Byte addressing Byte addressing Byte addressing refers to hardware architectures which support accessing individual bytes of data rather than only larger units called words, which would be "word-addressable". Such computers are sometimes called "byte machines" (in contrast to "word machines"). The basic unit of digital storage is called a bit, storing a single 0 or 1. Many common architectures can address more than 8 bits of data at a time. For example, the Intel 386SX processor can handle 16-bit (two-byte) data, since data is transferred over a 16-bit bus. However, data in memory may be of various lengths. A 64-bit architecture machine
Lempel–Ziv–Markov chain algorithm just adds the distance to the front even if already present in the list and SHORTREP and LONGREP[0] don't alter the list. The length is encoded as follows:<br> As in LZ77, the length is not limited by the distance, because copying from the dictionary is defined as if the copy was performed byte by byte, keeping the distance constant. Distances are logically 32-bit and distance 0 points to the most recently added byte in the dictionary. The distance encoding starts with a 6-bit "distance slot", which determines how many further bits are needed. Distances are decoded as a binary concatenation