Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble letter distributions it is used in some borrowed words. Zhuyin Chinese-language editions of Scrabble use these 100 tiles. The letter ㄙ ("S)" has no tile as it is almost exclusively used in the letter ㄕ (SH) in this edition. The letters ㄘ ("C)", ㄔ ("CH"), ㄈ ("F)", ㄎ ("K)", and ㄆ ("P)" are used in Zhuyin, but so infrequently that they have no tiles. Scrabble letter distributions Editions of the word board game Scrabble in different languages have differing letter distributions of the tiles, because the frequency of each letter of the alphabet is different for every language. As a general rule,