distributions and blank tiles cannot be used to represent these. Portuguese-language editions of Scrabble contain 120 tiles. While "Ç" is a separate tile, other diacritical marks are ignored. "K", "W", and "Y" are absent, since they are only present in loanwords in Portuguese, and were not even official letters until 2009. Romanian-language editions of Scrabble use these 100 tiles. Some amendment applied in updated version. Previously, the B was worth 8, and the O was worth 1. The original (1982) distribution used the following 100 tiles: Diacritical marks are ignored, so for example "Ă" and "Â" are played as "A". Both