Tile-based video game Tile-based video game A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as "tiles" laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a "tileset". Tile-based games usually simulate a top-down, side view, or 2.5D view of the playing area, and are almost always two-dimensional.
Tile tracking player who can plan and calculate the best move while taking into consideration the other player's possible responses—winning a close game by blocking an opponent’s big play or setting up a high-scoring play the opponent cannot block. Scrabble champion John Holgate notes that tile-tracking is particularly important in tight "bobbing" finishes when the bag is empty, and that many games are lost through "just not knowing what tiles your opponent has on her rack. You simply cannot calculate possible permutations if you are unsure about which letters are relevant." Tracking can also tell a player if the bag is ‘vowel-heavy’