Detroit's Marwil Bookstore or purchasing them on the internet from online competitors, such as Amazon and eBay. After Marwil had been in business at WSU for some 59 years, Brian Kramer had seen textbook prices nearly triple over a period of two decades. According to a 2005 survey conducted by the National Association of College Students, about 25 percent of students had begun purchasing textbooks online. Another drastic change was when Wayne State opened a $6 million, 28,000-square-foot Barnes & Noble college bookstore right across the street in 2002. Marwil didn't have the fancy store front, cafe or music and apparel that was
X-COM: Alliance X-COM: Alliance X-COM: Alliance is a cancelled video game in the "X-COM" series. The game was developed by three different teams of MicroProse developers (first as a subsidiary of Spectrum Holobyte, then Hasbro Interactive, and finally Infogrames Entertainment) between 1995 and 2002. Its initial working title was "X-COM 4" (later "X-COM 5"); the project was code-named "Fox Force Five" to stop media leaks. The game had the player assume the role of commander of the militarized scientific mission lost in space during the aftermath of "". Unlike other games in the "X-COM" series, most of which were strategy games, "Alliance"