Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble letter distributions not allowed. Official rules treat the "Q" tile as just one letter, but usually Catalan players use the "Q" tile like the "QU" digraph and all Catalan Scrabble Clubs use this "de facto" rule. "K", "W", and "Y" are absent because they are only used in loanwords or, in the case of "Y", the digraph "NY". Blanks cannot be used to represent "K", "W", or "Y". There is a Catalan Scrabble clone which uses the same 21x21 board as Super Scrabble. Croatian-language Scrabble sets use the following 103 tiles: "Q", "W", "X" and "Y" are not included, as Croatian does