Miwin's dice that does not begin with 1 or 0, simply add a constant value to bring it into that range (to obtain random numbers between 8 and 16, inclusive, follow the 1 – 9 instructions below, and add 7 to the result of each roll). Governing probability: P(0) = P(1) = ... = P(90) = 8/9³ = 8/729 To obtain an equal distribution with numbers from 0 – 90, all three dice are rolled, one at a time, in a random order. The result is calculated based on the following rules: Sample: This gives 91 numbers, from 0 – 90 with
Dead Man's Dice A turn is over when a pirate is marooned and cannot place a die on their pile - a round is over when a pirate’s pistol is empty and has no more dice to play.<br> Pirates then add up the points on the tops of the dice in their pile o’ treasure. A pirate who falls overboard "(knocks their own pile over)", returns any plundered dice and starts again on their next turn. A pirate who fires a broadside with their rolled die and blows an opponent’s pile to Davy Jones’ Locker "(knocks it over)", walks the plank and deducts