Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Super Scrabble standard "Scrabble" in "Super Scrabble" are summarized by the latter's tagline, "More spaces, more tiles, more points—add to your fun!" The board is larger; (21×21 or 441 squares vs. 15×15 or 225 squares); there are more premium squares (going up to quadruple letter and word score spaces); there are 200 tiles, twice as many as a normal "Scrabble" set. The middle 15×15 squares are identical to a "Scrabble" board, so standard "Scrabble" may be played on a "Super Scrabble" board. All the high-scoring quadruple premiums lie near the outside of the board, with the quadruple word squares at the four