64-bit computing more generally "multi-arch support". 64-bit computing In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets). Also, 64-bit computer architectures for central processing units (CPUs) and arithmetic logic units (ALUs) are those that are based on processor registers, address buses, or data buses of that size. From the software perspective, 64-bit computing means the use of code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual
Lempel–Ziv–Markov chain algorithm just adds the distance to the front even if already present in the list and SHORTREP and LONGREP[0] don't alter the list. The length is encoded as follows:<br> As in LZ77, the length is not limited by the distance, because copying from the dictionary is defined as if the copy was performed byte by byte, keeping the distance constant. Distances are logically 32-bit and distance 0 points to the most recently added byte in the dictionary. The distance encoding starts with a 6-bit "distance slot", which determines how many further bits are needed. Distances are decoded as a binary concatenation