Cube have octahedral symmetry. The cube is a part of a sequence of rhombic polyhedra and tilings with ["n",3] Coxeter group symmetry. The cube can be seen as a rhombic hexahedron where the rhombi are squares. The cube is a square prism: As a trigonal trapezohedron, the cube is related to the hexagonal dihedral symmetry family. It is an element of 9 of 28 convex uniform honeycombs: It is also an element of five four-dimensional uniform polychora: The skeleton of the cube (the vertices and edges) form a graph, with 8 vertices, and 12 edges. It is a special case of
Rubik's Cube followed by another 3×2×1 on the opposite side. Next, the corners of the top layer are solved. The cube can then be solved using only moves of the U layer and M slice. Most beginner solution methods involve solving the cube one layer at a time, using algorithms that preserve what has already been solved. The easiest layer by layer methods require only 3–8 algorithms. In 1981, thirteen-year-old Patrick Bossert developed a solution for solving the cube, along with a graphical notation, designed to be easily understood by novices. It was subsequently published as "You Can Do The Cube" and