Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Tile tracking the tiles are played is a standard feature of tournament play. Tracking sheets come in many varieties, and are often customized by players in an attempt to make the manual process of recording, tracking and counting tiles easier, more intuitive, and less prone to error. Accurate tile-tracking depends upon knowing the total letter distribution and letter frequency of the game and then reproducing each tile in its correct frequency to facilitate the "accounting" of each letter as tiles are played. Pre-printed forms are popular for Scrabble games because they eliminate the need to continuously create such a list for each