Cube only member of that group that is a zonohedron (every face has point symmetry). The cube can be cut into six identical square pyramids. If these square pyramids are then attached to the faces of a second cube, a rhombic dodecahedron is obtained (with pairs of coplanar triangles combined into rhombic faces). The analogue of a cube in four-dimensional Euclidean space has a special name—a tesseract or hypercube. More properly, a hypercube (or "n"-dimensional cube or simply "n"-cube) is the analogue of the cube in "n"-dimensional Euclidean space and a tesseract is the order-4 hypercube. A hypercube is also called
Rubik's Cube followed by another 3×2×1 on the opposite side. Next, the corners of the top layer are solved. The cube can then be solved using only moves of the U layer and M slice. Most beginner solution methods involve solving the cube one layer at a time, using algorithms that preserve what has already been solved. The easiest layer by layer methods require only 3–8 algorithms. In 1981, thirteen-year-old Patrick Bossert developed a solution for solving the cube, along with a graphical notation, designed to be easily understood by novices. It was subsequently published as "You Can Do The Cube" and