Historical Vedic religion the central ideas and theosophy in the Vedas, and synergistically integrated new ideas. Of the major traditions that emerged from Brahmanism are the six "darshanas", particular the Vedanta, Samkhya and Yoga schools of Hinduism. Vedic religion was followed by Upanishads which gradually evolved into Vedanta, which is regarded by some as the primary institution of Hinduism. Vedanta considers itself "the purpose or goal [end] of the Vedas." There are some conservative schools which continue portions of the historical Vedic religion largely unchanged (see Śrauta, Nambudiri). Of the continuation of the Vedic tradition in a newer sense, Jeaneane D. Fowler writes
Religion and video games but also on fictional ones. Stories, motifs and names of characters from religious texts are used as reference points. Ancient religions and their deities are used in various ways. The religions portrayed are often no longer practiced, like ancient Greek religion. In the real-time strategy game "Age of Mythology" the player has to choose a "major god", which gives certain gameplay benefits. In "Prince of Persia" the nameless Prince has to fight Ahriman, an evil deity from Zoroastrianism. Real world historical religions and events are used as inspiration for video games. For instance, while "Assassin's Creed" (2007) is fictional, it