Game mechanics in two distinct ways: Examples of tile mechanics include: "Scrabble", in which tiles are letters and players lay them down to form words and score points; and "Tikal", in which players lay tiles representing newly explored areas of jungle, through which archaeologists (represented by tokens) must move to score game points. Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies "Keydom" (1998; later remade and updated as "Aladdin's Dragons") as the first game to implement
Scrabble letter distributions or the 119-tile distribution produced by J.W. Spear & Sons, James Brunot's Production and Marketing Company produced and outsourced, in the mid-1950s, its production of German sets with a different 100-tile distribution: In 2008, a German edition of the Mattel-licensed product, Super Scrabble, was released by the game publisher Piatnik. The set is composed of the following 200 tiles: The underlines indicate the distribution contains one tile fewer for the letter than would be if the 102 tiles of the current language set were simply doubled. Note that the quasi-letter ß "(Eszett)" is not used. This is because its capital