Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble letter distributions are included here as they are sometimes used in borrowed words. Blanks do not exist in this game. German-language editions of Scrabble contain 102 letter tiles, in the following distribution: Before the current 102-tile set, German language sets had 119 tiles. With the larger sized tile pool, players had eight tiles at a time on their racks, as opposed to the standard seven. The letter distribution for this larger set is: German sets marketed as Foreign Language Editions produced by Selchow and Righter had 100 tiles with the following distribution: Before the Foreign Language Editions produced by Selchow and Righter