Ariadne (poem) and watch for a signal. That night the signal is seen by Ariadne; she parts tearfully from Phaedra, and arrives on the beach in time to see the survivors of the Labyrinth staggering down from the hills. The ship slips away. On board, while the exhausted survivors sleep, Theseus tells Ariadne of the night's events: how the Athenian maidens were bathed and perfumed by African eunuchs and dressed as brides; how the captives were led into the cave, down mazy passages and dim chambers, each with statues of the Cretan snake-goddess; how the last chamber contained the horror: the Minotaur
Valley of the Minotaur the Minotaur', which was finished, but not published. The writing and concepts were heavily influenced by popular text based exploration games of the day, including 'Microsoft's Adventure', 'Zork I' and 'II', as well as the maps from 'Wizardry'. Other influences in the writing of 'Valley of the Minotaur' were Dungeons & Dragons, and some of the props from Doctor Who; specifically the telephone booth which appears in the game is a reference to the TARDIS. 3. http://giganticjet.blogspot.com/2013/11/wiki-stub-for-game-valley-of-minotaur.html Valley of the Minotaur Valley of the Minotaur is a computer game for the Apple II, Commodore 64, Commodore PET, VIC-20 home computers.