Theseus and the Minotaur (video game) Theseus and the Minotaur (video game) Theseus and the Minotaur is a 1982 video game published by TSR. "Theseus and the Minotaur" is a hi-res 3D maze game in which the object is to find the princess Ariadne and lead her to the maze entrance. Chris Smith reviewed "Theseus and the Minotaur" in "The Space Gamer" No. 57. Smith commented that "Overall, this is a good game. The maze is different every time, though I can find no real difference between a complexity 1 and a complexity 100 game (they give you a choice at the beginning of each game).
Greek hero cult began to be told to individuate the persons who were now believed to be buried in these old and imposing sites", observes Robin Lane Fox. Greek hero-cults were distinct from the clan-based ancestor worship from which they developed, in that as the "polis" evolved, they became a civic rather than familial affair, and in many cases none of the worshipers traced their descent back to the hero any longer: no shrine to a hero can be traced unbroken from Mycenaean times. Whereas the ancestor was purely local, Lewis Farnell observed, the hero might be tended in more than one locality,