Miwin's dice that does not begin with 1 or 0, simply add a constant value to bring it into that range (to obtain random numbers between 8 and 16, inclusive, follow the 1 – 9 instructions below, and add 7 to the result of each roll). Governing probability: P(0) = P(1) = ... = P(90) = 8/9³ = 8/729 To obtain an equal distribution with numbers from 0 – 90, all three dice are rolled, one at a time, in a random order. The result is calculated based on the following rules: Sample: This gives 91 numbers, from 0 – 90 with
Dice pool superhuman ability or other conditions; a common one is to allow high (or low) rolling dice to be rolled again, the second roll counting as if it were an additional die. Dice pools are more complex to explain and less intuitive than traditional "roll over" or "roll under" systems. On the other hand, they are faster to resolve if there are a lot of modifiers as it's easier to count each individual die that succeeded than it is to add four or five separate modifiers to a die roll. Therefore, whether dice pools are faster depends on how much detail