Dice acts using sex dice. Dice may have numbers that do not form a counting sequence starting at one. One variation on the standard die is known as the "average" die. These are six-sided dice with sides numbered codice_3, which have the same arithmetic mean as a standard die (3.5 for a single die, 7 for a pair of dice), but have a narrower range of possible values (2 through 5 for one, 4 through 10 for a pair). They are used in some table-top wargames, where a narrower range of numbers is required. Other numbered variations include Sicherman dice and
Demon Dice being rolled for a turn. Damage inflicted is either "stun" or "wound", with "stuns" healing over time and "wounds" usually being permanent. A demon always consists of exactly thirteen dice; of these, at least one must be a "body part", rather than an item; a fiend is defeated when it no longer has a body part die which can be rolled on its turn, either due to damage or "minus" effects. Items usually have more powerful abilities, but do not keep the fiend "alive". If all of a demon's dice are of identical plastic and ink ("flesh and blood") colors,