Clock angle problem through 360° in 60 minutes or 6° per minute. where: where: The time is 5:24. The angle in degrees of the hour hand is: The angle in degrees of the minute hand is: The angle between the hands can be found using the following formula: where If the angle is greater than 180 degrees then subtract it from 360 degrees. The time is 2:20. The time is 10:16. The hour and minute hands are superimposed only when their angle is the same. 10:54., and 12:00. Clock angle problem Clock angle problems are a type of mathematical problem which involve finding
Six degrees of freedom the interaction with its environment and cannot be commanded. (Pitching motion of a vessel at sea) Transitional type also exists in some vehicles. For example, when the Space Shuttle operates in space, the craft is described as fully-direct-six because its six degrees can be commanded. However, when the Space Shuttle is in the earth's atmosphere for its return, the fully-direct-six degrees are no longer applicable for many technical reasons. "Six degrees of freedom" also refers to movement in video game-play. First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch