Miwin's dice that does not begin with 1 or 0, simply add a constant value to bring it into that range (to obtain random numbers between 8 and 16, inclusive, follow the 1 – 9 instructions below, and add 7 to the result of each roll). Governing probability: P(0) = P(1) = ... = P(90) = 8/9³ = 8/729 To obtain an equal distribution with numbers from 0 – 90, all three dice are rolled, one at a time, in a random order. The result is calculated based on the following rules: Sample: This gives 91 numbers, from 0 – 90 with
Dice notation the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability 1/1296), while a roll of 18 results if "any" three dice are 6 (probability 21/1296 = 7/432). Rolling three or more dice gives a probability distribution that is approximately Gaussian, in accordance with the central limit theorem. In some games, the above notation is expanded to allow for a multiplier, as in A"d"X"×"C or C"×d"X, where: For example, Multiplication can also mean repeating throws of similar setup (usually represented by the letter, x, rather than