How to Win Friends and Influence People How to Win Friends and Influence People How to Win Friends and Influence People is a self-help book written by Dale Carnegie, published in 1936. Over 15 million copies have been sold worldwide, making it one of the best-selling books of all time. In 2011, it was number 19 on "Time Magazine"s list of the 100 most influential books. In 1934, Leon Shimkin of the publishing firm Simon & Schuster took one of Carnegie's 14-week courses; afterward, Shimkin persuaded Carnegie to let a stenographer take notes from the course to be revised for publication. The book sold exceptionally well from
What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee