Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Tile tracking Tile tracking provides much of the data required to make many of the strategic decisions a player makes in the course of a game, and it has a key role in other strategic elements, including rack and board management. It is considered especially critical in the end game (when there are no tiles left in the bag and seven or fewer tiles on each player’s rack). At this point, ‘Scrabble is chess’ If both players have tracked the tiles correctly, each knows what tiles sit in the other’s final rack. Assuming a close game, the win will go to the